Showing posts with label australian. Show all posts
Showing posts with label australian. Show all posts

Thursday, 18 October 2012

Hunted: Melissa George on Returning to the Spy Genre for Her New Cinemax Series

Before projects like The Amityville Horror and her Golden Globe nominated performance in HBO’s In Treatment, Australian actress Melissa George first gained fame in America with her role on J.J. Abrams' Alias. And beginning this Friday, George is returning to the spy genre with Hunted, a new series debuting on Cinemax, a couple of weeks after its UK premiere on BBC One.

Frank Spotnitz, the X-Files alum who helped successfully launch Strike Back on Cinemax, is the creator and showrunner of Hunted -- a BBC/Cinemax co-production -- which stars George as British spy Sam Hunter, who works for the espionage group “Byzantium”, and is shot and left for dead as the series begins. A year later, she returns to her job, resuming her position and beginning a new undercover assignment – but also intent on finding out who it was among her colleagues was behind the attempt on her life. Hunted’s cast also includes Adam Rayner (Hawthorne), Adewale Akinnuoye-Agbaje (Lost) and Stephen Dillane (Game of Thrones).

I sat down with George to talk about what drew her to Hunted, which includes plenty of intense action scenes, and what it’s like playing a different sort of role in a spy series from Alias’ duplicitous Lauren Reed.

Melissa George in Hunted

IGN TV: There are a lot of different levels to play here. Your character is returning to her life a spy, but she’s also trying to find out who was behind her shooting – all while juggling both her real life and her undercover role.

Melissa George: Yeah, it was like all these things I love: a little bit of Laura from In Treatment, a little bit of Lauren Reed from Alias, a little bit of all the complex parts. And you get to a certain point in your career where some roles just come to you because you’re at the right place, you’ve got the emotion for it, and when I read it, with all the little emotions through it... And all the ways she’s perceived in that first episode, I thought, “Okay, this is going to be a great challenge, an amazing opportunity.” In the first 10 or 15 minutes, she’s in Morocco, she’s French, then you meet her lover, then she gets shot, and then she goes away to Scotland to get so strong, she walks back into Byzantium after a year with no notice. She’s so good and sure that they’re going to take her back.. Then she has to confront her workmates because she’s convinced that there’s a mole on the team and one of them set her up to kill her.

IGN: I also really like the overreaching story of the season with her undercover in this household as the nanny, and connecting with the young son, even as she’s investigating the boy’s father and grandfather. Is it interesting for you to delve into that as well?

George: Yeah, it’s nice to be the American nanny, and she’s so American. It was lovely to be English then American from one scene to another. That I love to watch. Also, she lost her mother when she was eight years old, and the kid lost his mother, too, a year ago. So she gets to exercise that side that you don’t see when she’s Sam - the maternal side. She lost a child, and she has all these other things with this little boy. It’s nice to see both sides. But it’s also getting in the way. Being in that house and being back in Byzantium is really a hobby. Her main goal is to find out who tried to kill her and putting the pieces together -- that’s the thread of the show. Being an MI6 agent is just what she’s good at. She’s taking a day job, but it’s really getting in the way of what she wants to do.

IGN: Just in the early episodes I've seen, you’re doing the American accent and playing a British character – who in turn, speaks French. Are there other iterations we’ll see as the series continues?

George: Not a lot more. You’ll see the British and the American, because she’s no longer on the mission in Tangier. But next year it’s in Berlin, and there’s a whole link to Hourglass, which is the covenant group that killed her mother, and it’s linked to her. So there will be a lot of accents and things like that. But what I love about the show -- and what I was really not wanting was for it to be glossy and unrealistic –- is the fighting is so real. They taught me Keysi, which is what they taught in Bond, Bourne and Batman. All three of those characters learned the fighting technique that I do in Tangier. That ferocious and vicious beach scene is all me, it’s all real, making contact. So I didn’t want to do the show unless it was all absolutely realistic.

IGN: Those fight scenes are great. That second episode, you have a great big fight with that one guy...

George: The military man. That took two months to study for.

Sam (Melissa George) shows off her home-made flamethrower skills in Hunted

IGN: Yeah, it’s clear you don’t just get on set and do a few things. How long was this training process for you?

George: Well, they trained my core in New York. I got really tough. I was pulling carts with weights, so it was really very Gladiator-style. It wasn’t just punching a bag. [It was] steel balls into your stomach and having to throw it over your head and throw it back at the person. It was very barbaric, almost unusual training that I went through. By the time I got to London, I had my fight team, the best of the best of the best. We would work out every day and learn how to protect yourself. It was great.

IGN: Did you find that that stuff came to you relatively easy, or was there a big learning curve?

George: Here’s the thing with me: I’m convincingly good from the beginning, and I make everyone believe I’m well equipped, that I can do anything. That’s kind of my facade, I would say. And yes I can. But my problem is, I’m very feminine, and I’m very ladylike and soft -- really, believe it or not! [Laughs] All these roles I play are not like that, but I get hurt easily, my emotions, my feelings and my body. And yet, I’m really freaking good at being a freaking badass. I don’t quite understand, and neither does my family or my best friends. Why does Hollywood see me as that girl? I can do it. I’m very athletic, and I can throw a punch. What happens to me is that I click, I snap. I go to another world very easily, which is kind of scary. But what happens when I film those days is I get very hurt and very upset because it’s violent, and I don’t like it. So they know that when those days come, it’s going to be very, very painful for me. I get very upset. I shake, and I stop speaking, I get hurt. I just walk out thinking, “S**t, that’s not ladylike at all.” But it’s Sam, and they wanted the softness, which comes through my work, that likability. But on top of that has to be that. But it’s not me at all.

IGN: Is it gratifying then, though, to see the final result and you see how well it plays on screen?

George: Yeah, when I saw that fight in Tangier, which really affected me greatly, I was in tears. The stick they used, I still can’t really close my fist.

[George shows me her hand and how she can’t quite close her first]

That’s as far as I can go - this is a tendon thing. So it’s not nice because I have to live after Sam. But what’s happening with me and Sam is that I don’t want to be anyone else right now. I love her. I’m really into her. It’s not a job for me, it’s a lifestyle.

IGN: This season filmed in London, Morocco and Scotland. Where were Frank and the writers located, and how accessible were they if you had questions?

George: I’m so lucky with Frank. We’ve become so close. He’s a genius. You’ve got to focus when you watch Frank’s work. He’s based out of London, so we were in London 80 percent of the time. The scripts are great. I was saying to Frank, I don’t pick my roles when I’m going to have to sit and work at changing the script. I don’t want to deal with that. So I’m just better off picking it by the showrunner, who I know is very good and with whom I won’t have any issues with dialogue. Because it’s hard enough for me to bring Sam to life, let alone sit there and say, “I don’t like that,” and, “Can you change this?” No. I don’t like to do that. I have to focus on other things. So it’s great. He’s easy.

IGN: How much did you talk to him about what was to come down the pipeline? Did he tell you from the beginning, “This is where it’s going to go,” or was it more script to script?

George: I knew the last five minutes of the eighth episode because I shot it the first week of filming in Scotland. We needed to just shoot the moment that we were going to play in the finale, and when they told me what that was, boy, was I excited. So I kind of knew. But as far as who’s responsible for my death and all that, I don’t want to know. Because in real life we don’t know, do we? Life is a mystery. When you’re too over-prepared and you know too much as an actor, it changed the way you play a scene. I don’t want to know. I don’t want to know the set if my character hasn’t seen it before. I want to get there as we’re filming it, roll it, and it’s the first time I’ve seen it. You’ll get something different.

IGN: We have a growing world of more daring cable series, but especially with American network TV, it’s still more prudish. You see some of the nudity and think, “Oh, you wouldn’t see that in an American network show.” Is that strange for you?

George: Yeah, it’s funny for me because when I did In Treatment and then recently I did [Australian TV series] The Slap -- which is full-on -- if it’s required for the role, absolutely. But with HBO and BBC, it’s like, you know what, people pay to watch it. So you get a lot more leverage, a lot more freedom, to be natural. And if nudity’s required, then fantastic -- because sometimes when you’re covered up, it feels very unnatural. And you really have to lose some of your inhibitions anyway as an actress, let alone worrying about all these rules and stuff. So when you’re with HBO, if it’s required, sure. It’s really freeing, like the scene in Morocco at the beginning. That was totally fine.

IGN: That scene is interesting, because you can read so much on your face – she’s getting intimidate with this guy, but it’s all for the mission.

George: Yeah, she doesn’t want to be doing it, but she’s torn between these two worlds. And if I had a turtleneck on, it would be weird. So there are certain lines that I would never cross, and I’m very protective of my body and my career, but at the same time I don’t even think about it. What I did in The Slap, I was breastfeeding a five-year-old boy. It’s a very controversial role in the book, and it’s won so many awards for all of us, and it’s because we were free. We made the audience not look at the nudity because it was completely natural. That’s the key with nudity.

IGN: I was a big fan of Alias. Is it interesting for you to revisit this sort of spy world, but from such a different perspective, obviously, because you’re on the show from the ground floor as the protagonist? Does it kind of give you a different perspective from when you joined Alias?

George: Yes! You know, because it was Jennifer Garner’s show, I came in as the one that really stirred things up. Now it’s nice to be back in the lead role’s shoes, the good guy -- but also the bad guy at the same time. So yeah, it is. It’s unusual.

IGN: With Alias, I felt like you had somewhat of a thankless role, as anyone is who is introduced as an obstacle to the couple – in that case, Sydney and Vaughn -- that the fans want together.

George: See, the reason I get those parts is because I love to be that girl. They’re not going to hate me, because I’m a nice person in real life. So when they meet me, they’re so confused and don’t know what to do. But it’s an acting role, and it started my career, actually. I got Amityville Horror; after that, Derailed, with Clive Owen; I got all these other big films -- and it’s because I played a nice girl in the day and evil bitch at night. I’m an actor. Throw anything at me. But yes, it was tricky, and Jennifer and I, we were at Disneyland [before my debut on the show], and I was basically teasing them all because I had the wedding ring on. “Sorry, darling. I’ve got the wedding band on!” I just stirred them up.

IGN: On that show, did you have any idea that they were going to ultimately reveal that she was a true bad guy?

George: No, I didn’t at all. My gosh, when she was revealed as the sniper on the roof – but all casual about it, hair back, shot everybody and then just slowly packed it up and walked away -- I was like, “Yes! That’s my girl. Don’t run. Walk.”

IGN: [Laughs] Yeah. It’s casual!

George: It’s casual. All in a day’s work.

IGN: You mentioned Berlin as the setting for Hunted: Season 2. So has Frank given you a pretty good idea of where he wants to take the show?

George: Yeah, he’s given me a pretty good idea. It’s all going to be about Sam’s journey, finding out and putting the pieces together. She won’t be the nanny anymore.

Hunted premieres Friday, October 19th at 10pm on Cinemax.

Eric Goldman is Executive Editor of IGN TV. You can follow him on on Twitter at @EricIGN and IGN at ericgoldman-ign.


Source : ign[dot]com

Monday, 20 August 2012

Why eSports Are Like Dubstep and Pro Gaming Isn't For Gamers

There’s something in the air at the World Championship Series StarCraft II Oceania Finals at the Australian Technology Park. It is, in fact, the roof of the Australian Technology Park. Or was, rather. 100km/h winds had blown a section of it off the converted locomotive workshop earlier.

But there’s definitely a buzz down here, and it’s not just the iron sheets above us vibrating as they cling to the roof while the gale outside tries to peel them off like a stubborn nether-hair from a bar of soap. People seem excited. Excited about StarCraft II. They’re sitting in clusters fixated on the big screen while a man brings around platters of tiny chicken schnitzels on tiny pieces of toast. The crowd is small today, but it’s a Friday. The show isn’t open to the public until tomorrow, when we’re assured things will get a lot more boisterous. All 600 tickets for the event were snapped up inside of 11 minutes. Tomorrow the crowd of people cheering on a man in a small glass booth playing a video game against another man in a different glass booth will be a lot larger and louder.

Larger. Louder.

There’s very little about this experience that would seem real to your everyday everyman. It barely makes sense to me. I’m watching two people I don’t know battling against one another on a video game I’ve never played. The commentators aren’t called commentators, I can’t quite figure out why everyone is cheering and I don’t actually understand what anybody is talking about.

This must be how my wife feels when I play video games at home. Or perhaps a more potent example would be what my sister feels like when she watches cricket. She doesn’t understand the game and she doesn’t understand the rules.

Two of the expert StarCraft II shoutcasters brought in to provide commentary for the event, Nick ‘Tasteless’ Plott and Dan ‘Artosis’ Stemkoski, laugh when I confirm with them they don’t know anything about cricket.

“No, we don’t!” says Plott. “Basically our jobs are to try and make that as accessible as possible to a viewer like you, for instance. We’re just trying to translate, ‘Okay what’s this guy trying to do? What’s this guy’s dilemma? What’s the other guy’s advantage? We’re there to navigate the viewer through the experience so they can enjoy it.”

Thus far I’m still working on volume. When the commentators start shouting I figure something exciting is happening. Plott and Stemkoski are the commentators I’d know all about if I knew anything about StarCraft. The pair are currently based in South Korea.

[In South Korea] if I say I’m a StarCraft commentator that doesn’t require an explanation.

“Out there,” says Plott, “if I say I’m a StarCraft commentator that doesn’t require an explanation. If I say I’m a pro-gamer that doesn’t require an explanation. They did a poll a few years ago where they asked young Korean boys, ‘What do you want to be when you grow up?’ and the number one response was professional gamer.”

“We live in this world where it one of the most watched things on TV, completely culturally accepted. It’s not a taboo, it’s not weird and there’s an ecosystem there that supports it.”

Peter Neate is 31. He’s from Brisbane. For three years, however, Peter Neate lived in South Korea and everyone called him Legionnaire.

After qualifying for the first World Cyber Games main event in 2001 Neate found himself in South Korea.

“I went overseas to Seoul in Korea and I was the only Australian to win a match,” says Neate. “They set up a show match afterwards and I was the only one to win versus a Korean pro-gamer. They offered me [a chance] to stay, just out of the blue. I really did not expect it and I didn’t really understand just how big professional gaming was in Korea at the time, so I turned it down.”

“I did a bit of research after that; I started playing a lot more. The next year, WCG came around again, I qualified, I went to Korea, I extended my Visa out for the full three months and I just went around trying to play as much as I could. We got very fortunate, I was there with another Australian... we got picked up by a sponsor a couple of days before our Visas were to expire.

“We were sponsored for three months and we played non-stop. At the end of the three months there was a big tournament – 512 players I believe – in Korea and I went through to the top eight where I got noticed by one of the professional teams. I became friends with them and they asked me to join so I leaped at the opportunity. From that time on I spent three years playing professionally in Korea.”

Neate out of retirement for another crack.

Neate illustrates just how hardcore South Koreans are about eSports.

“Back then they had an event down in Busan, the second largest city in Korea,” he says. “They did a custom built stadium, on the beach; they brought the players in on rafts, up onto the beach.”

“There were 90,000 spectators. So if you think about that, it’s like an AFL Grand Final. That many people were turning up just to watch a computer game.

That’s Australian Rules football, for non-antipodeans.

“It’s amazing,” Neate continues. “It’s really hard for people who haven’t seen anything like it to understand how big it is. In Korea, it is considered a sport; it’s a real sport, it’s the fourth biggest sport in Korea after soccer, baseball and basketball I believe.”

Neate retired after three years, conceding many players stay in the scene for longer.

“It’s a full-time job over there, so a lot of Koreans stick with it for a lot longer,” he says. “For me it was long enough. I’d done everything I’d wanted, my brother was getting married and I’d never actually met his fiancé because I’d been over there for so long. I’d had a lot fun, I’d travelled around everywhere and I just felt it was time to move on and get back to normal life.”

Normal is probably not a term you’d apply to the life of fellow finalist Andrew Pender. Pender has a nickname for his nickname, but that’s not what makes his life so fascinating. No, it’s because Andrew ‘mOOnGLaDe’ Pender, or GLaDe, quit his job to play StarCraft II eight to 12 hours a day in the lead up to this tournament.

Pender’s first real-time strategy game was the original StarCraft.

“As that went on Brood War came out and I continued to play during high school and I stumbled across pro gaming on the Internet, and I thought that was an amazing thing at the time,” he says. “That was the thing I wanted to be as a kid. Pro-gaming; it sounded so amazing.”

Dream job(?)

“From there after StarCraft I jumped into WarCraft III as fast as I could and started competitive playing there in the hopes that one day I could be a pro gamer, but at the time it was only a hobby. For six years I was competitive playing WarCraft III and I managed to travel around the world for it and do rather well, nothing too amazing, and then StarCraft II was on the horizon so I quit WarCraft III, worked for a couple of years until StarCraft II came out and then pretty much put all my time into StarCraft II and tried my best to go pro gamer with it.

“Basically from there I started to do very well and I joined a pretty good team and I managed to travel around the world with a salary and make some money and some fame and do pretty well. For the last two years I’ve just been travelling around the world for StarCraft II.”

The prospect of being paid to play games might be a tempting one for many. It sounds like the perfect job for someone who loves games. However, one of the more interesting things is how few games pro gamers actually play.

“If you’re a pro gamer you’re probably only playing StarCraft,” says Plott.

Stemkoski agrees; he spends his free gaming time playing StarCraft too.

“Yeah, it’s definitely mostly StarCraft,” he says. “I find that I’m so involved in StarCraft, I enjoy it so much that I find if I have some free time I don’t necessarily want to pick up a PlayStation controller. I want to go and play some more StarCraft. There’s a reason why this is the biggest eSport; it’s because it’s the best game.”

Pender tends to avoid other games too.

I used to play many, many games before I became a professional gamer. Once you become a professional gamer it’s a lot harder to just jump on another game.

“I used to be a gamer, he says. “I used to play a lot more other games; I used to play many, many games before I became a professional gamer. Once you become a professional gamer it’s a lot harder to just jump on another game.”

“In the back of your mind you’re worried that it’s going to affect your StarCraft, or your mouse movements or whatever. But that’s not really the main reason I don’t play many other games. Currently I don’t have time for it, and when I do have time for it I kinda don’t want to be in front of the computer, more than anything. I like to do physical things. Anything but be on a computer.

“I do love exercising. I do a lot of boxing; not so much the getting hit in the head, but the training for it I really enjoy.”

There are other misconceptions about pro gaming.

Though probably not ones shared by these rabid fans.

“I think that the biggest misconception about pro gamers and especially about this industry as a whole is that it’s a bunch of geeks or nerds or something like that,” says Stemkoski. “We have such a diverse line-up of humans that play this game and complete professionally at it.”

“We had people that worked at McDonalds, we had people that were bodybuilders, we had people that play basketball, just every type of person. There are dog catchers that turned into professional video game players. This is not something like some of these other sports where, ‘Well, you have to be born this tall to do this’. No, anyone can do it.”

So where to now for eSport? Speaking to GamesIndustry International at Gamescom Riot Games co-founder Brandon Beck believes that the popularity of eSports could grow to the point where video games are actually played at the Olympics.

“We don't have our sights set on replacing soccer right now, but we definitely think that eSports has a place as a large, important, mainstream competitive activity,” he said. “I fundamentally believe that eSports will be an Olympic event in my lifetime.”

Plott and Stemkoski stop a few miles short of anything as monstrously optimistic as this, but both agree eSports are on the rise.

First, you win the StarCraft. Then you get the power. Then you get the women.

“It’s gonna take some more time,” says Stemkoski. “Some places are starting to catch up, like China and Germany, and to a lesser extent Sweden. These places are starting to get more and more there. You need to get the word out, you need a lot of tournaments, and the more that you have the more people will see it and the more it’ll be in the news.”

Plott picks up from Stemkoski.

“The way I would look at it is, are you familiar with dubstep?” he asks. “So like, dubstep started out in the UK and it’s actually been around for a long period of time now. Imagine the UK is to dubstep what South Korea is to eSports.”

Imagine the UK is to dubstep what South Korea is to eSports.

“They had the right club scene, they had the right attitude; progressive, electronic music was taking over there. Nowadays everybody knows what dubstep is right, but it just took time for it to catch on. If you imagine video games as music, I feel like eventually there’s just gonna be a point in time where this is kinda a genre of gaming that’s just gonna take over everywhere.

“I mean, two years ago this was so niche outside of South Korea it was mind-boggling how long it took me to explain to anybody how big my job was. Now I’ve ping-ponged all over the globe, we’re going to Germany right after this, and I would say I don’t know whether it’s going to be two years, five years or 10 years, it’s gonna be a genre of gaming. “

Looking at just how heavily the likes of Black Ops II are becoming geared towards the competitive player, I’m inclined to agree. It’s not going to matter if you or I are interested or not. Enough people are.

I leave to find the foul weather has knocked over a tree just outside the building. If a tree falls in the park and everyone is inside watching two men play StarCraft II, does it make a sound?

Apparently not.

While veteran Peter Neate’s tournament was ended early, Andrew Pender came in as runner-up in the Australian National championship and was the overall winner of the Oceania Finals the following day. He and his fellow finalist will advance to the StarCraft II World Championship Series Global Final at the Battle.net World Championship in Shanghai, China in November.

Luke is Games Editor at IGN AU. You can chat to him about games, cars and other stuff on IGN here or find him and the rest of the Australian team by joining the IGN Australia Facebook community.


Source : ign[dot]com