Showing posts with label entry. Show all posts
Showing posts with label entry. Show all posts

Friday, 19 October 2012

Mass Effect 4 Won't Star "Shepherd 2"

The next entry in the Mass Effect franchise will feature a hero who doesn't resemble Commander Shepherd in any way, Bioware has revealed.

Speaking to VG247, BioWare Montreal producer Fabrice Condominas confirmed that while the series will continue beyond the current trilogy, it will be a completely separate experience.

We don’t want to make ‘Shepard 2′, or Mass Effect 4 with like, ‘oh there’s no more Shepard but you’re a soldier in the universe’.

He explained, "There is one thing we are absolutely sure of – there will be no more Shepard, and the trilogy is over.

"This is really our starting point. Now the Mass Effect universe is vast, and very, very rich. So at this point in time, we don’t even know what kind of time frame we’re going to be in. All we’re doing is more gathering ideas from the teams, gathering feedback to see several things.

"So first, we don’t want to make ‘Shepard 2′, or Mass Effect 4 with like, ‘oh there’s no more Shepard but you’re a soldier in the universe’. So this will be a very, very different context for sure, and nothing has been decided on the rest."

While nothing else is known about the next entry in the franchise, Bioware hasn't given up supporting Mass Effect 3 just yet; the company recently announced the release date and price of the Omega DLC, which is set to be the largest expansion for the game yet.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Thursday, 18 October 2012

An Early Look at Professor Layton and the Miracle Mask

Professor Layton and the Miracle Mask arrives in North America in less than two weeks. The game is the second entry in the prequel trilogy that began with the incredible DS title Professor Layton and the Last Specter, and represents this delightfully puzzling franchise's 3DS debut. We just recently received our copy here at the IGN office, and over the next few days I’ll be diving head first into the mysterious town of Monte d'Or. Keep an eye out for my full review sometime next week... but you don't want to wait that long for a look at the good professor's latest, do you? Of course you don't.

Below you'll find a handful of clips from Miracle Mask. Watch them without fear of spoilers - they're all from very early on in the adventure. As a reminder, Professor Layton and the Miracle Mask will be available to purchase both in stores and on the 3DS eShop on October 28. Nintendo will also be offering a new puzzle every day for an entire year as DLC for fans who purchase the game - all completely free of charge. A gentleman always appreciates a good freebie.

Now - to the clips! Let's start with a look at the game's opening...

You can't show off a Layton game without including a puzzle or two! This is the very first one in the whole game, so expect them to get a lot harder as the story progresses.

And now for one fo the game's unlockable Episodes - this one revolves around Emmy doing a bit of solo investigating.

And finally, one more puzzle for the road... and Luke's debut as a bona fide lady's man?!

That wraps up your early look at Professor Layton and the Miracle Mask. Let us know what you think in the comments below, and keep an eye on IGN 3DS in the coming days for my full review.

Audrey Drake is an Associate Editor at IGN and a proud member of the IGN Nintendo team. She is also a lifelong gamer, a frequent banisher of evil and a wielder of various legendary blades. You can keep track of her wild adventures by following Aminka on IGN or @GameOnAminka on Twitter. Game on!


Source : ign[dot]com

Monday, 1 October 2012

Skyfall: New Photos and Video Blog Featurette

A new video blog entry for Skyfall has been posted online, this one chronicling the making of an underwater sequence:

In other James Bond news, the official 007 Twitter account announced that Skyfall will open in IMAX theaters one day earlier. Finally, Comic Book Movie points out these 14 new stills from Skyfall via the James Bond Brasil Facebook page.


Source : ign[dot]com

Skyfall: New Photos and Video Blog Featurette

A new video blog entry for Skyfall has been posted online, this one chronicling the making of an underwater sequence:

In other James Bond news, the official 007 Twitter account announced that Skyfall will open in IMAX theaters one day earlier. Finally, Comic Book Movie points out these 14 new stills from Skyfall via the James Bond Brasil Facebook page.


Source : ign[dot]com

Wednesday, 1 August 2012

Resident Evil 6: When Smarter Zombies Attack

Zombies aren’t exactly considered top-shelf video game adversaries. They’re the entry level guys. The Goombas. The grunts. The guys you fight before you get to the bigger creatures that inevitably lead to a giant boss encounter. That holds true about Capcom’s Resident Evil series as well. Sensing the legions of the undead had seen their best days, the development team in Osaka, Japan retired the brain-eating monsters almost ten years ago, opting for villagers co-opted by parasites and viral outbreaks.

Now, with Resident Evil 6, zombies have returned. But they’re not the zombies you remember.

While various films, novels and games have tried their hand at animated corpses in different ways – changing their weaknesses or movement speeds – Capcom is changing the capabilities of its bad guy staple, and making sure heroes like Leon, Jake, Chris and the recently-announced Ada Wong face them in large numbers.

Zombies leap at you. They spit acid or shriek, causing your characters to cringe in pain. They use the weapons and armor they wore when they died. If you’re smart enough to take out their legs, they’ll crawl after you. They’re relentless, the decay of their flesh and minds doing nothing to erode their savage intent. One on one, the undead are still not much of a threat, but in a narrow, confined hallway, a half dozen of them can lead to multiple deaths.

These remade, re-imagined creations are just one part of Capcom’s ambitious Resident Evil 6, which features not one but four full campaigns, each of which was developed by its own team, each of which is approximately two-thirds the size of Resident Evil 5. Put it all together, and this sixth installment could be triple the size of its predecessor.

The zombies themselves – based on what we’ve played so far – are limited to the campaigns of Leon and Ada. Perhaps not coincidentally, both of these storylines carry a very old school tone. Leon and Helena’s investigation into the C-Virus outbreak in the city of Twin Oaks takes place in the dead of night, lending a very dark, murky atmosphere that gains tension through its bursts of action. Solemn, ominous treks through Tall Oaks University erupt into all-out zombie onslaughts, forcing you to quickly determine whether it’s worth fighting or fleeing. These things aren’t homeless people asking for change – they want to eat your brains.

Ada’s journey, by contrast, has a little more of an exploration angle to it, forcing players to investigate tombs and graveyards searching for missing emblems, gems and switches to continue their quest. It’s the sort of absurd dungeon design featured in the best Resident Evil games, though being set in the dank depths of the Earth feels far more appropriate than a pristine, polished mansion. In a bit of a departure for the Resident Evil 6 norm, Ada operates without a partner, lurking in the shadows of the adventures of Leon, Chris and Jake, helping and interfering as she deems appropriate. All told, her segments of the game were impressive, featuring great puzzles, great combat and a general level of polish that seems reassuring for the production as a whole. Given that Ada’s campaign will only unlock upon the completion of the other three, a strong finish for Resident Evil 6 seems likely.

Offering the most extreme difference possible, Chris Redfield’s early campaign is set in the bright daylight, strongly calling up memories of Resident Evil 5. Much like that game, this portion of the game is action-packed, with almost non-stop gunplay. Tanks and squads of soldiers assist Chris’s incursion in Eastern Europe, as he attempts to discover the source of a C-Virus outbreak – and the deadly mutating J’avo soldiers that it can create.

Chris’s E3 demo left many wanting, featuring awkward level design and a camera that did more to hurt the experience than help. Capcom’s producers vow that feedback of this nature has made a difference, and that adjustments to a flawed camera and graphical issues like tearing will be the team’s focus in the final months of development.

This time around, with a wider environment and a camera not hell-bent on wandering aimlessly, the latest playable moments of Chris’s saga are far more impressive. The progression of events and pacing is more sensible. What’s most fascinating about Capcom’s designs here is that the controls, which are more modern, more suited for fast-paced third-person action, aren’t indicative of the best way to play the game. Attempting to ‘run and gun’ will quickly lead to a dead hero. Instead, despite being able to move while firing, Resident Evil 6 almost begs the player to play in a ‘stop and shoot’ manner, being cognizant of ammo needs while recognizing the enemy’s superior numbers.

A new segment featuring Jake and Sherry focused on the pair’s battle with a large number of J’avo, which can now not only mutate their limbs when damaged, but transform into fast-moving reptiles capable of spewing gas and needles at their foes. This demo was a far cry from what was shown at E3, which emphasized the Ustanak’s role in this campaign, a creature obsessed with capturing Jake at any cost.

Leon, Chris and Ada all seem to have found a tone and pacing that makes sense for their campaigns. Not only do their campaigns play well, but their general commitment to a particular type of horror is clear. All three of these storylines feel different, and in the best way possible. Jake does not benefit from that distinction. The pursuit with the Ustanak somehow feels less interesting than Chris’s battle with a two-story giant, and Jake’s battles with the J’avo are not nearly as well-executed as Chris’s, to say nothing of the Leon and Ada zombie encounters, which are excellent. With Capcom effectively developing four games in parallel, it seems as though one was destined to falter. Jake’s might be unfortunate enough to receive that distinction – but seeing these isolated, 15-minute slices of the game might change when they’re placed in the larger context of a campaign that might be a half-dozen (or more) hours long.

The scope of Resident Evil 6 exceeds any one preview. Despite discussing all four campaigns, we’ve said nothing about the newly announced Agent Hunt online feature, nor have we even had a chance to go hands-on with the game’s Crossover functionality – nevermind Mercenaries Mode, which Capcom has announced but hasn't detailed. It’s clear there is so much more to this adventure, which is quite literally the largest production in Capcom’s history. Fortunately we don’t have long to wait. Development is nearly finished, and we’re about two months from release. Who’s counting down the days with us?

Rich is an Executive Editor at IGN.com and the leader of the IGN Nintendo team. Follow his ridiculous adventures through IGN and Twitter. Keep it cool, Koopalings.


Source : ign[dot]com

Tuesday, 31 July 2012

Report: Bethesda Obtains S.T.A.L.K.E.R. Rights

A new blog entry is claiming that Bethesda may have acquired the rights to the S.T.A.L.K.E.R. series of games.

Ukranian blogger Sergey Galyonkin shared the assertion from a "trusted source", explaining that Bethesda now has the rights to the extended S.T.A.L.K.E.R. universe, though developer GSC Game World has not sold the brand.

The reason we cannot continue with the development of Stalker 2 is we and our new investors were unable to come to an agreement with the IP rights owner.

It's the latest entry in the complex saga of S.T.A.L.K.E.R. 2, the development status of which is still woefully up in the air. First the game was announced in 2010 for a planned 2012 release, before being cancelled amid rumours of GSC closing down. Then we heard the game still lived and that development was continuing... only for the game to be cancelled again in April this year.

At the time, a post on S.T.A.L.K.E.R. 2's official Facebook explained, "The reason we cannot continue with the development of Stalker 2 is we and our new investors were unable to come to an agreement with the IP rights owner. The entire team that was working on Stalker is now working on a new project called Survarium."

So what does this mean for the future of the franchise? Well, Bethesda has issued a predictable "no comment", but fans are already speculating what the similarity in setting between the S.T.A.L.K.E.R. and Fallout franchises may lead to if the news is true.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com