Showing posts with label everything. Show all posts
Showing posts with label everything. Show all posts

Thursday, 27 September 2012

Call of Duty: Black Ops 2 – Multiplayer for Everyone

Millions of people play Call of Duty every year, but many of them don’t experience everything the games have to offer. For some, Call of Duty games have become campaign-only experiences with multiplayer being looked at as “too unapproachable” or “intimidating.” Even some of the players killing one another online every day never do things like Prestige or use the film systems, often because they don’t want to lose their progress or it’s too overwhelming, respectively.

Rather than just rehashing the same multiplayer modes and other tools, developer Treyarch is attempting to employ a number of smart tweaks to known systems in an effort to make Call of Duty: Black Ops 2 the most approachable Call of Duty to date. They want you, person-who-only-plays campaign, to jump into multiplayer and learn the ropes with people who make you feel competitive. They want everyone to create films with as little or as much effort as they want. They just want you to feel like Black Ops 2 was made for you, whether you’re a headshot master or the type of person who can’t seem to keep your gun straight.

Any of the millions of people who have gotten into Call of Duty over the years have probably experienced the hardships of starting out. You come into the game after the franchise has been out for years, or maybe even jump back in to the new game after it’s been out for a few months, and you get your ass handed to you. You just can’t compete with a legion of hardcore fans that have way more hours than you to hone their skills, and thus some of you put down the controller in frustration, never to return.

To combat this, Treyarch is first and foremost introducing Combat Training, a series of special takes on team deathmatch and Black Ops 2’s objective-based modes. Here players can level from 1-10, facing off against teams that have a mix of human and AI opponents. When they hit level 10 they’re no longer allowed to participate, though anyone can still do “Bot Stomps,” teaming up with five of their friends and just murdering AI opponents for no experience. The hope is that the Combat Training modes will ease new players into the game’s multiplayer in a less-harsh environment, and that things like Bot Stomps will allow them to fight easier enemies and experience some of the game’s cooler things, like the Kill Streak-replacing Score Streaks. Even skilled players could find something to enjoy in Bot Stomps, as Treyarch views this as an excellent way for clans to plan out tactics and practice them in private before taking them out in real matches.

Of course once you get a bit of multiplayer experience under your belt you get to build a class, and Treyarch is completely redoing Black Ops 2’s loadout system to make it intuitive for all users and still feel like something new for longtime fans. Referred to as the “Pick 10 system” (which you can read about more in our previous coverage), this is where you get the most flexible loadout system ever implemented in a CoD title. Every gun, attachment and perk has a value of one, and in the Pick 10 system you get to choose a loadout of your own devising that combines most any combination of them. For instance you could take a primary weapon with two attachments, a secondary weapon with the same, then two perks and two grenades. Or you could use Wild Cards, which take up a precious slot but in turn allow you to break a game rule, to go all out on a primary weapon and give it three attachments and then use another Wildcard to take four perks instead of three. The sheer number of combinations you can do is pretty incredible, and should give even seasoned fans a lot to think about and fun ways to experiment with their loadouts.

If the Pick 10 system sounds too overwhelming for new players they can also use pre-made loadouts or tweak these to suit your personal playstyle. Additionally, you won’t have everything unlocked at once, but instead will have to hit the right level to unlock the option to use tokens (earned through leveling) to permanently unlock the gear.

Maybe you don’t think the Pick 10 system lets you take enough gear, or maybe you wish that you could play multiplayer with just your friends. Well, for you Treyarch’s including a robust Custom Games mode in Black Ops 2. You can choose between any of the modes, add bots, restrict content, modify the Pick 10 system so you can choose as few as three or as many as 17 items, and more. If you want to create your own take on Capture the Flag or Kill Confirmed and then play with your buddies then Treyarch wants you to do so. With Custom Games it’s like Treyarch is trying to tell you that they don’t care how you play, just that you’re playing.

If all you want to do is play team deathmatch you can do that, but for people looking for something new you can check out the new Hardpoint mode, as well as multi-team battles. Hardpoint is essentially Halo’s Crazy King, with capture points that bounce around the level, forcing each team to see who can hold it the longest before it up and moves again. It’s nothing revolutionary, but it’s a great addition to Black Ops 2’s multiplayer suite.

The multi-team battles, though, they really change up the dynamic of a multiplayer match. You can play three teams of four or four teams of three, with up to 18 players in a Custom Game match. The only modes currently available in multi-team battles are team deathmatch, Hardpoint and the returning Kill Confirmed, but even with the limited list this mode makes for a great alternative to standard matches. Each team essentially turns into a roving pack, with teamplay and communication becoming crucial. Multi-team battles end up having the frantic pacing of a free-for-all match with the teamplay of TDM. It’s a weird mix that just works, and is a hell of a lot of fun.

If you decide to spend the time to level up you’ll have the option to Prestige in Black Ops 2, only now you don’t lose your Challenge and weapon progress. Let me restate that, because it’s a big deal: You don’t lose your progress when you Prestige in Black Ops 2. Instead, Prestiging earns you a token you can use to ignore level requirements and unlock an item permanently, as well as one of three additional options: an extra slot for Custom Class slot; reset your stats just like you would in previous versions of Prestige; a refund that you can use at any point during your Prestige level allowing you to get all your unlock tokens back and spend them how you see fit. The reset option is there for the hardcore players who liked the challenge of starting over, but the other choices exist because they want more people to participate in Prestiging, which previously the studio found people avoided. With 10 levels of Prestige available, and emblems available for each that showcase just how much of a badass you are, the hope is that Black Ops 2 Prestige system will draw people in like never before.

Once Treyarch has all of us playing hours and hours of Black Ops 2 multiplayer, they want us to get involved with the community. One part of this strategy is the built-in shout cast capabilities, which Treyarch hopes will build up a whole new wave of Call of Duty personalities. The other part of this is improved Theater. Just like before you can cut together your games, editing short films that showcase your skills or maybe show a hilarious failure. For some people, though, the system was too complicated and time consuming, thus they avoided it altogether. To better serve these parts of the audience, Treyarch has created a one-button system where you can take any match you’ve played and have the editor pick out the highlights and cut it together in seconds. After that it’s easy to upload it to the internet and spread it around, or go in with the editing tools and tweak it to your liking. On the flipside the Theater mode also has even more tools to let ambitious film makers create elaborate scenes, such as the “attach to object” tool that lets you stick the camera to parts of the world, including things like rockets as they fly out of an RPG. The goal is to cater to both extremes: the lazy or less-interested players who don’t want to take the time to create a film, as well as the future Martin Scorceses of the world.

Call of Duty: Black Ops 2’s multiplayer probably won’t change your mind if you dislike the franchise already, but with so many smart changes to previously established systems it just might manage to win over a few new fans, as well as surprise the hardcore with it's twists on the formula. The tagline for Black Ops 2 is “The future is black,” but with what I’ve seen so far I’d say it’s better written as “The future is bright.”


Source : ign[dot]com

Call of Duty: Black Ops 2 – Multiplayer for Everyone

Millions of people play Call of Duty every year, but many of them don’t experience everything the games have to offer. For some, Call of Duty games have become campaign-only experiences with multiplayer being looked at as “too unapproachable” or “intimidating.” Even some of the players killing one another online every day never do things like Prestige or use the film systems, often because they don’t want to lose their progress or it’s too overwhelming, respectively.

Rather than just rehashing the same multiplayer modes and other tools, developer Treyarch is attempting to employ a number of smart tweaks to known systems in an effort to make Call of Duty: Black Ops 2 the most approachable Call of Duty to date. They want you, person-who-only-plays campaign, to jump into multiplayer and learn the ropes with people who make you feel competitive. They want everyone to create films with as little or as much effort as they want. They just want you to feel like Black Ops 2 was made for you, whether you’re a headshot master or the type of person who can’t seem to keep your gun straight.

Any of the millions of people who have gotten into Call of Duty over the years have probably experienced the hardships of starting out. You come into the game after the franchise has been out for years, or maybe even jump back in to the new game after it’s been out for a few months, and you get your ass handed to you. You just can’t compete with a legion of hardcore fans that have way more hours than you to hone their skills, and thus some of you put down the controller in frustration, never to return.

To combat this, Treyarch is first and foremost introducing Combat Training, a series of special takes on team deathmatch and Black Ops 2’s objective-based modes. Here players can level from 1-10, facing off against teams that have a mix of human and AI opponents. When they hit level 10 they’re no longer allowed to participate, though anyone can still do “Bot Stomps,” teaming up with five of their friends and just murdering AI opponents for no experience. The hope is that the Combat Training modes will ease new players into the game’s multiplayer in a less-harsh environment, and that things like Bot Stomps will allow them to fight easier enemies and experience some of the game’s cooler things, like the Kill Streak-replacing Score Streaks. Even skilled players could find something to enjoy in Bot Stomps, as Treyarch views this as an excellent way for clans to plan out tactics and practice them in private before taking them out in real matches.

Of course once you get a bit of multiplayer experience under your belt you get to build a class, and Treyarch is completely redoing Black Ops 2’s loadout system to make it intuitive for all users and still feel like something new for longtime fans. Referred to as the “Pick 10 system” (which you can read about more in our previous coverage), this is where you get the most flexible loadout system ever implemented in a CoD title. Every gun, attachment and perk has a value of one, and in the Pick 10 system you get to choose a loadout of your own devising that combines most any combination of them. For instance you could take a primary weapon with two attachments, a secondary weapon with the same, then two perks and two grenades. Or you could use Wild Cards, which take up a precious slot but in turn allow you to break a game rule, to go all out on a primary weapon and give it three attachments and then use another Wildcard to take four perks instead of three. The sheer number of combinations you can do is pretty incredible, and should give even seasoned fans a lot to think about and fun ways to experiment with their loadouts.

If the Pick 10 system sounds too overwhelming for new players they can also use pre-made loadouts or tweak these to suit your personal playstyle. Additionally, you won’t have everything unlocked at once, but instead will have to hit the right level to unlock the option to use tokens (earned through leveling) to permanently unlock the gear.

Maybe you don’t think the Pick 10 system lets you take enough gear, or maybe you wish that you could play multiplayer with just your friends. Well, for you Treyarch’s including a robust Custom Games mode in Black Ops 2. You can choose between any of the modes, add bots, restrict content, modify the Pick 10 system so you can choose as few as three or as many as 17 items, and more. If you want to create your own take on Capture the Flag or Kill Confirmed and then play with your buddies then Treyarch wants you to do so. With Custom Games it’s like Treyarch is trying to tell you that they don’t care how you play, just that you’re playing.

If all you want to do is play team deathmatch you can do that, but for people looking for something new you can check out the new Hardpoint mode, as well as multi-team battles. Hardpoint is essentially Halo’s Crazy King, with capture points that bounce around the level, forcing each team to see who can hold it the longest before it up and moves again. It’s nothing revolutionary, but it’s a great addition to Black Ops 2’s multiplayer suite.

The multi-team battles, though, they really change up the dynamic of a multiplayer match. You can play three teams of four or four teams of three, with up to 18 players in a Custom Game match. The only modes currently available in multi-team battles are team deathmatch, Hardpoint and the returning Kill Confirmed, but even with the limited list this mode makes for a great alternative to standard matches. Each team essentially turns into a roving pack, with teamplay and communication becoming crucial. Multi-team battles end up having the frantic pacing of a free-for-all match with the teamplay of TDM. It’s a weird mix that just works, and is a hell of a lot of fun.

If you decide to spend the time to level up you’ll have the option to Prestige in Black Ops 2, only now you don’t lose your Challenge and weapon progress. Let me restate that, because it’s a big deal: You don’t lose your progress when you Prestige in Black Ops 2. Instead, Prestiging earns you a token you can use to ignore level requirements and unlock an item permanently, as well as one of three additional options: an extra slot for Custom Class slot; reset your stats just like you would in previous versions of Prestige; a refund that you can use at any point during your Prestige level allowing you to get all your unlock tokens back and spend them how you see fit. The reset option is there for the hardcore players who liked the challenge of starting over, but the other choices exist because they want more people to participate in Prestiging, which previously the studio found people avoided. With 10 levels of Prestige available, and emblems available for each that showcase just how much of a badass you are, the hope is that Black Ops 2 Prestige system will draw people in like never before.

Once Treyarch has all of us playing hours and hours of Black Ops 2 multiplayer, they want us to get involved with the community. One part of this strategy is the built-in shout cast capabilities, which Treyarch hopes will build up a whole new wave of Call of Duty personalities. The other part of this is improved Theater. Just like before you can cut together your games, editing short films that showcase your skills or maybe show a hilarious failure. For some people, though, the system was too complicated and time consuming, thus they avoided it altogether. To better serve these parts of the audience, Treyarch has created a one-button system where you can take any match you’ve played and have the editor pick out the highlights and cut it together in seconds. After that it’s easy to upload it to the internet and spread it around, or go in with the editing tools and tweak it to your liking. On the flipside the Theater mode also has even more tools to let ambitious film makers create elaborate scenes, such as the “attach to object” tool that lets you stick the camera to parts of the world, including things like rockets as they fly out of an RPG. The goal is to cater to both extremes: the lazy or less-interested players who don’t want to take the time to create a film, as well as the future Martin Scorceses of the world.

Call of Duty: Black Ops 2’s multiplayer probably won’t change your mind if you dislike the franchise already, but with so many smart changes to previously established systems it just might manage to win over a few new fans, as well as surprise the hardcore with it's twists on the formula. The tagline for Black Ops 2 is “The future is black,” but with what I’ve seen so far I’d say it’s better written as “The future is bright.”


Source : ign[dot]com

Call of Duty: Black Ops 2 – Multiplayer for Everyone

Millions of people play Call of Duty every year, but many of them don’t experience everything the games have to offer. For some, Call of Duty games have become campaign-only experiences with multiplayer being looked at as “too unapproachable” or “intimidating.” Even some of the players killing one another online every day never do things like Prestige or use the film systems, often because they don’t want to lose their progress or it’s too overwhelming, respectively.

Rather than just rehashing the same multiplayer modes and other tools, developer Treyarch is attempting to employ a number of smart tweaks to known systems in an effort to make Call of Duty: Black Ops 2 the most approachable Call of Duty to date. They want you, person-who-only-plays campaign, to jump into multiplayer and learn the ropes with people who make you feel competitive. They want everyone to create films with as little or as much effort as they want. They just want you to feel like Black Ops 2 was made for you, whether you’re a headshot master or the type of person who can’t seem to keep your gun straight.

Any of the millions of people who have gotten into Call of Duty over the years have probably experienced the hardships of starting out. You come into the game after the franchise has been out for years, or maybe even jump back in to the new game after it’s been out for a few months, and you get your ass handed to you. You just can’t compete with a legion of hardcore fans that have way more hours than you to hone their skills, and thus some of you put down the controller in frustration, never to return.

To combat this, Treyarch is first and foremost introducing Combat Training, a series of special takes on team deathmatch and Black Ops 2’s objective-based modes. Here players can level from 1-10, facing off against teams that have a mix of human and AI opponents. When they hit level 10 they’re no longer allowed to participate, though anyone can still do “Bot Stomps,” teaming up with five of their friends and just murdering AI opponents for no experience. The hope is that the Combat Training modes will ease new players into the game’s multiplayer in a less-harsh environment, and that things like Bot Stomps will allow them to fight easier enemies and experience some of the game’s cooler things, like the Kill Streak-replacing Score Streaks. Even skilled players could find something to enjoy in Bot Stomps, as Treyarch views this as an excellent way for clans to plan out tactics and practice them in private before taking them out in real matches.

Of course once you get a bit of multiplayer experience under your belt you get to build a class, and Treyarch is completely redoing Black Ops 2’s loadout system to make it intuitive for all users and still feel like something new for longtime fans. Referred to as the “Pick 10 system” (which you can read about more in our previous coverage), this is where you get the most flexible loadout system ever implemented in a CoD title. Every gun, attachment and perk has a value of one, and in the Pick 10 system you get to choose a loadout of your own devising that combines most any combination of them. For instance you could take a primary weapon with two attachments, a secondary weapon with the same, then two perks and two grenades. Or you could use Wild Cards, which take up a precious slot but in turn allow you to break a game rule, to go all out on a primary weapon and give it three attachments and then use another Wildcard to take four perks instead of three. The sheer number of combinations you can do is pretty incredible, and should give even seasoned fans a lot to think about and fun ways to experiment with their loadouts.

If the Pick 10 system sounds too overwhelming for new players they can also use pre-made loadouts or tweak these to suit your personal playstyle. Additionally, you won’t have everything unlocked at once, but instead will have to hit the right level to unlock the option to use tokens (earned through leveling) to permanently unlock the gear.

Maybe you don’t think the Pick 10 system lets you take enough gear, or maybe you wish that you could play multiplayer with just your friends. Well, for you Treyarch’s including a robust Custom Games mode in Black Ops 2. You can choose between any of the modes, add bots, restrict content, modify the Pick 10 system so you can choose as few as three or as many as 17 items, and more. If you want to create your own take on Capture the Flag or Kill Confirmed and then play with your buddies then Treyarch wants you to do so. With Custom Games it’s like Treyarch is trying to tell you that they don’t care how you play, just that you’re playing.

If all you want to do is play team deathmatch you can do that, but for people looking for something new you can check out the new Hardpoint mode, as well as multi-team battles. Hardpoint is essentially Halo’s Crazy King, with capture points that bounce around the level, forcing each team to see who can hold it the longest before it up and moves again. It’s nothing revolutionary, but it’s a great addition to Black Ops 2’s multiplayer suite.

The multi-team battles, though, they really change up the dynamic of a multiplayer match. You can play three teams of four or four teams of three, with up to 18 players in a Custom Game match. The only modes currently available in multi-team battles are team deathmatch, Hardpoint and the returning Kill Confirmed, but even with the limited list this mode makes for a great alternative to standard matches. Each team essentially turns into a roving pack, with teamplay and communication becoming crucial. Multi-team battles end up having the frantic pacing of a free-for-all match with the teamplay of TDM. It’s a weird mix that just works, and is a hell of a lot of fun.

If you decide to spend the time to level up you’ll have the option to Prestige in Black Ops 2, only now you don’t lose your Challenge and weapon progress. Let me restate that, because it’s a big deal: You don’t lose your progress when you Prestige in Black Ops 2. Instead, Prestiging earns you a token you can use to ignore level requirements and unlock an item permanently, as well as one of three additional options: an extra slot for Custom Class slot; reset your stats just like you would in previous versions of Prestige; a refund that you can use at any point during your Prestige level allowing you to get all your unlock tokens back and spend them how you see fit. The reset option is there for the hardcore players who liked the challenge of starting over, but the other choices exist because they want more people to participate in Prestiging, which previously the studio found people avoided. With 10 levels of Prestige available, and emblems available for each that showcase just how much of a badass you are, the hope is that Black Ops 2 Prestige system will draw people in like never before.

Once Treyarch has all of us playing hours and hours of Black Ops 2 multiplayer, they want us to get involved with the community. One part of this strategy is the built-in shout cast capabilities, which Treyarch hopes will build up a whole new wave of Call of Duty personalities. The other part of this is improved Theater. Just like before you can cut together your games, editing short films that showcase your skills or maybe show a hilarious failure. For some people, though, the system was too complicated and time consuming, thus they avoided it altogether. To better serve these parts of the audience, Treyarch has created a one-button system where you can take any match you’ve played and have the editor pick out the highlights and cut it together in seconds. After that it’s easy to upload it to the internet and spread it around, or go in with the editing tools and tweak it to your liking. On the flipside the Theater mode also has even more tools to let ambitious film makers create elaborate scenes, such as the “attach to object” tool that lets you stick the camera to parts of the world, including things like rockets as they fly out of an RPG. The goal is to cater to both extremes: the lazy or less-interested players who don’t want to take the time to create a film, as well as the future Martin Scorceses of the world.

Call of Duty: Black Ops 2’s multiplayer probably won’t change your mind if you dislike the franchise already, but with so many smart changes to previously established systems it just might manage to win over a few new fans, as well as surprise the hardcore with it's twists on the formula. The tagline for Black Ops 2 is “The future is black,” but with what I’ve seen so far I’d say it’s better written as “The future is bright.”


Source : ign[dot]com

Monday, 24 September 2012

FIFA 13 IGN Live Replay Now Available

If you tuned into last week’s IGN Live FIFA 13 you will have learned everything you need to know about the game before it comes out this week. But if you missed it don’t fret, because we’ve pulled everything together and now have the complete, two-hour stream ready for your eyeballs.

IGN’s FIFA 13 reviewer Daniel Krupa talks through all the new features and schools Alex in the art of scoring. Indie rockers The Enemy, who feature on the soundtrack, swing by to check out the game for the first time, plus FIFA producer David Rutter talks through this year’s biggest innovation, Matchday.

Want more? UK FIFA champ Ty Walton gives a pro’s-eye view of the new game before making way for the show’s special guest, Alex Oxlade-Chamberlain. It was the first time the Arsenal star – one of the new faces of FIFA this year – had actually played the new game, but he still demonstrated why he’s one of the most exciting talents in English football right now by thumping two past Daniel.

If you love FIFA then you really should check out the livestream in full. And don’t forget, find out what we thought of the game with IGN’s review.


Source : ign[dot]com

Wednesday, 12 September 2012

Journey Into Mystery #643 Review

It's a good thing Everything Burns is shipping at such a rapid pace. Last week's installment revealed that Loki's former partner and BFF Leah was plotting his demise. I would hate to be kept waiting any longer than necessary for an explanation.

Luckily, Matt Fraction and Kieron Gillen waste no time in getting to the heart of the matter. The explanation for Leah's sudden turn toward villainy is not only surprisingly satisfying, it pays off on material Gillen set up in the first arc of Journey Into Mystery. As I mentioned last week, this crossover is far more of a payoff to Gillen's series than it is Fraction's. Not only is it building on the framework Gillen set up, this issue hinges the conflict on Loki's shoulders more squarely than before. And as ever, Loki is more than up to the task of carrying the story. Gillen tackles him from a significantly different angle for most of this chapter. It seems almost certain that the newest revelation is merely a red herring, but it should be a fun ride while this story beat plays out.

The writers offer up some entertaining material involving the other Asgardians as well. Most notably, Volstagg settles uncomfortably into his new role as Asgard's steward. While there's a bit of comedy to this subplot, there's also a genuine sense of despair at the dark days facing his kingdom. The character has and continues to fare well in this book. The battle scenes across the Nine Realms are also enjoyable, though once again annoying brief and limited in scope.

The biggest problem with Carmine Di Giandomenico's artwork is simply that he isn't Alan Davis. The two styles really clash in the transition from series to series. It's a shame Doug Braithwaite couldn't have returned to deliver the same epic fantasy style he delivered during Fear Itself, as his style would have been a much stronger match for Davis'. Di Giandomenico's pages work well enough, they're just a bit cluttered at times. His Loki also has a tendency to shift dramatically in age from panel to panel. This may actually be an intentional effect, but if so, it doesn't work as well as it should.

Now that fans needn't worry about the Loki/Leah relationship being trampled, they can resume enjoying what is a very dramatic and worthy finish to Gillen's run.

Jesse is a writer for IGN Comics and IGN Movies. He can't wait until he's old enough to feel ways about stuff. Follow Jesse on Twitter, or find him on IGN.


Source : ign[dot]com

Wednesday, 5 September 2012

The Mighty Thor #19 Review

After two full issues and a prologue chapter, it's clear that Everything Burns is not overly friendly to Thor fans who have only been reading The Mighty Thor. This crossover is building on seeds laid mainly in Journey Into Mystery, to the point where many of the key developments in this chapter might go completely over the heads of those who haven't been reading JIM. And it certainly isn't welcoming for those hoping to dive into the Thor franchise head first. That said, the crossover is a thrilling read for the initiated and an example of how to handle event-level storylines. And really, if you haven't been reading JIM before now, you deserve whatever miseries life chooses to heap upon you.

The previous chapter of Everything Burns set the stakes marvelously high, as it seemed Loki and Thor were untied against the entirety of Asgardia. Kieron Gillen and Matt Fraction step back from that ledge somewhat, allowing Thor to play the diplomat for once. That's not to say the writers don't deliver some enjoyable moments of Thor beating on his allies, but the focus quickly shifts towards mounting a united assault on Surtur's forces. I didn't mind the change of focus, except that the overall sense of plot progression is a bit lacking compared to the previous two chapters. Also slightly disappointing is that the writers gloss over the battles raging across the Nine Realms, with many only unfolding across a single, hurried panel.

Regardless, there's plenty of juicy material to dive into with this chapter. A new flashback scene explores the fallout of Odin's arranged marriage ad how it didn't exactly patch up relations between the Aesir and Vanir as planned. There's also some more heart-wrenching interaction between Thor and Loki. As much as this material might be redundant in light of the previous chapter's Thor/Loki scenes, their bond really forms the heart and emotional center of this storyline. And then there's the twist ending. This image sums up my reaction best:

As before, Alan Davis is the artist tackling the Mighty Thor side of the crossover. Unfortunately, the transition from Davis to Carmine di Giandomenico and back is less than smooth. I really wish the editors could have found two artists whose styles are more of a match. Still, it's hard to complain about seeing Davis tackle the Thor universe again, even if it's only for half of a story. He captures all the emotional drama and epic action the writers throw at him. This is the best The Mighty Thor has looked since Olivier Coipel helped launch the series.

Jesse is a writer for IGN Comics and IGN Movies. He can't wait until he's old enough to feel ways about stuff. Follow Jesse on Twitter, or find him on IGN.


Source : ign[dot]com

Monday, 20 August 2012

Website Teases The World Ends With You Announcement

A website has gone live that teases an impending announcement about The World Ends with You.

The game isn't explicitly name checked but everything about the site points towards 2008's acclaimed action RPG, from the font used for the countdown clock, to the music and the silhouetted cityscape of Shibuya. At the bottom of the page, it even says the character design by Tetsuya Nomura and Gen Kobayashi – the two artists who worked on the original title, as well as Kingdom Hearts and Final Fantasy franchises.

At the time of writing the clock has 6 days and 14 hours remaining. So expect more information to be revealed at the beginning of next week.

The World Ends with You was released on Nintendo DS in Japan back in 2007 and was localised for Western markets in 2008, and was generally well-received by critics. IGN's review gave the game a 8.9.

Daniel is IGN's UK Staff Writer. You can be part of the world's worst cult by following him on IGN and Twitter.


Source : ign[dot]com

Monday, 13 August 2012

The Top 25 Wii Games

A year ago, we thought the Wii was pretty much done. The console had been on the market for five years. It seemed everything notable had been released already - with the exception of one major adventure starring a certain pointy-eared hero - and most Nintendo fans had already resigned themselves to a status of mental stasis, waiting around for the arrival of Nintendo's next home console.

Well, we're still waiting now – but, thankfully, these past 12 months for Wii haven't been quite as terrible as we feared, with that one major adventure joined by a couple of high profile, epic role-playing games that we honestly didn't expect to see actually released in America. Because of the high quality of that handful of titles, and because there's still plenty of time to go back and experience the best Wii has to offer in these final months before Wii U's arrival, we've updated our Top 25 list of the best of the best from Nintendo's current console. Read, enjoy, and rejoice that while this past year certainly hasn't been Wii's biggest in quantity of releases, the quality of what we did receive was stunning.

Publisher: Nintendo | Developer: Nintendo Release Date: July 26, 2009 | Read the Review

The original Wii Sports will probably be remembered as the quintessential Wii experience since it was initially included with the Wii system, but that would be a disservice to the awesome follow-up (and the Trojan horse for the Wii MotionPlus), Wii Sports Resort. Simple, wrist-flicking Wii Sports essentials like bowling and tennis are included in Resort, but new games like table tennis and Frisbee golf actually require finesse, even skill, thanks to the Wii MotionPlus add-on for the Wii Remote. Additionally, the use of Wuhu Island as a cohesive setting for all the events is a great idea – so great it was used again in Pilotwings Resort for 3DS!

Publisher: Nintendo | Developer: Nintendo EAD / Intelligent Systems Release Date: January 17, 2007 | Read the Review

With Wii Sports in the box and games like Wario Ware: Smooth Moves arriving shortly after launch, the Wii became known as the "party game" system early on. As party games go, the Wario Ware series is hard to top. Wario Ware: Smooth Moves presents collection of "micro games," doled out in quick succession. It's four-player, Wii Remote-waggling madness: you have only seconds to figure out what to do in each game before you're on to the next one. Additionally, Wario Ware: Smooth Moves features a healthy dose of Japanese wackiness. Some microgames are downright unintelligible, adding to the general sense of pandemonium.

Publisher: Nintendo | Developer: Treasure Release Date: June 27, 2010 | Read the Review

Sin & Punishment: Star Successor is one of the most intense, exciting games available on Wii. Two kids fly through fantastic environments on other planets, shooting everything in their way and taking down giant boss monsters. It barrels along at a breakneck pace, barely giving you a chance to wipe the sweat off your Wii Remote. Developer Treasure is basically teaching a master class on how to make an on-rails shooter. While the Wii has most often been regarded as the family-friendly or kid-friendly console of this generation, Sin & Punishment: Star Successor is exactly what is meant by the term "hardcore."

Publisher: Nintendo | Developer: Intelligent Systems Release Date: November 5, 2007 | Read the Review

As far as classic strategy games go, Fire Emblem pretty much harks back to the beginning of time. It's been one of those series that Nintendo held back for a long time from American audiences, but now that we've got it, we can recommend it to any and all strategy fans. Fire Emblem: Radiant Dawn for Nintendo Wii did very little to change a formula that's been around for nearly two decades. The involving story is still there, the classic turn-based strategy originating on Famicom Wars (the 8-bit inspiration for the Advance Wars series) is at large once again, and players of a whole new generation got a chance to experience exactly what Fire Emblem is all about.

Publisher: Ignition Entertainment | Developer: Vanillaware / Marvelous Entertainment Release Date: September 8, 2009 | Read the Review

According to the very few who have actually played this sleeper game, Muramasa: The Demon Blade is as much a piece of art as it is a video game. This Marvelous Entertainment-developed experience is one part role-playing game and one part old-school brawler, but most importantly it's one of the most visually creative games to be released in Wii's lifetime. There always seems to be something new around the next corner, giving this original action title an enormous sense of discovery. The seamless blending of visuals, audio, and fun makes Muramasa is a true 2D classic.


Source : ign[dot]com

Wednesday, 8 August 2012

Space Punisher #2 Review

You have to love a series whose title so elegantly sums up everything about it. Space Punisher is all about Frank Castle heading into the cosmos to deal out his particular brand of justice. Squid monsters and four-armed Hulks replace the usual drug dealers and mob bosses, but the basics remain the same. It's as if Lobo chewed up a bunch of Fear Agent and Cosmic Marvel comics and barfed the mixture onto a drawing board. Only prettier.

Frank Tieri dials up the zaniness a few notches in issue #2 as Frank battles Sabretooth, Deadpool, and The Leader. It isn't long before Hulk is thrown into the mix as well. Half the fun of this series is in seeing the entire Marvel Universe reflected though Tieri's goofy sci-fi mirror. It isn't just familiar Punisher players who are given the space treatment, but all corners of the Marvel U. In truth, the sci-fi re-imagining of Barracuda is the weakest one in the series so far, as there's really nothing whatsoever to tie this character to the traditional version.

There's not a great deal of subtlety in Tieri's handling of Frank. It's a very old school take on the character and his quest for vengeance. But nothing about this series is or should be subtle. Tieri embraces the zaniness of the concept and runs with it. I only wish we could see more of Frank's enemies in the Six-Fingered Hand. His clashes with them in this issue are fairly well glossed over.

Mark Texeira strikes the perfect visual tone with his painted artwork. His characters look like they crawled out of a sci-fi B-movie poster with their massive physiques, dramatic faces, and generally larger than-life presence. The painted approach provides a much-needed smooth, almost sterile look that Texeira's scratchier penciled style wouldn't have allowed for.

This is the sort of book that Marvel supposedly doesn't publish anymore -- off-the-wall, out of continuity, and delightfully bizarre. The least Punisher fans can do is give it a chance.

Jesse is a writer for IGN Comics and various other IGN channels. Follow Jesse on Twitter, or find him on IGN.


Source : ign[dot]com