Showing posts with label hunter. Show all posts
Showing posts with label hunter. Show all posts

Monday, 24 September 2012

Game Freak Hopes to Release Harmo Knight Outside Japan

Good news for gamers outside Japan who are eager to get their hands on Rhythm Hunter Harmo Knight, the first full 3DS title by Pokémon developer Game Freak. In a recent IGN interview with Pokémon bigwig/Harmo Knight producer Junichi Masuda, he stated his desire to bring the game to North American and European audiences.

“In terms of a North American or European release, it's definitely something we'd like to do, but we're working out the details with Nintendo now and seeing what would be the best way to get that to players,” he said.

As for how this distinctly non-Pokemon game came to be, Masuda said it was conceived by James Turner, a British national who works at Game Freak. He and his team of 25 people have apparently been working on Harmo Knight for about a year and a half.

“Within Game Freak, we've implemented a kind of new system where employees can come up with original ideas for their games,” he said. “If they can find at least three co-workers to jump on the project and say they want to do it together, then they'll be able to proceed with that project.”

This company policy isn’t just to encourage the creation of cool, new IPs - it’s also meant to improve the quality of the Pokémon series. “One of the nice things about smaller projects like that is... since it's a project that you really wanted to do, you've kind of signed on to do that project. You're really interested in it,” he said. “There's also very few people and a short schedule, so everyone has to work on multiple aspects that they might not normally work with. So by doing that, you really build up experience, which translates back into the Pokémon games.”

For more from my interview with Masuda-san, as well as Pokémon Black 2 and White 2 director Takao Unno, head to this link. And, as always, stay tuned to IGN for all things 3DS.

Audrey Drake is an Associate Editor at IGN and a proud member of the IGN Nintendo team. She is also a lifelong gamer, a frequent banisher of evil and a wielder of various legendary blades. You can follow her wild adventures on her IGN blog and Twitter. Game on!


Source : ign[dot]com

Friday, 21 September 2012

How Will Monster Hunter 3 Save Transfers Work?

We’ve learned at Tokyo Game Show that if you buy Monster Hunter 3 Ultimate on both Wii U and 3DS, you’ll be able to use the same savegame for both versions, taking your progress with you wherever you go. But how exactly will that work?

Series producer Ryozo Tsujimoto explained to IGN today that you’ll have to download a small, separate app for 3DS in order to make the transfer. You’ll just have to launch the app and press a button – it all happens wirelessly, you don’t need an Internet connection, and it doesn’t take long. “You can think of it as just one save data that both systems are sharing,” he said.

Tsujimoto also hopes that this dual-platform strategy will help Monster Hunter 3 Ultimate reach the biggest possible number of fans. “One of the things we’re trying to emphasise is that because it’s on two platforms, we’re actually trying to appeal to two very different types of playing styles,” he says.

“There are people who want to play outside with the 3DS version, and also people who want to play at home online; hopefully we can hit both of those audiences at the same time. There will of course also be people who will want both versions.

“We’re really hoping that because of the strategy that we have with Monster Hunter 3 Ultimate we will be able to reach out to a greater range of fans.”

Monster Hunter 3 Ultimate will be out in the West on 3DS and Wii U in early 2013.

Keza MacDonald is in charge of IGN’s games coverage in the UK, and has spent hundreds of hours hunting monsters on the PS2, PSP and Wii over a good five years now. You can follow her on Twitter and IGN.


Source : ign[dot]com

Friday, 7 September 2012

Vin Diesel Could Be The Last Witch Hunter

Fast and Furious star Vin Diesel is now in negotiations to star in Lionsgate-Summit's The Last Witch Hunter.

The story, which was penned by Cory Goodman (Priest), is about the last remaining witch hunter, who is tasked with discouraging a group of witches and warlocks from reproducing. Wanted director Timur Bekmambetov was once set to helm the film when the pitch was first picked up, however, the filmmaker has since dropped out.

The Wrap reports that The Crazies' Breck Eisner is now attached to direct the film, with Adam Goldworm executive producing. Emmett/Furla Films will also produce.


Source : ign[dot]com

Tuesday, 21 August 2012

Blood Knights: A New Vampire Action-RPG

DTP Entertainment has announced Blood Knights, a new vampire action-RPG headed to consoles and PC. Blood Knights follows the story of Jeremy, a vampire hunter who is bound by blood to a sexy, mysterious vampiress named Alysa. “The former arch-enemies have to work together to rid themselves of the binding,” DTP Entertainment says.

Blood Knights is developed by German studio Deck 13, who previously worked on Venetica and Ankh. DTP says the game features “intense combat, tons of weapons, items as well as vampiric abilities that put players in total control over their enemies and let them feel the powers that vampires wield in the Blood Knights universe.”

Blood Knights will hit Xbox Live Arcade, PlayStation Network and PC on October 31st for $14.99 (1200 Microsoft Points). Check back to IGN for our hands-on impressions later this week. Until then, you can find more info on Blood Knights’ official site.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Tuesday, 7 August 2012

Foul Play: All the Game’s a Stage

Baron Dashforth is a retired Victorian daemon hunter, looking back at an illustrious career spent vanquishing unearthly creatures. But instead of documenting this very unusual life in the pages of a dusty tome, he stages a vibrant production at a West End threatre. The result is Foul Play, a frenetic side-scrolling brawler masquerading as a theatrical autobiography, of sorts, with Dashforth taking on the lead role, naturally.

And what a career it has been. Dashforth has travelled the world, seen things few men have seen, and consequently the ambition of the production at times exceeds the resources to hand. Although no expense has been spared, there’s something purposefully ramshackle about the way Foul Play stages its action. The game has bright, cartoon visuals but since the levels – no matter how exotic or fantastical – take place on the same stage, there’s a lovely flimsiness to it all.

Take the bad guys, for instance. They’re not really bad guys at all; they’re put-upon extras and jobbing actors forced to dress up as flea-bitten werewolves and swashbuckling squid-men and take a beating. Part of the humour comes from espying their bushy ‘taches poking out from under their masks. It’s more than a little humiliating for such aspiring thesps. There’s warped background logic that’s quite endearing.

More visual humour is found in the visible stagecraft employed to bring Dashforth’s eventful past to life (think Méliès meets Munchausen). Huge creatures are fashioned from taut fabric and painted wood, and brought to rickety life using elaborately-rigged pulley systems.

Fittingly, Foul Play is about performing. You are rewarded not for the brutality of your punches but their theatricality. It’s all about entertaining the audience, who take up the lower fifth of the screen. Depending on how stylishly you’re playing the game, the bourgeois crowd will either whoop with joy or slowly drift into a catatonic stupor. When we saw the game, the audience was still be finalised, but there was talk of them showing their enthusiasm through a variety of wild animations, including ladies of leisure crowd surfing in the stalls.

But the audience is more than just a cute animation. Getting the audience right will be crucial to the success of Foul Play. Too loud, too intrusive, it could prove to be a distraction, but pitched perfectly it’s a really smart way of providing the player with onscreen feedback that also fits with the game’s unique setting.

Foul Play is, at its heart, about beating people up in fun and comical ways. And like the best examples of the genre, Foul Play supports co-op. Dashforth is joined by his friend and loyal companion Scampwick, a cheeky street urchin. Players will be able to link up and launch special team attacks, hurling enemies across the screen for the other player to despatch.

As a genre, the side-scrolling brawler has always flirted with repetition. To succeed, it must provide interesting settings and satisfying enemies, in addition to solid gameplay. Foul Play promises a range of interesting locations and it revels in the genre fiction that made the late-nineteenth century such a vibrant period in popular literature. There’s a Gothic sensibility to some levels, played out in the moonlight, with vampires and werewolves lurking in the dark. Other scenes draw on the colonial adventures of H. Rider Haggard and Rudyard Kipling, with blistering deserts, unravelling mummies, and tales of derring-do. And the influence of Jules Verne and H.G. Wells is also discernible in its aquatic beasties and futuristic contraptions held together by sturdy iron bolts.

It’s monsters and magic and everything Dashforth was trained for. Admittedly, without going hands-on, much of Foul Play’s eccentric charm stems from the way in which the game is staged; the painted pyramids which rise up in the background, telling you that you’re now in Egypt. Or it’s that beefy bloke with a mardy face forced to dress up as a reluctant lobster man. Hopefully, the gameplay will be surprisingly deep – takedowns, throws and reversals are all promised – and much more than just button bludgeoning.

Foul Play is Mediatonic’s first foray into the realm of Xbox LIVE Arcade, but it already displays the humour that has defined them as a developer of mobile games. (If you haven’t already, download Inappropriate Llama Disaster. Do it now.) But advanced previews suggest that Foul Play is endearingly barmy; so much so, we’re looking forward to opening night.

Daniel is IGN's UK Games Writer. You can be part of the world's worst cult by following him on IGN and Twitter.


Source : ign[dot]com