Showing posts with label meaning. Show all posts
Showing posts with label meaning. Show all posts

Friday, 12 October 2012

You Can Now Migrate Your Xbox Live Account

Announced via the official Xbox forums, The Verge has picked up on the fact that Microsoft now allows users to migrate their Xbox Live accounts between regions. This was previously unavailable, meaning that anyone who moved to a new region was forced to connect to their now-foreign region. For instance IGN's own Mitch Dyer moved to the U.S. from Canada, but still has to connect to the Canadian Xbox Live service because that's where he first created his account. Sure, he could up and create a new one, but as many of you know it's easy to get attached to those oh-so-precious achievements and, you know, all the stuff you bought over the years.

The migration comes with some pretty hefty conditions, though. Most notably is the fact that the process can take up to six weeks, during which time your account will be unavailable. Additionally, per the post on the forums:

Some of the services and content that you are currently benefiting from in the country originally registered may not also be available in the country you are willing to migrate to.

All of your current subscriptions, except for Xbox Live Gold if you had any, will be cancelled. You may lose the ability to re-download some, if not all, of the content in your download history.

Any content that you will subsequently download after the account is migrated will be subject to any applicable geofencing rules of your new location.

Will you be taking advantage of this, or is the inability to use your account for a few weeks a deal breaker? It's nice to have an option at all, but the current conditions of it make it far from ideal.

Anthony Gallegos is an Editor on IGN's PC team. He enjoys scaring the crap out of himself with horror games and then releasing some steam in shooters like Blacklight and Tribes. You can follow him on @Chufmoney on Twitter and on at Ant-IGN on IGN.


Source : ign[dot]com

Sunday, 26 August 2012

Breaking Bad: "Say My Name" Review

WARNING: FULL SPOILERS AHEAD!!

I know what you were thinking before this episode started: a Destiny’s Child reference? I wouldn’t put it past Gilligan. There may be some hidden meaning in "destiny's child," maybe it refers to Walt being the child of destiny to take over the meth business in the Southwest?

Last week, we wrapped up with a precarious situation--Mike with a gun to Walt’s head and Walt convincing him (via Jesse) that he had a plan to make everyone happy. Whether or not that was true was quasi-unimportant. This goes one way: Mike is out of the picture and Walt becomes more powerful, but because Mike is so sympathetic (Mike is awesome) I think we all wanted to see him leave peacefully.

It is kind of funny to watch three middle-aged men stand around, looking tough in pleated slacks and generic black old-man coats. The scene was awesome for its dialogue and how Bryan Cranston can pull off being tough and cool moreso than a dude being surrounded by tough-looking guys with tough-looking GM trucks.

"Say My Name" was partially about Walt coming into his own and the first half of Season 5 has done its job. Suddenly Mike is out, Gus' whole infrastructure is gone and all that's left is Walt, the guy from the other Southwest state.

Mike left the game. He ditched his guns and got rid of his bugging computer. He made Hank look really bad when Hank got a search warrant and everything to tear apart his house. He really was done. His undoing was, hilariously, that he didn't hire Saul. LOL.

The cover art for Walt's new band, The Heisenberg Trio.

The cover art for Walt's new band, The Heisenberg Trio.

Jesse attempted to take his steps out the door too, but Walt tried to rope him back in. Nice work trying to goad him back in by shaming him about his addiction history. Cranston, again, delivered an ice cold speech.

It's been nice to see the creators let the actors pull out their A-material. This whole season has been about giving the actors some dialogue, putting them in a room together and filming it. It's paid off wonderfully as Season 5 has been excellent.

As soon as they flashed that gun in the bag, though, it was certain that something was going to happen. It was an absolutely unhinged scene and seeing Mike bit into that impulse with gusto--rip into Walt--was satisfying, but horrifically worrying. That gun had to come back into play. And waiting for Walt to use it was excruciating--congrats to everyone who made that scene as tense and nerve-wracking and making us believe that maybe nothing was going to come of it as Mike went to his car and Walter stood their impotently.

I hate to see Mike go out like that. He deserved more. I literally can't give this higher than a 9.0, it was just too sad of an ending.

The transition for Walt from pathetic dude who's trying to provide for his family into scary dude who doesn't give a dang about anybody is complete. If there's anybody still siding with Walt right now, consider that person a psychopath.

One last thing, is Hank putting it together? He missed Mike by just so little, are those wistful stares at images him putting together that someone else is in charge?

Sometimes Breaking Bad takes a bigger leap of faith than it should, putting together pieces that might not be there. There seemed to be some self-awareness in that scene where Hank told Gomez to follow the lawyer. It will get him in trouble. It might get him fired.

That it paid off for Gomez and Hank may be a sign that Hank's intuition will ultimately pay off, but only get him in further trouble.

We got one more episode.


Source : ign[dot]com

Friday, 27 July 2012

OnLive Available on Ouya at Launch




The Android console Ouya has signed a deal with cloud gaming service OnLive, meaning hundreds of games from over 80 publishers will be available when the console is eventually released next March.


UK boss of OnLive Bruce Grove said, "When OnLive first heard about OUYA, we were excited to see console gaming becoming more available and open. Like OUYA, we came to gaming with a new vision for making top-quality gaming accessible to more people, and we continue to look for ways to expand on that vision.


"OUYA is rethinking the console business, making waves by using standard technology to make gaming for your living room accessible, affordable and more innovative than ever. In OnLive's case, we pioneered a groundbreaking, cloud-based system that instantly delivers games to any device on demand."




Ouya Console (design still in progress)



The Kickstarter to fund the Ouya console opened last month, with an ambitious target of $950,000. It quickly smashed that record, and with just over 12 days to go, the amount pledged currently stands at $5,551,703.


New renders of the Ouya console and the controller were also released, with the following caveat: "Please note that the design is still in progress--but we couldn’t hold out any longer. We needed you to know that the controller has two handles. You can hold it in both hands.


"P.S. We're still deciding on the buttons. For now, we've stuck with the colored circles as placeholders. But don't fret, we won't leave out colorblind gamers."




Ouya Controller (design still in progress)




Is the deal with OnLive a major coup for the Ouya console? Let us know your thoughts in the comments below.







Daniel is IGN's UK Games Writer. You can be part of the world's worst cult by following him on IGN and Twitter.



Source : ign[dot]com