Showing posts with label motion. Show all posts
Showing posts with label motion. Show all posts

Thursday, 1 November 2012

PS3 Exclusive Portal 2 DLC Tuesday

Back at E3, Portal 2 In Motion debuted, and now, it has a release date. Tuesday, November 6th, you'll be able to plunk down $9.99 and pick up a PlayStation Move exclusive "DLC campaign." If that's too rich for your blood, the original Portal 2 single-player and co-op campaigns will be patched for PlayStation Move controls Tuesday, as well.

Created by developer Sixense, the DLC -- according to the PlayStation Blog -- "introduces gameplay mechanics, including scaling and rotation of objects as well as portal surfing. These new abilities are all required as the player progresses through an increasingly challenging set of test chambers that look familiar from Portal 2, but require new thinking to solve."

If you're a PlayStation Plus member, you can get Portal 2 In Motion at a 30 percent discount. Tuesday also marks the digital release of Portal 2 on the PlayStation Network and the aforementioned PlayStation Move patch. While the original game will now support Sony's motion controller, the blog calls out the fact that only Portal 2 In Motion has puzzles built for the PlayStation Move.

So, you buying the DLC Tuesday?

Greg is the executive editor of IGN PlayStation, cohost of Podcast Beyond and host of Up at Noon. Follow IGN on Twitter, and keep track of Greg's shenanigans on IGN and Twitter. Beyond!


Source : ign[dot]com

Thursday, 4 October 2012

ParaNorman Haunts Blu-ray

Universal Studios Home Entertainment will bring the 3D stop-motion horror-comedy, ParaNorman, to Blu-ray, Blu-ray 3D and DVD Nov. 27, 2012. The critically acclaimed film (review here) went on to gross roughly $85 million worldwide, not quite reaching the heights of Coraline, the last feature produced by Laika.

Here's a synopsis of the film, direct from the official press release, "From the makers of Coraline comes the story of Norman, a boy who must use his gift of seeing and speaking with the dead to save his town from a centuries-old curse about to come true. Caught in a wild race against time, the young ghoul whisperer will find his paranormal abilities pushed to their otherworldly limits as he bravely summons up all that makes a hero – courage and compassion.

Featuring the voice talents of Kodi Smit-McPhee (Let Me In), Tucker Albrizzi (Good Luck Charlie), Anna Kendrick (The Twilight Saga), Casey Affleck (Tower Heist,), Christopher Mintz-Plasse (How to Train Your Dragon), Leslie Mann (Knocked Up), Jeff Garlin (WALL-E), Elaine Stritch (30 Rock), Bernard Hill (Titanic), Jodelle Ferland (Silent Hill), Tempestt Bledsoe (Guys with Kids), Alex Borstein (Family Guy), and John Goodman (Monsters, Inc.), it’s a hilariously spooky adventure for the whole family in eye-popping 3D, made by LAIKA in stop-motion animation."

ParaNorman will come to Blu-ray and Blu-ray 3D encoded in 1080p, mixed in 5.1 DTS-HD Master Audio. The DVD will feature an anamorphic widescreen presentation, with 5.1 Dolby Digital audio.

There will be three releases of ParaNorman on home video -- a three-disc Blu-ray 3D Combo Pack, featuring a 3DBD, Blu-ray, DVD, Digital Copy and UltraViolet copy of the film; a two-disc Blu-ray combo pack, which nixes the 3DBD; and a single-disc DVD.

Extras for all three releases will include the following:

  • Preliminary Animatic Sequences with commentary
  • “Peering Through the Veil” Behind-the-Scenes featurette
  • 7 short segments showcasing Norman and his co-stars
  • Feature commentary with Director Sam Fell and writer/director Chris Butler

Suggested retail for ParaNorman is set at $48.98 for the Blu-ray 3D Combo Pack, $34.98 for the Blu-ray combo pack, and $29.98 for the DVD. Amazon already has all three titles available to pre-order. The Blu-ray 3D Combo Pack is currently $34.99. The Blu-ray combo pack is available for pre-order for $23.99, and $26.98 for the DVD.

Stay tuned for artwork and more news regarding this exciting release!


Source : ign[dot]com

Friday, 21 September 2012

TGS: How Dragon Ball Z for Kinect Misses the Point

The entire appeal of motion gaming is immersion -- ideally, Kinect would amplify player agency by more actively involving you in a given experience. Dance Central excels here, in particular. Using your body rather than thumb flicks and trigger pulls to control a character should make you feel as though you've become someone else.

The potential to empower players in Dragon Ball Z for Kinect is enormous, but actually playing it is a constant reminder of how much fun you should be having.

The first-person combat works like you'd expect: Punching the air fires projectiles or smacks your up-close enemy, crouching dodges incoming attacks and powers up your hero, and familiar poses unleash special attacks when you've filled your power meter. That's pretty much the extent of how Dragon Ball Z for Kinect functions, and that simplicity in itself would be a considerable issue, never mind that it doesn't work well.

Gestures are so similar, and player input is so frantic, that Kinect can't actually register the moves properly. I tried to boost my power, but it misread the crouched position as a dodge. In putting my fingers on my forehead to let loose Picollo's Beam Cannon, the game thought I was trying to punch. Arm movements are sensitive and the speed of the fight is chaotic, which is a disastrous recipe. I watched multiple players fail a fight because their Kamehamehas weren't getting picked up, or their dodges registered as power charging, before becoming a victim of the incompetence myself.

The other problem is that it's just not terribly entertaining to play. Your actions don't really interact with the world or characters, so you spend a lot of time watching. Did you punch the air fast enough to trigger the win or lose animation? Great job, take a break and watch Goku throw Vegeta through a mountain for the next 20 seconds. Repeat. What could possibly be interesting about this as someone putting their entire body into the equation?

It's difficult to get excited, or remain optimistic, about a game in such poor shape as Dragon Ball Z for Kinect. It's a conceptual misfire with the kind of poor execution that's become unfortunately commonplace in Kinect games. And if it's no fun to play in the first 10 minutes, why should you pay $60 to experience it for hours longer?

Use caution with this one.

Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.


Source : ign[dot]com

Tuesday, 4 September 2012

Dredd Prologue Comic Cover Debut

Lionsgate has premiered the full Dredd 3D prequel comic, which tells the story of movie villain Ma-Ma. You can read the comic here! Stay tuned to watch the Dredd motion comic as well, right here on IGN.

Original story from 8/28/12:

We're drawing ever closer to the release of Dredd 3D in theaters next month (though we've already reviewed -- and loved -- the movie), but that doesn't mean Judge Dredd die-hards have to wait until release day to get their fix. Lionsgate will be debuting a brand new Dredd prologue comic next week with some top-notch 2000AD talent -- it's written by Matt Smith with art by Henry Flint, Chris Blythe, and Simon Bowland -- that will explore the background of the film's villain, Ma-Ma.

We're excited to bring you the very first look at the book's cover, drawn by frequent Judge Dredd artist Greg Staples, which features the badass likeness of Dredd star Karl Urban. Check it:

Alongside the reveal of the cover, Lionsgate has launched a brand new app for fans to create their very own covers for the Dredd comic. You can select from a bunch of pre-made images and combine them into your own justice-inducing scene. Be sure to give it a whirl at dredd3dcomiccovercreator.com!

Stay tuned for more on the official Dredd prequel comic and much more from Mega-City One right here at IGN Comics.

Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter, or find him on IGN. He loves superhero pets so hard.


Source : ign[dot]com