Showing posts with label laser. Show all posts
Showing posts with label laser. Show all posts

Wednesday, 17 October 2012

New ShootMania Feature: Lasers Destroy Rockets

In the above picture, you can see the resulting explosion of a laser striking a rocket in ShootMania, the newest title we are covering here at IGN Pro League. Lasers being able to destroy rockets is one of many new features that the developers at Nadeo are starting to experiment with to raise the skill ceiling, decision making, and variety in normal ShootMania games. At the moment, lasers being able to destroy rockets is merely an option that anyone creating a server can toggle on or off. Experimental Elite ran with this new feature for a while, in addition to some slightly modified movement and wall jumps.

Shooting down rockets in a server with this feature enabled will of course save you from being struck and losing a point of armor, but also recharges your laser nearly instantly so that you can strike back at the person attacking you very quickly. This and other features being implemented will improve gameplay by creating more unique situations and separating the truly skilled players from your run of the mill casual fraggers. Keep an eye on the patch notes in the ShootMania beta to see when features like this are implemented. If you are interested in getting your hands on ShootMania and trying out all of the various features, grab a 30-day beta key at http://go.ign.com/iplshootmania. You just need a free MyIGN account to be able to claim your key and start eliminating the opposition today!


Source : ign[dot]com

Wednesday, 25 July 2012

“Game for Cats” Developers Stop In-App Purrrchases

Humans aren’t the only ones who love Apple’s iPad. With an eye for how intently cats will stalk laser-points and toy mice, one intrepid app design firm set out to make the purrrfect iOS game for felines (“NOT HUMANS,” their website asserts).

The Fruit Ninja-style game snowballed into a big success story, and anyone who got tired of watching their cat pounce on a virtual laser-pointer could unlock a virtual mouse as an in-app upgrade. The developers covered their tails with a claws clause in their terms of use, explaining that, you know, cats have claws. 

But there was one catch. Hiccup, the almost too-perfectly named app development company behind “Game for Cats,” began receiving complaints from iPad owners who thought their pets were initializing the in-app purchases without their consent.

I'm not sure a cat could make this purchase.

The development firm wasn’t convinced. “I'm not sure a cat could make this purchase,” Hiccup’s Nate Murray told IGN, “you have to enter your password before buying DLC.” While they haven’t issued refunds, Hiccup’s staff did land on its feet.

A recent update to the app won’t let you pawse the game, much less buy additional content, without authenticating yourself as a human by scanning your hand. 

What with in-app purchases requiring a password, the hand-scanning feature was mostly a gesture of good faith, but Murray told us designing it was tricky. “I call this the Game-For-Cats-Law-of-Touch-Screen-UI: any UI feature that is too hard for a cat is too hard for your average iPad user.” The hand-scanning step, which really just requires keeping four points of contact still for a couple seconds, is “more-or-less cat-proof.”

As yet, none of the cat-burglars in question has been implicated in this week’s iOS in-app hacking exploits, but we’ll keep you posted. Are your pets devious enough to rack up iTunes charges? Let us know in the comments.


Source : ign[dot]com