Showing posts with label scale. Show all posts
Showing posts with label scale. Show all posts

Friday, 19 October 2012

PlanetSide 2 Release Date Announced

Sony has announced that PlanetSide2 will launch worldwide on November 20.

The sci-fi FPS MMO doesn't require any subscription fee and will support hundreds of players in continuous large scale conflict.

Additionally, when the game goes live it will do so with three available continents; so far, only Indar and Esamir have been available in the closed beta. The new continent, called Amerish, will be a dark and swampy locale, with more continents planned for release after launch.

You can get a first glimpse at Amerish in the video below.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Monday, 27 August 2012

Battlefield 3's Armored Kill Releasing September 4

Armored Kill, the large-scale, vehicle-focused muliplayer add-on for Battlefield 3, releases on PlayStation 3 September 4 for Battlefield Premium members. Xbox 360 and PC Premium members will get the expansion the following week on September 11.

Four new maps, five new vehicles, and a new game mode -- Tank Superiority, a chaotic capture-fest with one control-point -- come included in the Armored Kill add-on. If you're not a member of the paid service, Armored Kill will be available for download on September 18 for PS3 and September 25 on 360 and PC.

Armored Kill's claim to fame is the inclusion of the "biggest map in Battlefield history." This is the third map pack released under the Battlefield Premium banner, with Aftermath coming soon. If you're not currently a member, EA is looking to attract even more Battlefield fans with Battlefield 3: Premium Edition, which also releases in September.

Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.


Source : ign[dot]com

Friday, 27 July 2012

Die Hard 5 "Not Carry on Die Hard"




Director John Moore has been discussing the forthcoming Die Hard sequel, talking up the scale of the picture and revealing that it features a car chase that is taking more than two months to shoot.


Speaking to Empire about A Good Day to Die Hard – which sees John McClane journeying to Russia to rescue his son – the Max Payne helmer revealed “The scope goes from New York to Moscow. It’s very, very international. There’s a car chase through Moscow that’s taking us 78 days to shoot.”


And regarding the tone of the film, Moore explained that he won’t be poking fun at the franchise: "There are a couple of great gags and a couple of great McClanisms," he explained. "It's not like he's this idiot, bumbling around Moscow making 'America won the Cold War' jokes. It's not Carry on Die Hard, I assure you."


“I don’t know whether it’s post-financial crash or whatever, but I don’t think people are in the mood for that bollocks anymore. People are well savvy to the cynical reheating of any product; any franchise. Any sh*t won’t do. The bar’s a bit higher.”


A Good Day to Die Hard hits screens globally on February 14.







Chris Tilly is the Entertainment Editor for IGN and is wondering how the same sh*t can keep happening to the same journalist. His idle chat can be found on both Twitter and MyIGN.



Source : ign[dot]com