Showing posts with label software. Show all posts
Showing posts with label software. Show all posts

Wednesday, 7 November 2012

Nintendo Announces Wii U Karaoke

Arguably the biggest news coming out of today's Nintendo Direct livestream was that Nintendo is developing its own karaoke software, snappily titled: Nintendo-JoySound Wii Karaoke U. You'll apparently be able to use the in-built mic or purchase a special Wii U karaoke microphone, which will come with a trial disc.

Over 90,000 songs will be available. But don't get too excited, it's unlikely the service will be made available outside of Japan.

Would you like to see Wii U Karaoke come to the West? Let us know in the comments below.

Daniel is IGN's UK Staff Writer, and you can be part of the world's worst cult by following him on IGN and Twitter.


Source : ign[dot]com

Tuesday, 25 September 2012

Is Forza 5 Already in the Works?

A new job listing suggests that production could be gearing up for Forza 5. A listing for a software development engineer on Microsoft’s site contains the text “We are Turn 10 Studios and we need you for the next version of Forza Motorsport.”

The listing is specifically looking for “a strong senior software engineer to own the testing of our multiplayer networking system” and was posted in late July. The listing also mentions a “scalable multiplayer system” -- could this mean the game would communicate between current-generation and next-gen consoles?

For now, no details on the next Forza have been revealed, but we do know that Forza Horizon is coming on October 23rd with an expansion to follow in December.

We’ve reached out to Microsoft about the listing and will update with any info we receive. Until then, read our hands-on impressions of Forza Horizon for more on what you can expect.

Thanks to VG247 for the heads up.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Monday, 24 September 2012

Valve Facing Legal Trouble over Steam Agreement

Valve Software could be facing legal trouble in Europe thanks to Steam’s End User License Agreement. The Federation of German Consumer Organization (known as the Verbraucherzentrale Bundesverband e.V. in German, or VZBV) has given Valve until October 10th to respond to a claim that its recently-modified user agreement is unfair to consumers. If Valve doesn’t respond, the group will seek to “resolve the dispute in the court.”

The VZBV believes Valve’s agreement coerces users into accepting, as hitting "cancel" when the agreement pops up prevents users from logging into their accounts. The group believes this leads to "disadvantaged" Steam users and that Valve should uphold a recent ruling by the EU Court of Justice that users should be able to resell digital software.

Recently, Valve has been in the news for its Big Picture Mode beta, sweeping changes to Steam’s community and launch of Steam Greenlight. Last week, reports of Valve’s hardware plans continued circulating, including the fact that its first hardware beta could come as soon as next year.

We’ve reached out to Valve for comment about the Federation of German Consumer Organization’s claims and will update with any statement we receive.

Source: CinemaBlend

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Monday, 17 September 2012

Capcom Hints at More Wii U Projects

In a recent Q and A on the Capcom Unity message boards, Capcom’s Consumer Software Senior Vice President Christian Svensson hinted that the company has more Wii U projects in the works.

"I have to be careful what I say here as it will surely be over-analyzed and misinterpreted to be more than what I'm saying." Svensson wrote. "We have other projects in the works beyond MH3 Ultimate. Unfortunately at this time I can not provide any details. I'm sure as someone who is interested in Wii U and a Capcom-Unity.com member, you won't be able to miss news of future projects when they finally do get announced."

Svensson was deliberately ambiguous in his wording, so these projects could be anything from eShop content to ports, to new games. In the meantime, Capcom's focus lies with the recently announced Monster Hunter 3 Ultimate, coming to Europe and North America for the 3DS and Wii U in March 2013.

Keep checking back to IGN for more on Monster Hunter and Capcom's Wii U efforts.

Lucy O'Brien is Assistant Editor at IGN AU. Find her on IGN here,Twitter here or meet the rest of the Australian team by joining the IGN Australia Facebook community.


Source : ign[dot]com

Thursday, 13 September 2012

Gearbox Wants to Make More Duke Nukem

During an interview on IGN's Up at Noon, Gearbox Software President Randy Pitchford expressed interest in developing more Duke Nukem games. Gearbox boughtthe rights to Duke Nukem in 2010 when the studio took over the Duke Nukem: Forever project, and it's looking to do even more.

“I willingly and lovingly acquired the brand. When I did that, I wasn’t thinking that the only goal is just to make sure everyone could play Duke Nukem: Forever,” Pitchford told IGN. “The real goal for me is I’d like to build a Duke Nukem game again.”

He continued to say, “I think what I would do and what Gearbox would do would be a little different" than Duke Nukem: Forever. "I think it would be amazing, and I look forward to that.”

You can catch Randy Pitchford's lengthy interview below, in which he discusses Borderlands 2 on Vita, the next Brothers in Arms sequel, and even more on Duke Nukem right at the start.

Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.


Source : ign[dot]com

Wednesday, 12 September 2012

New Brothers in Arms in Development

A new Brothers in Arms game is in development at Gearbox Software. During his interview on IGN's Up at Noon, Gearbox President and CEO Randy Pitchford discussed the new direction for the game formerly known as Brothers in Arms: Furious 4, and what's in store for the franchise's future.

"The hallmarks of the Brothers in Arms series are about authenticity, squad combat, brotherhood between soldiers," Pitchford told IGN. "I mean we really commit to and have a tremendous amount of deference in the Brothers in Arms games," and Furious 4 simply didn't align with these goals. Instead, Furious 4 will become a new IP, freeing Gearbox to work on a more traditional Brothers in Arms title.

“For what Brothers in Arms is meant to be, we love that too," said Pitchford, "and we do have some creative effort going on there that will lead eventually to a project that we’ll announce at some point." It's still too early to announce any specifics, but Pitchford says Gearbox loves the series, "and we’ve got some action there as well.”

Randy Pitchford also teased the return of Brothers in Arms on Podcast Unlocked.

For the full conversation about Brothers in Arms, you can check out Pitchford's extended visit to Up at Noon below.

Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.


Source : ign[dot]com

Monday, 3 September 2012

Valve Confirms Hardware Development

A job listing on Valve’s site confirms that the company will begin developing hardware. A listing for an industrial designer says “Valve is traditionally a software company. Open platforms like the PC and Mac are important to us, as they enable us and our partners to have a robust and direct relationship with customers. We’re frustrated by the lack of innovation in the computer hardware space though, so we’re jumping in.”

The post continues, adding that Valve is interested in creating new user experiences. “Even basic input, the keyboard and mouse, haven’t really changed in any meaningful way over the years,” it says. “There’s a real void in the marketplace, and opportunities to create compelling user experiences are being overlooked.”

The post specifies that the position will add “expertise in product design and manufacturing, ergonomics, usability, aesthetics, and surfacing.” Candidates are also expected to have “6+ years of professional experience shipping world-class, high-tech hardware products” and “a thorough understanding of product design principles.”

Speculation about Valve’s entry into the hardware market has been flying since March, when rumors suggested Valve was working on a Steam Box console. Valve later debunked the rumors, commenting that the world is “a long way from Valve shipping out any sort of hardware.” Later, a listing for an electronics engineer to work on "platform hardware" emerged, as well as a blog post discussing wearable computing.

We’ve reached out to Valve for comment about the job listing and will update with any additional information we receive.

Thanks to CVG for the heads up.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Friday, 24 August 2012

Gearbox: Why Borderlands 2's Story Won't Suck

Gearbox Software knows where the first Borderlands fell short, and in working on Borderlands 2, Lead Writer Anthony Burch can pinpoint precisely why. 2009’s role-playing shooter “feels comparatively lonely because you just don’t have a lot of dialogue pushing you forward and explaining why you’re doing what you’re doing,” Burch says. “Every time an objective changes in Borderlands 2, somebody’s there saying a line of dialogue, explaining why you should care, telling you what you should do next.”

Consequently, the script for Borderlands 2 is five times larger than the first.

Burch is positive about the original Borderlands – a game he had no creative involvement in – but says “there were lots of cool stories that could have been told.” Players responded well to a lot of the side characters, like T.K. Baha, but without reading each piece of mission text they’d never get a full understanding for the substance or subtle humor surrounding them. “There was a lot of good stuff there, but maybe it wasn’t delivered to the player as obviously as it could have been,” says Burch. With a laugh, he continues. “Plus, the ending sucked, and we’ve admitted that a bunch.”

So what’s in that gigantic new script that makes Borderlands 2 so much better?

“Pretty much every new character we have,” he says, giving nods to Tiny Tina and Ellie. “We gave them three to five sidequests to say what their backstory is, what their personality is.” This is especially true of the returning characters – in particular, the Vault Hunters from the first game. “You spend a significant amount of the main plot getting to know who they are now,” says Burch. The Borderlands heroes were about their class, not their character, and most players remember their skill trees more than their personal qualities.

“We have this scary opportunity to give them personalities and have them play off one another,” he continues. Burch and Gearbox spent “a great deal of time” considering “what are their relationships like with each other? How do they treat each other? What have they been up to since the first game ended?”

Communicating with the player using these character interactions, audio logs, radio transmissions, and environmental storytelling is crucial to strengthening Borderlands 2. “It makes you feel like you’re part of a story rather than checking off a bunch of things on a shopping list that are free of context,” Burch explains.

Ultimately, though, Burch would be totally content if you ignored the story and just enjoyed the game. “There's sort of two types of audience member that I have in mind, that I want to satisfy in different ways,” he explains. One of course, is someone who has an emotional response to Borderlands 2. Ideally, that’s awe during an epic scene or laughter at the lighthearted and comedic bits. Burch mentions the recent run of Doctor Who as the touchstone for what he wants to accomplish.

The other audience member “doesn't give a s—t about the story, never gave a s—t about the story in the first game, still continues to not give a s—t about the story. I hope he can go through the entire game, ignore every single line of dialogue I've written, come out at the end of this thing and say, ‘Wow, that game was awesome.’

As long as they don’t “come out saying, ‘Wow, that story ruined the game and I was doing stupid things because the story was taking precedence over the game,’” Burch says, “Then I'm happy.”

Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.


Source : ign[dot]com

Wednesday, 15 August 2012

How Sony Won Gamescom Before It Even Started

Microsoft should be afraid of Sony. Before the PlayStation publisher’s pre-Gamescom press conference this week, Sony’s foreseeable software future seemed weak. The PlayStation Vita seemed only to have a handful of promising titles for the remainder of 2012 – LittleBigPlanet PS Vita, PlayStation All-Stars Battle Royale, a Call of Duty game we knew next to nothing about, a Persona 4 remake, and a poorly timed Assassin’s Creed tie-in were the PlayStation brand’s best and brightest. But after displaying a strong lineup of exclusive games on both PlayStation platforms, a brilliant new business strategy, and confidence in risky game ideas, Sony’s future couldn’t look better than it does now.

Gamescom will be Sony’s show. This is bad news for Microsoft, who didn’t even bother to show up.

Sony’s Cross Buy announcement undoubtedly earned it a great deal of gamer goodwill. Buying Battle Royale, the new Ratchet & Clank, and Sly Cooper: Thieves in Time on PS3 scores you a free Vita copy. This is an incredible move for Sony. These are three of its most popular and promising titles, and you can play them anywhere, any time, for one price. Cross Buy puts PlayStation fans ahead of the curve, and rewards them for purchasing PS3 games they were likely to buy anyway. It looks amazing on the back of the box, it’s something people will tell their friends about, and it makes a Vita worth owning for every single PlayStation fan. That’s just smart marketing.

Cross Buy puts PlayStation fans ahead of the curve

Until Dawn, Rain, and Puppeteer all represent something astounding about Sony’s initiative toward supporting innovative ideas. Following Papo & Yo, Journey, and many other clever concepts, this trio of games look unlike almost anything you’ve played. Each of them certainly has a niche appeal, but Sony’s willing to risk a limited audience if it means putting exclusive, original games on its platforms. Add in the casual mentions of Beyond: Two Souls and The Last of Us during the conference, and you’re looking at a large stack of Sony-only goods. Oh, and let’s not forget Media Molecule’s cute and creative Tear Away, either.

For the first time since I bought it, I want to play my Vita. A quirky indie game like Sound Shapes reassures me that more great stuff is on the way, and Sony really came out of the corner throwing haymakers. I want Black Ops Declassified because it looks like a true Call of Duty game. Killzone Mercenary is the Sony sequel I want most on the platform I’m aching to play.

Before I came to Gamescom, I played my Xbox more than any other platform. That changes the moment I get back to my living room. All of a sudden, the future of gaming in my life is dominated by a platform I traditionally ignored for my Xbox 360. The level of imagination and accessibility in these original, exclusive games is so much more interesting to me than another Halo game. Make no mistake: I’m thrilled about Halo 4, but it’s the one and only Xbox exclusive I plan to play this fall; the only other two exclusives I can think of in the next few months are Gears of War: Judgment and Fable: The Journey – of those, I only have faith and interest in the former.

Microsoft missed a great opportunity at Gamescom to tell the world about why it should care about Xbox 360, Xbox Live, the fall update, and how it all connects to Windows 8. More importantly, maybe, just maybe, it could have given us a game worth thinking about, investing in emotionally, or getting excited to play with on Surface, Windows Phone, Windows Live, or any other gaming platform it may have on the way. I love my Xbox 360 -- I just want as much a reason to play it as I now have for my PlayStation devices.

Gamescom belongs to Sony, as does my heart. This is a brilliant sign of things to come, and it was all done before the show had even begun.

Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.


Source : ign[dot]com

Friday, 3 August 2012

Competition: Win Borderlands 2 And Merch Bundles

To celebrate the release of Gearbox Software's RPG shooter sequel Borderlands 2 on September 21st, we've got ten copies of the game to give away, to you, the lucky readers! Not only are we going to be giving away a copy of the game on a platform of your choice, we’ll also chuck in a Claptrap plushy, Borderlands 2 t-shirt, bag and Claptrap action figure too.

To be in with a chance of winning yourself a bag full of swag, all you need to do is head to uk-microsites.ign.com/borderlands2, click the competition tab at the top of the page, fill in your details before 1pm on Wednesday 19th September, and hope your name gets picked out by our randomiser. Now go, go go!

This competition is open only to UK residents aged 18 or over, please read the terms and conditions on the competition page before entering.


Source : ign[dot]com

Thursday, 2 August 2012

Rise of the Triad Returns

Apogee Software and Interceptor Entertainment are bringing back a long-dormant shooter with Rise of the Triad. The original was released way back in 1995, and involved fast shooting, bizarre weapons and, at least for the time, surprising amounts of gore.

This updated version is being built using Unreal Engine 3 and will feature a 20 stage single-player campaign as well as a multiplayer mode. Like in the original, you'll still be able to fire Drunk Missiles and rejoice as enemies explode into bits, as this version will include a full dismemberment system. As one of five playable characters, you'll be able to check out Rise of the Triad later this year on Steam.

It seems like Apogee and Interceptor are taking advantage of Valve's platform by including the ability to build and share levels through Steamworks. If you don't care about building and sharing levels, you'll still get plenty of other ways to extend the play experience beyond the base content, as plenty of secret areas, collectibles and modes (such as God mode, Elasto Mode, Shrooms Mode and Dog mode) will be included.

Did this announcement just trigger a nostalgic rush? Or do you have no idea what Rise of the Triad is?


Source : ign[dot]com

Wednesday, 25 July 2012

Rage Developer Hiring for Next-Gen Game




Doom and Quake creator Id Software is hiring for a new game on next generation consoles. According to a listing for a UI programmer, Id is seeking a candidate “to work on cutting-edge technology for an unannounced game on future-generation consoles.”


The listing adds that “experience with DirectX 11 [is] a plus.” DirectX11 support is notably absent from current-generation consoles, but rumored to be included in next-gen systems.







Finally, the listing notes that "familiarity with id Software games, characters, brands and universes" is a requirement, potentially hinting that this project could be Id's long-rumored Doom 4


In addition to creating classic shooters Doom and Quake, Id last released Rage in October of 2011. A listing for Rage downloadable content recently appeared on Europe’s PEGI ratings board, though no official announcement has been made. Id is expected to talk about its upcoming projects at Quakecon next month.


Meanwhile, a new re-mastered version of Doom 3 called the Doom 3: BFG Edition will be released later this year.







Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.



Source : ign[dot]com

Tuesday, 24 July 2012

Microsoft Job Listings Hint at Next-Gen Kinect




New job listings on Microsoft’s site indicate that the publisher may be gearing up development on the next generation of Kinect. According to a listing for a software development engineer, “the team that shipped Kinect for Xbox 360” is seeking a candidate to work on “the future of Natural User Input.” More specifically, the listing later refers to the fact that “The Xbox Platform Team is gearing up towards the next generation of Natural User Interface (NUI) technologies.” The listing also refers to “rapid prototyping” and that a “successful candidate must be able to come up to speed with new technologies.”


A separate listing for a senior electronic engineer specifies that it’s looking for a candidate who would be responsible “for designing, building and delivering the devices and the innovative solution for Xbox and various future NUI applications.” It also includes its mission statement to “re-invent entertainment, led from the living room, powered by the cloud, across multiple screens and best experienced on our devices.”







The listings were posted in late June and early July, and fit in with rumors we previously heard about Microsoft working on an improved Kinect sensor. A Microsoft patent that emerged last month also hinted at a new Kinect sensor that could capture depth by using infrared light “to determine a physical distance from the capture device to a particular location on the targets or objects in the scene.” Previous rumors also suggested that the next Kinect will be accurate enough to read lips.


We know that Microsoft is likely working on the next-generation Xbox, as developers told us in an anonymous survey that the next generation of consoles will begin in 2013. We’ve also seen other Microsoft job listings refer to a new system, including a listing from Rare about next-gen games and a listing that implied a next-gen Halo is already in the works.


We’ve reached out to Microsoft about the job listings and will update this story with any comment we receive.


Thanks to OXM for the heads up.







Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.



Source : ign[dot]com