Showing posts with label creator. Show all posts
Showing posts with label creator. Show all posts

Wednesday, 10 October 2012

Deadwood's Ian McShane Joins American Horror Story

According to Glee, Nip/Tuck, The New Normal and American Horror Story creator Ryan Murphy - via Twitter - the great Ian McShane (Deadwood, Pirates of the Caribbean: On Stranger Tides) is joining the cast, a bit late in the shooting game, of American Horror Story: Asylum.

We don't know McShane's exact role as of yet, but as Murphy wrote in his tweet, he's going to "tussle" with Jessica Lange's character, Sister Jude. American Horror Story: Asylum premieres on Wednesday, October 17th at 10pm on FX.

Wouldn't it be funny if he just played Blackbeard again?


Source : ign[dot]com

Tuesday, 25 September 2012

Ben and Kate: "Pilot" Review

Advance Review: From creator Dana Fox (What Happens in Vegas) comes a sweet, but not too sweet, comedy about a pair of grown siblings who, long ago, formed a unique bond due to an unhappy home life while growing up. Kate (Dakota Johnson - daughter of Don Johnson and Melanie Griffith) wound up getting pregnant at an early age and is now the sort of typical young, quirky "trying to make ends meet" TV mom that we've all come to expect. Unlucky in love, but lucky when it comes to the simple, genuine things in life. Like her extremely precocious five year-old daughter, Maddie. So far, so what, right? Kate's a somewhat typical klutzy, "rom-com" leading lady. But then comes Ben.

Ben, played by Academy Award-winning screenwriter (he co-wrote The Descendents with Community's Jim Rash) Nat Faxon, is Kate's older brother. And whereas Kate "grew up too fast," Ben "never grew up at all." He's a big, doofy man-child who's constantly making Kate's life more complicated with his crazy, random antics and, honestly, your enjoyment of Ben and Kate is primarily going to depend on whether or not you find Ben annoying or endearing. I happen to be fall into the latter category on this one, although I can totally see people not enjoying Ben's juvenile mania. I understand if he gets under your skin. In fact, I've seen this pilot twice now and I think about the Bill Murray movie "What About Bob?" each time I see it. Because, drawing from that film, you either love Bob or you totally empathize with Richard Dreyfuss.

So, much in the same way that FOX presented us with Zooey Deschanel's quirky Jess last year when New Girl premiered, Ben's naive dreamer qualities will either excite or irritate you. I think Faxon does a wonderful job of playing a lovable idiot and there were more than a few scenes here that I found pretty damn funny. In this first episode, Ben discovers that his ex, the love of his life, is getting married and decides to come up with a last ditch effort to win her back. Of course, none of this gels with Kate's plan to finally go out on a normal date with her boyfriend George and, possibly, have "the sex" for the first time since her daughter was born.

And while I brought up "What About Bob?" earlier, my thoughts also shift into darker territory when I'm reminded of Laura Linney's character from Love Actually. Remember her? The woman who had to be at the beck and call of her mentally ill brother and couldn't maintain a normal relationship because of it? I probably think of that because A) I just recently watched that movie again, and B) Kate's total acceptance/surrendering to the fact that the comically-obtuse Ben will always be a giant, dominating chunk of her life.

The spotlight might be on Faxon's Ben, but it's Johnson's Kate who does the heavy lifting. She's the other main reason why I feel this show works. If she were just the "straight man" put-upon sister, this would fall apart. These two have a goofy connection and by the end of the episode you feel as though they actually compliment one another. Ben, despite his life-disrupting ways, is protective of Kate a way that has no equal. Which comes in handy since Kate herself winds up in screwball situations of her own.

The rest of the players here - Lucy Punch's full-of-advice bimbo BJ, Echo Kellum's Kate-obsessed Tommy - are fine. Young Maddie (Maggie Elizabeth Jones), when not spouting wisdom beyond her years, makes a great, doe-eyed sounding board for Ben's lunacy. Again, depending on your personality there's a chance that Ben might frustrate you, but I think Ben and Kate is one of the most promising new comedies of the season.

The Ben and Kate pilot can be seen on Hulu. The series premieres on Tuesday, September 25th on FOX.

Matt Fowler is a writer for IGN. Follow him on Twitter at @TheMattFowler and IGN. WARNING: No Nudity!


Source : ign[dot]com

Wednesday, 12 September 2012

Wanna See Entourage: The Movie?

It's been brewing for nearly a year now, but creator-writer Doug Ellin says he's on page 110 of his screenplay for the upcoming Entourage movie.

As Ellin told Deadline earlier this week, he's set to finish the script this Sunday, adding that executive-producer Mark Wahlberg keeps promising "to kill me if I don't write faster. Every time I see him, Mark says, 'I've made five movies this year. Get going!'"

According to Ellin, the movie picks up about six months after the TV series left off. "There are interesting developments about Ari as a studio head, and that's still the first page for me," Ellin continued. "But foremost is the friendship between the guys who are still hanging out and going to fun parties, and it continues with the same characters."

While development continues moving forward, HBO heads Richard Plepler and Michael Lombardo have stated multiple times that they've only heard a general pitch for the film and will still need to read the full script before arranging deals with the principal cast members.

Nevertheless, Ellin remains optimistic. "I'm excited. I feel a lot of positive energy," he said. "Everywhere I go, people ask me, 'Where's the movie?'"

Max Nicholson is a writer for IGN, and he desperately seeks your approval. Show him some love on Twitter and IGN.


Source : ign[dot]com

Tuesday, 4 September 2012

Arrested Development Creator Talks Season 4

Arrested Development's highly anticipated fourth season went into production earlier last month, with Netflix set to premiere the new episodes next spring.

In a recent interview with Vulture, show creator Mitchell Hurwitz offered an update on the revival, which is set to focus on a specific character for each episode. Explained Hurwitz, "It's almost an anthology version of the show with each episode focusing on a particular character and where they've been since the family fell apart six years ago." The creator added that didn't mean you'd only see one Bluth per episode, as some other folks would be popping up in other people's stories as well.

As for the possibility of additional AD content, Hurwitz continued, "Our initial order is for ten [episodes], but the beauty of Netflix is that we theoretically have an opportunity to provide more material for them..."

For years, Hurwitz was trying to get an Arrested Development movie off the ground and he noted that was still what he hoped would happen. "The [new] episodes are an outgrowth of the design of what we hope will be the movie. They precede it. They function as an act one of a movie that we all want to do, but haven't 'sold' yet."

While Netflix originally announced that it would be releasing all ten episodes at once, Hurwitz said that may not necessarily be the case. "I actually think the strategy for release is up in the air," he noted. "I know Netflix at one point was talking about streaming them all at once, because that's how they've done it with other shows, and it's their choice."

Perhaps we'll be getting weekly installments of Arrested Development after all? Let us hear what you think in the comments below!

Max Nicholson is a writer for IGN, and he desperately seeks your approval. Show him some love on Twitter and IGN.


Source : ign[dot]com

Saturday, 1 September 2012

PAX: Metal Gear Solid: Ground Zeroes Demo Impressions

Today at PAX, Metal Gear creator Hideo Kojima unveiled the first gameplay of Metal Gear Solid: Ground Zeroes, which he called a "prologue" to Metal Gear Solid 5.

The Fox Engine driven "current gen" gameplay demo first shown last week in Tokyo offers a first look at who is presumably Big Boss and new vehicle gameplay, but more importantly we now know what the next Metal Gear Solid game will look like running. Here it is if you haven't watched it already.

First and foremost, the demo shows off the muscle of Fox Engine, looking as next-gen as anything could (Kojima again reiterated that this was not a tech demo, but a true gameplay demo for current-gen systems). The non-gameplay but "in-engine" pre-roll introduces an unidentified man making his way through a high-security base, possibly a camp of the Les Enfant Terrible. The internet is already speculating that this man is Volgin. We want to throw another guess out there - could this instead be The Fury, who burned to "death" in Metal Gear Solid 3?

Volgin or The Fury? Someone else?

Regardless, we're next shown a child in a cage - Paz - who appears to have headphones plugged into her chest (she unplugs them, replugging them into an old walkman). She's betrayed the man somehow. He tells the girl to give his regards to her "Boss" (yes, capital B in sub-titles) as he leaves.

The scarred man pulls away in a jeep convoy, a helicopter buzzing overhead, both of which foreshadow the use of vehicles in Ground Zeroes.

Next up: Snake or Big Boss? He's credited and addressed as Snake in the demo, but it makes more sense based on the "prologue" timeline, that and his eye-patch is on his right eye.

Yes, it's been too long.

Being called Snake works for Big Boss as well considering that Snake is Big Boss' codename. It could be either, as they both appear to be eluded to in the below on-screen quote, "From 'FOX', two phantoms were born." We're going to go out on a limb and call him Big Boss.

Big Boss or Snake?

We see the stealth mechanics in play here for the first time, crouching through the base, avoiding spotlights and taking out a guard with a silenced pistol. We also see Big Boss grab a jeep, and quickly reverse himself out of sight. It's during this section that we see a high-tech tracking device, called a 1Droid in the upper left corner (in beta version 1.02, no less). One crazy theory we have is this could possibly imply either Vita second-screen options, or even crazier, Wii U possibilities. Or maybe iPad? Smart glass? Or it's just a fancy Metal Gear Google map. I know, we're nuts.

That's right: Droid, not Apple.

Grand Theft Solid.

The demo closes with Big Boss catching a lift on a chopper, which Kojima said would serve as a means to travel between missions, and even different countries in the game. The vehicles featured customize-able music, with "Flight of the Valkyries" providing a dramatic backdrop for the demo. Kojima noted that the volume of the music will effect if you're discovered.

Flares are your friend.

So what do you think? Will we be playing as Big Boss? Snake? If so, which ones? And who's the scarred man at the beginning? And why does Pax listen to her body with headphones? So many questions! Right or wrong, tell us what you think in the comments below and let's figure this out.

Casey Lynch is Editor-in-Chief of IGN.com. Hear about his love for PAX , metal, and Dark Souls on IGN and Twitter.


Source : ign[dot]com

Wednesday, 1 August 2012

Ryan Murphy Reveals the New Title for American Horror Story: Season 2

Co-creator and executive producer Ryan Murphy has announced the title of the next chapter for FX's American Horror Story - American Horror Story: Asylum.

"When we launched the show last year, we kept quiet about the closed-ended nature of the show because we didn't want to tip off the audience that the characters were not going to survive," said Murphy. "Now that it has been established that each year is a closed-ended story, the time seemed right to reveal what we’re calling the new installment.

"We picked 'Asylum' because it not only describes the setting -- an insane asylum run by Jessica Lange's character which was formerly a tuberculosis ward -- but also signifies a place of haven for the unloved and the unwanted. This year's theme is about sanity and tackling real life horrors."

The new season stars Jessica Lange, Sarah Paulson, Evan Peters, Lily Rabe, Zachary Quinto, James Cromwell, and Joseph Fiennes. Production began in July. As previously reported, none of the returning cast members from Season 1 are playing the same characters.

American Horror Story: Asylum will premiere this fall in October on FX.


Source : ign[dot]com

Tuesday, 31 July 2012

Opinion: How Punk Rock's Past Inspires the Future of Indie Games

As the controversy between Fez creator Phil Fish and Microsoft began to unfold, I couldn’t help myself but think of a certain moment in rock music history. In 1976 England, the early punk rock band Sex Pistols signed with EMI records after a rise to stardom by way of audaciousness and controversy. In just a four short months, for reasons including a profanity-laden interview on national television and protests from the conservative right, the band was dropped from the label. And yet, they continued inspiring and intimidating an entire generation of music fans.

Why the quick music history lesson? Well, the similarities between where rock music was in 1976 and where games are today cannot be denied, and by studying those links, we can get a good idea of the future of indie games.

In the mid-70s, the biggest acts in the world tended towards the theatrical and over-produced. This was the era of KISS, Queen, and The Eagles. Today, their gaming equivalents are Call of Duty, Gears of War, and Halo. All are great in their own rights, but they’re undeniably big-budget and corporate.

The Sex Pistols’ rejection of their major label masters was a defining moment in music, proving that the artist could thrive without corporate help. Even if done unintentionally, their actions not only made the world aware of punk rock, they also became anti-corporate figures.

Fez creator Phil Fish is cut from much of the same cloth. He willingly signed a contract with a corporate entity to put out his work (Microsoft, for those not following), and railed against that company when he believed them to be treating him unfairly. If the history of music has anything to say about the maturation of the medium, he’ll be remembered as a jerk who somehow managed to become an anti-corporate symbol.

Sure, there have been important indie developers before Fish. Just as the Sex Pistols were predated by Patti Smith, Television, and Iggy Pop, Fish was beaten to the intellectual indie punch by folks like Jonathan Blow (Braid), Edmund McMillen (Super Meat Boy), and Markus “Notch” Persson (Minecraft). But, just as the proto-punk bands never reached national attention, none of these indie devs clashed so publically with a huge company like Microsoft.

So where do we go from here? If the second wave of punk rock during the early ‘80s is any indication, it’ll be in a more do-it-yourself direction. When the Clash, the Ramones, and their contemporaries began to fade into history, bands like Minor Threat, Black Flag, and the Dead Kennedys took the underground, independent mindset that those bands laid out and took them to the extreme. They pressed their own records, created their own labels, and booked their own tours. They weren’t dependent on major labels to get their music out there, and as such weren’t beholden to appease any corporate ideologies.

And now, independent games are poised to do the same thing. Hell, they’re in an even better position. With the advent of the Internet, it’s much easier to get your work to the general public, and because gaming is a digital art form, the costs of putting something out there aren’t too crazy. Taking things underground allows for more creativity, more edge, and more advancement.

But there’s a problem. Punk rock during the early 80s thrived because of communities in various cities. When a band like the relatively obscure 7 Seconds went on tour, they would be supported by folks who knew what the music was about, and were willing to help. There was a community there.

Gaming doesn’t really have an equivalent. Game jams almost serve this purpose, but they’re more for creators than fans. For a real community to form, we’re going to have to figure out a way to break down the barriers between the audience and the creators. In punk rock, that took the form of the hardcore singer handing the mic to the audience, essentially saying that they’re just as important as the people on stage.

With the advent of tools that allow the common folk to create games with little to no prior knowledge, gaming is again following the DIY music model. Our three-chord punk rock song is the game made with GameMaker, RPG Maker, or Unity. The tools to make games are becoming more and more readily available, and with them come the future of indie games.

Expect gaming’s Dischord Records to appear. Expect our Fugazi. Expect ideologues to come along, making art that would never succeed under the umbrella of traditional game distribution. Really, in people like Jason Rohrer or Anna Anthropy, they’re already here. Just expect them in greater numbers. The barriers between the artist and the audience are beginning to break down, and we’re lucky enough to see it happen.

Taylor Cocke is a Bay Area-based freelance games writer who talks way too much about music, coffee, and Kids in the Hall.Follow him on Twitter.


Source : ign[dot]com

Saturday, 28 July 2012

Last Resort: How The Shield's Creator is Bringing a "Monstrous Scope Show" to ABC

Shawn Ryan, the creator of The Shield, has brought us a lot of excellent television through the years. But speaking at the TCA (Television Critics Association) press tour yesterday, he said it was only now that he was ready for something on the scale of Last Resort, the exciting new series he's created alongside Karl Gajdusek (Dead Like Me).

Ryan remarked, “When we pitched this to [network president] Paul Lee and his cohorts at ABC last summer or fall, I described it as the show that I couldn't make five years ago because I didn't possess the skill set and that I felt like the shows I had done up to this point, the ongoing serialization of The Shield, combined with the production value of Chicago Code, combined with this buddy thing that we had done in Terriers, that all this stuff sort of got me to this place where I felt I could do something this ambitious.”

Last Resort tells the story of what happens when the commander of a nuclear submarine refuses orders to fire – in the midst of very suspicious and suspect circumstances – ultimately bringing the sub and its crew to a small island, where they maintain a very uneasy relationship with the locals, while trying to decide what their next move is – all while in a standoff with their own country.

Said Ryan, “It's not like I didn't want to do something of a huge scale like this before. But this is a really difficult show from a storytelling standpoint, from a production standpoint, to have the production in Hawaii and to manage that. It's a big budget, very huge, monstrous scope show that I don't think I would have been capable of doing before. So it's not like my ambitions have grown, but my feelings about my capability to live up to those ambitions has grown, I think.”

As for what to expect from Last Resort week to week, Ryan noted, “We go in a lot of different directions. You know, there's going to be a Tom Clancy aspect to this show, the way there was in the pilot, every episode. But TV is about relationships.”

Ryan elaborated, “TV is about character and so it will come characters first. We've described this, Karl and I, not as a show about war, but it's a show about people in a time of crisis. So in the same way that Casablanca and Gone with the Wind and Reds and Doctor Zhivago were personal character stories about people in the middle of crisis, that's what we're hoping to do in a weekly series.”

The sub’s commander, Marcus (Andre Braugher) is supported in his decision by second in command Sam (Scott Speedman), and Ryan revealed, “We're going to delve into what happens between Sam and Marcus. They're in lockstep at the beginning of this pilot. Will they stay in lockstep? Will they become opposed to each other?”

Then there’s the ship’s third in command, Grace (Daisy Betts), the daughter of an Admiral (Bruce Davison). Said Ryan, “Grace is a trailblazer. You know, only recently has the U.S. government allowed women on submarines, so her character is a trailblazer. Can she live up to that? Will she be viewed as a creature of nepotism, or will she prove herself amongst her crew? I could go on in eight, ten more of these storylines between these characters. So it will be a character piece.”

Ryan, who worked on series like Nash Bridges and Angel before creating The Shield stressed, “There's not going to be a ‘monster of the week’ kind of situation, but there will be high stakes. They find themselves in a very precarious situation. There will be three kinds of threat that we deal with, first from the outside world. America's not happy that the submarine is sitting parked with nuclear weapons aimed at it. Other countries are going to want to get involved in some way. So there will be external threats. There's threats on the island, as represented by Julian Serrat, our character who was the local strongman, who's not thrilled at the arrival of these people. And then probably most interesting to me is the internal threats.” When it comes to the crew of the sub, Ryan said, “They're not all going to think alike. Some of them are going to be solidly with Marcus and Sam. Some are not. What do they want to do? What threats will emerge from within that group? So we feel like we have lots of stories to tell, and any one episode is not going to be like another. This isn't going to be the kind of show where every episode feels the same.”

Speaking to the motivations of the main characters, co-creator Karl Gajdusk remarked, “We believe that our crew and our captain and XO are patriots, and are patriots to the end of the pilot. And they get this very questionable order and… You know, we talked to several commanders of submarines in preparing for this, and they do what should be done, which is question an order. Before you know it, they're on the run. This is only to say that it's not the United States as a whole that has chased them out. It is a portrait of an executive gone wrong, of what could happen if the checks and balances in our system went off the rails.”


Source : ign[dot]com

Wednesday, 25 July 2012

Rage Developer Hiring for Next-Gen Game




Doom and Quake creator Id Software is hiring for a new game on next generation consoles. According to a listing for a UI programmer, Id is seeking a candidate “to work on cutting-edge technology for an unannounced game on future-generation consoles.”


The listing adds that “experience with DirectX 11 [is] a plus.” DirectX11 support is notably absent from current-generation consoles, but rumored to be included in next-gen systems.







Finally, the listing notes that "familiarity with id Software games, characters, brands and universes" is a requirement, potentially hinting that this project could be Id's long-rumored Doom 4


In addition to creating classic shooters Doom and Quake, Id last released Rage in October of 2011. A listing for Rage downloadable content recently appeared on Europe’s PEGI ratings board, though no official announcement has been made. Id is expected to talk about its upcoming projects at Quakecon next month.


Meanwhile, a new re-mastered version of Doom 3 called the Doom 3: BFG Edition will be released later this year.







Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.



Source : ign[dot]com

Community Creator Dan Harmon Developing New Sitcom for FOX




Following the Community debacle at NBC, the creator and former showrunner of that series, Dan Harmon, has now moved over to FOX, where he is closing a deal to develop a new pilot for the network. This would be the writer's first network project since his boot from the acclaimed Community.


However, unlike the single-camera style Community, Harmon's new yet-unnamed show would be a traditional multi-camera sitcom, according to TVLine. As the site notes, this isn't Harmon's first project at FOX; back in 1999, he co-wrote a Ben Stiller-directed sci-fi/comedy mashup show called Heat Vision & Jack, starring Jack Black and Owen Wilson. However, the pilot never went to series.


In addition to the multi-camera project, Harmon is working on an animated series for Adult Swim called Rick & Morty.







Max Nicholson is a writer for IGN, and he desperately seeks your approval. Show him some love on Twitter and IGN.



Source : ign[dot]com

Monday, 23 July 2012

Metal Gear Creator’s Fox Engine to Be Shown Next Month




Metal Gear creator Hideo Kojima will show off the Fox Engine next month. In an interview on the PlayStation Blog, Kojima commented that “although the Fox Engine is not finished we are ready to show what it can do… on August 30th in Japan to be more specific.”


Kojima commented that the engine is “nearly finished, but the only way to be sure it works is to create a game at the same time and improve the engine with our tools as we go along.” The original plan was for that game to be Metal Gear Rising: Revengeance, “but a lot happened along the way and instead it is being made with the engine they have at Platinum Games.”







The Fox Engine debuted at E3 2011. We last heard that it was running on PlayStation 3 and Vita during TGS, and Kojima commented that an actual game using the engine “may take a while.” Kojima Productions later posted job listings for “engineers to help develop next-gen game engine technology for use with the FOX Engine.”


For now, only the engine is confirmed to be making an appearance rather than an actual new game, though with rumors about Metal Gear Solid 5 swirling, anything is possible. Check back to IGN next month for full details on the Fox Engine presentation.







Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.



Source : ign[dot]com