Gran Turismo 6 players may not notice any improvements in the game’s engine notes come its release on December 6, although series kingpin Kazunori Yamauchi admits they may provide an audio overhaul to GT6 owners via a patch later on.
“I think I mentioned this in the past, but we're really working to change the fundamental way that the engine sound works,” Yamauchi said in a press event at Polyphony Digital’s Tokyo office, reports Eurogamer. “Right now I have a feeling that it might not make it for day one for GT6.”
It’s impossible to make a case that Gran Turismo’s audio has improved at the same rate as the series’ visual and simulation aspects; GT5’s often anaemic engine notes proved a huge bugbear for many.
Fortunately, it’s possible that improved audio could be patched in down the track; “There’s a good possibility that we might do this,” said Yamauchi when asked whether addressing the audio problem could be part of GT6’s post-release support.
Yamauchi also confirmed data from GT5 would not be recognised by GT6.
“For Gran Turismo 5 to Gran Turismo 6 there’ll be no real transfer of data,” he said. “The main reason for that is the GT5 save data has been cracked already, so we can’t really confirm the validity of the save data.”
Yamauchi hopes that data will be able to be transferred from GT6 to GT7.
Late last week Yamauchi told Famitsu the PlayStation 4 game that will likely be called GT7 “will be done in about a year or two.”
Source : ign[dot]com