Showing posts with label gears. Show all posts
Showing posts with label gears. Show all posts

Wednesday, 7 November 2012

Gears of War Series Surpasses 19 Million Sales

Epic Games has revealed the lifetime sales for the Gears of War series -- the 19 million copies sold span three releases since November 2006. In its first week alone, Gears of War 3 sold 3 million, while Gears of War 2 garnered 2 million sales in its first weekend. Not bad.

This is the second Xbox-exclusive series to share its significant success in the past weeks. Microsoft recently detailed the record sales for its Halo franchise, which cracked the 46 million mark leading up to Halo 4's release.

Coincidentally, today marks the sixth anniversary for Gears of War.The first Gears of War prequel entry, called Gears of War: Judgment, will release for Xbox 360 on March 19, 2013.

Mitch Dyer is an Associate Editor at IGN. He loves Gears a lot. Read his ramblings on Twitter and follow him on IGN.


Source : ign[dot]com

Wednesday, 3 October 2012

Cliff Bleszinski Leaves Epic Games

Cliff Bleszinski, design director known for his creative work on the Gears of War and Unreal Tournament, has departed Epic Games.

Developing...


Source : ign[dot]com

Sunday, 2 September 2012

PAX: Gears of War: Judgment -- Free-for-All Madness

Normally, playing a match of Gears of War’s multiplayer involves taking a lot of cover. But in the recently announced free-for-all mode for Gears of War: Judgment, it just doesn’t work for me. When nine other players barrel down on me from every angle I find I become paranoid, constantly spinning around and looking for the next chaotic gunfight.

The average life in free-for-all Judgment match is short. With no teammates around to chase off a would-be executioner, you’re dead when you get downed (and in the case of the PAX build, you died immediately). Free-for-all matches thus end up making you feel much more vulnerable than you do in other Gears gametypes. No one is there to pick you up when you fall, and the other nine people are out for blood as much as you, so they aren’t going to watch your back or protect your flanks.

Maps have specifically designed for Judgment’s free-for-all mode as well. Unlike past Gears games, where they basically adapted various maps to whatever game mode you were playing, these maps have been tailored for 10 player insanity. If the match at PAX was any indication, they're also a bit smaller than you’d expect. The result is that you never go more than a few seconds without running into someone to shoot, and more often it’s the third player who rushes in to clean up two wounded fighters than scores big.

If you want to play team-based matches Judgment has those too, but free-for-all looks like the most approachable option for someone looking to learn Judgment’s mechanics. Anyone who’s hopped into an older Gears multiplayer match knows how hard it can be to get into. What often happens is that you queue up, you finally join, you run to cover and then you’re summarily blasted into pieces by a super-skilled player with a shotgun and get to be a spectator for a few minutes before repeating. In free-for-all, though, you can respawn a few seconds after being killed. Thus you can play a bit more reckless and experiment more, learning to use weapons you might normally try, or even going for melee kills just for the heck of it. Sure, you might not be the one who comes out on top in the end, but you’re not going to have to wait for long respawn timers or let down a team.

Even if you're a super seasoned Gears player you'll have a few new control changes to get used to in Judgment. While Epic hasn't messed with the now-iconic Active Reload, they have basically eliminated the need for you to use the D-pad. Switching between your two weapons has been moved to the Y button, and throwing grenades is now as simple as tapping the left bumper. As obvious as these changes sound to anyone who plays other competitive shooters on the Xbox, it's a bit odd to never reach awkwardly with your left thumb to switch beween your gear. It makes Gears combat feel a lot more flexible and makes reacting to different situations much easier, and fits perfectly with the amped-up pacing of free-for-all mode.

With many more modes yet to be announced, Gears of War: Judgment already looks like it has something for longtime fans and newcomers alike. Judgment releases March 19th, 2013.


Source : ign[dot]com

Tuesday, 28 August 2012

Gears of War: Judment Free-for-All Mode Unveiled

Microsoft has unveiled a new multiplayer game mode for Gears of War: Judgment: it's called Free-for-All mode.

As the name suggests, the mode promises to throw team tactics out of the window and, in a first for the Gears of War series, it will ask players to take on every other player. It's every COG solider for himself.

Epic games will debut the new mode this week at PAX Prime where a playable version will also be present. Alongside this, two new maps will be on show: Gondola and Library.

The Gondola map promises to take place in a quiet, gated community located only a short gondola ride from the renowned shops and businesses in the prestigious Agora foothills. The Library level, meanwhile, will take place in an archive of important documents surrounding the life, career, and personal interests of Alexiy Desipich.

Gondola

Free for all is the second new multiplayer mode introduced in Gears of War: Judgement. The first is OverRun, the class-based competitive mode that pits Locust and Cog soldiers in a head-to-head battle.

Daniel is IGN's UK Staff Writer. You can be part of the world's worst cult by following him on IGN and Twitter.


Source : ign[dot]com