Showing posts with label manager. Show all posts
Showing posts with label manager. Show all posts

Tuesday, 23 October 2012

What's New in Football Manager 2013

Every self-respecting football and gaming fan has a Championship Manager/Football Manager story - like that time you almost won the Champions League with Torino but lost to a last minute penalty by a regen called Francesco Della Morte, or that other time your housemate at university took his Birmingham team to the FA Cup final and he actually wore a suit for the occasion (both of those are true, and it really was my housemate, not me, honest). It has punctuated our lives with such regularity over the years that it at times almost feels as important as football itself. It isn’t, but when there’s no football on the TV it’s a bloody good substitute.

In short, there is a reason that Football Manager is so popular: It has transcended the world of football management sims like no other game before it, and has moved from a game to a cultural phenomenon. It’s no coincidence I remember those two incidents better than I remember the majority of my university education; I spent more time playing it than I actually did studying.

So what’s new about FM2013? Well, lots actually. There are two new game modes in addition to the usual Football Manager and Online modes. The first, Challenge, drops you into a variety of different scenarios and challenges you to make a success of them. Some of them are interesting, some of them less so, but I imagine they’d be of great intrigue to FM completists, or for players that are looking to break up the rhythm of how they play the game.

There has now clearly been an admission at FM Towers that somewhere along the line, the game became a bit too complicated and time-consuming for the casual gamer.

The second merits more attention: Classic Mode. There has now clearly been an admission at FM Towers that somewhere along the line, the game became a bit too complicated and time-consuming for the casual gamer. Obviously, the players who grew up with the game are now older and probably have more demanding jobs and/or a family and so don’t have the time they once did to dedicate to a computer game. The Classic mode scales back a lot of the detail required of the main game, and also in turn makes it more accessible to the newcomer. This is a shrewd move by Miles and the team, Classic is the mode I will likely play more often than not now, despite having played FM for years. There is only so much time one can spend filtering out qualifications of prospective new coaches (another new feature of the main game).

In the main game, there are some nice new touches that really do make a difference: the assistant coach comments throughout a match add another veneer of authenticity to proceedings and make the hiring of a good assistant even more important. The ‘body language’ feature during a game gives you even further insight into your players and allows you to make more informed decisions tactically.

Aesthetically, the game looks sharper; the windows slide in and out when you hit continue and there is an option to split-screen the match coverage with stats. The match engine itself is more realistic; the movements of the players are better rendered and the surrounding paraphernalia like stadiums, benches and match officials seem somehow more complex and therefore more immersive.

The beauty of this FM though is that yes it’s deeper and more complicated, but you can tailor your game-playing preferences accordingly.

The astonishing level of detail of what seems like just about every player in world football is still a mainstay of the game and really is worth pointing out. It is a mark of how consistently good these games have been over the years that all of us take for granted the depth and detail on just about every player playing professionally in the western world (and beyond) that seems to exist here. We are no longer surprised by this. We expect it. And yet again, it's delivered.

The beauty of this FM though is that yes it’s deeper and more complicated, and the level of detail in training now is enough to throw your Andre Villas-Boas-sized dossiers into the fire in despair, but you can tailor your game-playing preferences accordingly. The Classic mode, the option to use your assistant manager should you need to and the adding of a new Director of Football who can pick up a lot of the more menial jobs mean it really can be adjusted to how much time you have to dedicate to it.

Football Manager 2013 is out on November 2nd, and we'll have a full review on Monday 29th. Keep your eye on the ball.

Luke Moore is a writer and broadcaster and the co-founder of The Football Ramble. He has contributed to regularly to BBC Radio 5 Live and has featured on Radio 4, ESPN, The Guardian, Betfair and, of course, IGN. You can follow him on Twitter.


Source : ign[dot]com

Friday, 28 September 2012

Football Manager 2013 Release Date Announced

SEGA has revealed the latest instalment in the Football Manager franchise will release on November 2 worldwide.

If you can't wait until then though, the company is offering keen players who pre-order the chance to get into the game earlier.

Anyone who pre-orders a physical or digital copy of the game will receive a code that will grant access to a single-player beta version of the game about two weeks before the full game becomes available. This beta will remain playable until November 5, and all saved games and progress made during the pre-release period will be fully compatible with the final release.

Speaking about the decision to offer earlier access, Sports Interactive’s studio director Miles Jacobson said, "Our fans are very good at letting us know what they want and the one thing that’s consistently at the top of their wish list is an earlier release date. While we can’t, strictly speaking, offer them exactly what they want, this Beta version is the next best thing… a fully playable Football Manager they can get their hands on around two weeks before the finished game hits the streets."

Football Manager 2013 will be available on PC and Mac from November 2, and includes new features such as a Classic mode and short-term challenges.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Thursday, 6 September 2012

SEGA Announces Football Manager 2013

SEGA has revealed the latest game in its Football Manager series, Football Manager 2013, developed by Sports Interactive.

A range of improvements to the game's existing elements have been announced, including an improved 3D match engine, new staff roles such as specialist coaches, enhanced training and worldwide leaderboards.  Additionally, the game will make full use of the Steam system’s network functionality, increasing the ease with which games can be set up against other managers.

In recent years it’s become clear that there’s a large group of people who would like to play Football Manager, but simply can’t devote the time required to get the most out of the game.

Alongside all this is the introduction of the all-new 'Classic' or FMC mode, which promises to offer a streamlined managerial experience for those players who wouldn't otherwise have time for a full season. By only focusing on the nuts and bolts of taking a team to the top, players should be able to play out a full season in just eight to 10 hours.

Sports Interactive studio director Miles Jacobson explained, "In recent years it’s become clear that there’s a large group of people who would like to play Football Manager, but simply can’t devote the time required to get the most out of the game.

"We decided, therefore, to try to find a way to accommodate players with limited free time, without significantly diluting the experience. We believe that FMC achieves this beautifully.

“I would, however, like to stress to our many, many fans around the world that the introduction of FMC will not impact in any way on the game that they’ve come to know and love. For those who still want the full, ‘hands-on’ experience, FM13 offers exactly what they’re looking for – a bigger, better and even more immersive version of the world's greatest football management simulation.”

FMC mode can either be played as an open-ended career, or through the new Challenge mode that was first introduced in the handheld version of Football Manager 2012. Challenge mode tasks players with overcoming a particular scenario which is designed to test his or her management skills over a set period of time. These range from achieving success with a squad of kids to getting your team from the bottom of the table to the top within half a season.

FM13 will ship with five challenges with more made available over time. FMC mode will also offer ‘unlockable’ features which can be used to make the game a bit easier, such as removing the need for work permits.

Football Manager 2013 will be released on PC and Mac before Christmas 2012.

Luke Karmali is IGN's UK Editorial Assistant and regularly struggles to manage, as well as cope. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Football Manager 2013 New Modes

Football Manager 2013 is said to mark "a seismic shift" in the series, and one of the ways it's doing this is the brand-new classic mode, or as it's being referred to at the studio 'FMC'.

For the first time in the franchise's history, the mode gives players a "less time-consuming way for players to approach the game". It simplifies the game to a degree, allowing you to focus on winning the league.

“The introduction of FMC is a major step forward in Football Manager’s evolution,” says Miles Jacobson, Studio Director of Sport's Interactive. “In recent years it’s become clear that there’s a large group of people who would like to play Football Manager, but simply can’t devote the time required to get the most out of the game – in fact, now that they have families and other commitments, even some members of the SI team have found themselves in this position. We decided, therefore, to try to find a way to accommodate players with limited free time, without significantly diluting the experience. We believe that FMC achieves this beautifully."

Now you'll be able to play through an entire season in eight to ten hours. You can also embark on an open-ended career or play the game's new challenge mode – it'll test your managerial know-how with real-world circumstances usually over the length of half a season.

But if you're a devoted fan of Football Manager, don't worry. Nobody is diluting the experience you love. Jacobson goes on to say, “I would, however, like to stress to our many, many fans around the world that the introduction of FMC will not impact in any way on the game that they’ve come to know and love. For those who still want the full, ‘hands-on’ experience, FM13 offers exactly what they’re looking for – a bigger, better and even more immersive version of the world's greatest football management simulation.”

The game also boasts a new improved 3D engine, new staff roles including the introduction of those bothersome 'Directors of Football', refreshed interactions with the media, and worldwide leaderboards.

Football Manager 2013 will be out on PC and Mac sometime before Christmas 2012.

Daniel is IGN's UK Staff Writer. He supports Blackburn Rovers, who are mainly rubbish. Follow him on IGN and Twitter.


Source : ign[dot]com

Wednesday, 15 August 2012

Steam Updates Groups, Enhances Content Management

Valve has announced more new updates to the Steam Community, making changes to group pages as well as how users manager their uploaded content. Valve says that over 2.5 million groups have been created, and their pages will now receive an entirely new layout, adding a group overview, friend showcase and new group discussions.

Discussions can be public or private and users will have “complete moderator control” over their own groups, including the ability to create sub-forums, add moderators and delete posts. Groups can also list their favorite games and a default language can be set.

Valve has also added a new way to keep track of screenshots, replays, videos linked from YouTube, workshop Items and Workshops on your profile page. All content will be available for users to display or manage, with an image wall that will offer multiple ways to view your uploaded screenshots. Players will also be able to favorite screenshots in order to find them later or share them with friends.

Today is the third day of a week’s worth of Community updates that Valve is rolling out this week. The first update came on Monday with the introduction of Game Hubs. For more details about all of the new features, check out the Steam Community’s official site.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com