Showing posts with label modes. Show all posts
Showing posts with label modes. Show all posts

Thursday, 1 November 2012

Four New DmC Difficulties Revealed

Capcom has revealed four new difficulty modes for Ninja Theory's upcoming Devil May Cry reboot. These modifiers will challenge even the most sadistic pain-loving players, and exist outside the three core difficulties.

  • Son of Sparda - Remixed enemy layouts, tougher enemies and enemy behavior throughout.
  • Dante Must Die - As above, but contains the strongest enemies and insane attack waves.
  • Heaven or Hell - Another remixed mode, but everyone and everything, including Dante, dies after one hit. Supremely satisfying!
  • Hell and Hell - The same as above, but only Dante dies after one hit. For serious contenders.

We've played quite a bit of DmC, and it's quite excellent so far. While you wait for DmC's 2013 release, why not check out 10 new screenshots for DmC in our image gallery? Surely it can keep you busy until then.

Mitch Dyer is an Associate Editor at IGN. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.


Source : ign[dot]com

Saturday, 1 September 2012

PAX: Halo 4 Updates Grifball and Oddball

If you've ever wanted to throw your skull before, you'll enjoy the changes planned for several multiplayer modes in Halo 4. 343 Industries announced today that players will be able to pass and catch the ball/skull/bomb in both Grifball and Oddball during its Halo panel at PAX.  This news comes a day after the announcement of Capture the Flag (CTF), and a new War Games map, Exile. Similar to allowing the flag carrier to carry a Magnum in CTF, you'll also be able to weild a pistol while carrying the ball in Oddball. Assassinations are also possible which apparently vaporzize your enemies.

Here's the two modes in action.

Both modes themselves are carry-overs from past Halo games, Oddball featuring classic "earn points each second you control the ball" gameplay, while Grifball arms players with Gravity Hammers and Swords in a bid to score points by carrying the ball to the other team's goal.

Including a weapon in CTF makes enough sense given how wide open t=most CTF-ready maps are, but I wonder about adding a pistol to the ball-carrier mix given the typically smaller-sized arenas best suited for Oddball. There's something about relying solely on melee attacks that's always balanced out the gameplay, so it'll be interesting to see how it plays (343 only showed the mode off via its presentation, it wasn't playable).

In case you missed it yesterday, here's what we thought of the new CTF mode.

Casey Lynch is Editor-in-Chief of IGN.com. Follow his non-sequitur ramblings about video games, '80s films and Protest the Hero on IGN and Twitter.


Source : ign[dot]com

Monday, 20 August 2012

New GTA V Screens Show Car and Jet

Rockstar has released new screenshots taken from Grand Theft Auto V. The photos were posted on Rockstar's Newswire. They showcase various modes of transport that will be available to citizens of San Andreas.

Transport won't be limited to vehicles with engines. (That looks an awful lot like Santa Monic Pier.)

The 'Cheetah': will it be one of the fastest cars in the game?

Take to the skies in fighter jets?

Tantalisingly, the post finishes with the promise of "More to come this week..."

Daniel is IGN's UK Staff Writer. You can be part of the world's worst cult by following him on IGN and Twitter.


Source : ign[dot]com