Showing posts with label moments. Show all posts
Showing posts with label moments. Show all posts

Wednesday, 10 October 2012

Team 7 #1 Review

Two issues in and Team 7 isn't doing much to justify its existence. It's not a bad book, there are funny beats here and there, some nice action moments, but it feels kinda pointless. Honestly, there are better DC books out there for your money. Team 7 just treads water, pretending to be important but never being anything more than “oh, that's was okay.”

Justin Jordan is at least having some fun. The highlights of this issue are the characters' quips and dialogue. Most of it is pretty light-hearted and funny. The story itself is not particularly interesting so far, though. Maybe, once this “Secret history of the New 52” finally rears its head, this book will be worth its cover price. Right now, three bucks for a few giggles is not exactly a great trade off.

Jesus Merino's art is all over the place in this issue. Some panels are finely detailed and look great. Others look rushed and lacking a polish. Overall, it gives the book a lackluster feel. The biggest art problem, however, is the overall design and look of the book. The characters look silly; the furthest thing from cool. Everything is battle armor and pouches. Seriously, if you didn't know better, you could easily mistake this book for a lousy title from the 90s. It has the all bad hallmarks, but none of the over-the-top fun. None of the heart. In short, the only thing that Team 7 has revealed about the history of the New 52 is that it's a time that is better off forgotten.

Remember that time on the beach when there was only one set of footprints? That was because Benjamin carried you. Follow Benjamin on Twitter @616Earth, or find him on IGN.


Source : ign[dot]com

Friday, 21 September 2012

The Cabin in the Woods Blu-ray Review

It's really quite hard to write about The Cabin in the Woods without spoiling certain aspects of the narrative. After all, much of the film's best moments come after the various twists and turns, leaving little room for spoiler-free discussion. In an effort to keep you free of spoilers, I'll skip over any juicy plot details here.

But know this – The Cabin in the Woods is not some generic run-of-the-mill horror film. It was largely advertised that way, but that couldn't be further from the truth. Rather, The Cabin in the Woods is a horror-comedy akin to something like Scream, by way of Evil Dead. In fact, on some levels, it plays perfectly as a re-imagining of Evil Dead, but with one big, hilariously awesome twist.

Produced and co-written by Avengers-alum Joss Whedon and Lost-alum Drew Goddard (who directed and co-wrote the film), Cabin is a film that both mocks and pays homage to the horror genre, specifically films from the late '70s, '80s and early '90s. Like Scream, the film plays mostly serious, with winks every now and then to the film's more humorous undercoat. With a terrific cast in tow (including Chris Hemsworth, Fran Kranz, Kristen Connolly, Bradley Whitford and Richard Jenkins), solid direction keeping things fun, gory and atmospheric, and sharp writing that adds a heavy dose of humor, Cabin in the Woods is a wild ride. It's a kitchen sink picture, where anything and everything goes

Underneath the sly horror and gaggle of laughs, though, there's also a stinging sociopolitical subtext – a commentary on the current political climate, perhaps, where politicians are forced to adhere to archaic doctrine, fearing the wrath of some beast below. While the film's subtext is certainly subtle, and tucked beneath plenty of gore, mayhem and goofy comedy, it's certainly there – and it's one of the better political commentaries of the past few years.

The Cabin in the Woods is a strange beast. Advertised like it was some crummy remake, with some of the best twists spoiled in the trailers, The Cabin in the Woods only half-found its audience in theaters, and ended up polarizing some genre fans. But if you've dug Joss Whedon's previous work, or you love a good horror-comedy – by all means, check out The Cabin in the Woods now that it's come to video. The film is nothing short of brilliant.

Lionsgate Home Entertaining brings The Cabin in the Woods to Blu-ray, complete with a Digital Copy and UltraViolet copy. The film is presented on Blu-ray in 1080p/AVC, mixed in 7.1 DTS-HD Master Audio.

No surprises here – the transfer and audio are absolutely outstanding. The encode yields a sharp palette rich with depth, inky blacks, perfect shadows, spot-on flesh tones and plenty of texture. No major distortions or compression was noticed on the transfer whatsoever. Blacks do tend to bleed just a little bit, but it's never very distracting. The film's somewhat soft cinematography also flattens the image every now and then, but on some levels that just adds to the film's somewhat intentionally dated feel.

The disc's 7.1 DTS-HD Master Audio mix is designed to impress, and impress it most certainly does. Layered with creepy atmosphere, the mix has all the makings of a reference horror soundtrack, but also packs a punch during the film's “action” set pieces as well. With booming bass, aggressive surround cues and a clean, crisp center channel driving most of the dialogue, this track delivers a rousing, eerie mix that easily ranks among the very best of the year.

Extras for this film are pretty awesome, too. Fans are treated to a delightful commentary with Joss Whedon and Drew Goddard, who amusingly walk you through the film's tumultuous production history and long road to release. If you know anything about these guys, you'll know that they're movie geeks as much as they are filmmakers and writers, so expect a lively, funny and honest track you'll probably want to revisit a few times.

The disc also includes a picture-in-picture mode. While not as fun or informative as the commentary, it's a solid supplement that's well worth at least one play-through. Next up, there's six making-of featurettes, totaling roughly 100 minutes, presented in HD. There's a standard making-of featurette, a downright awesome Q&A from Wonder-Con, and a few featurettes about the film's production design, visual effects and props.

Concluding the set is a series of trailers, as well as the film's original theatrical trailer. Unfortunately, the disc does not include any deleted scenes. It would have been awesome to see what didn't make the cut, especially toward the final act.

The Verdict

Cabin in the Woods might have somewhat polarized genre fans when it hit theaters a few months back, but the film is sure to continue to find its audience now that it's come to Blu-ray. And with good reason. The film is great, the presentation looks fantastic and extras are pretty kickass.


Source : ign[dot]com

Thursday, 30 August 2012

Metal Gear Solid: Ground Zeroes Unveiled

It seems the Metal Gear game fans have been waiting for has been finally announced at Konami's Metal Gear 25th Anniversary event: Metal Gear Solid: Ground Zeroes.

Moments after attendees began to report on Twitter that they had just seen something they were not permitted to post about, several guests at the event begun posting references to the new game on Twitter. Many of these posts were hastily deleted within minutes, but according to attendees Metal Gear Solid: Ground Zeroes is an open-world game and was reportedly demoed on current-gen PC.

The game is running on the new FOX Engine and has left attendees amazed.

It is not known when Konami will reveal the Ground Zeroes to the rest of the world.

Earlier this week, during the latest Kojima Productions podcast, Kojima Productions' Chris Johns claimed announcements made at the Metal Gear 25th Anniversary event would "shake" the industry.


Source : ign[dot]com

Monday, 27 August 2012

Alphas: "Alphaville" Review

Warning: Full spoilers for the episode follow...

"Alphaville" might have had its fair share of exciting moments (I'm looking directly at you "Cameron shoots that stealth Alpha right in his stupid toe shoe!"), but it didn't quite leave me feeling all-together satisfied. By the end, with regards to Stanton Parish's mysterious hospital tech, we only discovered what we already knew. That the light oscillations cause an amplification of Alpha abilities. And then Dr. Rosen inadvertently burned down a bunch of peaceful Alphas homes and we were done.

Still, it was great to see Summer Glau back on the show as Skylar Adams, the super-genius Forge-style mutant who knows her tech. This time around, Skylar's struggling as a mom to a hyper-active Alpha kid. And while that storyline might have fallen a bit flat - as well as Nina tagging along and doing nothing - the most interesting thing to come out of it was Parish's proposition to Skylar at the end. And seeing as how Skylar's doing everything in her life for Zoe right now, no matter how miserable it makes her, she might actually join up with Parish's camp.

I liked watching Dr. Rosen come face to face with a bunch of Alphas who weren't too crazy about him blabbing their secret out to the world - but all he got was scolded. Right before he made all their lives even worse. Claude, the bee-whisperer, could have been more (and had a better power), but instead he was just too much of a peace-loving nature-protector to do anything more than lecture Rosen. Which, I suppose, was a good thing for Rosen. But nothing ever came of their mini-confrontations, and in the end all Claude could do was say "Haven't you done enough?" as Rosen tried to help the residents of the tucked-away summer camp evacuate their land due to a Scipio-caused forest fire. And at no time (and perhaps this might even be one of the best things about Rosen) did Rosen ever retro-doubt his decision to go public. No, with him it's ever-forward, with hardly ever a chink in his ideological armor.

There were some fun character moments here, namely from Gary, who went from forest-hater to a guy who could spend his time "listening to the sun." Gary's at his best when he's semi-cranky, but at his worst when the stubbornness brought upon by his mental condition causes him to make dumb decisions that put him and team in danger. But, for the most part, Gary's venture into his first ever signal "dead zone" was a hoot. Rachel, who became an unwitting test subject for Parish's device, found herself overwhelmed when all of her senses went haywire. But in the end, it helped "cure" her of the over-reactions she was having when she was set on "normal." It felt like a teensy bit of a cheat, but I'll allow it. Season 2 seems to be about figuring out solutions to the character-specific hurdles from Season 1.

It's also fun to watch how certain Alphas can have the same, or similar, powers to others. The stealth Alpha reminded me a bit of Rebecca Mader's "Griffin" character in "Blind Spot." And Cameron found himself battling Trisha - a chick with crazy-ass agility like his own. As for the rest of the episode? Well, the inevitable reveal (to the team) that Dani is the mole could be good. But we've known her for such a short while, and we were just hit with the fact that she and Cameron were a couple. I just don't think it will wind up having the impact something like that should. I'm wondering if this all should have been kept a secret from us too, instead of playing out in a dramatically ironic fashion. Too late for that though. No sense in retrofitting.

Matt Fowler is a writer for IGN. Follow him on Twitter at @TheMattFowler and IGN. WARNING: No Nudity!


Source : ign[dot]com

Sunday, 26 August 2012

The Expendables 2 vs Toy Story: Action Heroes vs Action Figures

Pixar's Toy Story series is beloved by children of all ages and contains some of the most human and heartwarming moments in the history of CGI animation. You already knew that. But did you also realise that the trilogy of big screen outings for Buzz and Woody contains enough balls-out action set pieces to recreate the trailer for The Expendables 2, shot for armour-piercing shot? Check the two trailers out below and find out what happens when action heroes are replaced by action figures. Spoiler alert: Jean-Claude Van Damme is just a cuddly teddy bear either way.

The Original Expendables 2 Trailer

Pixar's The Expendables 2 Parody Trailer


Source : ign[dot]com

Wednesday, 22 August 2012

Captain America and Namor #635.1 Review

Captain America and Namor #635.1 is a hard issue to accurately peg. It has moments that are pretty good and then it has some really strange scenes. More than anything, it doesn't feel like a comic book that really needs to exist. It doesn't add much to either character, which would be okay if it didn't take itself so damn seriously. There is a guy in here named Murderous Lion and he doesn't do anything; he is instead a setup for things to come. Come on, if you show us Murderous Lion, then you need to show us something fun. Unfortunately, fun is something sorely lacking in this issue.

Cullen Bunn is a great writer. He is not, however, a very good Captain America writer. You know that scene where Captain America talks to a bunch of troops right before they parachute out of an airplane? That scene that has happened in a ton of different books starring Captain America? Well, it happens in this issue and it is awkward and completely uninspiring. It borders on bad. There are a lot of moments like that in this issue. However, there are also some solid story points and cool characters. The scenes that don't have Cap in them are actually pretty good.

Despite the clunky story, the issue really shines in the art department. Will Conrad has a clean, smooth style that makes this comic really easy on the eyes. While the scenes with Cap may not be written very well, they sure do look awesome. It's a pity that the story is such a miss, because Conrad really hits the mark. Hell, he even makes Namor look cool, and that is no easy feat.

Benjamin is a writer and storyteller. He owns many leather-bound books and his office smells of rich mahogany. Follow Benjamin on Twitter, or find him on IGN.


Source : ign[dot]com

Thursday, 26 July 2012

Baldur's Gate -- Enhanced Edition Pricing, Release Date Announced




Moments ago a countdown clock finished on the official Baldur's Gate website. With the conclusion of the timer comes the news that Baldur's Gate -- Enhanced Edition is coming to iOS and Mac OSX this September, Windows on September 18th and Android sometime to be determined. The mobile versions of the game will retail for US $9.99, while the OSX and Windows versions will be priced at $19.99.


Developing story...



Source : ign[dot]com

Tuesday, 24 July 2012

Anna Review




I like the exhilaration that comes from being chased; the tension and rise of adrenaline that comes in the moments where my character is hiding from a stalking enemy; the way my hands shake as I let out a stifled breath upon reaching safety. Whereas so many games make you feel like you’re untouchable, horror games often strip you down to the most basic fight-or-flight impulse, stoking your primal instinct to run the hell away.


Anna doesn’t give much of an introduction. Your character simply starts out at an abandoned house, solving puzzles in a serene garden in order to gain entry into a twisted home that holds a key to the bizarre dreams you’ve been having. Something is wrong with this house, and you need to find out how you’re connected or, at the very least, escape.





It starts off scary. You wander around the environment in a first-person perspective looking for interactive objects to pick up, examine and sometimes combine with inventory items to create new things. Performing these actions triggers events within the house: spirits throw objects, random apparitions appear to startle you as you turn a corner and voices call out from the shadows. It’s unsettling to say the least, and if, like me, you scare easily, you’ll probably need breaks to dry your sweaty palms.


That is until you realize you really have nothing to worry about. You see, while a few big scares occur throughout the short story, the fear-inducing moments become neutered when you realize you can’t die, lose or otherwise find yourself in an irreparable situation. Suddenly the unknown spirits that taunted me went from beings of unknown and frightening power to uninteresting annoyances; spirits who were just out to slow me down rather than do me any actual harm. As the umpteenth can raised into the air and slammed into my head my adrenaline continued to pump, but only out of frustration with Anna’s anger-inducing puzzles.


OK, not all of Anna’s puzzles are unnecessarily confusing or frustrating, but the ones that are drag down the entire experience. Regularly your character encounters “puzzles” that are really just trial and error situations. Just like classic point-and-click adventure games of yesteryear, Anna often puts you in places where all you can really do is start combining unlikely items until you figure out the baffling combination the designers intended.


Bizarre polish issues and poor interface don’t help here, either. Opening up your inventory, clicking use on an item and then closing your inventory before trying to combine it with something in the environment is tedious. Now imagine doing this time and time again as you start randomly combining things in a fit of desperation after you encounter yet another obtusely designed puzzle – it’s maddening how clumsy and unintuitive it feels. Times when you know a puzzle’s solution, but you aren’t combining items in the exact order or way Anna intends are even more excruciating; combine A with B to get C and you win, but combine B with A and you get something unusable. Pixel hunting for the exact spot you can click to do something “right” isn’t rewarding, and makes the relatively short story of Anna drag unnecessarily.


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Anna is billed as an experience that adapts to what you do, and that, “features three ending according to how much the character has gone deep into madness,” but that description is a bit misleading. Really what the team means is that if you interact with certain doors at specific times then Anna will end. If you want to get the ending where the credits actually scroll, the one with the most fulfilling (and least confusing) narrative, then you’ll either need to randomly make the right decisions or read a guide.



Source : ign[dot]com