Showing posts with label timeline. Show all posts
Showing posts with label timeline. Show all posts

Monday, 24 September 2012

The Fresh Familiarity of Assassin’s Creed III: Liberation

Despite taking place in the same timeline and featuring much of the same innovations as its console counterparts, the PlayStation Vita version of Assassin’s Creed III, which carries the subtitle ‘Liberation’, adds even more twists to the existing formula. It’s not enough to say this game is doing a fine job of replicating what gamers will find on the Xbox 360, Wii U or PlayStation 3. It’s attempting to tread new ground for the franchise at the same time.

The core of Liberation’s gameplay rests in the identity of its heroine, Aveline. Born to a wealthy, French father and an African mother who was a slave, this new assassin juggles the identities of an aristocrat and commoner, figuratively and literally.

In addition to carrying out missions in her traditional assassin’s outfit, Aveline is able to don the guise of a slave or a damsel. All three ‘roles’ have distinct advantages and drawbacks, and all are accessible through the Vita's touch screen with the click of a button. As an assassin, Aveline has access to all of her weapons, but is automatically notorious - easily spotted in the Spanish-controlled, French-inhabited New Orleans.

Masquerading as an elite citizen or a slave is far more discreet. By donning an elaborate dress, hat and parasol, Aveline loses a great deal of her mobility and access to weapons, but she  is instantly favored by hostiles. In fact, she can flirt with enemies, luring them to dark alleys - the perfect spot for an assassination. A slave identity exists somewhere between the other two, allowing Aveline to use some of her tools of destruction, but at the expense of the armor she has as an assassin. More important, she’s able to gain the support of other slaves and poor citizens, and is able to incite riots - perfect for a necessary distraction.

The other major shift to the gameplay established in the console version of ACIII is Liberation’s “chain kill” mechanic. Essentially this is the “mark and execute” functionality we’ve seen in the Splinter Cell franchise. As Aveline accumulates stealth kills against her opponents, she’s allowed the ability to target specific enemies. A quick press on the D-Pad then gives the player the ability to use the touch screen to mark certain enemies, even allowing the camera to be rotated to get a better vantage point if necessary. The whole system works fairly effortlessly, though it does take a certain tactical feel out of the traditional AC system, which in turn robs players of that satisfaction.

Liberation’s ties to Assassin’s Creed III are mostly thematic (and historic), however players will directly interact with Connor, the hero of the console games, in one specific mission. Anyone playing also playing the PS3 version of ACIII, however, will be able to unlock several new elements in Liberation - including the ability to specifically play as Connor in that mission.

Beyond these additions, Liberation is very much what you’d expect - and that’s not at all a bad thing. You’re tasked with eliminating targets or otherwise influencing events in New Orleans, with the ultimate goal of furthering the Assassin cause against the Templars. Making matters more complicated, of course, is that Aveline’s own heritage, world view and discoveries during her adventure might not align with those of her Assassin mentor, Agaté.

Liberation is shaping up to be a worthy addition to the Assassin’s Creed lineage, one that is attempting to add its own thoughts as far as franchise gameplay. That it stars the series’ first playable female assassin, one that appears to have a layered, complex background, makes that package even more alluring. The real question is this - will the game be able to stand outside the shadow of its console counterpart, which is releasing on the same day? Stay tuned to IGN as we attempt to find out in the coming days and weeks.

Rich is an Executive Editor of IGN.com and the leader of IGN's Nintendo team. He also watches over all things WWE, Resident Evil, Assassin's Creed and much more. Follow him on Twitter, if you dare!


Source : ign[dot]com

Friday, 7 September 2012

Wikipad Gaming Tablet Coming October 31

Last we heard, the Wikipad gaming tablet had just announced its technical specs, with a launch timeline vaguely projected for later this year. Now it's official: the Wikipad will be released on Halloween this year, and starting tomorrow you can pre-order it from Gamestop for $499.

Here's a quick run-down of the tablet between those snap-on game pads: The Wikipad runs on a 1.4 GHz Tegra 3 T30 with 1GB of RAM. It's only got 8GB of flash storage, but it's microSD compatible so that's not a huge problem. A 10.1-inch HD (1200 x 800) display isn't really pushing the envelope, but it looks clean and crisp and the tablet will run the latest version of Android right out of the gate.

But what about games? The Wikipad will of course play just about everything developed for Android - and when the Ouya ships next march that library could begin growing in earnest. Wikipad's partnership with Gaikai is still on, and the device is Playstation Certified, which means at some point it should get Playstation Mobile games. Before the business restructuring, we heard Onlive support was a sure thing, but for now we'll just have to wait and see. Pre-orders from Gamestop will reportedly include "exclusive free, full-length game titles."

That's all good news; but up against handhelds like the Playstation Vita and the Nintendo 3DS, and tablets like The Nexus 7, the Archos GamePad and the Kindle Fire HD - all of which will be priced below $250 - the Wikipad will have its work cut out to earn that $499 price tag.

Does the Wikipad seem worth the price to you? Let us know in the comments.

Jon Fox is a Seattle hipster who loves polar bears and climbing trees. You can follow him on Twitter and IGN


Source : ign[dot]com