Showing posts with label transformers. Show all posts
Showing posts with label transformers. Show all posts

Tuesday, 25 September 2012

Transformers: Fall of Cybertron Adds Insecticons

Activision has released a new Insecticon pack for Transformers: Fall of Cybertron’s multiplayer. Available now on Xbox 360, PlayStation 3 and PC, the Massive Fury Pack adds several new multiplayer characters, including full body and parts available for use in the character creator.

The Massive Fury Pack is available for $9.99 (800 Microsoft Points) and adds the following items for single-player:

  • Kickback (Flying Insecticon)
  • Sharpshot (Flying Insecticon)
  • Hardshell (Beetle Tank Insecticon)
  • G1 Retro Optimus Prime
  • Autobot Hound
  • G2 Bruticus character skin
  • G1 Shockwave Blast Cannon
  • G1 Megatron Pistol Gun

The Insecticon pack follows the Dinobot content released earlier this month.

For more on Fall of Cybertron, read our Transformers: Fall of Cybertron review, plus check out more details in our Transformers: Fall of Cybertron wiki guide.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Friday, 24 August 2012

Transformers Prime: Season Two Rolling Out on BD, DVD

Autobots, roll out! Even through the season hasn't finished just yet, Transformers Prime: Season Two is heading to DVD and Blu-ray November 20, 2012 (for the DVD), and November 27, 2012 (for the Blu-ray), from Shout! Factory, in collaboration with Hasbro Studios.

The four-disc set will collect all 26 episodes from season two. Here's a brief synopsis of the second season, direct from Hasbro, "With Unicron defeated by Optimus Prime, what was thought to be the end of Autobots’ darkest hour is actually proving to be just the beginning. The dynamic second season of Hasbro Studios’ acclaimed animated hit series Transformers Prime digs deeper into Transformers mythology as both the Autobots and Decepticons uncover clues relating to secret artifacts of Iacon, Cybertron capital city. Their discoveries could not only change the balance of power in the war, but also potentially revive their dead home planet.

Peter Cullen, Frank Welker, Josh Keaton, Jeffrey Combs, Kevin Michael Richardson, Ernie Hudson, Markie Post and Steve Blum lend their voices to this returning series produced by Hasbro Studios. Spearheading the creative efforts on Transformers Prime are co-executive producer Duane Capizzi and executive producers Jeff Kline, Alex Kurtzman and Roberto Orci. The Transformers Prime series is currently airing on The HUB TV Network in the U.S. and on Teletoons in Canada."

Transformers Prime: Season Two will come to Blu-ray encoded in 1080p (1.78:1 aspect ratio), with English 5.1 and 2.0 audio. The DVD will feature an anamorphic widescreen presentation, also with English 5.1 surround and 2.0 stereo.

Extras will include the following:

  • Optimus Prime: Up Close And Personal Panel From San Diego Comic-Con International 2012 - The incomparable Larry King, one of the most recognized broadcast interviewers in the world, goes one-on-one with voice actor Peter Cullen (Optimus Prime). "The King of Interviews" salutes the beloved Cullen and takes fans on a journey through the actor's early days on the original 1984 animated TV series “Transformers Generation One,” the three box office smash Transformers movies, and his current work on The Hub TV network's Daytime Emmy® Award-winning animated series Transformers Prime from Hasbro Studios.
  • Brand-new interviews with the creative team

The 4-disc Blu-ray collection is priced to own at $59.99 SRP (available for pre-order on Amazon for $41.93). The 4-DVD set is sold separately and has a suggested retail price of $29.93 SRP (available to pre-order for $20.95).

Stay tuned for move coverage of Transformers Prime. Be sure to check out our Blu-ray review of Transformers Prime: Season One, and check out IGN TV's Transformers Prime hub for news, reviews, features and more!

"Never recreate from your memory. Always imagine new places!" Follow R.L. Shaffer on TwitterFacebook and MyIGN for quotes, rants, reviews, news and more!


Source : ign[dot]com

Friday, 3 August 2012

Making a He-Man Movie Work

Given how massively successful Michael Bay's Transformers movies have been, it's no surprise that various studios are pursuing big-budget, live-action revivals of classic 1980s toy lines. G.I. Joe is another recent success, though its sequel has perplexingly been delayed until next year. Despite this delay, it's clear that Sony sees something in G.I. Joe: Retaliation director Jon Chu. Earlier this week we learned that Chu has been tapped to direct Sony's live-action He-Man film.

Can He-Man find the same big screen success the Autobots and Joes have? As popular as the Masters of the Universe franchise was in the '80s, the previous live-action movie didn't do He-Man any favors. Is it possible to do right by the character in live action? We say yes, and we have a few suggestions for how Chu can dust off the most powerful man in the universe for a new generation.

Blend Fantasy and Science Fiction

You want to know what the problem was with the first He-Man movie? Well, it's hard to narrow it down to just one, but one of its more significant missteps was that it tried so very hard to be Star Wars. Suddenly He-Man, Teela, and Man-at-Arms were freedom-fighting rebels seeking to free Eternia from the clutches of a scary dude in a black cape. All that kooky technology and architecture from the animated series and comics degenerated into generic sci-fi scenery. He-Man fought most of his battles with a blaster, not his sword or rippling biceps.

Yes, the He-Man franchise is more than a little inspired by the likes of Star Wars, Conan the Barbarian, and Jack Kirby's Fourth World comics, but that blend of influences results in something more unique and memorable than what unfolded on screen in 1987. Eternia is a strange place that mixes science fiction and fantasy in equal measure. Its residents wield advanced gadgets and soar through the clouds on hovercraft, yet they also dress like they're attending the local Renaissance fair. Most of them wear fur underwear outside their tights, as if they were prehistoric superheroes. The planet is crawling with dragons, monsters, and ancient demons. In short, there's no reason for a He-Man movie to feel so familiar and redundant.

This time around, we want the movie to celebrate the unique visual trappings and style of the source material. It shouldn't fall too far on either side of the sci-fi/fantasy spectrum. Nor should the movie attempt to be a gritty, realistic take on the mythos. There's plenty of room for violence and darkness in Eternia, but Eternia is also a bombastic place full of colorful characters. There's nothing realistic or plausible about any of it. The film shouldn't descend into Flash Gordon levels of camp, but nor should it pretend to be something it isn't.

The Most Powerful Man in the Universe

1987's Masters of the Universe featured Dolph Lundgren as He-Man. Physically, he fit the part well enough. But Lundgren was poorly suited to play the dual role of the burly He-Man and the bumbling Prince Adam. Perhaps it was for the best that the movie didn't even attempt to work that dynamic into the mix.

This time around, we want to see the filmmakers cast an actor who can convincingly play both Adam and He-Man. Digital effects have progressed to the point where it wouldn't be any great challenge to enhance the actor's physique for the He-Man scenes, a la Xerxes in 300. Perhaps even the reverse approach for the Adam scenes, a la Captain America. This time around, charisma and screen presence are more important than muscle mass. As with Superman's Clark Kent persona, Prince Adam is a way for viewers to identify with He-Man and provide him with more personal ties.

That said, it is possible to ditch Adam entirely depending what direction Chu and Sony want to take the film. Before the first animated series defined the He-Man mythos, the early mini-comics packed in with the figures presented He-Man as the leader of a barbarian tribe who possessed one half of the mythical Sword of Power (Skeletor being the owner of the other). Here is where the Conan inspiration was most apparent. That's another possible angle to pursue, but the result would probably be less mass market-friendly than Sony is aiming for.

We also want to see He-Man live up to his reputation as “the most powerful man in the universe” for once. The original animated series was pretty limited in what it could depict as far as violent action, but at least He-Man was prone to juggling boulders and smashing robots with his bare hands. The film, on the other hand, barely conveyed the sense that He-Man was any stronger and more powerful than your average action hero. When he finally held aloft his magic sword, there was no awesome transformation sequence, just a brief fight with Skeletor. The new movie needs to present He-Man as a Hulk or Superman-level hero and deliver action sequences that take advantage of his abilities. At the end of the day, He-Man is really just a superhero in an unusual setting, and the recent slate of superhero movies should serve as direct inspiration.

A real human being and a real hero? Works for us.

And who should play Adam/He-Man? We've felt for a while now that Ryan Gosling is overdue for some sort of major superhero role. No doubt the thought of Gosling decked out in fur underwear will help bring in a heavier female crowd than the average superhero film. But given that Chu is directing, we suspect that G.I. Joe star Channing Tatum may emerge as a front-runner. A He-Man movie with a slightly more comedic tone would probably suit him well given his recent successes in 21 Jump Street and Magic Mike.

Stick to Eternia

While the previous He-Man movie felt too similar to Star Wars in many respects, it also took an unnecessary cue from Star Trek IV. Just as that movie sent the Enterprise crew hurtling back to 20th Century San Francisco, Masters of the Universe plucked He-Man and friends away from Eternia and dropped them onto Earth for a significant chunk of the film. It's one thing to resort to that sort of plot twist in your third sequel, but for a would-be franchise that was just getting its start, ignoring the Eternia setting was unforgivable.

The only reason to showcase Earth at all is to explore Queen Marlena's past as an Earthling astronaut and her unexpected crash-landing on Eternia. The previous film was intended to acknowledge this plot point. Early script drafts even featured the reveal of a NASA space probe and American flag in the bowels of Castle Grayskull, suggesting that Eternians actually hailed from Earth originally. All of this adds an interesting wrinkle to He-Man's origins, but it may be superfluous for a debut film. As mentioned already, Eternia is an interesting, diverse planet. There are more than enough locales to keep the plot humming along without having to venture off-world.

Caste Grayskull certainly needs to be a focal point of the film. In pretty much any incarnation of the franchise, Castle Grayskull is a source of many secrets and powers, and He-Man is the hero called upon to defend those secrets from villains like Skeletor. What exact power Grayskull contains and how its origins and its guardian, the Sorceress, tie into He-Man's story tends to vary. But regardless, it's a crucial piece of the mythology.

Grayskull did appear in the last movie, though it wasn't quite the wondrous spectacle it might have been. What we didn't see were the actual kingdom of Eternia, its royal family, or Skeletor's domain in Snake Mountain. This movie needs to do a better job of establishing the scope and feel of He-Man's world and the people he's trying to defend. Meanwhile, Snake Mountain can serve as a dark counterpoint to Grayskull and the tranquility of Randor's kingdom.

No doubt the omission of all these familiar locations and elements in the 1987 film was heavily motivated by a lack of budget. He-Man is too colorful and bombastic a franchise to tackle in half-measures. This time around, Sony needs to put enough financial support behind the project for it to truly thrive.

A Larger Cast

If you've ever tried to be a serious collector of Master of the Universe action figures, you know that the franchise is home to dozens and dozens of characters aside from just He-Man and Skeletor. Sadly, only a small handful of these supporting players made it into the previous film. He-Man was joined by Man-at-Arms and Teela, but not even Orko or Battle Cat were deemed worthy enough to buddy up with Dolph. Instead, these faithful sidekicks were replaced by Gwildor. Wait, who?

Exactly.

As far as we're concerned, there's no reason this time for He-Man not to ride into battle atop a ferocious, green tiger and accompanied by a spell-casting, floating dwarf. The trick is in capturing the cooler qualities of these sidekicks and ditching some of the 1980's-era goofiness associated with them. For instance, we don't particularly need Battle Cat to talk, and we can certainly do without his bumbling alter ego, Cringer. The 2002 animated series set the right example by rendering Cringer mute and toning down his cowardly side. Similarly, we want to see less slapstick from Orko and more magical prowess.

Ideally, Teela and her father will have more central roles this time. If the He-Man/Adam dynamic is akin to Superman/Clark Kent, then Teela is the Lois Lane. Her simultaneous disgust at Adam's foppish behavior and attraction to the brawny, heroic He-Man could lend a nice touch of romantic tension to the plot.

We also hope to see He-Man's parents. King Randor and Queen Marlena. Again, Eternia was far too generic and lifeless a setting last time around. We need to see more of its residents and more of He-Man's civilian life as Prince Adam. Whether the movie brings in the more colorful He-Man allies – Ram-Man, Fisto, Zodac, etc. - is up to the filmmakers, but whatever the case, we hope to see the vast supporting cast put to better use.

Fearsome Villains

Perhaps the only thing the 1987 movie did right was casting Frank Langella as Skeletor. In both the original animated series and The New Adventures of He-Man, Skeletor was little more than a bumbling antagonist. He'd hatch a plan, and He-Man would foil it, call him “Bone-brain” or something similarly cheesy, and send him packing until the following Saturday. For a guy with dark magic powers and a skull for a face, Skeletor was about as far from scary as possible.

Conversely, Langella's Skeletor was actually fairly creepy and menacing. He had something of an Emperor Palpatine quality to him, which is one case where the Star Wars similarities paid off. Those are qualities we need to see from the villain in this new movie. We're tempted to say that Langella should reprise his role, if only so he can fulfill the promise he made in the post-credits scene, but that's probably not going to happen. Still, we want a version of Skeletor that inspires fear and dread, not laughter. We want a villain who offers a convincing threat to a guy who can shatter mountains with his fists. No matter how silly or serious the general tone of the movie, Skeletor himself should be dark and imposing.

Looking to the 2002 animated series for inspiration again, it may help the movie to build the ties between Skeletor and King Randor. Right off the bat, that series provided a full origin for Skeletor. He was revealed to be Keldor – a skilled fighter, sorcerer, and revolutionary who was driven insane after his face was scorched by acid. The original animated series also suggested that Keldor was Randor's brother. That plot twist could pave the way for a Hamlet-style showdown between family members. It also lends a more personal touch to the conflict beyond Skeletor's typical desire for power.

Any attempt to explore Skeletor's origin should also lay the groundwork for his onetime mentor and master – Hordak. Hordak's presence is best saved for a sequel, but there's no reason the first movie can't get the ball rolling. Another good choice for future villains is King Hiss and the Snake Men. This group of villains were recurring foes throughout the final season of the 2002 animated series. That series never had the chance to properly wrap up that conflict, so seeing a live-action He-Man film tackle the Snake Men would be a nice consolation prize.

To reiterate our main point, the He-Man franchise is an inherently goofy one. We think it's possible for He-Man to find the same sort of success in Hollywood that other '80s mainstays like Transformers and G.I. Joe have. But success isn't going to come by taking an overly dark and serious approach to the source material and ignoring the fun elements. He-Man offers a challenging blend of fantasy, science fiction, and adventure that's waiting for the proper director to do right by the franchise. We can only hope Jon Chu is that director.

Jesse is a writer for IGN Comics and various other IGN channels and a lifelong fan of He-Man. Follow Jesse on Twitter, or find him on IGN.


Source : ign[dot]com

ngmoco Reveals Transformers Card Battler

Mobile game studio ngmoco has lifted the lid on Transformers Mobile, a new card battler due out for iOS and Android later this fall. The new title follows the success of ngmoco parent company DeNA’s original smash-hit card battler Rage of Bahamut, which at one point occupied both the iOS and Android top game slots.

For now Transformers Mobile gameplay details are scarce, but it seems likely that the title will build on Rage of Bahamut’s core gameplay mechanics, including a strong quest system, card upgrading and frequent live events. The game will be powered by DeNA’s Mobage mobile social game platform.

Players will be able to play through unique Autobot and Decepticon campaigns to explore a new Transformers storyline. Like the studio’s other socially-infused games, Transformers Mobile will largely revolve around battling friends and checking in on a daily basis to take advantage of the steady stream of planned episodes and promotions.

IGN will have more on Transformers mobile as it nears release. Until then, gamers can ogle the game’s early artwork, inspired by the classic Transformers look from the 1980s.

Justin is Editor of IGN Wireless. He has been reviewing cell phone games since the dark days of Java flip phones. You can follow him on Twitter and IGN.


Source : ign[dot]com

Thursday, 26 July 2012

Play Transformers: Fall of Cybertron Multiplayer on July 31




A meaty Transformers: Fall of Cybertron demo arrives on Xbox Live and PlayStation Network on July 31, showcasing two single-player missions, competitive multiplayer, and the extensive character customization.


In the past, IGN has covered the impressive campaign and chaotic co-op. We even dug into the adversarial multiplayer, but we've only played with the Autobot/Decepticon cosmetic options lightly. Before you check out the demo for yourself, take a look at what your ideal Transformer -- Dinbobot, Insecticon, or otherwise -- could look like in our video below.







If you're not sick of retailer-specific swag yet, pre-ordering Fall of Cybertron at GameStop earns Power Up Rewards members early access to the demo on July 27th.


Those who aren't in the rewards program and want pre-pay bonuses can still score themselves the G1 Retro Pack. This add-on bundle includes extra cosmetic items for character customization, weapons inspired by the original animated series, and this pretty spectacular throwback skin for Optimus Prime:







Sorry, PC players -- there's no demo on the way for you just yet, but the full game releases alongside the console versions on August 21st.


When you've had a chance to check out the demo, be sure to leave your thoughts in the comments below. Until then, let us know what you make of what's included.







Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s in love with that Optimus skin. Read his ramblings on Twitter and follow him on IGN.



Source : ign[dot]com