Tuesday, 3 September 2013

EA’s Aggressive Plans for Frostbite Go

Frostbite Go, the mobile version of DICE’s Frostbite 3 engine, will make its official debut later this year when it powers Battlefield 4’s Commander mode, but EA has aggressive plans for its future.

“There’s obviously a longer term goal with Frostbite Go,” EA Games Label EVP Patrick Soderlund told us in a recent interview. “We think that we can push the boundaries on mobile as much as we’re pushing the boundaries on console and PC in the long term. So this is the first Go – version 1.0. Versions 2 and 3 we’re going to start making games on Frostbite Go that will be featuring things that you’ve seen in the regular Frostbite code, like destruction and those types of things. We think we can do something dramatic there, with the mobile sector, and make real games on those machines.”

EA has focused on consolidating the majority of its internal console and PC development onto Frostbite over the last couple of years, so this approach makes a great deal of sense, allowing for strong cross-platform second screen functionality, as well as a unified development pipeline for cutting edge standalone mobile titles.

Frostbite Go as it stands now is “basically the same tech base and code base [as Frostbite], but with a different rendering solution, and then specific mobile features in it, like network traffic over 3G, touch-screen interface changes and those types of things," Soderlund told us. "It’s just a natural evolution. iPhones, tablets, Android phones are becoming a natural way for us to connect with our games, so we need to support it. We looked at other external technologies, [but] we had a bunch of guys that convinced me that building Frostbite Go was a good idea, so that’s what we’re doing.”

To see what may be possible on mobile in the future, check out what DICE is doing with Frostbite 3 on console and PC:


Source : ign[dot]com

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