Showing posts with label battlefield. Show all posts
Showing posts with label battlefield. Show all posts

Monday, 5 November 2012

Battlefield 3: Aftermath Release Date Announced

EA has announced release dates for Battlefield 3’s Aftermath downloadable content. Battlefield 3 Premium members on PlayStation 3 can get Aftermath on November 27th, while Premium Xbox 360 and PC players can get it on December 4th. Non-premium players on PlayStation 3 can get Aftermath on December 11th, and non-Premium Xbox 360 and PC players will round out the schedule on December 18th.

As with all Battlefield 3 content, Aftermath will cost $14.99 (1200 Microsoft Points) and will be free to Battlefield Premium members. Aftermath is the fourth of five packs for Battlefield 3, coming ahead of End Game, which will be released in March 2013.

Separately, EA announced today that in celebration of the 10 year anniversary of Battlefield and the milestone of Premium passing 2 million members, it will offer Battlefield 1942 as a free download. Players can get 1942 on Origin’s official site, which notes that it will require an Origin account and will expire on March 1, 2013.

EA also revealed some interesting stats for Battlefield 3, noting that since its launch in 2011, players have passed 95 billion total heals and four billion total revives, destroyed three billion vehicles and fired two trillion bullets. "[Premium] has been an ambitious way to give our fans fresh, high-quality content at a great value," said DICE vice president and general manager Karl Magnus Troedsson. " This achievement is helping us define the new standard by which all other shooters deliver content and exclusive bonuses to their player communities."

For more on Aftermath, check out the details DICE revealed in July. For any other Battlefield 3 needs, look no further than our Battlefield 3 wiki guide.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following @garfep on Twitter or garfep on IGN.


Source : ign[dot]com

Sunday, 23 September 2012

30 Days Until Medal of Honor Warfighter

Listen, we all know we’re going to grab Medal of Honor Warfighter for the Battlefield 4 beta access when it launches on October 23, so we might as well learn all we can about it. Besides, Warfighter looks awesome so far.

We’re a month away from EA’s next major military shooter, and authenticity is what developer Danger Close is striving for above all else. IGN isn’t exactly experienced in the day-to-day happenings of elite Tier-1 operatives, but we know our shooters. If you’re wondering what Medal of Honor Warfighter is all about, this run-down should be all the primer you need.

For its campaign, Warfighter aims to hit some emotionally resonant high points, both with regard to how the story unfolds around the protagonist, and in the hitting-close-to-home missions based on real-world events. We’ve mostly seen things exploding and dudes dying so far, but hey, it’s important that we actually want to be a part of this action and invest in it emotionally.

On the multiplayer side of things, Danger Close is doing some interesting stuff. The team is flying solo, leaving DICE (who developed the adversarial side of the original) to its own devices. This allows the Warfighter team to showcase some of its creativity.

In multiplayer, you’ll pair up with a buddy to form a two-man Fireteam, enabling you to detect each other through walls and spawn on each others’ locations. Authentic? Not really, but it’s practical and effective during tense control-point-capturing competitive matches.

The Home Run mode stands out most. It employs scare tactics to force strategy upon players -- the CTF mode is fast and doesn’t let you respawn until the next round, so play carefully. It also makes you feel incredibly intelligent when you win. What other recent FPSs make you feel like a smart badass?

Warfighter's also adding some special missions, including one based on a film about assassinating Osama Bin Laden. It's just one way Medal of Honor is looking for authenticity: moving away from crazy, futuristic warfare like other games and instead focusing on real life.

Want to play early? EA will release an exclusive beta for Xbox 360 players. Oh, and in case you forgot, buying Medal of Honor Warfighter on any platform secures you access to the eventual Battlefield 4 beta next year.

Medal of Honor could be a surprise hit in October -- shooters are growing a little stale, and Warfighter seems ready to combat that with some new ideas.

Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.


Source : ign[dot]com

Friday, 31 August 2012

Check out Razer's BlackShark, Minus Battlefield 3 Logo

We liked the Battlefield 3 Collector's Edition of Razer's BlackShark headset for its solid construction, solid sound performance and badass design. (Check out the full review.)

But not everybody wants the name of a shooter that came out last year embossed on headphones that will likely outlast whatever console you may have played it on. Good thing Razer announced this black and green version, which will sell for $119.99 ($10 less than the Battlefield 3 edition).

You can order the face-lifted BlackShark from Razer, or pick one up when they hit store shelves in mid-late September.

What do you think? Do you like the generic version or the Battlefield version better?

Jon Fox is a Seattle hipster who loves polar bears and climbing trees. You can follow him on Twitter and IGN.


Source : ign[dot]com

Special Forces: Team X -- An Attempt to Breathe Life into Old Ideas

When it comes to talking about shooters, calling the market "crowded" is an understatement. If you want to make something that can compete with the likes of Call of Duty, Battlefield, Counter-Strike or any other numerous established shooter franchises, it's not enough to make it cheap or even free. Alongside a price point that makes it attractive, you need a hook -- some sort of innovation or series of innovative twists on what's come before -- to stand out.

For Zombie Studios next game Special Forces: Team X, the hook comes from the fact that it's a less-than-serious, third-person, cover-based shooter with a cool take on map design. Sure, cover-based shooters have been partially explored on the Xbox thanks to Gears of War, but virtually not at all on the PC, making it a much easier genre to become a potential competitor in. Combine these mechanics with Special Forces: Team X's sub $20 price tag, and you have what could be an attractive alternative to players looking for a cheap, multiplayer-only option in the genre Gears so firmly established.

Let's just get all of Team X's similarities to Gears of War right out of the way. It puts a similar premium on utilizing cover. Battles don't boil down to who can rush in and get themselves killed the fastest, but who can play methodically, out-flanking the enemy team. Moving between cover is crucial, and Team X gives gives you a very roadie-run-like sprinting ability that lets you press on enemy positions. You can also vault and blind fire from cover and you have recharging health.

Now that that's cleared up, let's focus on how Team X mixes it up, namely by tossing in elements from Call of Duty. Just like COD, Team X gives you loadouts, and you unlock new gear for your loadouts based on your level, which is raised by killing people, completing objectives -- you know the drill by now, right? As you level up you'll unlock new weapons for your two weapon slots, new perks (called Skills in Team X), as well as a host of options for changing your appearance. Weapons can be further customized with attachments, but Zombie has intentionally made it so you only have to worry about a few items and stats, rather than the slew of options that were in their last game, Blacklight: Retribution. The point of this isn't too think too much about how to best min-max your loadouts stats, but to put things on that sound fun and then see if they work. Since it's not a free-to-play but rather a single transaction, you don't have to fret over whether or not you want to pay to rent or buy items, either.

One really cool thing that Team X does different from its competitors is its map generation. Instead of launching with a few pre-made maps, Team X lets players vote on the map layout before each match. Every map is composed of three segments, and to vote you simply swap out the segments until you find a combination you like. Then, after the timer counts down, Team X counts which map sections got the most votes in which slots and generates the level accordingly. This results in a few things that could make Team X a lot of fun to play. First of all, it's a great way to keep you on your toes, since this means that you can't simply learn a map in its entirety, but instead have to learn the ins and outs of sections, and then understand how they'll play off one another when next to one another. Second, it makes voting on each round feel more exciting, because you're not just picking between two maps that you might not like, you're actively participating in the design of the level -- albeit on a very basic level. Third, it means that Zombie Studios could roll out new map DLC at a fast rate if Team X does well, since the team only has to create single segments at a time rather than entire maps.

Other standout features in Team X could also help differentiate it. For instance you can play traditional modes like team deathmatch and king of the hill with two teams, but Team X also allows as many as four separate teams against one another at a time. Or if you don't like to use grenades as your method for breaking someone out of cover, you can also bring dogs into the fight, sending them at your attackers to kill them or provide a distraction while you flank your enemy.  Even the Skill system in Team X tweaks the standard formula a bit, with some Skills giving area of effect bonuses to your teammates instead of only benefiting you. These group-focused skills are important, too, because they encourage you to stick together -- something particularly important in a cover-centric shooter.

With so many generic shooters or blatant clones releasing in recent years, it's nice to see a studio attempt to innovate on established formulas. Whether or not this will bring success to Special Forces: Team X, though...well that remains to be seen. At least we won't have to wait long, since Team X is slated to release on XBLA and PC before the end of the year.


Source : ign[dot]com

Monday, 27 August 2012

Battlefield 3's Armored Kill Releasing September 4

Armored Kill, the large-scale, vehicle-focused muliplayer add-on for Battlefield 3, releases on PlayStation 3 September 4 for Battlefield Premium members. Xbox 360 and PC Premium members will get the expansion the following week on September 11.

Four new maps, five new vehicles, and a new game mode -- Tank Superiority, a chaotic capture-fest with one control-point -- come included in the Armored Kill add-on. If you're not a member of the paid service, Armored Kill will be available for download on September 18 for PS3 and September 25 on 360 and PC.

Armored Kill's claim to fame is the inclusion of the "biggest map in Battlefield history." This is the third map pack released under the Battlefield Premium banner, with Aftermath coming soon. If you're not currently a member, EA is looking to attract even more Battlefield fans with Battlefield 3: Premium Edition, which also releases in September.

Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.


Source : ign[dot]com

Monday, 13 August 2012

Battlefield 4 Will Stay in Modern Setting

After being randomly revealed in a Medal of Honor: Warfighter promotion, we now have more details about DICE's in-development Battlefield 4. In a talk at GDC Europe, DICE's Karl Magnus Troedsson confirmed the setting of the game.

As reported by Joystiq, "We still want to stay in this genre, the modern day as it is. We feel this is a place we can be and continue with the series. Battlefield 4 can live in this space and be very successful."

He also hinted that another Bad Company game isn't out of the question, stating, "I know Battlefield 4 is probably the most creative name we ever could come up with. I can't comment any more on that games because it's all secret."

Perhaps we'll hear more specifics after publisher Electronic Arts gets Medal of Honor: Warfighter out the door this fall. A closed beta test for Battlefield 4 is expected later next year after several more downloadable content releases for Battlefield 3.


Source : ign[dot]com

Tuesday, 31 July 2012

Battlefield 3 Premium Passes 1.3 Million Members

EA has announced that more than 1.3 million people have signed up for Battlefield 3 Premium. The news comes as part of EA’s first quarter earnings report for its 2013 fiscal year, and represents an increase of half a million members since EA announced that 800,000 people had signed up during the service’s first two weeks.

Battlefield 3 Premium was announced during E3 and offers all five of Battlefield 3’s expansions for a one-time purchase of $49.99. Premium players also receive unique in-game weapons, priority servers, double XP weekends and new dog tags.

Add-ons featured as part of Premium include December 2011’s Back to Karkand, June’s Close Quarters, Armored Kill in September, Aftermath in December and March 2013’s End Game. All content is available one week early on PlayStation 3.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Friday, 27 July 2012

Battlefield 3: Armored Kill Details




EA has revealed new information about Battlefield 3’s upcoming Armored Kill expansion. Armored Kill will include four new maps, including Bandar Desert, the biggest map in Battlefield history. Also included will be new vehicles (including tanks, ATVs and mobile artillery), five new vehicle unlocks for the base game, 20+ new unlocks for the new vehicles and a new game mode called Tank Superiority, which the Battlefield Blog explains as involving tank pilots and infantry using "all their skills to control key points of the maps.”


Armored Kill will keep the player cap at 24 players, and the new maps will all be playable in all six of Battlefield 3’s game modes. Armored Kill is set to arrive in September and, like all Battlefield 3 content, will come to PlayStation 3 one week early.







Armored Kill is the third of five Battlefield 3 downloadable content packs, following December 2011’s Back to Karkand and last month’s Close Quarters. As DICE detailed yesterday, Aftermath will follow (and is currently scheduled for December) and Battlefield 3’s content will conclude with End Game in March 2013.


All five Battlefield 3 packs can be purchased separately, or bought all together for a one-time purchase of $49.99 via Battlefield Premium, which offers unique in-game weapons, priority servers, double XP weekends and new dog tags in addition to early access to all downloadable content at no additional cost. Back in June, EA said that more than 800,000 signed up for Premium in the service’s first two weeks.







Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.



Source : ign[dot]com

Thursday, 26 July 2012

Battlefield 3: Aftermath Details Revealed




DICE has revealed new details about Battlefield 3’s Aftermath downloadable content. According to the game’s official site, Aftermath is set in Tehran, Iran in the aftermath of an earthquake and depicts “a continuing struggle for supremacy and survival amongst the devastation.” The content will include vertical and horizontal urban combat, as players seek cover in the cracks and fissures caused by the quake. “Heavily modified” troop transports and civilian vehicles “specially adapted to deliver deadly force to the enemy” will also be included.


Aftermath will add four new maps and a new game mode, as well as new assignments, achievements and dog tags. While no official release date is listed, EA said the content would arrive in December when Aftermath was announced during E3. As with all Battlefield 3 downloadable content, it will arrive one week early on PlayStation 3.




This concept art is all we've seen of Aftermath so far.



Aftermath will be the fourth of five Battlefield 3 add-ons, following the release of Back to Karkand in December 2011, Close Quarters last month and September’s upcoming Armored Kill. Battlefield 3’s downloadable content will conclude in March 2013 with the release of the fifth pack, End Game.


While each pack is available separately, access to all five packs is available for a one-time $49.99 purchase through Battlefield Premium. Premium offers members early access to downloadable content at no additional cost as well as access to unique in-game weapons, priority servers, double XP weekends and new dog tags.







EA announced last month that Battlefield 3 Premium brought in more than 800,000 members in its first two weeks of availability.







Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.



Source : ign[dot]com