Showing posts with label release. Show all posts
Showing posts with label release. Show all posts

Thursday, 8 November 2012

Countdown to Wii U: What Excites Us About Wii U's eShop

Lucas' Note: I originally wrote this piece in the wake of September's Wii U release date confirmation, to help me sort through my thoughts on just which games I wanted to buy alongside my new Wii U on Launch Day. Now that we're 10 days away, I still haven't fully decided. But this list may help remind you all to factor the download-only eShop games into your decision-making, so we're bringing it back for an encore appearance as part of our Countdown to Wii U article series. We kicked off this set of features two days ago with The Platformers We Can't Wait to Play, then kept things rolling yesterday with The Excellent Wii U Action Lineup. Now, once again, please enjoy What Excites Us About Wii U's eShop:

I'm in a classic conundrum. I've got my Wii U pre-order taken care of, so I'm assured that the system itself will be mine as soon as it launches – no problem there. But now I've got to decide which of the many launch titles I'm going to get too. ZombiU? Scribblenauts Unlimited? Tank! Tank! Tank!? The options are already overwhelming my mind and wallet, and I'm worried that I might miss out on beating the crowd and bringing home a critical game if I don't decide soon and get those pre-orders in place as well.

In the middle of this mental chaos, though, I am experiencing some comfort – because not every Wii U launch title will be available in those brick-and-mortar stores. I won't have to fight off any other gamers or put any pre-order money down for these games, because inventory never runs out for them. And I won't even have to go outside to get them.

I speak, of course, of the Wii U's eShop games.

These download-only options have been overshadowed in the talk about Wii U's launch so far, and that's understandable – most people, like me, are still focused on the physical and what they need to do to get their hands tangibly on the games they want to play. But Nintendo is positioning the new console's new eShop to be live and active on Day 1, right alongside all that real-world chaos. And there should be enough digital goodness immediately available that, if you wanted to, you could ignore those discs entirely and just enjoy the eShop-only choices.

(Nintendo has also announced a plan to offer retail titles like New Super Mario Bros. U in eShop download form as well, so it's possible that all those same disc-media games will be available digitally too. But for the purpose of this article, we're focused on just eShop exclusives – games that will only be available by download alone.)

All set? Alright, let's dive in. Here are 10 Wii U eShop titles to be looking out for in the new system's "launch window."

Mutant Mudds Deluxe

Just announced this past Thursday during the Wii U Preview Event, Mutant Mudds Deluxe is an upgraded port of the 3DS eShop hit, Mutant Mudds. Developed and published by Renegade Kid (the makers of Dementium: The Ward, Moon and ATV Wild Ride, among others), Mutant Mudds is a retro-styled platforming challenge that demands an exacting degree of precision – you've got to be nearly pixel-perfect if you're going to earn a 100% completion rate in this quest to rid the Earth of an army of invading mud monsters.

Fans of this game are suckers for a challenge, though, so even after finishing the tough-as-nails set of stages found in the original 3DS download, they demanded more. Renegade Kid delivered, developing a new set of 20 extra-challenging "Grannie Edition" levels where our hero Max sits on the sidelines and his energetic grandma grabs the jetpack and water cannon to blast the Mudds herself. Those new levels are set to be delivered to the 3DS game as a free update in the near future, and they'll be integrated from the beginning in Wii U's Mutant Mudds Deluxe.

But Deluxe won't stop there. Renegade Kid's Jools Watsham has confirmed that this new edition of the game will include even more new content that will be unique to Wii U, and that anyone concerned about how the portable game's visuals will translate to the big screen shouldn't be worried. "We're paying special attention to making sure the 16:9 display of the Wii U is taken advantage of while making sure the pixels are super crisp and delicious for those who have HDTVs," he said. Sounds good to us.

Mighty Switch Force! HD

Another 3DS eShop hit that will be making the transition to the new home console is WayForward's Mighty Switch Force! – though it's taking the opposite approach in adapting its visuals for the big screen. Whereas Mutant Mudds will focus on preserving pixel precision in its translation, Mighty Switch Force! is having each and every one of its visual elements redrawn by hand. It will arrive on Wii U as Mighty Switch Force! HD.

The new graphics promise to make intergalactic police officer Patricia Wagon look more like she's a comic book character come to life, making her – and her enemies, the Hooligan Sisters – appear as more in line with their original concept art. Anyone who played the magical A Boy & His Blob remake on the Wii already knows what wonders WayForward can work with 2D art on a home console, and it's great that the Nintendo canvas they'll be painting on now finally supports high-definition resolutions.

The original Mighty Switch Force! had some extra levels added as a free update after its launch in the 3DS eShop too, and this new Wii U version will include those – along with some Wii U GamePad functionality, like seeing a map displayed in your hands or being able to play the game entirely on the Pad, if you choose. There may also be some extra Wii U-only content added as well, but we'll have to wait until a little bit closer to launch to know that for sure.

Little Inferno

Now that we're at the end of the road for the original Wii, it's probably safe to say that its original download games service, WiiWare, didn't exactly set the world on fire. There were a handful of must-have hits spread out over the years, but most of the time it was safe to ignore the Wii Shop's wares. The biggest exception to that rule? World of Goo, a download-only Wii title that was so good we awarded it the overall Game of the Year award back in 2008.

Now, World of Goo's spiritual successor is on the way. Little Inferno is being developed by one of Goo's creators in partnership with one of the creators of Henry Hatsworth & The Puzzling Adventure, and that new combination of indie talent is setting out to set the world on fire – literally, this time. Little Inferno builds its gameplay on a mechanic of burning objects and interacting with them as the flames engulf them, all the way echoing the same kind of darkly comedic tone that defined World of Goo's world gone bad.

Few specifics are known about Little Inferno beyond that general description, though, as Tomorrow Corporation is hoping to keep as many details about it obscured as possible in order to preserve the mystery and sense of discovery for players' first playthroughs of it. (So it sounds like there will be much more to it than just burning things.) Check out its teaser trailer below and start trying to solve the mystery yourself:

Toki Tori 2

Speaking of excellent games of Nintendo systems past, we can never miss the opportunity to trot Two Tribes' Toki Tori back out into the spotlight. This brilliant little platformer/puzzler was cursed with a release on the Game Boy Color so late into the life cycle of that portable that almost no one paid attention to it – the Game Boy Advance had already been released months earlier, and most Nintendo gamers had moved on.

The game then had a second chance to shine thanks to a WiiWare port a couple of years ago, but we've already established that WiiWare never really did a great job of drawing attention to itself either.

Which is why we're so excited about the potential for Toki Tori 2. We encourage you to go back and check out the original if you missed it – it just got an encore release through the 3DS eShop, making it easier to find than ever before – but even gamers who've still been unable to introduce themselves to the little yellow chick's original adventure can get in on the ground floor with his second. Toki Tori 2 has the best release date possible for getting itself noticed on Wii U – Day 1 – and as an all-new adventure with all-new puzzles, every fan new and old should be planning an instant purchase the minute their new Wii U machines grab onto the nearest Wi-Fi signal.

Trine 2: Director's Cut

Nintendo has offered a lot of great options for gamers looking for engaging local co-op experiences these past several years, and the Wii U will keep that trend moving forward with titles like Nintendo Land, New Super Mario Bros. U and Rayman Legends. If you happen to be looking for a specifically three-player adventure, though, and would like something a little more mature in tone than those other, more cartoony options, you've got to check out Trine 2: Director's Cut.

Trine 2 brings together three classic fantasy characters types – a wizard, a thief and a fighter – and forces them to work as one cohesive unit. If you play it alone, you'll swap between the three characters on the fly and use their unique abilities – like the fighter's power to bash through walls – to progress through the game world. If you toss a couple of Wiimotes to two of your buddies and take on the game as a trio, though, all three of you will have defined, individual roles to play.

Trine 2 first launched late last year and earned huge praise in our review of its PC and Xbox Live Arcade versions – 9s out of 10s. The "Director's Cut" subtitle and a extra year of polish promise an even better experience than that on Wii U too, so stay tuned for more on this one.


Source : ign[dot]com

Warner Bros. Sues Over Hobbit Mockbuster

Warner Bros. has sued notorious mockbuster production company The Asylum over their upcoming release Age of the Hobbits, claiming its trying to knock off Warners' forthcoming The Hobbit: An Unexpected Journey. (Age of the Hobbits opens December 11, three days ahead of The Hobbit's debut.)

Here's part of the studio's filed complaint, via The Hollywood Reporter: "The Asylum has been and is promoting and advertising its low-budget film using the confusingly similar and misleading title Age of the Hobbits, in an intentional and willful attempt (i) to trade on the popularity and goodwill associated with the Tolkien novels, the extraordinarily successful Lord of The Rings film trilogy, and the famous HOBBIT mark, (ii) to free-ride on the worldwide advertising campaign in connection with the forthcoming Hobbit films, and (iii) to divert customers and potential customers away from the Hobbit films."

The Asylum recently told THR, "Age of the Hobbits is about the real-life human subspecies, Homo Floresiensis, discovered in 2003 in Indonesia, which have been uniformly referred to as 'Hobbits' in the scientific community. ... As such, the use of the term 'Hobbits' is protected under the legal doctrines of nominal and traditional fair use. Indeed, a simple Google search of Hobbits and archaeology reveals dozens of articles containing the term "Hobbit(s)" in the title."


Source : ign[dot]com

Tuesday, 6 November 2012

Assassin's Creed Anthology Confirmed

Update: Ubisoft has now confirmed the existence of the bundle to IGN but has yet to comment on platform, pricing and release date.

Every console game in the Assassin's Creed series will be released in one box, according to a new listing on Amazon France.

The Assassin's Creed Anthology Edition is slated to include Assassin's Creed, Assassin's Creed II, Assassin's Creed: Brotherhood, Assassin's Creed: Revelations and the just-released Assassin's Creed III.

The listing also states that all singleplayer and multiplayer bonus DLC created for the games will be included, whether it be extra maps or bonus missions. Judging from the promotional image leaked below, it seems that the Assassin's Creed III Season Pass will also be part of the package.

According to the image, the pack will include "all Assassin's Creed games ever released on Xbox 360". Does this mean the bundle will only be available on Microsoft's platform?

IGN reached out to Ubisoft for a statement, but was told the company wasn't ready to comment on the leak. Given how Amazon France has previously proved reliable in outing both Call of Duty: Black Ops II and also the Killzone Trilogy bundle, it's a safe bet that this package is also legit.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Monday, 5 November 2012

Batman: The Dark Knight Returns, Part 2 Release Date Set

Warner Bros. Home Entertainment has set a release date for Batman: The Dark Knight Returns Part 2.

Batman-on-Film reports that the finale will hit Blu-ray, DVD and digital download on January 29, 2013.

Gotham Knights Online has also posted the box art for the release:


Source : ign[dot]com

The Worlds of Wreck-It Ralph 2

The new release Wreck-It Ralph is a movie that should appeal to anyone who loves CG animated adventures, but it has a special appeal for gamers. The movie is crammed with references and homages to video games of both the classic and modern era. Even the movie's two leads, Wreck-It Ralph and Fix-It Felix, are inspired by Donkey Kong and Mario, respectively.

As Ralph embarked on his quest for acceptance, the movie featured three game worlds inspired by real-world games and gaming genres. There was the Donkey Kong-esque Fix-It Felix Jr. arcade world. There was Hero's Duty, a hardcore sci-fi shooter inspired by games like Gears of War, Halo, and Metroid. And there was Sugar Rush, a world that was equal parts Mario Kart and Candy Land.

We were only disappointed that the movie didn't feature even more worlds. There are plenty of genres still ripe for Wreck-It Ralph's brand of spoofing. But with a sequel looking very likely at this point, the potential is still there. We've picked out a handful of worlds we hope to see appear in Ralph's next epic quest.

Fantasy World

As seen in: The Legend of Zelda, Fable, The Elder Scrolls

We're not expecting an actual movie based on the Legend of Zelda anytime soon, so the next best option might be to throw Ralph into a world inspired by Hyrule or Fable's Albion. Rather than the running and gunning of Hero's Duty, this world would force our heroes to navigate labyrinthine dungeons, contend with mind-bending traps and puzzles, and battle dragons, goblins, and the undead. Perhaps the movie could lampoon the endless, arbitrary fetch quests these games often saddle players with or the fact that action RPG heroes like Link so rarely speak.

Horror World

As seen in: Resident Evil, Silent Hill

Outside of Cyril the hatchet-wielding, emotionally supportive zombie, Wreck-It Ralph didn't pay much attention to the colorful legacy of horror gaming. To some degree that's understandable, as it can be difficult to maintain a family-friendly PG rating when dealing with nightmarish landscapes and zombies, vampires, and the like.

Still, we'd like to see more horror representation next time around. There has to be a way to put a more colorful and less scary spin on popular games like Resident Evil and Silent Hill. What happens when Ralph's giant fists go up against a Pyramid Head or Tyrant? Is it possible to scare even the unflappable Sgt. Calhoun? Are all zombies as friendly as Cyril when they aren't on the clock? These are questions that need answering.

JRPG World

As seen in: Final Fantasy, Dragon Quest

If any gaming sub-genre could do with a little Wreck-It Ralph spoofing, it's the Japanese RPG. Games like Final Fantasy are known for their epic role-paying experience and creative worlds, but also for outlandish fashion design, androgynous male heroes, strange animal sidekicks, and intricate attack sequences that take entire minutes to play out in some cases.

Why not throw Ralph and the gang into a world that draws on these elements? In general, we'd like to see more of Japan's rich gaming culture reflected next time around. Cameo appearances from Nintendo characters and an “Aerith Lives” tag spray-painted on a wall aren't enough. And really, with Square-Enix's RPG characters already mingling with the Disney crowd on a regular basis in the Kingdom Hearts games, is it that much of a stretch?

Fighting Game World

As seen in: Street Fighter, Mortal Kombat

Zangief pretty much stole the show in the movie's early moments. But we never did get to see his talent for crushing a man's skull between his thighs in action. And while that might sound grotesque for a Disney movie, they did get away with allowing Kano to rip out someone's heart. Maybe Cyril can take another one for the team.

In any case, we'd love to see Ralph and his friends thrust into a world inspired by popular fighting games like Street Fighter and Mortal Kombat. Imagine Ralph battling a character like Goro or setting a new high score in Street Fighter's car smashing mode. Even the 2D perspective of these games could offer the animators some fun new opportunities for CG storytelling.

Adventure World

As seen in: Uncharted, Tomb Raider, Pitfall

The recent announcement about Disney buying Lucasfilm has us hoping that Indiana Jones will be back in action before too much longer. Perhaps a Wreck-It Ralph sequel can allow Disney to dip their toes into the international pulp adventurer pool by including a world inspired by Indy-esque games such as Uncharted and Tomb Raider.

The first movie did a great job of taking the Halo/Gears of War shooter formula and delivering an epic action sequence built around it. We'd like to see the sequel do something similar for these titles. The movie could deliver epic dashes through tombs, ruins, and jungles that could put any previous live-action efforts to shame.

MMORPG World

As seen in: World of Warcraft, Second Life

One popular gaming genre that has a huge amount of potential for a Wreck-It Ralph sequel is the massively multiplayer online RPG. While World of Warcraft is still the most popular MMORPG, we're not focused on the fantasy elements this time. Instead, we're more interested in the social aspect of these games and the ways they connect players.

Director Rich Moore has already talked about how a sequel “would bring the characters involved a bit more up to date.” An MMORPG would drag Ralph and friends out of the arcade and into the modern gaming landscape. A gaming landscape inspired by WoW or Second Life would allow the characters to actually interact with humans in a way they really can't when they're stuck inside of an arcade machine. The potential here is almost limitless, both in terms of the worlds it can allow and in exploring the poignant relationship between gamers and gaming heroes.

Jesse is a writer for various IGN channels. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter, or Kicksplode on MyIGN.


Source : ign[dot]com

Battlefield 3: Aftermath Release Date Announced

EA has announced release dates for Battlefield 3’s Aftermath downloadable content. Battlefield 3 Premium members on PlayStation 3 can get Aftermath on November 27th, while Premium Xbox 360 and PC players can get it on December 4th. Non-premium players on PlayStation 3 can get Aftermath on December 11th, and non-Premium Xbox 360 and PC players will round out the schedule on December 18th.

As with all Battlefield 3 content, Aftermath will cost $14.99 (1200 Microsoft Points) and will be free to Battlefield Premium members. Aftermath is the fourth of five packs for Battlefield 3, coming ahead of End Game, which will be released in March 2013.

Separately, EA announced today that in celebration of the 10 year anniversary of Battlefield and the milestone of Premium passing 2 million members, it will offer Battlefield 1942 as a free download. Players can get 1942 on Origin’s official site, which notes that it will require an Origin account and will expire on March 1, 2013.

EA also revealed some interesting stats for Battlefield 3, noting that since its launch in 2011, players have passed 95 billion total heals and four billion total revives, destroyed three billion vehicles and fired two trillion bullets. "[Premium] has been an ambitious way to give our fans fresh, high-quality content at a great value," said DICE vice president and general manager Karl Magnus Troedsson. " This achievement is helping us define the new standard by which all other shooters deliver content and exclusive bonuses to their player communities."

For more on Aftermath, check out the details DICE revealed in July. For any other Battlefield 3 needs, look no further than our Battlefield 3 wiki guide.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following @garfep on Twitter or garfep on IGN.


Source : ign[dot]com

Thursday, 1 November 2012

PS3 Exclusive Portal 2 DLC Tuesday

Back at E3, Portal 2 In Motion debuted, and now, it has a release date. Tuesday, November 6th, you'll be able to plunk down $9.99 and pick up a PlayStation Move exclusive "DLC campaign." If that's too rich for your blood, the original Portal 2 single-player and co-op campaigns will be patched for PlayStation Move controls Tuesday, as well.

Created by developer Sixense, the DLC -- according to the PlayStation Blog -- "introduces gameplay mechanics, including scaling and rotation of objects as well as portal surfing. These new abilities are all required as the player progresses through an increasingly challenging set of test chambers that look familiar from Portal 2, but require new thinking to solve."

If you're a PlayStation Plus member, you can get Portal 2 In Motion at a 30 percent discount. Tuesday also marks the digital release of Portal 2 on the PlayStation Network and the aforementioned PlayStation Move patch. While the original game will now support Sony's motion controller, the blog calls out the fact that only Portal 2 In Motion has puzzles built for the PlayStation Move.

So, you buying the DLC Tuesday?

Greg is the executive editor of IGN PlayStation, cohost of Podcast Beyond and host of Up at Noon. Follow IGN on Twitter, and keep track of Greg's shenanigans on IGN and Twitter. Beyond!


Source : ign[dot]com

Friday, 26 October 2012

Hero Worship: The 007 Approach to Continuity

It’s oddly fitting that with the release of the latest (and reportedly greatest) James Bond flick impending, we got an influx of genre movie news that has one prevalent theme: continuity. We’ve learned that Arnie is returning to the role of Conan the Barbarian. We’ve gotten our first glimpse at a kick-ass new Evil Dead movie that’s reportedly a reboot but whose trailer suggests ties to the original. And we learned of where The Wolverine takes place in relation to the other X-Men films.

All of these news bits hold relevance to the continuity of their respective franchises, but if the looming presence of 007 should remind us of anything, it’s that continuity is rarely anything more than a distraction from good storytelling.

Bond has avoided continuity for decades. Different actors have taken on the role time and again without a strict continuity other than some recurring characters, but that’s totally accepted by viewers. We just sort of recognize it as a collective anthology of Bond’s greatest tales – after all, we’ll never hear about that time 007 went on a mission to Bangkok and everything went totally fine and he was home in time for tea. Because who cares?

Movies (and stories in general) are cherry-picked adventures from a greater tapestry of less interesting tales that happen off screen. Because of that, movies should be self-contained without a reliance on trivial events of other films in a series. Or, in other words, continuity.

Continuity, particularly in comics and the other media based on those comics, has taken on a life of its own. Many readers desperately want the elements of a universe that have been in flux for sometimes 75 years to line up perfectly. But they never will. It’s just how it’s going to be. It’s impossible. But in movies, it’s a little bit different.

Movies, particularly of one franchise, have a much more spread out release schedule than comics. Whereas upwards of 10 X-Men comics release every month, we’ve gotten five X-Men movies in the last 13 years. Plus, films are more streamlined with fewer characters and side stories. There’s less to keep track of. So then why is it so important to know that The Wolverine happens after the rest of the X-movies?

Well, it’s not, really. If that movie is really going to be a Wolverine solo adventure without reliance on the events that happened before, why even bother to acknowledge the timeline? If there’s any X-character that can work in a Bond-esque capacity, it’s Wolverine. X-Men: First Class had wonky continuity (thanks in part to an appearance from Wolverine), so the matter is only further complicated from that perspective.

In fact, the reason I enjoy First Class so much is because it’s not overly concerned with its placement within the established franchise. Things don’t quite line up, but to the internal benefit of that movie. There has to come a point where the story serves itself instead of the films that came before, and unfortunately getting bogged down in continuity is one of the fastest ways to fall into that trap.

And then there is Conan and Evil Dead, which are both in this strange sort of in-between area. The Legend of Conan is technically a sequel to the 80s Conan flicks, presumably set in the age of King Conan when the character had usurped the throne of the Hyborian Age, “ignoring” the 2011 reboot of the franchise.

But it seems silly to even acknowledge that, as Conan is a character in the same vein as James Bond – he’s a mythic character with no real beginning or end; he simply exists to have adventures and do nothing of interest between said adventures. As such, there’s no reason not to consider Conan in all of his forms as one part of the larger tapestry in the same way we accept James Bond as one cohesive entity despite his different renditions.

As for Evil Dead, we’re dealing less with a specific character (due to Ash’s exclusion) and more a mythology. They are billing this movie as a remake/reboot, though I’m not entirely convinced. I like the idea of presenting this thing in that way, though, promoting the idea of disconnection from the original so that A.) new/younger viewers will be interested and B.) if there are some easter eggs to the original flicks, it will be more of a surprise for Evil Dead diehards.

That said, if the movie goes full on with connections to the original movies (like, say, the main character being Ash’s daughter or something), then Evil Dead runs the risk of betraying its own internal world by requiring familiarity with something beyond the film itself.

Granted, it’s really too early to speculate on either Conan or Evil Dead, I’m just saying that those movies are in prime position to undermine their own potential by choosing to be beholden to past continuity. That’s why, as a reader/viewer, it’s best to simply ignore the concept altogether.

I understand that some people like the idea of continuity; that when done right, it can build the experience into something much larger. I get that. But in an era where reboots are getting stacked onto remakes with some odd cases in between, it’s going to be easier to enjoy these projects when we’re not constantly distracted by what fits where and why.

After all, Bond never had to worry about it, and he’s doing just fine.

Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter @JoeyEsposito, or find him on IGN at Joey-IGN. He loves superhero pets so hard.


Source : ign[dot]com

IGN Live Presents: WWE '13

We're just days away from the release of WWE '13, so naturally the one question on the minds of most wrestling fans is when IGN will post its full review. We're now able to reveal that our full critique, in written and video form, of the game will go live this coming Monday, October 29 at 9am PT.

But we're not done there. Just after the review hits, be sure to tune in - on this very page - for a live stream of the full game, showcasing everything from the Attitude Era mode to Universe mode and more. Design Director Cory Ledesma and Designer Bryan Williams will join us starting at Noon PT - so bookmark this page and come back. You never know - we just might give away a few items while we're at it.

So there you go - by the end of Monday you'll not only know what we think about the game, but get an hour-long look for yourself. This will be the precise page where you'll find the live stream. You won't be able to miss the review.

See you then!

Rich is an Executive Editor of IGN.com and the leader of IGN's Nintendo team. He also watches over all things WWE, Resident Evil, Assassin's Creed and much more. Follow him on Twitter, if you dare!


Source : ign[dot]com

Tuesday, 23 October 2012

Medal Of Honor Warfighter - Community Action Day

Last week, IGN and its partner site AskMen took a handful of carefully selected readers for Special Forces exercises with EA to celebrate the release of Medal of Honor Warfighter. We shipped eight dedicated community members to a secret location in Hampshire for a day of Airsoft activities including a four-way deathmatch, designed to recreate Warfighter's frenetic co-op mode, before letting our two teams loose on the multiplayer.

Check out the video and the photos below for a taste of what it was like going to war with IGN.

Team IGN and AskMen ready for battle

The AskMen and IGN readers looking mean and moody.

Team EA/PWNED team limbering up for war.

Can I get a HOORAH?

IGN's Dan Kilby - Action Man

No missiles were harmed in the making of this photo.

Time to test those thumbs instead of the trigger fingers.

No time to talk. There's a war to fight.

Tom is IGN's UK Community Manager and he already misses his Airsoft gun which he nicknamed Mabel. You can stay abreast of his current pet peeves by following him on IGN and Twitter.


Source : ign[dot]com

Medal Of Honor Warfighter - Community Action Day

Last week, IGN and its partner site AskMen took a handful of carefully selected readers for Special Forces exercises with EA to celebrate the release of Medal of Honor Warfighter. We shipped eight dedicated community members to a secret location in Hampshire for a day of Airsoft activities including a four-way deathmatch, designed to recreate Warfighter's frenetic co-op mode, before letting our two teams loose on the multiplayer.

Check out the video and the photos below for a taste of what it was like going to war with IGN.

Team IGN and AskMen ready for battle

The AskMen and IGN readers looking mean and moody.

Team EA/PWNED team limbering up for war.

Can I get a HOORAH?

IGN's Dan Kilby - Action Man

No missiles were harmed in the making of this photo.

Time to test those thumbs instead of the trigger fingers.

No time to talk. There's a war to fight.

Tom is IGN's UK Community Manager and he already misses his Airsoft gun which he nicknamed Mabel. You can stay abreast of his current pet peeves by following him on IGN and Twitter.


Source : ign[dot]com

Monday, 15 October 2012

RoboCop, Elysium Release Dates Changed

Sony has moved the release dates of their two big, upcoming sci-fi movies. The RoboCop reboot has been moved from August 9, 2013 to February 7, 2014, where it opens against DreamWorks' adaptation of the EA video game Need for Speed and Warners' Lego Movie.

Meanwhile, Sony has also moved Elysium, director Neill Blomkamp's follow-up to District 9, from March 1, 2013 to RoboCop's original August 9 slot.

The Sony Pictures Animation sequel Cloudy 2: Revenge of the Leftovers will now open on September 27, 2013, where it will be pitted against the Stallone-Schwarzenegger action flick The Tomb as well as Runner Runner.

Sony and Adam Sandler's video game-themed Pixels has also been bumped from its original May 17, 2013 date to "TBD" status.


Source : ign[dot]com

MechWarrior Online Open Beta Announced and Then Delayed

Update: The MechWarrior Online open beta has been delayed. In an official release that went wide, developer Piranha stated:

We have decided to push Open Beta back.  We agree that the game's current state of stability is not allowing us to get the latest experience across to new and veteran players alike.  This is a short push back on the date and will depend on the stability and playability of the build.

We'll keep you posted on when they announce a new date.

Original story follows...

We've written about it several times at IGN, some of you have even been lucky enough to get into the closed beta, but now everyone finally gets a chance to try out MechWarrior Online on October 16th. While this is not the official release of the game, Piranha Games is launching the open beta, driving more users into their game so they can continue to make balance changes, tweak performance and continue to polish the next mech combat game.

To learn more about MechWarrior Online, check out our in-depth wiki. If you want to see the machines in action, as well as get the developer's take on what makes certain mechs and maps special, then head on over to our always-growing video index.

Anthony Gallegos is an Editor on IGN's PC team. He enjoys scaring the crap out of himself with horror games and then releasing some steam in shooters like Blacklight and Tribes. You can follow him on @Chufmoney on Twitter and on at Ant-IGN on IGN.


Source : ign[dot]com

Iron Man 3, Thor: The Dark World Set for 3D Releases

Disney and Marvel updated their release slate today, announcing that both Iron Man 3 and Thor: The Dark World will be released in 3D.

Interestingly, the studio announcement did not say that the other Marvel Phase 2 movies -- Captain America: The Winter Soldier, Guardians of the Galaxy, and Ant-Man -- would be in 3D.


Source : ign[dot]com

Edgar Wright's Ant-Man Gets a Release Date

Marvel and Disney have set a release date for director Edgar Wright's long-gestating Ant-Man movie: November 6, 2015. Fans had hoped Ant-Man could make a 2014 debut, but no such luck.


Source : ign[dot]com

Friday, 12 October 2012

A Guide to Wii U's Ports

It’s probably escaped no one that many of the titles we’ll be seeing on Nintendo’s new console come launch day are ports. And with the Wii U’s release edging ever closer, we thought it’d be worth detailing what’s changed in the new versions, and whether or not you should consider picking them up even if you’ve played the originals. (Pro tip: there are a LOT of GamePad-screen maps.)

So without further ado, read on to discover IGN’s guide to the Wii U’s launch ports!

Mass Effect 3: Special Edition

What is it?

The denouement of Bioware’s epic RPG space odyssey, which ties up the story of Commander Shepherd.

When did the original arrive?

March 2012 for Xbox 360, PS3 and PC

What’s new on Wii U?

No new content, but some DLC will be integrated including the Extended Cut Ending, as well as the From Ashes bundle that adds squad member Javik and the Particle Rifle weapon. In terms of GamePad integration, the screen shows a map of players’ immediate surroundings with squadmates and enemies highlighted. Additionally, the touch-screen can be used to quickly select powers and weapons for use in battle.

Is it any good?

The game itself runs as well as it ever did, and using the GamePad to command your squadmates feels suitably cool, especially in the heat of battle. It can be difficult to keep track sometimes though, resulting in frustrating occasions when you look down to give commands on the GamePad only to come under heavy fire. As far as ports go though, it’s faithfully replicated and fairly well enhanced, but there is the lingering query of why the game was made at all. As the final chapter in a story that spans two meaty previous games, the fact only the final one is available on Nintendo’s console is a serious handicap. This also gets even more confusing when you consider that the Wii U appears to be the only console not in line to receive the recently announced Mass Effect Trilogy bundle; if any console could have done with giving new players the chance to experience the whole story, it’s this one.

Tekken Tag Tournament 2: Wii U Edition

What is it?

The latest instalment in the infamous beat-‘em-up franchise, and the sequel to 2000’s Tekken Tag Tournament.

When did the original arrive?

September 2012 for Xbox 360 and PS3.

What’s new on Wii U?

The game has a range of exclusive content not found in other versions. Aside from costumes inspired by classic Nintendo franchises including Mario, Metroid, Star Fox and The Legend of Zelda, there’s also the Mushroom Battle mode, where various mushrooms from the Mario series litter the arena. Picking one up causes players to grow or shrink and thus become harder to hit, and can also increase power or reduce health. While the final version will apparently make use of touch-based controls, we didn't get to try this out when we played.

Is it any good?

The new Mushroom Battle mode is surprisingly good fun; the added element of randomness it creates in fights makes it feel suitably different from the other modes on offer in the game, while the distinctive Nintendo aesthetic of the mushrooms gels surprisingly well with the mad designs of Namco’s finest fighters. As we didn't try out the GamePad we can’t be sure how well that works but the Wii U Pro Controller does take some getting used to. Because the face buttons are below the right analogue stick rather than above, as is the case on other platforms, it can feel weird at first. Ultimately though it's not much of an issue, as the D-pad and face buttons will be your focus anyway.

Ninja Gaiden III: Razor’s Edge

What is it?

The third game in which you take charge of ninja Ryu Hayabusa against the forces of darkness, featuring bloody hack ‘n’ slash combat.

When did the original arrive?

March 2012 on Xbox 360 and PS3.

What’s new on Wii U?

The best way to view Razor’s Edge is as the ultimate version of Ninja Gaiden 3, in a similar way to the Sigma versions of previous entries in the series. Alongside all the DLC from the original release included free of charge (such as Ryu’s scythe), new DLC will also be provided for free. Additionally, there are exclusive weapons and a brand new progression system focusing on unlockable abilities and upgradeable ninpo/weapons. More important than this for fans of the series, though, is the fact that Razor’s Edge boasts a huge increase in both difficulty and gore from its PS3 and Xbox 360 cousin. There’s also the option to play as the purple-haired Ayane for an impressively different gameplay experience, while the GamePad utilises the touchscreen to select weapons, easily perform ninpo, and upgrade your character on the fly.

Is it any good?

Of all the ports on offer at launch for the Wii U, Ninja Gaiden 3: Razor’s Edge is far and away the most comprehensive. More than just an easy conversion, it’s practically a brand new game that fixes many of the terminal issues that plagued the original. As we’ve mentioned before, the most notable thing about playing the game is the brutal regularity with which you die. The difficulty curve has been brought back in line with previous incarnations of the series, and the increased gore makes your eventual success feel that much more spectacular. This is the version that should have been released on all platforms in the first place.

Sonic & All-Stars Racing Transformed

What is it?

A kart race game featuring a wealth of familiar faces from SEGA’s biggest franchises…and a couple of lesser known ones too.

When did the original arrive?

November 2012 on Xbox 360, PS3, 3DS and Vita.

What’s new on Wii U?

As we’ve covered in detail previously, alongside the ability to race as your Mii, you’ll also be able to rotate the GamePad left and right like a wheel to steer your vehicle. The biggest addition though is a range of unique minigames that support up to five players via splitscreen in a similar style to Nintendo Land.

Is it any good?

The addition of the unique minigames makes it a more varied multiplayer experience than it is on other consoles, and the focus on playing with others slots in well with the console’s mantra. As the version of the game we played was still in-development, it’s unfair to call it out for bugs…but there were a lot of issues with the game. From unresponsive controls to graphical issues, there are a number of problems that need to be solved if the Wii U version is to be playable, let alone live up to its full potential.

Darksiders II

What is it?

The sequel to the original Darksiders sees you adventure as Death, one of the Four Horsemen of the Apocalypse, and combines third-person action-adventure gameplay with RPG elements.

When did the original arrive?

August 2012 on Xbox 360, PS3 and PC.

What’s new on Wii U?

As we revealed a couple of weeks ago, the Wii U version will essentially come packaged with all the game’s DLC, plus special inventory and control options. The Argul’s Tomb content will be available, but with additional exclusive dungeons and armour, while the Death Rides Pack will come with three new side quests. Also included will be the Angel of Death and Shadow of Death packs with new legendary armor and weapon choices, plus the upgraded horse speed boost from the Deadly Despair Pack. The GamePad will allow you to access and alter your inventory and abilities while on the fly and without pausing the game.

Is it any good?

The addition of all the DLC at no extra cost is a very nice touch, especially as several of them come with even more content that wasn’t originally included. Players also have access to unique legendary weapon and armour sets from the moment they start the game, so you won’t have to slog through hours of gameplay before getting to the juicy exclusives. More importantly than this though, the port is a smooth one and the game looks great on the console, while the GamePad controls make the game feel more action-packed as you no longer need to pause to change your gear. Like Ninja Gaiden 3: Razor’s Edge, this isn’t just a port but rather a package that has been iterated and improved upon, and it really shows.

FIFA Soccer 13

What is it?

The 2013 edition of EA’s yearly footie sim, which sold silly numbers of copies when it launched earlier this year.

When did the original arrive?

September 2012 on Xbox 360, PS3 and PC.

What’s new on Wii U?

You can use the GamePad to look around the stadium, as well as to shake and shoot.  Tapping the touch screen decides where you shoot, and it can also be used to manage the game; calling for substitutions and sending players on a run or getting them to mark a man. In effect, this means you can have five players in a local match, with four being on the pitch and one acting as a manager.

Is it any good?

When we got our hands on the game a while ago, we found that using the touchscreen to aim shots was hit and miss; you need fast reactions to make the most of it, and nine times out of ten you're going to be swifter aiming with the controller. That's not to say this version doesn't have merits, though. The Lift and Look feature may be gimmicky, but it does give you the added vision to pick out the perfect pass, add curve and score inch-perfect free-kicks. Also, the ability to sit with a mate whilst one of you controls a player and the other acts as manager is pretty awesome.

Assassin’s Creed III

What is it?

The final chapter in Desmond Miles’ story: this time you control a half-English, half-Native American man named Connor Kenway during the events of the American Revolution.

When did the original arrive?

October 2012 on Xbox 360 and PS3, and November 2012 on PC.

What’s new on Wii U?

It’s pretty much the same game in terms of content, though there have been unconfirmed reports that the Wii U version runs at a slightly higher resolution. The GamePad means the map is always visible though, and you can use the touch-screen functionality to quickly access the weapons and tools you’re after without stopping the action.

Is it any good?

We didn’t actually get a chance to try out any assassination during our hands-on time with the Wii U version of the game; instead, we participated in one of the game’s much-hyped naval battles. The game plays smoothly enough, though there are good and bad aspects to the GamePad integration. While the omnipresent map and the ability to change maps on the go are useful on paper, in practice it’s quite disorientating. Looking away from the TV screen to change weapon made us a sitting duck for other ships, especially as the game doesn’t pause when you do this. Whether this means the touch-screen functionality will be all but abandoned by players during frenetic land-based combat remains to be seen.

Batman: Arkham City Armored Edition

What is it?

Take charge of the Caped Crusader in the Wii U port of the highly acclaimed open-world action-adventure game. It’s worth noting though that this version has been developed by WB Montreal; not Rocksteady Studios, who did the original.

When did the original arrive?

October 2011 on Xbox 360 and PS3, and November 2011 on PC.

What’s new on Wii U?

The Armored Edition has all the content from the original Arkham City alongside all the game’s DLC. There’s also the new Battle Armored Tech (B.A.T.) Mode, which essentially allows players to store energy during combat to unleash stronger attacks, and Armored Suits for both Batman and Catwoman. Additionally a range of minigames take place on the GamePad whenever you use Batman’s gadgets.

Is it any good?

There are moments when the new control mechanics work wonderfully. It always works best when using the touchscreen compliments what's happening onscreen. So in Arkham City, whenever Batman enters Detective Mode to search for clues, you're asked to hold up the GamePad and align it with your television. The screen on the GamePad is used to scan the area for streams of incriminating molecules or patches of blood. When you find a clue, you touch the screen to examine the evidence more closely. It works really well, but it hardly transforms the game. Selecting items from the GamePad's inventory, instead of the onscreen UI, feels overly fussy; you can map items to the D-pad, but it's still a bit fiddly and looking down from the screen every time you need a new item breaks the flow of the game. Another equally jarring moment comes when you try to use the remote batarang: as soon as you throw it, you need look down quickly at the GamePad's screen and guide it using the gyroscope. In summary: we're not sold on this one yet.

That’s the full list of ports we’ve managed to get our hands on, but there are a few others that will be appearing from the console’s launch. While we don’t have any experience with these ones, you can still check out what’s new below.

Call of Duty: Black Ops II

What is it?

The latest entry in the Call of Duty mega-franchise, Black Ops 2 sees Treyarch returning to the helm of the popular shooter to create a shooter that’s set in the 70s and 80s, as well as in 2025.

When did the original arrive?

November 2012 on Xbox 360, PS3 and PC.

What’s new on Wii U?

It’s got the same single and multiplayer content on Wii U as on other consoles, but the GamePad means you can escape split screen if you want to play with a mate. In single player the GamePad works as a fully interactive map that you can check at any time without pausing the game. Also you can select your character’s loadout in between deaths using the screen, which makes the UI slightly cleaner. Finally, even if you want to use the Pro Controller or the Wiimote to play, the GamePad can still be used as a map, despite the fact you aren’t using the control functionality.

Skylanders Giants

What is it?

The sequel to 2011’s Skylanders: Spyro’s Adventure sees you once again purchase plastic toys to unlock new playable characters, only this time it’s larger Skylanders known as “Giants”.

When did the original arrive?

October 2012 on Xbox 360, PS3, Wii and PC.

What’s new on Wii U?

There’s no new content, but the GamePad displays your character’s stats and objectives for the level you’re on, as well as the things you’ve collected. There are also some unique minigames that make use of the GamePad, such as a lockpicking game that requires you to tilt the controller to get through locked doors, and also one called Sky Stones where you drag and drop tiles.

Disney Epic Mickey 2: The Power of Two

What is it?

The sequel to Epic Mickey, you control Disney’s legendary mouse as he tries to save Wasteland. Unlike the first game, Oswald acts as a second player that the computer or a friend can control to fight alongside Mickey.

When did the original arrive?

November 2012 on Xbox 360, PS3 and PC.

What’s new on Wii U?

Predictably the GamePad screen is used as a map, and markers can be placed to help you get around. Additionally, the touchscreen will allow you to do some very basic drawing.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

A Guide to Wii U's Ports

It’s probably escaped no one that many of the titles we’ll be seeing on Nintendo’s new console come launch day are ports. And with the Wii U’s release edging ever closer, we thought it’d be worth detailing what’s changed in the new versions, and whether or not you should consider picking them up even if you’ve played the originals. (Pro tip: there are a LOT of GamePad-screen maps.) So without further ado, read on to discover IGN’s guide to the Wii U’s launch ports!

Mass Effect 3: Special Edition

What is it?

The denouement of Bioware’s epic RPG space odyssey, which ties up the story of Commander Shepherd.

When did the original arrive?

March 2012 for Xbox 360, PS3 and PC

What’s new on Wii U?

No new content, but some DLC will be integrated including the Extended Cut Ending, as well as the From Ashes bundle that adds squad member Javik and the Particle Rifle weapon. In terms of GamePad integration, the screen shows a map of players’ immediate surroundings with squadmates and enemies highlighted. Additionally, the touch-screen can be used to quickly select powers and weapons for use in battle.

Is it any good?

The game itself runs as well as it ever did, and using the GamePad to command your squadmates feels suitably cool, especially in the heat of battle. It can be difficult to keep track sometimes though, resulting in frustrating occasions when you look down to give commands on the GamePad only to come under heavy fire. As far as ports go though, it’s faithfully replicated and fairly well enhanced, but there is the lingering query of why the game was made at all. As the final chapter in a story that spans two meaty previous games, the fact only the final one is available on Nintendo’s console is a serious handicap. This also gets even more confusing when you consider that the Wii U appears to be the only console not in line to receive the recently announced Mass Effect Trilogy bundle; if any console could have done with giving new players the chance to experience the whole story, it’s this one.

Tekken Tag Tournament 2: Wii U Edition

What is it?

The latest instalment in the infamous beat-‘em-up franchise, and the sequel to 2000’s Tekken Tag Tournament.

When did the original arrive?

September 2012 for Xbox 360 and PS3.

What’s new on Wii U?

The game has a range of exclusive content not found in other versions. Aside from costumes inspired by classic Nintendo franchises including Mario, Metroid, Star Fox and The Legend of Zelda, there’s also the Mushroom Battle mode, where various mushrooms from the Mario series litter the arena. Picking one up causes players to grow or shrink and thus become harder to hit, and can also increase power or reduce health. While the final version will apparently make use of touch-based controls, we didn't get to try this out when we played.

Is it any good?

The new Mushroom Battle mode is surprisingly good fun; the added element of randomness it creates in fights makes it feel suitably different from the other modes on offer in the game, while the distinctive Nintendo aesthetic of the mushrooms gels surprisingly well with the mad designs of Namco’s finest fighters. As we didn't try out the GamePad we can’t be sure how well that works but the Wii U Pro Controller does take some getting used to. Because the face buttons are below the right analogue stick rather than above, as is the case on other platforms, it can feel weird at first. Ultimately though it's not much of an issue, as the D-pad and face buttons will be your focus anyway.

Ninja Gaiden III: Razor’s Edge

What is it?

The third game in which you take charge of ninja Ryu Hayabusa against the forces of darkness, featuring bloody hack ‘n’ slash combat.

When did the original arrive?

March 2012 on Xbox 360 and PS3.

What’s new on Wii U?

The best way to view Razor’s Edge is as the ultimate version of Ninja Gaiden 3, in a similar way to the Sigma versions of previous entries in the series. Alongside all the DLC from the original release included free of charge (such as Ryu’s scythe), new DLC will also be provided for free. Additionally, there are exclusive weapons and a brand new progression system focusing on unlockable abilities and upgradeable ninpo/weapons. More important than this for fans of the series, though, is the fact that Razor’s Edge boasts a huge increase in both difficulty and gore from its PS3 and Xbox 360 cousin. There’s also the option to play as the purple-haired Ayane for an impressively different gameplay experience, while the GamePad utilises the touchscreen to select weapons, easily perform ninpo, and upgrade your character on the fly.

Is it any good?

Of all the ports on offer at launch for the Wii U, Ninja Gaiden 3: Razor’s Edge is far and away the most comprehensive. More than just an easy conversion, it’s practically a brand new game that fixes many of the terminal issues that plagued the original. As we’ve mentioned before, the most notable thing about playing the game is the brutal regularity with which you die. The difficulty curve has been brought back in line with previous incarnations of the series, and the increased gore makes your eventual success feel that much more spectacular. This is the version that should have been released on all platforms in the first place.

Sonic & All-Stars Racing Transformed

What is it?

A kart race game featuring a wealth of familiar faces from SEGA’s biggest franchises…and a couple of lesser known ones too.

When did the original arrive?

November 2012 on Xbox 360, PS3, 3DS and Vita.

What’s new on Wii U?

As we’ve covered in detail previously, alongside the ability to race as your Mii, you’ll also be able to rotate the GamePad left and right like a wheel to steer your vehicle. The biggest addition though is a range of unique minigames that support up to five players via splitscreen in a similar style to Nintendo Land.

Is it any good?

The addition of the unique minigames makes it a more varied multiplayer experience than it is on other consoles, and the focus on playing with others slots in well with the console’s mantra. As the version of the game we played was still in-development, it’s unfair to call it out for bugs…but there were a lot of issues with the game. From unresponsive controls to graphical issues, there are a number of problems that need to be solved if the Wii U version is to be playable, let alone live up to its full potential.

Darksiders II

What is it?

The sequel to the original Darksiders sees you adventure as Death, one of the Four Horsemen of the Apocalypse, and combines third-person action-adventure gameplay with RPG elements.

When did the original arrive?

August 2012 on Xbox 360, PS3 and PC.

What’s new on Wii U?

As we revealed a couple of weeks ago, the Wii U version will essentially come packaged with all the game’s DLC, plus special inventory and control options. The Argul’s Tomb content will be available, but with additional exclusive dungeons and armour, while the Death Rides Pack will come with three new side quests. Also included will be the Angel of Death and Shadow of Death packs with new legendary armor and weapon choices, plus the upgraded horse speed boost from the Deadly Despair Pack. The GamePad will allow you to access and alter your inventory and abilities while on the fly and without pausing the game.

Is it any good?

The addition of all the DLC at no extra cost is a very nice touch, especially as several of them come with even more content that wasn’t originally included. Players also have access to unique legendary weapon and armour sets from the moment they start the game, so you won’t have to slog through hours of gameplay before getting to the juicy exclusives. More importantly than this though, the port is a smooth one and the game looks great on the console, while the GamePad controls make the game feel more action-packed as you no longer need to pause to change your gear. Like Ninja Gaiden 3: Razor’s Edge, this isn’t just a port but rather a package that has been iterated and improved upon, and it really shows.

FIFA Soccer 13

What is it?

The 2013 edition of EA’s yearly footie sim, which sold silly numbers of copies when it launched earlier this year.

When did the original arrive?

September 2012 on Xbox 360, PS3 and PC.

What’s new on Wii U?

You can use the GamePad to look around the stadium, as well as to shake and shoot.  Tapping the touch screen decides where you shoot, and it can also be used to manage the game; calling for substitutions and sending players on a run or getting them to mark a man. In effect, this means you can have five players in a local match, with four being on the pitch and one acting as a manager.

Is it any good?

When we got our hands on the game a while ago, we found that using the touchscreen to aim shots was hit and miss; you need fast reactions to make the most of it, and nine times out of ten you're going to be swifter aiming with the controller. That's not to say this version doesn't have merits, though. The Lift and Look feature may be gimmicky, but it does give you the added vision to pick out the perfect pass, add curve and score inch-perfect free-kicks. Also, the ability to sit with a mate whilst one of you controls a player and the other acts as manager is pretty awesome.

Assassin’s Creed III

What is it?

The final chapter in Desmond Miles’ story: this time you control a half-English, half-Native American man named Connor Kenway during the events of the American Revolution.

When did the original arrive?

October 2012 on Xbox 360 and PS3, and November 2012 on PC.

What’s new on Wii U?

It’s pretty much the same game in terms of content, though there have been unconfirmed reports that the Wii U version runs at a slightly higher resolution. The GamePad means the map is always visible though, and you can use the touch-screen functionality to quickly access the weapons and tools you’re after without stopping the action.

Is it any good?

We didn’t actually get a chance to try out any assassination during our hands-on time with the Wii U version of the game; instead, we participated in one of the game’s much-hyped naval battles. The game plays smoothly enough, though there are good and bad aspects to the GamePad integration. While the omnipresent map and the ability to change maps on the go are useful on paper, in practice it’s quite disorientating. Looking away from the TV screen to change weapon made us a sitting duck for other ships, especially as the game doesn’t pause when you do this. Whether this means the touch-screen functionality will be all but abandoned by players during frenetic land-based combat remains to be seen.

Batman: Arkham City Armored Edition

What is it?

Take charge of the Caped Crusader in the Wii U port of the highly acclaimed open-world action-adventure game. It’s worth noting though that this version has been developed by WB Montreal; not Rocksteady Studios, who did the original.

When did the original arrive?

October 2011 on Xbox 360 and PS3, and November 2011 on PC.

What’s new on Wii U?

The Armored Edition has all the content from the original Arkham City alongside all the game’s DLC. There’s also the new Battle Armored Tech (B.A.T.) Mode, which essentially allows players to store energy during combat to unleash stronger attacks, and Armored Suits for both Batman and Catwoman. Additionally a range of minigames take place on the GamePad whenever you use Batman’s gadgets.

Is it any good?

There are moments when the new control mechanics work wonderfully. It always works best when using the touchscreen compliments what's happening onscreen. So in Arkham City, whenever Batman enters Detective Mode to search for clues, you're asked to hold up the GamePad and align it with your television. The screen on the GamePad is used to scan the area for streams of incriminating molecules or patches of blood. When you find a clue, you touch the screen to examine the evidence more closely. It works really well, but it hardly transforms the game. Selecting items from the GamePad's inventory, instead of the onscreen UI, feels overly fussy; you can map items to the D-pad, but it's still a bit fiddly and looking down from the screen every time you need a new item breaks the flow of the game. Another equally jarring moment comes when you try to use the remote batarang: as soon as you throw it, you need look down quickly at the GamePad's screen and guide it using the gyroscope. In summary: we're not sold on this one yet.

That’s the full list of ports we’ve managed to get our hands on, but there are a few others that will be appearing from the console’s launch. While we don’t have any experience with these ones, you can still check out what’s new below.

Call of Duty: Black Ops II

What is it?

The latest entry in the Call of Duty mega-franchise, Black Ops 2 sees Treyarch returning to the helm of the popular shooter to create a shooter that’s set in the 70s and 80s, as well as in 2025.

When did the original arrive?

November 2012 on Xbox 360, PS3 and PC.

What’s new on Wii U?

It’s got the same single and multiplayer content on Wii U as on other consoles, but the GamePad means you can escape split screen if you want to play with a mate. In single player the GamePad works as a fully interactive map that you can check at any time without pausing the game. Also you can select your character’s loadout in between deaths using the screen, which makes the UI slightly cleaner. Finally, even if you want to use the Pro Controller or the Wiimote to play, the GamePad can still be used as a map, despite the fact you aren’t using the control functionality.

Skylanders Giants

What is it?

The sequel to 2011’s Skylanders: Spyro’s Adventure sees you once again purchase plastic toys to unlock new playable characters, only this time it’s larger Skylanders known as “Giants”.

When did the original arrive?

October 2012 on Xbox 360, PS3, Wii and PC.

What’s new on Wii U?

There’s no new content, but the GamePad displays your character’s stats and objectives for the level you’re on, as well as the things you’ve collected. There are also some unique minigames that make use of the GamePad, such as a lockpicking game that requires you to tilt the controller to get through locked doors, and also one called Sky Stones where you drag and drop tiles.

Disney Epic Mickey 2: The Power of Two

What is it?

The sequel to Epic Mickey, you control Disney’s legendary mouse as he tries to save Wasteland. Unlike the first game, Oswald acts as a second player that the computer or a friend can control to fight alongside Mickey.

When did the original arrive?

November 2012 on Xbox 360, PS3 and PC.

What’s new on Wii U?

Predictably the GamePad screen is used as a map, and markers can be placed to help you get around. Additionally, the touchscreen will allow you to do some very basic drawing.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com