Showing posts with label genre. Show all posts
Showing posts with label genre. Show all posts

Friday, 26 October 2012

Hero Worship: The 007 Approach to Continuity

It’s oddly fitting that with the release of the latest (and reportedly greatest) James Bond flick impending, we got an influx of genre movie news that has one prevalent theme: continuity. We’ve learned that Arnie is returning to the role of Conan the Barbarian. We’ve gotten our first glimpse at a kick-ass new Evil Dead movie that’s reportedly a reboot but whose trailer suggests ties to the original. And we learned of where The Wolverine takes place in relation to the other X-Men films.

All of these news bits hold relevance to the continuity of their respective franchises, but if the looming presence of 007 should remind us of anything, it’s that continuity is rarely anything more than a distraction from good storytelling.

Bond has avoided continuity for decades. Different actors have taken on the role time and again without a strict continuity other than some recurring characters, but that’s totally accepted by viewers. We just sort of recognize it as a collective anthology of Bond’s greatest tales – after all, we’ll never hear about that time 007 went on a mission to Bangkok and everything went totally fine and he was home in time for tea. Because who cares?

Movies (and stories in general) are cherry-picked adventures from a greater tapestry of less interesting tales that happen off screen. Because of that, movies should be self-contained without a reliance on trivial events of other films in a series. Or, in other words, continuity.

Continuity, particularly in comics and the other media based on those comics, has taken on a life of its own. Many readers desperately want the elements of a universe that have been in flux for sometimes 75 years to line up perfectly. But they never will. It’s just how it’s going to be. It’s impossible. But in movies, it’s a little bit different.

Movies, particularly of one franchise, have a much more spread out release schedule than comics. Whereas upwards of 10 X-Men comics release every month, we’ve gotten five X-Men movies in the last 13 years. Plus, films are more streamlined with fewer characters and side stories. There’s less to keep track of. So then why is it so important to know that The Wolverine happens after the rest of the X-movies?

Well, it’s not, really. If that movie is really going to be a Wolverine solo adventure without reliance on the events that happened before, why even bother to acknowledge the timeline? If there’s any X-character that can work in a Bond-esque capacity, it’s Wolverine. X-Men: First Class had wonky continuity (thanks in part to an appearance from Wolverine), so the matter is only further complicated from that perspective.

In fact, the reason I enjoy First Class so much is because it’s not overly concerned with its placement within the established franchise. Things don’t quite line up, but to the internal benefit of that movie. There has to come a point where the story serves itself instead of the films that came before, and unfortunately getting bogged down in continuity is one of the fastest ways to fall into that trap.

And then there is Conan and Evil Dead, which are both in this strange sort of in-between area. The Legend of Conan is technically a sequel to the 80s Conan flicks, presumably set in the age of King Conan when the character had usurped the throne of the Hyborian Age, “ignoring” the 2011 reboot of the franchise.

But it seems silly to even acknowledge that, as Conan is a character in the same vein as James Bond – he’s a mythic character with no real beginning or end; he simply exists to have adventures and do nothing of interest between said adventures. As such, there’s no reason not to consider Conan in all of his forms as one part of the larger tapestry in the same way we accept James Bond as one cohesive entity despite his different renditions.

As for Evil Dead, we’re dealing less with a specific character (due to Ash’s exclusion) and more a mythology. They are billing this movie as a remake/reboot, though I’m not entirely convinced. I like the idea of presenting this thing in that way, though, promoting the idea of disconnection from the original so that A.) new/younger viewers will be interested and B.) if there are some easter eggs to the original flicks, it will be more of a surprise for Evil Dead diehards.

That said, if the movie goes full on with connections to the original movies (like, say, the main character being Ash’s daughter or something), then Evil Dead runs the risk of betraying its own internal world by requiring familiarity with something beyond the film itself.

Granted, it’s really too early to speculate on either Conan or Evil Dead, I’m just saying that those movies are in prime position to undermine their own potential by choosing to be beholden to past continuity. That’s why, as a reader/viewer, it’s best to simply ignore the concept altogether.

I understand that some people like the idea of continuity; that when done right, it can build the experience into something much larger. I get that. But in an era where reboots are getting stacked onto remakes with some odd cases in between, it’s going to be easier to enjoy these projects when we’re not constantly distracted by what fits where and why.

After all, Bond never had to worry about it, and he’s doing just fine.

Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter @JoeyEsposito, or find him on IGN at Joey-IGN. He loves superhero pets so hard.


Source : ign[dot]com

Friday, 19 October 2012

The Best Found Footage Movies

Hollywood has a love affair with the found footage genre these days. It's not hard to see why. These projects are cheap to produce, and in the case of movies such as The Blair Witch Project and Paranormal Activity, are immensely profitable to boot. There's just something enticing about the idea of a group of ordinary filmmakers venturing into the heart of darkness and leaving only scattered video footage as evidence of their final fate.

2012 saw the release of numerous new entries into the found footage genre, including the teen superhero drama Chronicle and Paranormal Activity 4 (out in theaters today). Now seems like as good a time as any to look back at the long history of found footage films and pick out the Top 10 examples. If you're planning a Halloween movies marathon, these movies might fit the bill.

10

The Poughkeepsie Tapes

Released 2007

The Poughkeepsie Tapes turns the traditional found footage movie on its head by having the killer be the one who films the movie's gruesome events. In this lesser known horror flick, criminal investigators are forced to sort through hundreds of hours of disturbing footage left behind by a serial killer dubbed the Water Street Butcher. The killer remains elusive throughout the film, but his many terrible acts take their toll on both the investigators and viewers. Unfortunately, the movie was never released on DVD, making it a bit of challenge to actually watch the movie legally.

9

Man Bites Dog

Released 1992

Years before The Blair Witch Project came onto the scene, a group of Belgian student filmmakers crafted this low-budget, but inventive found footage flick. The movie purports to be a documentary about the exploits of a depraved serial killer named Benoit. The camera crew accompany Benoit as he showcases his bloody work habits and murders numerous victims. The movie certainly attracted its share of controversy for its graphic content (including the implied murder of a baby), but Man BItes Dog also has a very black sense of humor. As the filmmakers are slowly drawn into Benoit's world, the movie becomes a satire on the media's fascination with violence.

We've seen numerous attempts over the years to replicate The Exorcist formula (including multiple lackluster Exorcist sequels). The Last Exorcism succeeded where others failed by taking the found footage approach to demonic possession. The movie is framed as a documentary as a film crew follows a preacher (Patrick Fabian) who is prepared to reveal that his flashy exorcism rituals are staged. But to his chagrin, the preacher encounters his first true case of demonic possession, and the result is a desperate and very chilling battle for the soul of an innocent girl (Ashley Bell). If found footage and exorcism movies are two things Hollywood had done to death, the two elements combined here to form something more memorable.

7

Cannibal Holocaust

Released 1980

Cannibal Holocaust was one of the first movies to showcase the potential of the found footage format. Unlike more contemporary found footage films, Cannibal Holocaust divides its focus between a present day faux-documentary covering the disappearance of a group of filmmakers and snippets of footage recovered from their cameras in the Amazon rain forest. Little by little, viewers discover just what terrible fate befell the filmmakers in their attempt to document the cannibal tribes of the deep jungle. The movie was so disturbing that many accused it of being an actual snuff film upon its release. Though that was eventually disproved, it was banned in multiple countries for its graphic depictions of violence, sexual assault, and cruelty to animals.

6

Trollhunter

Released 2010

Norwegian filmmaker André Øvredal found a new angle on the found footage horror genre by swapping out demons for trolls. This faux-documentary saw three Norwegian college students film the exploits of suspected bear poacher Hans (comedian Otto Jespersen). Instead, they discovered that Otto hunted trolls for the government. Together, the group encounter one bizarre monstrosity after another.

The trolls themselves aren't overtly scary, due both to the limited special effects and the fact that trolls simply aren't as ingrained into American folklore as they are in Norway. Nonetheless, the tension is palpable as the intrepid hunters find themselves deep in troll country and in over their heads.

5

Chronicle

Released 2012

Found footage and superhero movies are two of the most popular genres in Hollywood these days, so it was only a matter of time before someone decided to combine the two. Not that there's anything terribly heroic about the stars of Chronicle. The movie presents amateur footage of a group of high school teens as they encounter a mysterious object and gain telekinetic powers. After the initial rush wears off, one of the teens begins using his powers for increasingly sinister purposes. Though the movie's careful, grounded tone slips away in the final act, Chronicle managed to breathe new life into the superhero genre. It also paved the way for director Josh Trank to helm Fox's Fantastic Four reboot.

Paranormal Activity helped further popularize the growing found footage craze when it finally saw wide release in 2009. The concept is simple. A young California couple (Katie Featherstone and Micah Sloat) notice a series of unexplained disturbances in their household. Micah's attempts to document the disturbances on camera only exacerbate the situation, and soon the pair realize they're being hounded by a demon that wants Katie for itself.

Paranormal Activity has quickly grown into an annual franchise, which is no surprise given that the original is estimated to be the most profitable film ever made. Each new sequel is tied to the original in some way and offers inventive new camera tricks to spook viewers. But none of these sequels have managed to fully recreate the simple terror of the original.

3

Cloverfield

Released 2008

Far more creatively successful and entertaining than the 1997 Americanized Godzilla movie, Cloverfield is a glimpse of what might happen if a gigantic monster started rampaging through Manhattan. The entire film is framed from the perspective of a group of young Manhattan friends who dutifully document the unfolding chaos even as they fall victim one by one. The found footage format works well, and for much of the movie, viewers only see the evidence of the monster's destruction, not the beast itself. The cryptic marketing campaign also lent the movie an aura of mystery leading up to its 2008 release.

The Blair Witch Project didn't invent the found footage formula, but it certainly popularized the genre. It arrived a decade before annual Paranormal Activity sequels were the norm, and thanks to a clever marketing campaign, many viewers were convinced the movie actually was compiled from real footage of three teens lost in the Maryland wilderness while being pursued by a murderous recluse.

Another element working in the movie's favor was the authenticity of the performances. The three actors were stranded in the woods with little in the way of food or directions while they filmed their travels. By the end, the screams of terror and the general sense of desperate fear were no longer being faked.

1

REC

Released 2007

[REC] is the standard by which all found footage horror movies are judged. This Spanish horror movie presents footage from a news reporter who accompanies a fire crew into an apartment building.That supposedly routine call quickly degenerates when it becomes clear something in the building is turning the residents into rabid killers. With the protagonists trapped inside, the result is a nonstop wave of terror and bloodshed. The sense of isolation and impending doom really adds a lot to the overall impact of the movie.

[REC] offered a simple but very effective formula. To date, it's inspired two sequels (with a third on the way in 2013) and a slavishly faithful American remake in Quarantine.

Jesse is a writer for various IGN channels. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter, or Kicksplode on MyIGN.


Source : ign[dot]com

Thursday, 18 October 2012

Shooting Stars: New York Comic-Con 2012

New York Comic-Con has quickly become the Fall geek destination, as genre fans pour into the city to celebrate pop culture, cosplay as everything from Black Panther to Master Chief, and soak in a ton of new information about their favorite comics, movies, games and TV shows.

Also in attendance were geekdom's favorite actors, creators and directors... many of them self-proclaimed geeks themselves. We got a chance to catch up with many of New York Comic-Con's celebrity guests and snapped these portraits to commemorate a geekend to remember.

Beautiful Creatures

Beautiful Creatures actress Emmy Rossum at New York Comic-Con 2012.

The Following

The Following actor Kevin Bacon at New York Comic-Con 2012.

The Following actress Natalie Zea at New York Comic-Con 2012.

The Following actor James Purefoy at New York Comic-Con 2012.

Robot Chicken

Robot Chicken creator Seth Green at New York Comic-Con 2012.

The Walking Dead

The Walking Dead actor Andrew Lincoln at New York Comic-Con 2012.

The Walking Dead creator Robert Kirkman at New York Comic-Con 2012.

The Walking Dead actor Michael Rooker at New York Comic-Con 2012.

The Walking Dead actor Chandler Riggs at New York Comic-Con 2012.

The Walking Dead actor Norman Reedus at New York Comic-Con 2012.

The Walking Dead actor David Morrissey at New York Comic-Con 2012.

The Walking Dead actress Danai Gurira at New York Comic-Con 2012.

Children's Hospital

Children's Hospital actor Rob Corddry at New York Comic-Con 2012.

NTFS: SD: SUV

NTFS: SD: SUV actor Paul Scheer at New York Comic-Con 2012.

The Conjuring

The Conjuring actor Patrick Wilson at New York Comic-Con 2012.

The Conjuring actress Lili Taylor at New York Comic-Con 2012.

The Conjuring actor Ron Livingston at New York Comic-Con 2012.

The Conjuring director James Wan at New York Comic-Con.

Person of Interest

Person of Interest creator Jonathon Nolan at New York Comic-Con 2012.


Source : ign[dot]com

Shooting Stars: New York Comic-Con 2012

New York Comic-Con has quickly become the Fall geek destination, as genre fans pour into the city to celebrate pop culture, cosplay as everything from Black Panther to Master Chief, and soak in a ton of new information about their favorite comics, movies, games and TV shows.

Also in attendance were geekdom's favorite actors, creators and directors... many of them self-proclaimed geeks themselves. We got a chance to catch up with many of New York Comic-Con's celebrity guests and snapped these portraits to commemorate a geekend to remember.

Beautiful Creatures

Beautiful Creatures actress Emmy Rossum at New York Comic-Con 2012.

The Following

The Following actor Kevin Bacon at New York Comic-Con 2012.

The Following actress Natalie Zea at New York Comic-Con 2012.

The Following actor James Purefoy at New York Comic-Con 2012.

Robot Chicken

Robot Chicken creator Seth Green at New York Comic-Con 2012.

The Walking Dead

The Walking Dead actor Andrew Lincoln at New York Comic-Con 2012.

The Walking Dead creator Robert Kirkman at New York Comic-Con 2012.

The Walking Dead actor Michael Rooker at New York Comic-Con 2012.

The Walking Dead actor Chandler Riggs at New York Comic-Con 2012.

The Walking Dead actor Norman Reedus at New York Comic-Con 2012.

The Walking Dead actor David Morrissey at New York Comic-Con 2012.

The Walking Dead actress Danai Gurira at New York Comic-Con 2012.

Children's Hospital

Children's Hospital actor Rob Corddry at New York Comic-Con 2012.

NTFS: SD: SUV

NTFS: SD: SUV actor Paul Scheer at New York Comic-Con 2012.

The Conjuring

The Conjuring actor Patrick Wilson at New York Comic-Con 2012.

The Conjuring actress Lili Taylor at New York Comic-Con 2012.

The Conjuring actor Ron Livingston at New York Comic-Con 2012.

The Conjuring director James Wan at New York Comic-Con.

Person of Interest

Person of Interest creator Jonathon Nolan at New York Comic-Con 2012.


Source : ign[dot]com

Friday, 12 October 2012

Sinister Review

The haunted house movie has had something of a resurgence in recent years, with Insidious and the Paranormal Activity franchise crafting original and effective spins on the popular sub-genre. And you can now add Sinister to that list, with the new horror from Exorcism of Emily Rose helmer Scott Derrickson pushing all the right buttons to scare the living daylights out of its audience.

Ethan Hawke plays Ellison Oswald, a true-crime writer who hit the jackpot with a book called Kentucky Blood some 10 years previous, and has been trying to replicate that success ever since.

He does so by moving his family to a small town in which a heinous crime with an unsolved mystery has taken place, documenting the police investigation - warts-and-all - and putting it down in book form before getting out while the going is good.


Sinister starts with Ellison taking this approach one step further, moving his family - unbeknownst to them - to a house in which a quadruple murder has recently taken place. Four members of the same family were hung from a tree, with the fifth - a little girl - now missing.

Needless to say, the local constabulary are unhappy with his arrival, but Ellison is a determined soul, and so presses on with his task, and when he finds a box of old home movies in the attic, he knows he is onto something.

Because the Super 8s contain horror of the most tragic kind, featuring footage of blissful family gatherings punctuated by that same clan's brutal murder. It's shocking stuff, but the kind of morbid mystery that Ellison has been desperately searching for in an effort to have another hit.

So rather than telling the police, he begins his own investigation into where the tapes came from, and what links them, with predictably devastating results.

It starts with the family beginning to break down, his wife doubting Ellison's motives, their daughter miserable in the new town; their son acting up at school and having night terrors at home.

But the content of the tapes soon start to take its toll on Ellison himself, the writer turning to drink to deal with the horrors therein, and even starting to question his own sanity as he delves deeper into the mystery.

And that's all we're saying on the story front, suffice to say that Sinister has a few twists and turns up its sleeves, as well as its fair share of scream-out-loud moments.

Some of them are of the lazy variety, with jump-scares in abundance, keeping the audience on their toes but lacking any sort of substance.

The home movie sequences are genuinely terrifying however, with director Derrickson filling the screen with disturbing imagery that's truly the stuff of nightmares, turning us into voyeurs as we in turn witness the actions of a voyeur on screen.

It's all anchored by a marvellous central performance from Ethan Hawke, who remains watchable and even sympathetic in spite of the fact that he's constantly putting his family in danger throughout the film.

Juliet Rylance fares less well as the long-suffering and woefully underwritten wife, although there are nice supporting performances from James Ransone as a somewhat eccentric police deputy and Vincent D'Onofrio as an academic specialising in the occult.

The deaths are imaginative, the score effective (though a little overbearing at times), and the final revelation, while somewhat underwhelming, does unify the story in a strangely satisfying way.

Kudos must therefore to Derrickson and his co-writer C. Robert Cargill for finding a new and original spin on the found footage genre at a time when the market is being saturated with such films, and making guilty voyeurs of us all.

So while Sinister is hardly a game-changer, it is an extremely effective horror feature; one that creates its own highly original mythology, and wholeheartedly terrifies from start-to-finish.


Sinister was the Secret Screening at the 2012 SXSW Festival, and will hit screens worldwide in October.


Source : ign[dot]com

Monday, 24 September 2012

Street Fighter vs. Tekken vs. Mortal Kombat

Fighting games have bruised our fingers and battered our egos for decades. In the competitive gaming space, no genre does it quite like the fighter. They pound gamers over the head with mind-numbing combos and split-second timing. They take the spotlight in living rooms and Las Vegas tournaments. They're everywhere. And considering the rabid communities that spring up around these franchises, you can expect that the fighting game greats get compared to each other now and then.

The Street Fighter, Mortal Kombat, and Tekken franchises have been brawling since the other 90s. We decided to pull out a few numbers and see how each series compares. We don't have any money on this fight. No legs will be broken. We just love the thrill of the game.

Brian Altano throws things together for IGN with enough class to impress this guy. Follow him on Twitter.

Ryan Clements writes for IGN and helped Altano stay positive today. He also ate a banana. Follow him here on IGN or over on Twitter.


Source : ign[dot]com

Friday, 14 September 2012

Keepin' It Reel, Episode 183

Welcome back to Keepin' It Reel! In this week's IGN Movies podcast, Jim Vejvoda and Chris Carle offer their insights on the latest genre film buzz.

After discussing last weekend's box office -- where The Possession remained champ -- we tackle the week's geek movie news. Topics include Marvel's The Avengers 2, Transformers 4, Thor: The Dark World, Avatar 4, Captain America: The Winter Soldier, Ant-Man, Star Trek Into Darkness, Skyfall, Y: The Last Man, Pirates of the Caribbean 5, Independence Day 2, Pacific Rim, Cloud Atlas, The Master, and much more.

Finally, we wager which new release -- Resident Evil: Retribution 3D or Finding Nemo 3D -- might take first place at this weekend's box office.


And follow us on Twitter, why don't ya?

Jim Vejvoda: twitter.com/StaxIGN

Chris Carle: twitter.com/chriscarle

Let us know in the Comments or via e-mail what you'd like us to talk about in the next Keepin' It Reel podcast! And by all means if we're doing well, don't only let us know, click on the "subscribe" link below to keep current with future podcasts.

Keepin' It Reel: Episode 183
(right click to save)

Subscribe to IGN's Podcast Series

Check out the Keepin' It Reel Facebook Group!

Check out the Keepin' It Reel Wiki Page!

Check out the Keepin' It Reel Page at iTunes!


Source : ign[dot]com

Thursday, 13 September 2012

ShootMania Storm Blows eSport Wide Open

It’s fitting that the impenetrable clique of competitive gaming should be breached by a first-person shooter, a genre that has long formed one of the key pillars of eSport. All too often, new titles added to this elite pantheon grant dominion to those with a prescient understanding of the established order. Rarely has a game deemed complex enough to promote the required high-level play and sufficiently balanced to prove entertaining to watch been so welcoming to a host of potential new champions.

Thanks to ShootMania Storm’s customisation options you can become very good at it on your own terms, without the hard slog associated with having to play as cannon fodder for several hours. If you don’t like the game’s default maps or modes you can turn to the community’s offerings or simply create your own. So, while the rigors of Call of Duty’s multiplayer demand that you pay for your stripes with the blood of countless deaths, ShootMania offers a gentler, more considered and altogether more fun way of becoming a skilful player.

“When we started building Shootmania we had an eye on what we’d done with Trackmania Nations, which was also intended to be an eSport title from the ground up,” explains Edouard Beauchemin, Nadeo’s international product manager.

When we started building Shootmania we had an eye on what we’d done with Trackmania Nations, which was also intended to be an eSport title from the ground up.

“So, when we devised Shootmania Storm we also wanted that to be part of the mix and the very first thing that we worked really hard to achieve was to make sure that it’s appealing to watch. It has to be a great show: the game modes, the timing of the rounds, the spectator tools and providing many different stats in-game to allow shoutcasters to do their job.”

Of course, the fact that Shootmania is a FPS makes it instantly more decipherable than other common eSport genres, such as fighters and MOBAs. The majority of game players are familiar with the concepts, mechanics and language that form the basis of the most popular genre in video games. However, the biggest contributing factor that will allow new teams of eSport contenders to rise through the ranks of ShootMania is that it provides a gradual learning curve facilitated by an intelligent selection of game modes, which are, crucially, fun to play.

Shootmania Storm has already been signed up by IPL (IGN Pro League) thanks, in part, to its Elite mode. This part of the game is stable, balanced and eminently playable despite ShootMania as a whole being in the first of three planned beta phases.

Elite mode also attracted a lot of attention at Ubisoft’s recent digital day in Paris, drawing players and onlookers alike with its fast-pace and easy to fathom rule set. Beauchemin attributes this to the mode’s concentrated distillation of a key element of spectator sports: excitement.

The best moments in FPS eSports are when you’re near the end of a round and maybe there’s just one guy standing and everyone knows he’s going to have to pull off an amazing feat to win.

“The best moments in FPS eSports are when you’re near the end of a round and maybe there’s just one guy standing and everyone knows he’s going to have to pull off an amazing feat to win,” Beauchemin enthuses. “We’ve boiled that down to one single game mode where it comes down to the last minute of the round: there’s one guy with a powerful gun and three armour points versus three guys with one armour point each who are working as a team.

“It’s really exciting to play and to watch because you can focus on just one person and see his choices and super-moves, whereas with 5 Vs 5, for example, it can get really messy and hard for spectators to keep track of everything that’s going on.”

Elite still supports six players in total, as each player on both teams takes turns to be the “hero” and tries to annihilate the opposing team or score a point by capturing the single base. This offers two distinct ways of winning and means intelligent traversal of the environment can see the round won without a single shot being fired, though this is the exception rather than the norm.

Nadeo intends that ShootMania’s status as an eSport not be restricted to major international events. Unsurprisingly, ShootMania’s highly customisable nature is called upon again as players are given the tools to create and host their own tournaments, which they can then publicise through use of in-game currency.

With 5 Vs 5 it can get really messy and hard for spectators to keep track of everything that’s going on.

ShootMania’s adaptable nature means its official tag as an eSports title needn’t make it the exclusive domain of members of a digital Mount Olympus. Its persistent, intuitive controls and non-convoluted depth means it remains accessible, while offering the opportunity to its players to participate in competitive tournament play, even if they’ve never previously considered themselves eSports calibre.

“Ultimately, our games are powered by players,” Beauchemin concludes. “Some want to run competitions, some design levels and others simply take part by playing, all of which are essential to the community structure of our games.”

To apply for the ShootMania Storm beta program, visit the game’s website.

Stace Harman is a freelance contributor to IGN and is convinced that zombies will one day inherit the Earth. You can follow him on Twitter.


Source : ign[dot]com

Thursday, 23 August 2012

Keepin' It Reel, Episode 180

Welcome back to Keepin' It Reel! In this week's IGN Movies podcast, Jim Vejvoda and Chris Carle offer their insights on the latest genre film buzz.

After discussing last weekend's box office -- where The Expendables 2 ruled -- we tackle the week's geek movie news. Topics include Guardians of the Galaxy, Thor: The Dark World, Captain America: The Winter Soldier, The Legend of Korra: The Movie, Kick-Ass 2, Catching Fire, The Dark Tower, The Rocketeer, and more. We also discuss the death this week of acclaimed action director Tony Scott.

Finally, we wager which new release -- Premium Rush, The Apparition or Hit and Run -- might take first place at this weekend's box office.

And follow us on Twitter, why don't ya?

Jim Vejvoda: twitter.com/StaxIGN

Chris Carle: twitter.com/chriscarle

Let us know in the Comments or via e-mail what you'd like us to talk about in the next Keepin' It Reel podcast! And by all means if we're doing well, don't only let us know, click on the "subscribe" link below to keep current with future podcasts.

Keepin' It Reel: Episode 180 (right click to save)

Subscribe to IGN's Podcast Series

Check out the Keepin' It Reel Facebook Group!

Check out the Keepin' It Reel Wiki Page!

Check out the Keepin' It Reel Page at iTunes!


Source : ign[dot]com

Thursday, 2 August 2012

Rise of the Triad Doesn’t Make Any Sense

It’s been almost two decades since Apogee’s Rise of the Triad was first released. That reaches all the way back to when nonsense ruled the first-person shooting genre, when few attempts were made to develop characters and layer themes. You loaded in, picked up a floating gun and killed absolutely everything you saw. Things bled, exploded, died, you moved on and ten seconds or less later you repeated, shooting and circle strafing until the credits.

With the reboot, Interceptor Entertainment is hoping to keep much of the original’s nonsense intact. You’ll pick up floating weapon icons that bob and rotate in place in stages. Your MP40 will have infinite ammunition and you’ll need it to cut down swarms of fast-moving enemies. You’ll use a weapon called the Excalibat – a baseball bat with a magical eye set in its center that as a secondary fire will launch a wave of explosive baseballs.

When shot enemies will be cut to pieces. Their hands and legs will snap and flip off their bodies and their heads will roll away like gruesome bowling balls. Your character will unload one-liners because dismembering an enemy wasn’t quite satisfying enough. You’ll rocket jump, uncover secret rooms, catch enemies in environmental traps and put together kill chains to drive up a score to post on leaderboards.

The game will feature a single player mode where you infiltrate an island overrun with cultists trying to destroy Los Angeles. To stop them you’ll use a drunk missile launcher to fire clusters of unpredictable spinning explosives, use a flame wall gun to ignite enemies and watch as they flail around before exploding, and pick up other strange tools of destruction. Infiltrator is still working out how all the alternate fire modes might function, but the examples given so far have especially interesting implications for multiplayer. For instance, the Split Missile launcher will fire out missile in different directions, and the alternate fire might cause them to converge on the same point and collide, which could be useful for splattering a player hiding behind a pillar.

While shooting at others online, expect the type of experience that emphasizes control of fixed weapon spawn points. Particularly powerful weapons may also be set on top of traps, so if you wait for someone to walk into the room to try and scoop up a coveted weapon, you might be able to drop the floor and watch as they’re skewered in a spike pit, or crush them under bricks, or burn them with jets of fire.

Built with Unreal Engine 3, this version of Rise of the Triad looks great so far, the perfect kind of experience for someone who just wants to sprint and shoot and not have to think about much beyond where the next enemy might attack from. Though it’s only scheduled to launch on PC, Interceptor is open to creating a console version as well if there’s interest. The only sticking point could be the user sharing features. Rise of the Tried will be completely moddable when it’s released. Interceptor is very enthusiastic about giving users the ability to generate and share content and isn’t very interested in putting together a version that doesn’t allow for that.


Source : ign[dot]com

Wednesday, 25 July 2012

The Hardcore Potential of Social Games

Right now most hardcore gamers decry social games as too casual. Where’s the skill? The twitch reflexes or deep strategy? The genre is written off as nothing more than a collection of software finely tuned to squeeze the maximum amount of money possible out of middle-aged moms. The term “Zynga trash” comes up often in enthusiast forums and comment sections.

While I personally don’t agree (I think a social game is a perfectly acceptable way to kill five minutes), it’s an opinion I understand. Some of my favorite video games feature extremely deep, chess-like strategy (Advance Wars), or extremely intense focus and motor skills (Super Monkey Ball 2). Neither of these elements are present in social games.

My question is simple: What if they were?

Below are three major ways AAA console games could be improved by incorporating ideas pioneered in the social games space.

Single Player with Benefits

Social games’ poor reputation among the hardcore set is fairly well-earned. Incessant cloning, overly-aggressive freemium pricing, and banal themes all-but ensured that the social category would remain the domain of soccer moms.

Leave ammo drops for your friends in especially tricky moments of Uncharted.

Perhaps the most damning complaint of all is that social games aren’t even really very social. Sure gamers can send each other gifts or visit each other’s farms, but the core gameplay experience is generally a solitary experience.

But maybe there’s something to that. Maybe there’s a way for your friends or for the millions of strangers playing a single-player game to actually have an influence on your adventure through the game. The game can remain a single-player experience, but it can unfold in a social context. Connected gaming can enhance single-player experiences.

Gamers could leave an ammo drop or weapon care package for their friends in a section of Uncharted 4 they had a hard time with. Items and messages could be left for friends in their GTA VI safe houses. The popularity of weapons or items purchased via in-game shops could impact their prices, helping to maintain game balance.

Some early examples:

Dark Souls: Players can leave notes to help (or hinder) the progress of other adventurers.

Animal Crossing: Multiple friends of family members inhabit the same town, and can work together as neighbors.

Massively Single Player

One of the coolest events Blizzard ever pulled off in World of Warcraft was the Ahn'Qiraj World Event in 2006. In the game, the Gates of Ahn’Qiraj were sealed by powerful magic, locking up a brand new raid dungeon. The doors would only open if thousands of horde and alliance players set aside their differences and worked together towards a common goal.

Players had to acquire what was at the time an almost unbelievably high number of war supplies. 400,000 Runecloth Bandages. 180,000 pieces of light leather. 90,000 Copper Bars. The list goes on.

Although WoW has always been a game focused around online multiplayer (it is an MMORPG after all), this was an especially cool event because it relied on the contributions of every individual. No mega-guild, no matter how powerful, could raise the required materials themselves. Even if your low-level character could only make a few bandages per day, every contribution mattered.

Worldwide progress could help take down Skyrim mega-dragons.

Now imagine if single-player games implemented worldwide goals and events that could affect the game world for everyone.

Elder Scrolls VI could introduce a massive, nigh-invincible dragon enemy. Only by players collectively crafting millions of high-level weapons would shops sell the equipment necessary to defeat it. Special post-game mission content could be unlocked in Call of Duty: Black Ops III only when players collectively killed 1 billion terrorists. A special 24-hour police crackdown event could happen in GTA VI every time 1 million police officers are ran over.

The games could remain single-player experiences, but the game worlds made more dynamic and alive thanks to millions of players working together towards common goals.

A few early examples:

Noby Noby Boy: Players stretch Noby Noby Boy. Once players collectively stretched enough miles to reach the moon, it was unlocked as a playable level. Mars, Saturn and Jupiter have also been reached.

Battlefield 1943: The Coral Sea multiplayer map was unlocked after the community collectively reached 43,000,000 kills.

On-the-Fly Data-Driven Design

Cliff Bleszinki made headlines recently for saying that he was tired of easy games and that Gears of War: Judgement would amp the difficulty back up.  But in a Game Developers Conference talk several years ago, the Epic Games creative exec told the crowd of game-makers that you can’t make your easy mode easy enough. What if your easiest difficulty is still too challenging for someone? You then have a gamer, casual and ill-equipped as they may be, that is no longer having fun.

The reverse problem also crops up. Many longtime Bungie fans complained that Halo: Reach was simply too easy, even on Legendary, its most extreme difficulty level.

What is a game maker to do?

One potential solution is to take a page from the book of social game makers like Zynga and treat games, even single player ones, like a live service. By constantly monitoring gameplay data and by frequently deploying changes, game makers could let the gameplay data itself determine difficulty on the fly.

343 could use live player data to determine Halo's Legendary difficulty.

If Halo: Reach is too easy for you on Legendary, you could just tell the game you want the enemy health, speed, damage and other stats set to a level that only, say, 0.1% of other gamers survived. Likewise, live stats on low-skilled players could ensure the game was never made too hard for anyone that just wants a breezy experience. “Very Easy” difficulty could be set so that the bottom 5% of performers can get through it.

In the social game space this kind of data-driven design is usually used to find high-value players; to maximize revenue. But it could easily be used for gameplay good. Developers do their best to playtest their games, but things fall through the cracks. Weapon drops in the next Call of Duty could be upped on-the-fly if Treyarch noticed that players consistently ran out of ammo in the same spot. Nintendo could place a few extra Koopas in a late level if they noticed that it was a little too easy compared to previous stages.

One upcoming example:

Warface: This upcoming free-to-play MMO isn't just competitive. A rotating selection of cooperative missions are also planned, similar to "daily quests" in MMOs.

Progress Through Connected Play

Social games will probably never be popular among hardcore games, but they still have some good ideas that would genuinely improve some of today’s biggest AAA games.

The three ideas outlined above are just that – ideas. Maybe they’ve been tried before. Maybe there are good reasons they only work in casual farming sims and not AAA shooters.

We live in a connected world. It’s up to AAA game makers to figure out how to utilize the world’s social connections in smart and clever ways without compromising their vision. Even if you don’t play any of its games, Zynga has shown the world that you can take advantage of today’s always-on connections  for much more than just another multiplayer mode.

Justin is Editor of IGN Wireless. He has been reviewing cell phone games since the dark days of Java flip phones. You can follow him on Twitter and IGN.


Source : ign[dot]com