Showing posts with label projects. Show all posts
Showing posts with label projects. Show all posts

Friday, 19 October 2012

The Best Found Footage Movies

Hollywood has a love affair with the found footage genre these days. It's not hard to see why. These projects are cheap to produce, and in the case of movies such as The Blair Witch Project and Paranormal Activity, are immensely profitable to boot. There's just something enticing about the idea of a group of ordinary filmmakers venturing into the heart of darkness and leaving only scattered video footage as evidence of their final fate.

2012 saw the release of numerous new entries into the found footage genre, including the teen superhero drama Chronicle and Paranormal Activity 4 (out in theaters today). Now seems like as good a time as any to look back at the long history of found footage films and pick out the Top 10 examples. If you're planning a Halloween movies marathon, these movies might fit the bill.

10

The Poughkeepsie Tapes

Released 2007

The Poughkeepsie Tapes turns the traditional found footage movie on its head by having the killer be the one who films the movie's gruesome events. In this lesser known horror flick, criminal investigators are forced to sort through hundreds of hours of disturbing footage left behind by a serial killer dubbed the Water Street Butcher. The killer remains elusive throughout the film, but his many terrible acts take their toll on both the investigators and viewers. Unfortunately, the movie was never released on DVD, making it a bit of challenge to actually watch the movie legally.

9

Man Bites Dog

Released 1992

Years before The Blair Witch Project came onto the scene, a group of Belgian student filmmakers crafted this low-budget, but inventive found footage flick. The movie purports to be a documentary about the exploits of a depraved serial killer named Benoit. The camera crew accompany Benoit as he showcases his bloody work habits and murders numerous victims. The movie certainly attracted its share of controversy for its graphic content (including the implied murder of a baby), but Man BItes Dog also has a very black sense of humor. As the filmmakers are slowly drawn into Benoit's world, the movie becomes a satire on the media's fascination with violence.

We've seen numerous attempts over the years to replicate The Exorcist formula (including multiple lackluster Exorcist sequels). The Last Exorcism succeeded where others failed by taking the found footage approach to demonic possession. The movie is framed as a documentary as a film crew follows a preacher (Patrick Fabian) who is prepared to reveal that his flashy exorcism rituals are staged. But to his chagrin, the preacher encounters his first true case of demonic possession, and the result is a desperate and very chilling battle for the soul of an innocent girl (Ashley Bell). If found footage and exorcism movies are two things Hollywood had done to death, the two elements combined here to form something more memorable.

7

Cannibal Holocaust

Released 1980

Cannibal Holocaust was one of the first movies to showcase the potential of the found footage format. Unlike more contemporary found footage films, Cannibal Holocaust divides its focus between a present day faux-documentary covering the disappearance of a group of filmmakers and snippets of footage recovered from their cameras in the Amazon rain forest. Little by little, viewers discover just what terrible fate befell the filmmakers in their attempt to document the cannibal tribes of the deep jungle. The movie was so disturbing that many accused it of being an actual snuff film upon its release. Though that was eventually disproved, it was banned in multiple countries for its graphic depictions of violence, sexual assault, and cruelty to animals.

6

Trollhunter

Released 2010

Norwegian filmmaker André Øvredal found a new angle on the found footage horror genre by swapping out demons for trolls. This faux-documentary saw three Norwegian college students film the exploits of suspected bear poacher Hans (comedian Otto Jespersen). Instead, they discovered that Otto hunted trolls for the government. Together, the group encounter one bizarre monstrosity after another.

The trolls themselves aren't overtly scary, due both to the limited special effects and the fact that trolls simply aren't as ingrained into American folklore as they are in Norway. Nonetheless, the tension is palpable as the intrepid hunters find themselves deep in troll country and in over their heads.

5

Chronicle

Released 2012

Found footage and superhero movies are two of the most popular genres in Hollywood these days, so it was only a matter of time before someone decided to combine the two. Not that there's anything terribly heroic about the stars of Chronicle. The movie presents amateur footage of a group of high school teens as they encounter a mysterious object and gain telekinetic powers. After the initial rush wears off, one of the teens begins using his powers for increasingly sinister purposes. Though the movie's careful, grounded tone slips away in the final act, Chronicle managed to breathe new life into the superhero genre. It also paved the way for director Josh Trank to helm Fox's Fantastic Four reboot.

Paranormal Activity helped further popularize the growing found footage craze when it finally saw wide release in 2009. The concept is simple. A young California couple (Katie Featherstone and Micah Sloat) notice a series of unexplained disturbances in their household. Micah's attempts to document the disturbances on camera only exacerbate the situation, and soon the pair realize they're being hounded by a demon that wants Katie for itself.

Paranormal Activity has quickly grown into an annual franchise, which is no surprise given that the original is estimated to be the most profitable film ever made. Each new sequel is tied to the original in some way and offers inventive new camera tricks to spook viewers. But none of these sequels have managed to fully recreate the simple terror of the original.

3

Cloverfield

Released 2008

Far more creatively successful and entertaining than the 1997 Americanized Godzilla movie, Cloverfield is a glimpse of what might happen if a gigantic monster started rampaging through Manhattan. The entire film is framed from the perspective of a group of young Manhattan friends who dutifully document the unfolding chaos even as they fall victim one by one. The found footage format works well, and for much of the movie, viewers only see the evidence of the monster's destruction, not the beast itself. The cryptic marketing campaign also lent the movie an aura of mystery leading up to its 2008 release.

The Blair Witch Project didn't invent the found footage formula, but it certainly popularized the genre. It arrived a decade before annual Paranormal Activity sequels were the norm, and thanks to a clever marketing campaign, many viewers were convinced the movie actually was compiled from real footage of three teens lost in the Maryland wilderness while being pursued by a murderous recluse.

Another element working in the movie's favor was the authenticity of the performances. The three actors were stranded in the woods with little in the way of food or directions while they filmed their travels. By the end, the screams of terror and the general sense of desperate fear were no longer being faked.

1

REC

Released 2007

[REC] is the standard by which all found footage horror movies are judged. This Spanish horror movie presents footage from a news reporter who accompanies a fire crew into an apartment building.That supposedly routine call quickly degenerates when it becomes clear something in the building is turning the residents into rabid killers. With the protagonists trapped inside, the result is a nonstop wave of terror and bloodshed. The sense of isolation and impending doom really adds a lot to the overall impact of the movie.

[REC] offered a simple but very effective formula. To date, it's inspired two sequels (with a third on the way in 2013) and a slavishly faithful American remake in Quarantine.

Jesse is a writer for various IGN channels. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter, or Kicksplode on MyIGN.


Source : ign[dot]com

Thursday, 18 October 2012

Hunted: Melissa George on Returning to the Spy Genre for Her New Cinemax Series

Before projects like The Amityville Horror and her Golden Globe nominated performance in HBO’s In Treatment, Australian actress Melissa George first gained fame in America with her role on J.J. Abrams' Alias. And beginning this Friday, George is returning to the spy genre with Hunted, a new series debuting on Cinemax, a couple of weeks after its UK premiere on BBC One.

Frank Spotnitz, the X-Files alum who helped successfully launch Strike Back on Cinemax, is the creator and showrunner of Hunted -- a BBC/Cinemax co-production -- which stars George as British spy Sam Hunter, who works for the espionage group “Byzantium”, and is shot and left for dead as the series begins. A year later, she returns to her job, resuming her position and beginning a new undercover assignment – but also intent on finding out who it was among her colleagues was behind the attempt on her life. Hunted’s cast also includes Adam Rayner (Hawthorne), Adewale Akinnuoye-Agbaje (Lost) and Stephen Dillane (Game of Thrones).

I sat down with George to talk about what drew her to Hunted, which includes plenty of intense action scenes, and what it’s like playing a different sort of role in a spy series from Alias’ duplicitous Lauren Reed.

Melissa George in Hunted

IGN TV: There are a lot of different levels to play here. Your character is returning to her life a spy, but she’s also trying to find out who was behind her shooting – all while juggling both her real life and her undercover role.

Melissa George: Yeah, it was like all these things I love: a little bit of Laura from In Treatment, a little bit of Lauren Reed from Alias, a little bit of all the complex parts. And you get to a certain point in your career where some roles just come to you because you’re at the right place, you’ve got the emotion for it, and when I read it, with all the little emotions through it... And all the ways she’s perceived in that first episode, I thought, “Okay, this is going to be a great challenge, an amazing opportunity.” In the first 10 or 15 minutes, she’s in Morocco, she’s French, then you meet her lover, then she gets shot, and then she goes away to Scotland to get so strong, she walks back into Byzantium after a year with no notice. She’s so good and sure that they’re going to take her back.. Then she has to confront her workmates because she’s convinced that there’s a mole on the team and one of them set her up to kill her.

IGN: I also really like the overreaching story of the season with her undercover in this household as the nanny, and connecting with the young son, even as she’s investigating the boy’s father and grandfather. Is it interesting for you to delve into that as well?

George: Yeah, it’s nice to be the American nanny, and she’s so American. It was lovely to be English then American from one scene to another. That I love to watch. Also, she lost her mother when she was eight years old, and the kid lost his mother, too, a year ago. So she gets to exercise that side that you don’t see when she’s Sam - the maternal side. She lost a child, and she has all these other things with this little boy. It’s nice to see both sides. But it’s also getting in the way. Being in that house and being back in Byzantium is really a hobby. Her main goal is to find out who tried to kill her and putting the pieces together -- that’s the thread of the show. Being an MI6 agent is just what she’s good at. She’s taking a day job, but it’s really getting in the way of what she wants to do.

IGN: Just in the early episodes I've seen, you’re doing the American accent and playing a British character – who in turn, speaks French. Are there other iterations we’ll see as the series continues?

George: Not a lot more. You’ll see the British and the American, because she’s no longer on the mission in Tangier. But next year it’s in Berlin, and there’s a whole link to Hourglass, which is the covenant group that killed her mother, and it’s linked to her. So there will be a lot of accents and things like that. But what I love about the show -- and what I was really not wanting was for it to be glossy and unrealistic –- is the fighting is so real. They taught me Keysi, which is what they taught in Bond, Bourne and Batman. All three of those characters learned the fighting technique that I do in Tangier. That ferocious and vicious beach scene is all me, it’s all real, making contact. So I didn’t want to do the show unless it was all absolutely realistic.

IGN: Those fight scenes are great. That second episode, you have a great big fight with that one guy...

George: The military man. That took two months to study for.

Sam (Melissa George) shows off her home-made flamethrower skills in Hunted

IGN: Yeah, it’s clear you don’t just get on set and do a few things. How long was this training process for you?

George: Well, they trained my core in New York. I got really tough. I was pulling carts with weights, so it was really very Gladiator-style. It wasn’t just punching a bag. [It was] steel balls into your stomach and having to throw it over your head and throw it back at the person. It was very barbaric, almost unusual training that I went through. By the time I got to London, I had my fight team, the best of the best of the best. We would work out every day and learn how to protect yourself. It was great.

IGN: Did you find that that stuff came to you relatively easy, or was there a big learning curve?

George: Here’s the thing with me: I’m convincingly good from the beginning, and I make everyone believe I’m well equipped, that I can do anything. That’s kind of my facade, I would say. And yes I can. But my problem is, I’m very feminine, and I’m very ladylike and soft -- really, believe it or not! [Laughs] All these roles I play are not like that, but I get hurt easily, my emotions, my feelings and my body. And yet, I’m really freaking good at being a freaking badass. I don’t quite understand, and neither does my family or my best friends. Why does Hollywood see me as that girl? I can do it. I’m very athletic, and I can throw a punch. What happens to me is that I click, I snap. I go to another world very easily, which is kind of scary. But what happens when I film those days is I get very hurt and very upset because it’s violent, and I don’t like it. So they know that when those days come, it’s going to be very, very painful for me. I get very upset. I shake, and I stop speaking, I get hurt. I just walk out thinking, “S**t, that’s not ladylike at all.” But it’s Sam, and they wanted the softness, which comes through my work, that likability. But on top of that has to be that. But it’s not me at all.

IGN: Is it gratifying then, though, to see the final result and you see how well it plays on screen?

George: Yeah, when I saw that fight in Tangier, which really affected me greatly, I was in tears. The stick they used, I still can’t really close my fist.

[George shows me her hand and how she can’t quite close her first]

That’s as far as I can go - this is a tendon thing. So it’s not nice because I have to live after Sam. But what’s happening with me and Sam is that I don’t want to be anyone else right now. I love her. I’m really into her. It’s not a job for me, it’s a lifestyle.

IGN: This season filmed in London, Morocco and Scotland. Where were Frank and the writers located, and how accessible were they if you had questions?

George: I’m so lucky with Frank. We’ve become so close. He’s a genius. You’ve got to focus when you watch Frank’s work. He’s based out of London, so we were in London 80 percent of the time. The scripts are great. I was saying to Frank, I don’t pick my roles when I’m going to have to sit and work at changing the script. I don’t want to deal with that. So I’m just better off picking it by the showrunner, who I know is very good and with whom I won’t have any issues with dialogue. Because it’s hard enough for me to bring Sam to life, let alone sit there and say, “I don’t like that,” and, “Can you change this?” No. I don’t like to do that. I have to focus on other things. So it’s great. He’s easy.

IGN: How much did you talk to him about what was to come down the pipeline? Did he tell you from the beginning, “This is where it’s going to go,” or was it more script to script?

George: I knew the last five minutes of the eighth episode because I shot it the first week of filming in Scotland. We needed to just shoot the moment that we were going to play in the finale, and when they told me what that was, boy, was I excited. So I kind of knew. But as far as who’s responsible for my death and all that, I don’t want to know. Because in real life we don’t know, do we? Life is a mystery. When you’re too over-prepared and you know too much as an actor, it changed the way you play a scene. I don’t want to know. I don’t want to know the set if my character hasn’t seen it before. I want to get there as we’re filming it, roll it, and it’s the first time I’ve seen it. You’ll get something different.

IGN: We have a growing world of more daring cable series, but especially with American network TV, it’s still more prudish. You see some of the nudity and think, “Oh, you wouldn’t see that in an American network show.” Is that strange for you?

George: Yeah, it’s funny for me because when I did In Treatment and then recently I did [Australian TV series] The Slap -- which is full-on -- if it’s required for the role, absolutely. But with HBO and BBC, it’s like, you know what, people pay to watch it. So you get a lot more leverage, a lot more freedom, to be natural. And if nudity’s required, then fantastic -- because sometimes when you’re covered up, it feels very unnatural. And you really have to lose some of your inhibitions anyway as an actress, let alone worrying about all these rules and stuff. So when you’re with HBO, if it’s required, sure. It’s really freeing, like the scene in Morocco at the beginning. That was totally fine.

IGN: That scene is interesting, because you can read so much on your face – she’s getting intimidate with this guy, but it’s all for the mission.

George: Yeah, she doesn’t want to be doing it, but she’s torn between these two worlds. And if I had a turtleneck on, it would be weird. So there are certain lines that I would never cross, and I’m very protective of my body and my career, but at the same time I don’t even think about it. What I did in The Slap, I was breastfeeding a five-year-old boy. It’s a very controversial role in the book, and it’s won so many awards for all of us, and it’s because we were free. We made the audience not look at the nudity because it was completely natural. That’s the key with nudity.

IGN: I was a big fan of Alias. Is it interesting for you to revisit this sort of spy world, but from such a different perspective, obviously, because you’re on the show from the ground floor as the protagonist? Does it kind of give you a different perspective from when you joined Alias?

George: Yes! You know, because it was Jennifer Garner’s show, I came in as the one that really stirred things up. Now it’s nice to be back in the lead role’s shoes, the good guy -- but also the bad guy at the same time. So yeah, it is. It’s unusual.

IGN: With Alias, I felt like you had somewhat of a thankless role, as anyone is who is introduced as an obstacle to the couple – in that case, Sydney and Vaughn -- that the fans want together.

George: See, the reason I get those parts is because I love to be that girl. They’re not going to hate me, because I’m a nice person in real life. So when they meet me, they’re so confused and don’t know what to do. But it’s an acting role, and it started my career, actually. I got Amityville Horror; after that, Derailed, with Clive Owen; I got all these other big films -- and it’s because I played a nice girl in the day and evil bitch at night. I’m an actor. Throw anything at me. But yes, it was tricky, and Jennifer and I, we were at Disneyland [before my debut on the show], and I was basically teasing them all because I had the wedding ring on. “Sorry, darling. I’ve got the wedding band on!” I just stirred them up.

IGN: On that show, did you have any idea that they were going to ultimately reveal that she was a true bad guy?

George: No, I didn’t at all. My gosh, when she was revealed as the sniper on the roof – but all casual about it, hair back, shot everybody and then just slowly packed it up and walked away -- I was like, “Yes! That’s my girl. Don’t run. Walk.”

IGN: [Laughs] Yeah. It’s casual!

George: It’s casual. All in a day’s work.

IGN: You mentioned Berlin as the setting for Hunted: Season 2. So has Frank given you a pretty good idea of where he wants to take the show?

George: Yeah, he’s given me a pretty good idea. It’s all going to be about Sam’s journey, finding out and putting the pieces together. She won’t be the nanny anymore.

Hunted premieres Friday, October 19th at 10pm on Cinemax.

Eric Goldman is Executive Editor of IGN TV. You can follow him on on Twitter at @EricIGN and IGN at ericgoldman-ign.


Source : ign[dot]com

Wednesday, 10 October 2012

Ed Brubaker Sells Two New Espionage Dramas

Comic book scribe Ed Brubaker recently sold projects to both FOX and NBC. He is signed on to write and executive produce for both projects.

The former landed a new stylized crime thriller series called Rising Suns, which has Kyle Killen attached to executive produce alongside Brubaker. Killen's previous work includes the excellent but short-lived series Awake and Lone Star, so hopefully third time's a charm with this latest project.

According to The Hollywood Reporter, the story follows "an American Yakuza underboss fighting for his life -- sometimes with martial arts skills he honed during his time in Japan -- as he gets involved with the female FBI agent who's hunting him."

Meanwhile the not yet titled series at NBC centers on "a young female agent-in-training, who is part of her agency's cleanup crew and shadows a more famous agent erasing all traces of his missions." Brubaker will serve as EP along with Peter Traugott - the latter of whom is also busy executive producing the network's upcoming midseason series, Do No Harm, and Donald Glover's in-development new comedy.


Source : ign[dot]com

Friday, 14 September 2012

Ubisoft Opens New Performance Capture Studio

Ubisoft has opened a new “world-class performance capture studio” in Toronto that will work on future projects, including Splinter Cell: Blacklist. The facility is state-of-the-art and aims to “create deeper characters, more immersive storytelling and more filmic, actor-driven games” through voice, facial and body performance capture. All actors will be captured at the same time, allowing performances to feel more like film.

The studio includes a 2,000 square foot performance space to allow multiple actors to perform at once, as well as 80 high-resolution Vicon T160 motion capture cameras. The facility will also use wireless helmet cameras for accurate facial capture, with footage synched in real time to voice and body capture. A sound stage and rigging beams that allow for stunt performances are also available to capture “dynamic, physical scenes for games.”

“We are extremely proud to unveil a performance capture studio in Toronto after just two years of operation in the city,” said Ubisoft Toronto and Montreal CEO Yannis Mallat. “This is about more than just the creation of a cutting-edge facility. It’s about Ubisoft transforming our approach to storytelling with a focus on acting talent and the delivery of the highest-quality performance output for our cinematics and animation teams. The studio also is a testament to our confidence in the talent in Ontario to deliver some of the best performance capture in the industry for games.”

In addition to Blacklist, the studio will contribute to capture for future Ubisoft projects from all 26 of its worldwide studios. Ubisoft Toronto will also partner with Screen Industries and Research Training Center of Sheridan College “to identify, define and pursue research projects in the field of virtual production to reach new levels of excellence.”

Ubisoft originally announced plans to expand to Toronto in July 2009. Original Assassin’s Creed producer Jade Raymond was later chosen to head the studio. Raymond said in 2010 that Toronto was working on a Splinter Cell game (later revealed to be Blacklist) in addition to an unannounced title.

Splinter Cell: Blacklist was announced at E3 and blends the fast-paced style of 2010’s Splinter Cell Conviction with classic Splinter Cell gameplay, including the return of Spies vs. Mercs. For more, read our impressions from E3.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Friday, 7 September 2012

11 Projects Have Earned $1 Million on Kickstarter this Year

Kickstarter has revealed statistics for game-related projects through August 31st, referring to this year as the “Year of the Game.” According to Kickstarter, eight of the 11 projects that crossed $1 million this year were related to games (seven were games, one was a comic about a game), and more money has been put into game projects than any other category in 2012. Games earned $50 million through August 31st, compared to $42 million for film, $40 million for design, $25 million for music and $16 million for technology.

Games have gone from the eighth most-funded category in Kickstarter history to the second most-funded, earning $50,330,275 in 2012 compared to $48,190 in 2009. Overall, 23% of all money pledged to Kickstarter in 2012 has been for games, compared to only 3.6% last year. “Of the 36 projects that have raised more than $500,000 this year, 20 have been games,” Kickstarter noted.

Kickstarter largely credits the success of Double Fine’s campaign with the sudden interest in games, commenting “The gaming world hasn’t looked at Kickstarter the same way since. Double Fine signaled to game developers that they could use Kickstarter to do something that previously seemed impossible: make the game they wanted without outside interference.” Game projects have noticeably increased since Double Fine’s campaign launched in February.

People who back game projects are also Kickstarter’s most frequent recurring backers, funding an average of 2.43 projects compared to 1.78 projects for backers in other categories. “Game projects have brought game backers who have inspired more game projects that have brought even more backers, and so on.”

The statistics include both subcategories of Games: Board & Card Games and Video Games. While video games have grown the most, Kickstarter notes a marked success for board & card games as well, which have earned more than $15 million in 2012.

Game projects continue to thrive on Kickstarter even outside these categories, with recent successes including Fangamer’s game-inspired Retrowear clothing campaign, Nathan Meunier’s guide for freelance video game journalists and the Gaymercon LGBT gaming and tech convention.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Tuesday, 21 August 2012

What We Want from a Legend of Korra Movie

Last week, we heard the exciting news that Paramount Animation was finally ready to ramp up its animated feature slate by hiring seven scribes to pen new projects, some of which would be shepherded by Mary Parent and J.J. Abrams. More specifically, Paramount chief Brad Grey was tasked with hitting up the studio's sister division, Nickelodeon, for properties that could be adapted into feature films. Among the series listed was The Legend of Korra.

The reaction to this news has thus far been pretty polarized. On the one hand, a Korra movie sounds like a dynamite idea; after the overwhelming popularity of the show's first season, a feature film would broaden that audience and introduce the franchise to a whole new untapped market of viewers. On the other hand, we also heard this same pitch for M. Night Shyamalan's widely disdained live-action film The Last Airbender, which was adapted from the original Avatar series.

Of course, that doesn't mean a Korra movie couldn't work. On the contrary, its potential for success has never been better. The trick is bringing in all the right elements from the show and adapting them to the big screen. So, without any further adieu, here's what we'd like to see in a potential movie for The Legend of Korra...

Stick with Animation

If there's one thing we learned from 2010's The Last Airbender, it's that the world isn't ready for another live-action Avatar movie. It's not just that the fans are reluctant to see a sequel -- and trust me, they're flat out terrified of that idea -- but the prospect of any Avatar film, Shyamalan-helmed or otherwise, is still a bit of a box office gamble.

Fortunately, a Korra movie has the perfect out in animation. While there's no telling what kind of approach the studios would take with an animated feature adaptation, it's likely that it would maintain at least some resemblance to the current series. CGI is by no means out of the question, but a more traditional, hand-drawn style seems in keeping with the spirit of the show -- and with Paramount wanting to keep the budgets of these new films under $100 million, this is assuredly within the realm of possibility.

In any case, I think most of us can agree that The Last Airbender's visual interpretation was lacking, to say the least. Remember when it took six earthbenders to move a single rock at two miles per hour? Imagine, instead, the aesthetic scope of an animated Korra movie. If nothing else, it would definitely open up the doors to more fluid action sequences and fully realized set-pieces.

Tell an Original Story

Another big problem with The Last Airbender was that it attempted to condense 20 half-hour episode's worth of story into 90 minutes. Needless to say, in Korra's case, it would be pretty useless to adapt the show's first season -- or any season -- into a feature film, especially an animated one. Naturally, the best course of action would be to tell an original story that we haven't seen yet.

As for the content, a Korra movie could go in one of several directions. One option could be a totally separate adventure told within the continuity of the Korra television series (a la Star Wars: The Clone Wars). For this, the film could take place during a hiatus -- the six months in between Book One and Two, for example -- sending Team Avatar off on a standalone journey that begins and ends within the span of the movie.

The more plausible option, though, is to have it take place after the fourth and final season of Korra, perhaps examining some of the universe's more expansive themes and characters. This would also be a great platform to explore an even bigger crossover with the original Avatar series, revisiting the likes of Avatar Aang, Fire Lord Zuko and the rest of the gang.

Conversely, the movie could act as a prequel, bridging the 70-year gap between both Avatar: The Last Airbender and The Legend of Korra. Here, you could have Tenzin, Lin, Pema and Bumi as the younger, principal cast members, with the original series' adult counterparts mixed into the overarching plot. After all, we've still only learned bits and pieces of what's occurred between the end of the Hundred Year War and the birth of Korra; maybe a movie could provide some context for that particular era.

Limit the Creative Outsourcing

It's true, there's never any guarantee that a TV-to-film adaptation will be any good, but specific measures can be taken to avoid hitting a brick wall. First and foremost, you have to land a competent creative team, one familiar with the source material and a passion for good storytelling. Usually, this sort of project would require a whole new lot of industry folk to bring the show to life on the big screen.

However, since this would be an animated movie anyway, why not give showrunners Michael Dante DiMartino and Bryan Konietzko a crack at the script? It's obvious from years of experience that these dudes know what's up in the Avatar universe, and they've been developing and delivering top-shelf content for nearly a decade. Surely, at this point, they've earned the right to a little more creative input than a name-only producer's credit. Given the time and resources, these guys could turn out an excellent two-hour film.

What's more, there's really no sense in recasting the voices either. Janet Varney, J.K. Simmons, Mindy Sterling, P.J. Byrne, David Faustino and Seychelle Gabriel are all more than qualified to reprise their roles for a feature. If anything, the production could tap a few celebrity voices for new villains or allies. Fortunately, if Nickelodeon's previous animated movies are any indication, this may be the best chance we get at a faithful continuation of the Legend of Korra franchise, both in tone and talent.

Max Nicholson is a writer for IGN, and he desperately seeks your approval. Show him some love on Twitter and IGN.


Source : ign[dot]com