Showing posts with label director. Show all posts
Showing posts with label director. Show all posts

Friday, 9 November 2012

Bryan Singer on Prepping X-Men: Days of Future Past

Director Bryan Singer has been tweeting details on X-Men: Days of Future Past, which he recently sealed a deal to helm after Matthew Vaughn parted ways to direct The Secret Service instead.

Singer tweeted Thursday, "Well here goes. Beginning full prep on Xmen Days of Future Past. Very excited!"

This was followed by this tweet Friday afternoon: "Scout went well. Looks like Montreal it is."

The sequel to X-Men: First Class is expected to begin shooting in early 2013 for a July 18, 2014 release.


Source : ign[dot]com

Bryan Singer on Prepping X-Men: Days of Future Past

Director Bryan Singer has been tweeting details on X-Men: Days of Future Past, which he recently sealed a deal to helm after Matthew Vaughn parted ways to direct The Secret Service instead.

Singer tweeted Thursday, "Well here goes. Beginning full prep on Xmen Days of Future Past. Very excited!"

This was followed by this tweet Friday afternoon: "Scout went well. Looks like Montreal it is."

The sequel to X-Men: First Class is expected to begin shooting in early 2013 for a July 18, 2014 release.


Source : ign[dot]com

Thursday, 8 November 2012

Kevin Smith's Poignant Thoughts on Star Wars VII

With the announcement of Disney buying Lucasfilm, many celebrities have been offering their two cents on the news. But for Clerks director Kevin Smith -- renowned for his immense Star Wars love -- the potential for new Star Wars films meant something much more personal.

In a guest column he wrote for The Hollywood Reporter this week, Smith shared a story from his early days as a Star Wars fan. "Star Wars repeatedly is referenced in all the flicks I make because I grew up watching the George Lucas trilogy in the 1970s and early '80s," Smith begins. "But thanks to the toymakers at Kenner, no self-respecting Star Wars fan was ever content to simply watch the movies. Indeed, until the advent of home video a few years later, playing with Star Wars figures was about the closest a fan could get to seeing the movie again until it was rereleased in theaters."

Smith goes on to describe a boyhood friend named Pete, with whom he would play Star Wars. "Every summer day from 1978 to 1982, you could find me and Pete in his tiny yard, building a new Hoth or Tatooine, brushing ants off our bodies as we laid belly down in the dirt, making Luke Skywalker repeatedly kiss a girl who turned out to be his sister right before they swing from dental floss over the heads of stiff-armed Stormtroopers," he continues. "It shaped me as a storyteller and as a person."

"We'd create our own Star Wars adventures. The best story (and the only one outside of the movie canon that we'd repeatedly play) wasn't about Luke and Leia: It was about inexplicable fan-fave Boba Fett... The plot of our backyard adventure: Boba Fett gets trapped by robotic gunslinger IG-88 in a Star Wars universe time loop, sending him through all the movies as well as moments only referenced in the flicks."

But as Smith and Pete grew older, their interests of course changed. "As Pete and I hit our teens, we didn't play as much Star Wars anymore. I was onto girls, and Pete was replacing Star Wars with G.I. Joe figures.

"One morning shortly after Clerks happened to me, I got the absolute s#!t news that Pete King had been hit by a car in New York City. I asked how long his recovery would be only to learn the awful truth: Pete had died.

"Not a summer goes by when I don't think about Pete or our ongoing saga of Boba Fett lost in time. So when I heard about Disney's $4 billion Lucasfilm acquisition, naturally I had a brief, one-sided conversation with my former best friend.

"'We might finally get to see that Fett flick we always dreamed about, Pete,' I said aloud at my desk after I read the news."

In conclusion, Smith sums up his feelings on the announcement of Star Wars: Episode VII. "In a world where Disney needs to make back its investment, we may indeed see an all-Boba Fett film. And if the Force wills it, maybe it'll even be about Boba Fett lost in the Star Wars universe time stream. But even if it became the highest-grossing film of all time, it'd still never be as good as Pete King's version."


Source : ign[dot]com

Watch: In The Name Of The King 3 Trailer

Check out the new trailer for In the Name of the King 3, director Uwe Boll's latest stab at the Dungeon Siege game franchise on the big screen. Via Twitch Film:

This sequel seems like a poor man's Looper what with its inclusion of a time-traveling hit man (Dominic Purcell). Here's the official plot synopsis:

"Hazen Kaine, an American contract killer living in Sofia, Bulgaria, gets more than he bargains for when he enters into a contract with the mob. One last job before he gets out and starts a new life for himself. The targets: the three children of royal billionaire Andon Dupont. Seems simple enough, or so he thought. Hazen apprehends the children, and before he can blink an eye, a simple necklace worn by one of the children sends his life spiraling back to medieval times. Now completely out of his element, Hazen fights for his life as he tries to escape a medieval army and a fierce fire-breathing dragon. It is here that Hazen learns what is it to be a real man and a true warrior. He must fight alongside these damsels and their people, dodging arrows and fire balls, to reclaim a kingdom that was stolen from them years before."


Source : ign[dot]com

Watch: In The Name Of The King 3 Trailer

Check out the new trailer for In the Name of the King 3, director Uwe Boll's latest stab at the Dungeon Siege game franchise on the big screen. Via Twitch Film:

This sequel seems like a poor man's Looper what with its inclusion of a time-traveling hit man (Dominic Purcell). Here's the official plot synopsis:

"Hazen Kaine, an American contract killer living in Sofia, Bulgaria, gets more than he bargains for when he enters into a contract with the mob. One last job before he gets out and starts a new life for himself. The targets: the three children of royal billionaire Andon Dupont. Seems simple enough, or so he thought. Hazen apprehends the children, and before he can blink an eye, a simple necklace worn by one of the children sends his life spiraling back to medieval times. Now completely out of his element, Hazen fights for his life as he tries to escape a medieval army and a fierce fire-breathing dragon. It is here that Hazen learns what is it to be a real man and a true warrior. He must fight alongside these damsels and their people, dodging arrows and fire balls, to reclaim a kingdom that was stolen from them years before."


Source : ign[dot]com

Watch: In The Name Of The King 3 Trailer

Check out the new trailer for In the Name of the King 3, director Uwe Boll's latest stab at the Dungeon Siege game franchise on the big screen. Via Twitch Film:

This sequel seems like a poor man's Looper what with its inclusion of a time-traveling hit man (Dominic Purcell). Here's the official plot synopsis:

"Hazen Kaine, an American contract killer living in Sofia, Bulgaria, gets more than he bargains for when he enters into a contract with the mob. One last job before he gets out and starts a new life for himself. The targets: the three children of royal billionaire Andon Dupont. Seems simple enough, or so he thought. Hazen apprehends the children, and before he can blink an eye, a simple necklace worn by one of the children sends his life spiraling back to medieval times. Now completely out of his element, Hazen fights for his life as he tries to escape a medieval army and a fierce fire-breathing dragon. It is here that Hazen learns what is it to be a real man and a true warrior. He must fight alongside these damsels and their people, dodging arrows and fire balls, to reclaim a kingdom that was stolen from them years before."


Source : ign[dot]com

Wednesday, 7 November 2012

Sean Connery Skyfall Cameo Was "Discussed"

Sean Connery very nearly had a cameo in the latest Bond flick, Skyfall, according to director Sam Mendes.

Beware, minor spoilers for Skyfall follow.

In an interview with The Huffington Post, Mendes explained that he considered bringing back the original Bond as the ultimate nod to the series' 50 year history.

So, it was a very brief flirtation with that thought, but it was never going to happen, because I thought it would distract.

Apparently Connery was very nearly approached to play the role of Kincade; the Scottish gameskeeper who appears at the Bond family estate of Skyfall.

"There was a definite discussion about that - way, way early on," Mendes revealed. "But I think that's problematic. Because, to me, it becomes too... it would take you out of the movie. Connery is Bond and he's not going to come back as another character. It's like, he's been there.

"So, it was a very brief flirtation with that thought, but it was never going to happen, because I thought it would distract."

Ultimately, the role went to veteran English actor Albert Finney, which seems like a good decision. As exciting as the thought of seeing Connery back in a Bond film is, as Mendes points out having him appear as another character would be pretty jarring.

Regardless, it seems that the decision not to include Connery hasn't harmed the film's prospects; since opening in the UK two weeks ago the movie has smashed box office records. Let's see if it can do the same in the US when it opens there on November 9.

Luke Karmali is IGN's UK Editorial Assistant and reckons he would make a hilarious Bond. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Monday, 5 November 2012

Skyfall Director's Vampire Hunter TV Series?

Via Deadline, the co-writer of Skyfall, 007's 23rd film which is already garnering critical praise and smashing box office records overseas, along with the film's director Sam Mendes (American Beauty, Road to Perdition) are teaming again for a TV drama. But it's not another globe-trotting spy adventure.

John Logan (already signed on to write Bond 24 and 25) and Mendes have already sent out a script to premium cable networks for a vampire hunter "origin story set in the 1800s London in the vein of The League of Extraordinary Gentlemen," starring such characters as Van Helsing and Doctor Frankenstein, who would be tracking down and killing vampires.

Mendes, with Daniel Craig, plotting how to take down a nest of vamps.


Source : ign[dot]com

Friday, 2 November 2012

Dark Souls' Miyazaki Talks Artorias of the Abyss

[Note: This is an interview with Dark Souls' director Hidetaka Miyazaki about the recently-released DLC content, and contains plot spoilers. Why haven't you played it yet?]

Dark Souls is an all-time masterpiece hall-of-famer, and one that's met with enough success to warrant an extension. The 'Artorias of the Abyss' DLC, now available on all platforms, adds a series of substantial linked areas, plus some superb new bosses and equipment – and also manages that Miyazaki trick of filling in blanks while suggesting a few new ones. The DLC is set in Dark Souls' past, in a kingdom called Oolacile beset by the Abyss, all accessed through the minor detail of a pendant.

“Oolacile is a kingdom of sorcery that had been ruined when the original story unfolded,” explains Miyazaki. “The additional content is set about a hundred years before Oolacile was ruined. In this kingdom, the sorceries are peculiar light spells that are different from the common ones in the original story.” Oolacile spells from the original game tended to be non-offensive and even charming magic – producing light, hiding things, disguising yourself. Tricks.

But in this Oolacile you find ridiculously strong dark magic and pyromancies. Sorceries designed to kill in direct, high-damage ways. “As one of the main themes of Dark Souls is 'fire and dark', these light spells also include darkness that occurred from the gap between them,” says Miyazaki. “The darkness leads to the Abyss, which is a keyword this time.”

The Abyss is your ultimate destination, but before that comes Knight Artorias the Abysswalker – a name that resonates throughout the original game's story. The DLC ties up the Artorias thread neatly, but introduces some seemingly contradictory details about his past. Or perhaps we're taking too much at face value.

As one of the main themes of Dark Souls is 'fire and dark', these light spells also include darkness that occurred from the gap between them.

“There is not a contradiction,” says Miyazaki. “The lore of Artorias that prevailed in the original story is very old, so that it is uncertain.” Things we thought we knew may be false? Argh Hidetaka, don't do this to me! “Hence by experiencing the story of the additional content there's a partial view of new facts, and the newly unveiled lore will show players another dimension. I suppose this is what lore is like and why it is attractive.”

Amen to that. After Artorias the DLC's final stretch goes to the bottom of the Abyss, where its father Manus dwells. This boss isn't just one of the best fights in the entire Souls series, but carries many answers about the nature of the Dark Soul itself – as well as being, at bottom, a human who goes crazy over a pendant. Sound familiar?

When Dark Souls first came out, an answer Miyazaki gave in a Famitsu interview said he'd choose either nothing or a pendant for his starting gift in Dark Souls. The pendant, which has no in-game function, became a focal point for the wilder elements of the community, and the centre of every conspiracy theory going.

I ask Miyazaki whether Manus is a little dig at the series' more obsessive players. “That is a very interesting consideration,” says the devilish fox. “But I suppose I did not include the meaning.” And as for the original pendant speculation, brace yourselves Dark Soulers for Miyazaki's final word: “When it comes to the pendant, I actually had a little bit of an intention to play a prank.”

On that bombshell, perhaps it's time to move onto practical matters. The DLC adds several new weapons acquired in typical Souls fashion, such as the pimpin' sweet tracer set that can be acquired by killing the grieving lover of a guy you also killed. “It is hard to pick up one weapon for players to see but the tracers you point out are good ones I would like them to check,” says Miyazaki. “Since we did all the basic weapons in Dark Souls, these additional ones may look different. Most have a specific image of the user in them, so they tend to be peculiar according to that. I suppose the tracers strongly reflect an image of a particular user – they look like a rare set of weapons, both of which are different in the way they are handled.”

It was at the latter development stage of Demons Souls when I began to think that I would like to try creating a huge connected map, so it was not planned to be adopted for Demons Souls.

There's only one thing you can say to that: gnomic. I asked Miyazaki about some more specific ongoing aspects of Dark Souls play, such as the Gravelord covenant – is it true players can only see the black phantoms in NG+ and above? “That is almost true,” Miyazaki almost answers. “In Dark Souls' design the position of enemies is fixed, so we could have intended to make the effect of Gravelord Covenant a new element seen in the second try after the game's ending. To be honest, I suppose I could have made it better.”

This leads us to the murkier waters of Dark Souls' entire online experience, a rather partial realisation of its wonderful concepts on which Miyazaki politely declines to comment. He's much happier talking about general principles than concrete information, the big ideas rather than the tiny details – like the difference in world design between the two Souls games. “It was at the latter development stage of Demons Souls when I began to think that I would like to try creating a huge connected map, so it was not planned to be adopted for Demons Souls,” he says. “But at the first development stage of Dark Souls I drew up a plan to implement the huge seamless map.”

I wonder about how fleshed-out some of the Dark Souls world is – do these names on the wind like Salaman have a specific history, did they ever even exist in some form? “Salaman is a character that has an important role, along with the witches of Izalith, in the story of pyromancy rather than in the story of Dark Souls,” says Miyazaki. “Salaman’s story was created to introduce a concept of pyromancy but, as you say, only his name appeared in the original story. His visual image has actually been created and he is one of my favourite characters. I have many favourite characters related to pyromancy as well as him.”

One of the few cheerful faces in Dark Souls is a pyromancer, Laurentius, but it's kind of interesting that there are any at all. I ask Miyazaki why he puts jolly characters in such a grim world, and with such grim endings. “As the creator of them I am very happy with your description of 'jolly characters',” Miyazaki says. “I think of serious characters like seedlings scattered over waste lands, hiding sorrow in their minds. But if I try to draw such characters, sometimes the seeds bloom unexpectedly. Having said that, I believe that some of the endings were what the characters hoped.”

I placed giant-sized women in the world since I am attracted by motherhood and 'huge women' as an expression of generous motherhood.

The man's a poet. We move onto Dark Souls' iconography and specifically its veneration, in a traditionally religious sense, of femininity and the associative bounty, fertility, etc. It's the main reason Gwynevere's such a good gag, I think. Then there's that strange female-only role of the Firekeeper, one that seems to be pretty crucial but is never fully explained, in a game about fire.

“I placed giant-sized women in the world since I am attracted by motherhood and 'huge women' as an expression of generous motherhood,” says Miyazaki. “Also, one of my favourite Japanese cartoons is 'Yasuragi no Yakata' written by the famous Fujiko Fujio. A huge woman appears for a little in that scary story. When it comes to firekeepers, I assume that there is a kind of illusion for women in my mind.” You ain't seen nothing yet. “Finding a reason why I am attracted by huge women would be possible but I would not like to do it so far.”

Perhaps that is it. There's always a reason for everything, it's just whether you're prepared to look – the Souls games put enormous care and attention into details that only a handful of their players will ever see or think about. I ask Miyazaki if he likes this idea or not. “I am glad if users think so,” Miyazaki says. “I would like Dark Souls to be a broad exploration game filled with so many veiled things and details. A broad map that lacks details cannot be attractive for users who want to explore it in depth. Having said that, the reason why I put a lot of care into details might be much more simple. I enjoy the process of adding elaboration into games, and like to communicate with users through the details I create.”

The success of Dark Souls suggests a new entry in the series should be cooking away in From Software's wonder factory – we can only pray. I ask if the Artorias of the Abyss DLC finishes things for Dark Souls. “We are not planning to release more additional content so far,” says the gnomic Miyazaki, gnomically.  Come on then, is the next game called Dragon's Souls or what? “This is also a very interesting thought,” says the probably uninterested Miyazaki. “But so far I can not say anything about sequels. I am sorry but it is uncertain whether I can get involved in the next sequel yet. I would also like to avoid giving confusion by saying something wrong at this stage.”

Well, you can't say fairer than that.

One does not really interview Hidetaka Miyazaki so much as temporarily observe him. The director of both Demon's and Dark Souls is that rarest of things in videogames – a creator that, like his works, remains something of a mystery. When you play them it all makes sense. Miyazaki's games do anything but give the player answers, slowly unfolding their few concrete details into even more questions. Straight talking from Miyazaki, in other words, would in some way betray his creations. And what creations they are.


Source : ign[dot]com

Tuesday, 23 October 2012

Reservoir Dogs and Pulp Fiction Returning to Cinemas

In commemoration of Quentin Tarantino's filmmaking career spanning 20 years, Miramax, NCM Fathom and IGN are presenting two of the director's most acclaimed works in theaters for one night only.

Tarantino XX: Reservoir Dogs 20th Anniversary Event will hit select theaters nationwide on Tuesday, December 4, at 7:00pm local time, and Tarantino XX: Pulp Fiction Event will follow two days later on Thursday, December 4, at 7pm local time, with select matinees scheduled as well. Both events will be using new digital cinema projection systems in more than 625 movie theaters across the country.

"There is no doubt that Quentin Tarantino's writing and directorial style has reinvented filmmaking as we know it," said Shelly Maxwell, Executive VP of NCM Fathom Events. "Join Vincent, Jules, Marsellus Wallace, Mr. Orange, Mr. Pink, Mr. Blonde and the rest of his infamous characters as they return to the big screen in this special two-night Fathom event."

So don't be a square, daddy-o -- check your local listings for ticket availability now at Fathom Events or TarantinoXX.com.

Max Nicholson is a writer for IGN, and he desperately seeks your approval. Show him some love by following @Max_Nicholson on Twitter, or MaxNicholson on IGN.


Source : ign[dot]com

Reservoir Dogs and Pulp Fiction Returning to Cinemas

In commemoration of Quentin Tarantino's filmmaking career spanning 20 years, Miramax, NCM Fathom and IGN are presenting two of the director's most acclaimed works in theaters for one night only.

Tarantino XX: Reservoir Dogs 20th Anniversary Event will hit select theaters nationwide on Tuesday, December 4, at 7:00pm local time, and Tarantino XX: Pulp Fiction Event will follow two days later on Thursday, December 4, at 7pm local time, with select matinees scheduled as well. Both events will be using new digital cinema projection systems in more than 625 movie theaters across the country.

"There is no doubt that Quentin Tarantino's writing and directorial style has reinvented filmmaking as we know it," said Shelly Maxwell, Executive VP of NCM Fathom Events. "Join Vincent, Jules, Marsellus Wallace, Mr. Orange, Mr. Pink, Mr. Blonde and the rest of his infamous characters as they return to the big screen in this special two-night Fathom event."

So don't be a square, daddy-o -- check your local listings for ticket availability now at Fathom Events or TarantinoXX.com.

Max Nicholson is a writer for IGN, and he desperately seeks your approval. Show him some love by following @Max_Nicholson on Twitter, or MaxNicholson on IGN.


Source : ign[dot]com

Friday, 19 October 2012

Daniel Craig Wants More Dragon Tattoo With David Fincher

Although The Girl With the Dragon Tattoo only performed decently at the box office, rumors surrounding a follow-up have continued to circulate. While director David Fincher has been openly noncommittal about helming The Girl Who Played with Fire, Dragon Tattoo star Daniel Craig remains hopeful for the project. Moreover, he may persuade Fincher to return.

"Of course I'll embrace [the movie], especially if Fincher does it," Craig told the L.A. Times. "I'm definitely going to work on him."

The first film was well received by critics and fans of the original books, but Sony-MGM is still hesitant about moving forward on a sequel.

The film hasn't been ruled out completely, but the studio says that if they were to greenlight Fire, it would need to be made on a lower budget.

As of right now, Sony is currently waiting on a first draft of the screenplay, which is being written by Dragon Tattoo writer Steve Zaillian.

Max Nicholson is a writer for IGN, and he desperately seeks your approval. Show him some love by following @Max_Nicholson on Twitter, or MaxNicholson on IGN.


Source : ign[dot]com

The Hobbit's Andy Serkis to Direct Animal Farm

Actor-turned-director Andy Serkis is making the leap from J.R.R. Tolkien to George Orwell.

The Hollywood Reporter says the Lord of the Rings and Rise of the Planet of the Apes actor will direct a feature film adaptation of Orwell's literary classic Animal Farm. Serkis' company The Imaginarium will produce the film, which recounts Orwell's allegorical tale about an animal society rebelling against oppression only to find their quest for justice and progress has led to a different kind of totalitarianism.

Serkis may also play a role in the movie, but for now he's concentrating on developing the project as its director.

Serkis -- the leader in performance-capture acting best known for his roles as Gollum, King Kong, and Apes' Caesar -- stepped behind the camera to direct second unit photography on The Hobbit.

“I think we found a rather fresh way of looking at it,” Serkis told THR. “It is definitely using performance capture but we are using an amalgamation of filming styles to create the environments.... We are in proof of concept stage at the moment, designing characters and experimenting on our stage with the designs."

Serkis added, “We’re keeping it fable-istic and [aimed at] a family audience. We are not going to handle the politics in a heavy-handed fashion. It is going to be emotionally centered in a way that I don’t think has been seen before. The point of view that we take will be slightly different to how it is normally portrayed and the characters—we are examining this in a new light.”


Source : ign[dot]com

Skyfall Was Influenced by The Dark Knight

Director Christopher Nolan has long cited the classic James Bond films as an influence on his Batman trilogy, and now it appears Nolan's Batman has influenced James Bond.

In an interview with The Playlist, Skyfall director Sam Mendes said he was "directly inspired" by Nolan's work on The Dark Knight. "In terms of what [Nolan] achieved, specifically The Dark Knight, the second movie, what it achieved, which is something exceptional. It was a game changer for everybody," said Mendes.

The filmmaker added "it would be a tragedy if all the serious movies were very small and all the popcorn movies were very big and have nothing to say. And what Nolan proved was that you can make a huge movie that is thrilling and entertaining and has a lot to say about the world we live in, even if, in the case with The Dark Knight, it’s not even set in our world."

"It felt like a movie that was about our world post-9/11 and played on our fears and discussed our fears and why they existed and I thought that was incredibly brave and interesting. That did help give me the confidence to take this movie in directions that, without The Dark Knight, might not have been possible," said Mendes. "Because also, people go, ‘Wow, that’s pretty dark,’ but then you can point to Dark Knight and go ‘Look at that – that’s a darker movie, and it took in a gazillion dollars!’ That’s very helpful. There’s also that thing – it’s clearly possible to make a dark movie that people want to see."

Thanks to MI6 for the heads-up!


Source : ign[dot]com

Skyfall Was Influenced by The Dark Knight

Director Christopher Nolan has long cited the classic James Bond films as an influence on his Batman trilogy, and now it appears Nolan's Batman has influenced James Bond.

In an interview with The Playlist, Skyfall director Sam Mendes said he was "directly inspired" by Nolan's work on The Dark Knight. "In terms of what [Nolan] achieved, specifically The Dark Knight, the second movie, what it achieved, which is something exceptional. It was a game changer for everybody," said Mendes.

The filmmaker added "it would be a tragedy if all the serious movies were very small and all the popcorn movies were very big and have nothing to say. And what Nolan proved was that you can make a huge movie that is thrilling and entertaining and has a lot to say about the world we live in, even if, in the case with The Dark Knight, it’s not even set in our world."

"It felt like a movie that was about our world post-9/11 and played on our fears and discussed our fears and why they existed and I thought that was incredibly brave and interesting. That did help give me the confidence to take this movie in directions that, without The Dark Knight, might not have been possible," said Mendes. "Because also, people go, ‘Wow, that’s pretty dark,’ but then you can point to Dark Knight and go ‘Look at that – that’s a darker movie, and it took in a gazillion dollars!’ That’s very helpful. There’s also that thing – it’s clearly possible to make a dark movie that people want to see."

Thanks to MI6 for the heads-up!


Source : ign[dot]com

Tuesday, 16 October 2012

Joe Wright Circles Houdini Biopic

Director Joe Wright (Hanna, Atonement) is now in talks to adapt Lionsgate-Summit's The Secret Life of Houdini: The Making of America's First Superhero, based on the controversial biography by William Kalush and Larry Sloman.

The book, which was published by Atria Books in 2006, insinuated that the escape artist Harry Houdini was in fact a secret service agent for Britain and America. The studio picked up the movie rights back in 2009 with the aim of creating an action thriller depicting Houdini as part Indiana Jones and part Sherlock Holmes.

The Hunger Games' Gary Ross was previously attached to helm the project, however, the filmmaker has since moved on to his Peter Pan project Peter and the Starcatchers.

Via the L.A. Times

Max Nicholson is a writer for IGN, and he desperately seeks your approval. Show him some love by following @Max_Nicholson on Twitter, or MaxNicholson on IGN.


Source : ign[dot]com

Monday, 15 October 2012

Edgar Wright's Ant-Man Gets a Release Date

Marvel and Disney have set a release date for director Edgar Wright's long-gestating Ant-Man movie: November 6, 2015. Fans had hoped Ant-Man could make a 2014 debut, but no such luck.


Source : ign[dot]com

Thursday, 11 October 2012

It's Like Blade Runner Meets District 9

Here's your mind-blowing visual spectacle of the day. Up-and-coming director Stephan Zlotescu and N1ON have just released a new sci-fi short film called True Skin. Shot entirely in Bangkok, the story takes place in a dreary, not-to-distant future where humans regularly augment themselves with robot body parts. Check out the video below to get a better sense of Zlotescu's fully developed CG world:

Much like Wes Ball's Ruin -- another VFX-heavy short film that was  recently picked up for a feature at Fox -- True Skin is merely a glimpse into a much larger story. Today, an insider informed us that Zlotescu will be meeting with studios later this week to pitch a feature version of the short, which is receiving a lot of industry buzz.

More on True Skin as we receive further details.

Max Nicholson is a writer for IGN, and he desperately seeks your approval. Show him some love by following @Max_Nicholson on Twitter or, MaxNicholson on IGN.


Source : ign[dot]com

Wednesday, 3 October 2012

Cliff Bleszinski Leaves Epic Games

Cliff Bleszinski, design director known for his creative work on the Gears of War and Unreal Tournament, has departed Epic Games.

Developing...


Source : ign[dot]com

Silver Linings Playbook Posters and Pics

Check out the latest images from Silver Linings Playbook, the upcoming drama from director David O. Russell starring Bradley Cooper, Jennifer Lawrence, Robert De Niro, Chris Tucker, and Julia Stiles.

Silver Linings Playbook opens November 21.


Source : ign[dot]com