Showing posts with label launch. Show all posts
Showing posts with label launch. Show all posts

Wednesday, 14 November 2012

Wear a Scribblenauts Hat in Team Fortress 2

Today, Warner Bros. Interactive and Valve announced a collaboration in conjunction with the upcoming launch of Scribblenauts Unlimited. Gamers that pre-order Scribblenauts Unlimited through Steam will receive a free digital Rooster Hat immediately following the purchase of $29.99.

The Rooster Hat, worn by Maxwell himself, comes in both red and pink -- the pink hat is worn by Maxwell's sister Lily.

Scribblenauts Unlimited launches on November 20th for PC, 3DS, and the Wii U. Stay tuned to IGN for a complete review in the coming weeks.

Ryan Clements writes for IGN.


Source : ign[dot]com

Thursday, 8 November 2012

When Nintendo Arrived in Scribblenauts Unlimited

A few weeks back, one of Wii U's launch titles got a little boost, courtesy of Nintendo. Scribblenauts Unlimited, a game that allows players to summon any object imaginable, welcomed Mario, Link and their friends into the fold.

All we've had to go on was a simple promotional image featuring Scribblenauts hero Maxwell with some stylized renderings of Mario, Link and a few more characters from their worlds. Today we're able to show you some of them in action, including how they interact with a few familiar objects. As is often the case with Scribblenauts, we're not trying to do anything in particular - just write things into the world and see what happens. Also keep in mind that we're doing that writing and a lot of the object manipulation through the GamePad.

Let's see Hyrule and the Mushroom Kingdom crash the Scribblenauts party!

Stay tuned to IGN for the latest on the Wii launch!

Rich is an Executive Editor of IGN.com and the leader of IGN's Nintendo team. He also watches over all things WWE, Resident Evil, Assassin's Creed and much more. Follow him on Twitter, if you dare!


Source : ign[dot]com

Friday, 12 October 2012

NBA 2K13 Has Record-Breaking First Week

2K has announced a record-breaking launch for NBA 2K13. In its first week, the game sold 49% more copies than the previous top game in the franchise, NBA 2K11, and saw increased sales internationally compared to previous years. NBA 2K13 also saw a 127% increase in the number of online games played compared to last year.

"Our early sales figures are a validation of our ongoing efforts to push this franchise to new heights," said 2K Sports vice president of marketing Jason Argent. "We owe it to our great fans to continually improve our title - year in and year out - and that's exactly what we've done with NBA 2K13."

NBA 2K13 launched on October 2nd, and a Wii U version will follow on November 18th. 2K Sports hasn’t revealed specific sales figures just yet, but we’ve reached out and will update this story if they provide any additional info. Until then, be sure to read our NBA 2K13 review.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following @garfep on Twitter or garfep on IGN.


Source : ign[dot]com

A Guide to Wii U's Ports

It’s probably escaped no one that many of the titles we’ll be seeing on Nintendo’s new console come launch day are ports. And with the Wii U’s release edging ever closer, we thought it’d be worth detailing what’s changed in the new versions, and whether or not you should consider picking them up even if you’ve played the originals. (Pro tip: there are a LOT of GamePad-screen maps.)

So without further ado, read on to discover IGN’s guide to the Wii U’s launch ports!

Mass Effect 3: Special Edition

What is it?

The denouement of Bioware’s epic RPG space odyssey, which ties up the story of Commander Shepherd.

When did the original arrive?

March 2012 for Xbox 360, PS3 and PC

What’s new on Wii U?

No new content, but some DLC will be integrated including the Extended Cut Ending, as well as the From Ashes bundle that adds squad member Javik and the Particle Rifle weapon. In terms of GamePad integration, the screen shows a map of players’ immediate surroundings with squadmates and enemies highlighted. Additionally, the touch-screen can be used to quickly select powers and weapons for use in battle.

Is it any good?

The game itself runs as well as it ever did, and using the GamePad to command your squadmates feels suitably cool, especially in the heat of battle. It can be difficult to keep track sometimes though, resulting in frustrating occasions when you look down to give commands on the GamePad only to come under heavy fire. As far as ports go though, it’s faithfully replicated and fairly well enhanced, but there is the lingering query of why the game was made at all. As the final chapter in a story that spans two meaty previous games, the fact only the final one is available on Nintendo’s console is a serious handicap. This also gets even more confusing when you consider that the Wii U appears to be the only console not in line to receive the recently announced Mass Effect Trilogy bundle; if any console could have done with giving new players the chance to experience the whole story, it’s this one.

Tekken Tag Tournament 2: Wii U Edition

What is it?

The latest instalment in the infamous beat-‘em-up franchise, and the sequel to 2000’s Tekken Tag Tournament.

When did the original arrive?

September 2012 for Xbox 360 and PS3.

What’s new on Wii U?

The game has a range of exclusive content not found in other versions. Aside from costumes inspired by classic Nintendo franchises including Mario, Metroid, Star Fox and The Legend of Zelda, there’s also the Mushroom Battle mode, where various mushrooms from the Mario series litter the arena. Picking one up causes players to grow or shrink and thus become harder to hit, and can also increase power or reduce health. While the final version will apparently make use of touch-based controls, we didn't get to try this out when we played.

Is it any good?

The new Mushroom Battle mode is surprisingly good fun; the added element of randomness it creates in fights makes it feel suitably different from the other modes on offer in the game, while the distinctive Nintendo aesthetic of the mushrooms gels surprisingly well with the mad designs of Namco’s finest fighters. As we didn't try out the GamePad we can’t be sure how well that works but the Wii U Pro Controller does take some getting used to. Because the face buttons are below the right analogue stick rather than above, as is the case on other platforms, it can feel weird at first. Ultimately though it's not much of an issue, as the D-pad and face buttons will be your focus anyway.

Ninja Gaiden III: Razor’s Edge

What is it?

The third game in which you take charge of ninja Ryu Hayabusa against the forces of darkness, featuring bloody hack ‘n’ slash combat.

When did the original arrive?

March 2012 on Xbox 360 and PS3.

What’s new on Wii U?

The best way to view Razor’s Edge is as the ultimate version of Ninja Gaiden 3, in a similar way to the Sigma versions of previous entries in the series. Alongside all the DLC from the original release included free of charge (such as Ryu’s scythe), new DLC will also be provided for free. Additionally, there are exclusive weapons and a brand new progression system focusing on unlockable abilities and upgradeable ninpo/weapons. More important than this for fans of the series, though, is the fact that Razor’s Edge boasts a huge increase in both difficulty and gore from its PS3 and Xbox 360 cousin. There’s also the option to play as the purple-haired Ayane for an impressively different gameplay experience, while the GamePad utilises the touchscreen to select weapons, easily perform ninpo, and upgrade your character on the fly.

Is it any good?

Of all the ports on offer at launch for the Wii U, Ninja Gaiden 3: Razor’s Edge is far and away the most comprehensive. More than just an easy conversion, it’s practically a brand new game that fixes many of the terminal issues that plagued the original. As we’ve mentioned before, the most notable thing about playing the game is the brutal regularity with which you die. The difficulty curve has been brought back in line with previous incarnations of the series, and the increased gore makes your eventual success feel that much more spectacular. This is the version that should have been released on all platforms in the first place.

Sonic & All-Stars Racing Transformed

What is it?

A kart race game featuring a wealth of familiar faces from SEGA’s biggest franchises…and a couple of lesser known ones too.

When did the original arrive?

November 2012 on Xbox 360, PS3, 3DS and Vita.

What’s new on Wii U?

As we’ve covered in detail previously, alongside the ability to race as your Mii, you’ll also be able to rotate the GamePad left and right like a wheel to steer your vehicle. The biggest addition though is a range of unique minigames that support up to five players via splitscreen in a similar style to Nintendo Land.

Is it any good?

The addition of the unique minigames makes it a more varied multiplayer experience than it is on other consoles, and the focus on playing with others slots in well with the console’s mantra. As the version of the game we played was still in-development, it’s unfair to call it out for bugs…but there were a lot of issues with the game. From unresponsive controls to graphical issues, there are a number of problems that need to be solved if the Wii U version is to be playable, let alone live up to its full potential.

Darksiders II

What is it?

The sequel to the original Darksiders sees you adventure as Death, one of the Four Horsemen of the Apocalypse, and combines third-person action-adventure gameplay with RPG elements.

When did the original arrive?

August 2012 on Xbox 360, PS3 and PC.

What’s new on Wii U?

As we revealed a couple of weeks ago, the Wii U version will essentially come packaged with all the game’s DLC, plus special inventory and control options. The Argul’s Tomb content will be available, but with additional exclusive dungeons and armour, while the Death Rides Pack will come with three new side quests. Also included will be the Angel of Death and Shadow of Death packs with new legendary armor and weapon choices, plus the upgraded horse speed boost from the Deadly Despair Pack. The GamePad will allow you to access and alter your inventory and abilities while on the fly and without pausing the game.

Is it any good?

The addition of all the DLC at no extra cost is a very nice touch, especially as several of them come with even more content that wasn’t originally included. Players also have access to unique legendary weapon and armour sets from the moment they start the game, so you won’t have to slog through hours of gameplay before getting to the juicy exclusives. More importantly than this though, the port is a smooth one and the game looks great on the console, while the GamePad controls make the game feel more action-packed as you no longer need to pause to change your gear. Like Ninja Gaiden 3: Razor’s Edge, this isn’t just a port but rather a package that has been iterated and improved upon, and it really shows.

FIFA Soccer 13

What is it?

The 2013 edition of EA’s yearly footie sim, which sold silly numbers of copies when it launched earlier this year.

When did the original arrive?

September 2012 on Xbox 360, PS3 and PC.

What’s new on Wii U?

You can use the GamePad to look around the stadium, as well as to shake and shoot.  Tapping the touch screen decides where you shoot, and it can also be used to manage the game; calling for substitutions and sending players on a run or getting them to mark a man. In effect, this means you can have five players in a local match, with four being on the pitch and one acting as a manager.

Is it any good?

When we got our hands on the game a while ago, we found that using the touchscreen to aim shots was hit and miss; you need fast reactions to make the most of it, and nine times out of ten you're going to be swifter aiming with the controller. That's not to say this version doesn't have merits, though. The Lift and Look feature may be gimmicky, but it does give you the added vision to pick out the perfect pass, add curve and score inch-perfect free-kicks. Also, the ability to sit with a mate whilst one of you controls a player and the other acts as manager is pretty awesome.

Assassin’s Creed III

What is it?

The final chapter in Desmond Miles’ story: this time you control a half-English, half-Native American man named Connor Kenway during the events of the American Revolution.

When did the original arrive?

October 2012 on Xbox 360 and PS3, and November 2012 on PC.

What’s new on Wii U?

It’s pretty much the same game in terms of content, though there have been unconfirmed reports that the Wii U version runs at a slightly higher resolution. The GamePad means the map is always visible though, and you can use the touch-screen functionality to quickly access the weapons and tools you’re after without stopping the action.

Is it any good?

We didn’t actually get a chance to try out any assassination during our hands-on time with the Wii U version of the game; instead, we participated in one of the game’s much-hyped naval battles. The game plays smoothly enough, though there are good and bad aspects to the GamePad integration. While the omnipresent map and the ability to change maps on the go are useful on paper, in practice it’s quite disorientating. Looking away from the TV screen to change weapon made us a sitting duck for other ships, especially as the game doesn’t pause when you do this. Whether this means the touch-screen functionality will be all but abandoned by players during frenetic land-based combat remains to be seen.

Batman: Arkham City Armored Edition

What is it?

Take charge of the Caped Crusader in the Wii U port of the highly acclaimed open-world action-adventure game. It’s worth noting though that this version has been developed by WB Montreal; not Rocksteady Studios, who did the original.

When did the original arrive?

October 2011 on Xbox 360 and PS3, and November 2011 on PC.

What’s new on Wii U?

The Armored Edition has all the content from the original Arkham City alongside all the game’s DLC. There’s also the new Battle Armored Tech (B.A.T.) Mode, which essentially allows players to store energy during combat to unleash stronger attacks, and Armored Suits for both Batman and Catwoman. Additionally a range of minigames take place on the GamePad whenever you use Batman’s gadgets.

Is it any good?

There are moments when the new control mechanics work wonderfully. It always works best when using the touchscreen compliments what's happening onscreen. So in Arkham City, whenever Batman enters Detective Mode to search for clues, you're asked to hold up the GamePad and align it with your television. The screen on the GamePad is used to scan the area for streams of incriminating molecules or patches of blood. When you find a clue, you touch the screen to examine the evidence more closely. It works really well, but it hardly transforms the game. Selecting items from the GamePad's inventory, instead of the onscreen UI, feels overly fussy; you can map items to the D-pad, but it's still a bit fiddly and looking down from the screen every time you need a new item breaks the flow of the game. Another equally jarring moment comes when you try to use the remote batarang: as soon as you throw it, you need look down quickly at the GamePad's screen and guide it using the gyroscope. In summary: we're not sold on this one yet.

That’s the full list of ports we’ve managed to get our hands on, but there are a few others that will be appearing from the console’s launch. While we don’t have any experience with these ones, you can still check out what’s new below.

Call of Duty: Black Ops II

What is it?

The latest entry in the Call of Duty mega-franchise, Black Ops 2 sees Treyarch returning to the helm of the popular shooter to create a shooter that’s set in the 70s and 80s, as well as in 2025.

When did the original arrive?

November 2012 on Xbox 360, PS3 and PC.

What’s new on Wii U?

It’s got the same single and multiplayer content on Wii U as on other consoles, but the GamePad means you can escape split screen if you want to play with a mate. In single player the GamePad works as a fully interactive map that you can check at any time without pausing the game. Also you can select your character’s loadout in between deaths using the screen, which makes the UI slightly cleaner. Finally, even if you want to use the Pro Controller or the Wiimote to play, the GamePad can still be used as a map, despite the fact you aren’t using the control functionality.

Skylanders Giants

What is it?

The sequel to 2011’s Skylanders: Spyro’s Adventure sees you once again purchase plastic toys to unlock new playable characters, only this time it’s larger Skylanders known as “Giants”.

When did the original arrive?

October 2012 on Xbox 360, PS3, Wii and PC.

What’s new on Wii U?

There’s no new content, but the GamePad displays your character’s stats and objectives for the level you’re on, as well as the things you’ve collected. There are also some unique minigames that make use of the GamePad, such as a lockpicking game that requires you to tilt the controller to get through locked doors, and also one called Sky Stones where you drag and drop tiles.

Disney Epic Mickey 2: The Power of Two

What is it?

The sequel to Epic Mickey, you control Disney’s legendary mouse as he tries to save Wasteland. Unlike the first game, Oswald acts as a second player that the computer or a friend can control to fight alongside Mickey.

When did the original arrive?

November 2012 on Xbox 360, PS3 and PC.

What’s new on Wii U?

Predictably the GamePad screen is used as a map, and markers can be placed to help you get around. Additionally, the touchscreen will allow you to do some very basic drawing.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

A Guide to Wii U's Ports

It’s probably escaped no one that many of the titles we’ll be seeing on Nintendo’s new console come launch day are ports. And with the Wii U’s release edging ever closer, we thought it’d be worth detailing what’s changed in the new versions, and whether or not you should consider picking them up even if you’ve played the originals. (Pro tip: there are a LOT of GamePad-screen maps.) So without further ado, read on to discover IGN’s guide to the Wii U’s launch ports!

Mass Effect 3: Special Edition

What is it?

The denouement of Bioware’s epic RPG space odyssey, which ties up the story of Commander Shepherd.

When did the original arrive?

March 2012 for Xbox 360, PS3 and PC

What’s new on Wii U?

No new content, but some DLC will be integrated including the Extended Cut Ending, as well as the From Ashes bundle that adds squad member Javik and the Particle Rifle weapon. In terms of GamePad integration, the screen shows a map of players’ immediate surroundings with squadmates and enemies highlighted. Additionally, the touch-screen can be used to quickly select powers and weapons for use in battle.

Is it any good?

The game itself runs as well as it ever did, and using the GamePad to command your squadmates feels suitably cool, especially in the heat of battle. It can be difficult to keep track sometimes though, resulting in frustrating occasions when you look down to give commands on the GamePad only to come under heavy fire. As far as ports go though, it’s faithfully replicated and fairly well enhanced, but there is the lingering query of why the game was made at all. As the final chapter in a story that spans two meaty previous games, the fact only the final one is available on Nintendo’s console is a serious handicap. This also gets even more confusing when you consider that the Wii U appears to be the only console not in line to receive the recently announced Mass Effect Trilogy bundle; if any console could have done with giving new players the chance to experience the whole story, it’s this one.

Tekken Tag Tournament 2: Wii U Edition

What is it?

The latest instalment in the infamous beat-‘em-up franchise, and the sequel to 2000’s Tekken Tag Tournament.

When did the original arrive?

September 2012 for Xbox 360 and PS3.

What’s new on Wii U?

The game has a range of exclusive content not found in other versions. Aside from costumes inspired by classic Nintendo franchises including Mario, Metroid, Star Fox and The Legend of Zelda, there’s also the Mushroom Battle mode, where various mushrooms from the Mario series litter the arena. Picking one up causes players to grow or shrink and thus become harder to hit, and can also increase power or reduce health. While the final version will apparently make use of touch-based controls, we didn't get to try this out when we played.

Is it any good?

The new Mushroom Battle mode is surprisingly good fun; the added element of randomness it creates in fights makes it feel suitably different from the other modes on offer in the game, while the distinctive Nintendo aesthetic of the mushrooms gels surprisingly well with the mad designs of Namco’s finest fighters. As we didn't try out the GamePad we can’t be sure how well that works but the Wii U Pro Controller does take some getting used to. Because the face buttons are below the right analogue stick rather than above, as is the case on other platforms, it can feel weird at first. Ultimately though it's not much of an issue, as the D-pad and face buttons will be your focus anyway.

Ninja Gaiden III: Razor’s Edge

What is it?

The third game in which you take charge of ninja Ryu Hayabusa against the forces of darkness, featuring bloody hack ‘n’ slash combat.

When did the original arrive?

March 2012 on Xbox 360 and PS3.

What’s new on Wii U?

The best way to view Razor’s Edge is as the ultimate version of Ninja Gaiden 3, in a similar way to the Sigma versions of previous entries in the series. Alongside all the DLC from the original release included free of charge (such as Ryu’s scythe), new DLC will also be provided for free. Additionally, there are exclusive weapons and a brand new progression system focusing on unlockable abilities and upgradeable ninpo/weapons. More important than this for fans of the series, though, is the fact that Razor’s Edge boasts a huge increase in both difficulty and gore from its PS3 and Xbox 360 cousin. There’s also the option to play as the purple-haired Ayane for an impressively different gameplay experience, while the GamePad utilises the touchscreen to select weapons, easily perform ninpo, and upgrade your character on the fly.

Is it any good?

Of all the ports on offer at launch for the Wii U, Ninja Gaiden 3: Razor’s Edge is far and away the most comprehensive. More than just an easy conversion, it’s practically a brand new game that fixes many of the terminal issues that plagued the original. As we’ve mentioned before, the most notable thing about playing the game is the brutal regularity with which you die. The difficulty curve has been brought back in line with previous incarnations of the series, and the increased gore makes your eventual success feel that much more spectacular. This is the version that should have been released on all platforms in the first place.

Sonic & All-Stars Racing Transformed

What is it?

A kart race game featuring a wealth of familiar faces from SEGA’s biggest franchises…and a couple of lesser known ones too.

When did the original arrive?

November 2012 on Xbox 360, PS3, 3DS and Vita.

What’s new on Wii U?

As we’ve covered in detail previously, alongside the ability to race as your Mii, you’ll also be able to rotate the GamePad left and right like a wheel to steer your vehicle. The biggest addition though is a range of unique minigames that support up to five players via splitscreen in a similar style to Nintendo Land.

Is it any good?

The addition of the unique minigames makes it a more varied multiplayer experience than it is on other consoles, and the focus on playing with others slots in well with the console’s mantra. As the version of the game we played was still in-development, it’s unfair to call it out for bugs…but there were a lot of issues with the game. From unresponsive controls to graphical issues, there are a number of problems that need to be solved if the Wii U version is to be playable, let alone live up to its full potential.

Darksiders II

What is it?

The sequel to the original Darksiders sees you adventure as Death, one of the Four Horsemen of the Apocalypse, and combines third-person action-adventure gameplay with RPG elements.

When did the original arrive?

August 2012 on Xbox 360, PS3 and PC.

What’s new on Wii U?

As we revealed a couple of weeks ago, the Wii U version will essentially come packaged with all the game’s DLC, plus special inventory and control options. The Argul’s Tomb content will be available, but with additional exclusive dungeons and armour, while the Death Rides Pack will come with three new side quests. Also included will be the Angel of Death and Shadow of Death packs with new legendary armor and weapon choices, plus the upgraded horse speed boost from the Deadly Despair Pack. The GamePad will allow you to access and alter your inventory and abilities while on the fly and without pausing the game.

Is it any good?

The addition of all the DLC at no extra cost is a very nice touch, especially as several of them come with even more content that wasn’t originally included. Players also have access to unique legendary weapon and armour sets from the moment they start the game, so you won’t have to slog through hours of gameplay before getting to the juicy exclusives. More importantly than this though, the port is a smooth one and the game looks great on the console, while the GamePad controls make the game feel more action-packed as you no longer need to pause to change your gear. Like Ninja Gaiden 3: Razor’s Edge, this isn’t just a port but rather a package that has been iterated and improved upon, and it really shows.

FIFA Soccer 13

What is it?

The 2013 edition of EA’s yearly footie sim, which sold silly numbers of copies when it launched earlier this year.

When did the original arrive?

September 2012 on Xbox 360, PS3 and PC.

What’s new on Wii U?

You can use the GamePad to look around the stadium, as well as to shake and shoot.  Tapping the touch screen decides where you shoot, and it can also be used to manage the game; calling for substitutions and sending players on a run or getting them to mark a man. In effect, this means you can have five players in a local match, with four being on the pitch and one acting as a manager.

Is it any good?

When we got our hands on the game a while ago, we found that using the touchscreen to aim shots was hit and miss; you need fast reactions to make the most of it, and nine times out of ten you're going to be swifter aiming with the controller. That's not to say this version doesn't have merits, though. The Lift and Look feature may be gimmicky, but it does give you the added vision to pick out the perfect pass, add curve and score inch-perfect free-kicks. Also, the ability to sit with a mate whilst one of you controls a player and the other acts as manager is pretty awesome.

Assassin’s Creed III

What is it?

The final chapter in Desmond Miles’ story: this time you control a half-English, half-Native American man named Connor Kenway during the events of the American Revolution.

When did the original arrive?

October 2012 on Xbox 360 and PS3, and November 2012 on PC.

What’s new on Wii U?

It’s pretty much the same game in terms of content, though there have been unconfirmed reports that the Wii U version runs at a slightly higher resolution. The GamePad means the map is always visible though, and you can use the touch-screen functionality to quickly access the weapons and tools you’re after without stopping the action.

Is it any good?

We didn’t actually get a chance to try out any assassination during our hands-on time with the Wii U version of the game; instead, we participated in one of the game’s much-hyped naval battles. The game plays smoothly enough, though there are good and bad aspects to the GamePad integration. While the omnipresent map and the ability to change maps on the go are useful on paper, in practice it’s quite disorientating. Looking away from the TV screen to change weapon made us a sitting duck for other ships, especially as the game doesn’t pause when you do this. Whether this means the touch-screen functionality will be all but abandoned by players during frenetic land-based combat remains to be seen.

Batman: Arkham City Armored Edition

What is it?

Take charge of the Caped Crusader in the Wii U port of the highly acclaimed open-world action-adventure game. It’s worth noting though that this version has been developed by WB Montreal; not Rocksteady Studios, who did the original.

When did the original arrive?

October 2011 on Xbox 360 and PS3, and November 2011 on PC.

What’s new on Wii U?

The Armored Edition has all the content from the original Arkham City alongside all the game’s DLC. There’s also the new Battle Armored Tech (B.A.T.) Mode, which essentially allows players to store energy during combat to unleash stronger attacks, and Armored Suits for both Batman and Catwoman. Additionally a range of minigames take place on the GamePad whenever you use Batman’s gadgets.

Is it any good?

There are moments when the new control mechanics work wonderfully. It always works best when using the touchscreen compliments what's happening onscreen. So in Arkham City, whenever Batman enters Detective Mode to search for clues, you're asked to hold up the GamePad and align it with your television. The screen on the GamePad is used to scan the area for streams of incriminating molecules or patches of blood. When you find a clue, you touch the screen to examine the evidence more closely. It works really well, but it hardly transforms the game. Selecting items from the GamePad's inventory, instead of the onscreen UI, feels overly fussy; you can map items to the D-pad, but it's still a bit fiddly and looking down from the screen every time you need a new item breaks the flow of the game. Another equally jarring moment comes when you try to use the remote batarang: as soon as you throw it, you need look down quickly at the GamePad's screen and guide it using the gyroscope. In summary: we're not sold on this one yet.

That’s the full list of ports we’ve managed to get our hands on, but there are a few others that will be appearing from the console’s launch. While we don’t have any experience with these ones, you can still check out what’s new below.

Call of Duty: Black Ops II

What is it?

The latest entry in the Call of Duty mega-franchise, Black Ops 2 sees Treyarch returning to the helm of the popular shooter to create a shooter that’s set in the 70s and 80s, as well as in 2025.

When did the original arrive?

November 2012 on Xbox 360, PS3 and PC.

What’s new on Wii U?

It’s got the same single and multiplayer content on Wii U as on other consoles, but the GamePad means you can escape split screen if you want to play with a mate. In single player the GamePad works as a fully interactive map that you can check at any time without pausing the game. Also you can select your character’s loadout in between deaths using the screen, which makes the UI slightly cleaner. Finally, even if you want to use the Pro Controller or the Wiimote to play, the GamePad can still be used as a map, despite the fact you aren’t using the control functionality.

Skylanders Giants

What is it?

The sequel to 2011’s Skylanders: Spyro’s Adventure sees you once again purchase plastic toys to unlock new playable characters, only this time it’s larger Skylanders known as “Giants”.

When did the original arrive?

October 2012 on Xbox 360, PS3, Wii and PC.

What’s new on Wii U?

There’s no new content, but the GamePad displays your character’s stats and objectives for the level you’re on, as well as the things you’ve collected. There are also some unique minigames that make use of the GamePad, such as a lockpicking game that requires you to tilt the controller to get through locked doors, and also one called Sky Stones where you drag and drop tiles.

Disney Epic Mickey 2: The Power of Two

What is it?

The sequel to Epic Mickey, you control Disney’s legendary mouse as he tries to save Wasteland. Unlike the first game, Oswald acts as a second player that the computer or a friend can control to fight alongside Mickey.

When did the original arrive?

November 2012 on Xbox 360, PS3 and PC.

What’s new on Wii U?

Predictably the GamePad screen is used as a map, and markers can be placed to help you get around. Additionally, the touchscreen will allow you to do some very basic drawing.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Wednesday, 10 October 2012

Comic Book Reviews for 10/10/12

The Joker is back, baby. Not only did DC launch their big Batman storyline Death of the Family, but Marvel NOW! is officially underway with the launch of Uncanny Avengers.

You might notice that we've only reviewed the week's biggest books -- we're at NYCC, but we'll be back to our usual amount of reviews next week.

DC COMICS

Batman #13

Written by Scott Snyder | Art by Greg Capullo

"Batman #13 is downright Shakespearian. The intro reads like Julius Caesar, filled with darkness and omens. There's a storm that changes the direction of a river, a lion born with two heads. It's scary stuff and it serves as a glimpse of whats to come. If Court of Owls played out a like a big action movie, then Death of the Family moves more like a horror film. It's creepy, dark and 100% Joker. It builds slowly in the shadows before jumping out you, hammer in hand." -Ben

Click to read the entire review!

Final Score:

9.7

Before Watchmen: Doctor Manhattan #2

Written by J. Michael Straczynski | Art by Adam Hughes

"Initially, Before Watchmen: Doctor Manhattan #1 seems liked it would be a poster child for how not to do a Watchmen spin-off. Though competently executed, it seemed more interested in treading the same ground as Watchmen #4 rather than weaving a new tale. But then J. Michael Straczynski threw readers for a loop by having Doctor Manhattan travel into his past and prevent the accident that created him. Quantum shenanigans abound, and the series is in a much better place with its second issue." -Jesse

Click to read the entire review!

Final Score:

8.6

Phantom Stranger #1

Written by Dan Didio | Art by Brent Anderson & Philip Tan

"The Phantom Stranger #0 wasn't just one of the more disappointing books in the Zero Month crop, but one of DC's weakest debut issues since the New 52 began. Theoretically, the series has nowhere to go but up from there. And fortunately, it does improve by a fair margin in its second installment." -Jesse

Click to read the entire review!

Final Score:

6.0

Team 7 #1

Written by Justin Jordan | Art by Jesus Merino

"Two issues in and Team 7 isn't doing much to justify its existence. It's not a bad book, there are funny beats here and there, some nice action moments, but it feels kinda pointless. Honestly, there are better DC books out there for your money. Team 7 just treads water, pretending to be important but never being anything more than 'oh, that's was okay.'" -Ben

Click to read the entire review!

Final Score:

5.5

MARVEL COMICS

The Avengers #31

Written by Brian Bendis | Art by Brandon Peterson & Mike Mayhem

"Let's be honest, this is probably not the Avengers book that everyone is looking forward to this week. There is a certainly uncanny title that everyone is talking about and that will no doubt result in this issue being somewhat of an after thought for many readers. But, fear not, because nothing too exciting happens in this issue so the whole thing is kind of a wash." -Ben

Click to read the entire review!

Final Score:

6.1

Avenging Spider-Man #31

Written by Kevin Shinick | Art by Aaron Kuder

"With all the changes announced for Spider-Man, let us hope that we don't lose Avenging Spider-Man. Since the first issue, this book has been tons of fun. Issue #13 is no exception, even if it breaks from the done-in-one format that is part of this series' charm. In part two of a story that probably didn't need to be two parts, the focuses shifts more to Spider-Man and away from Deadpool. But don't worry, these pages are still filled to the brim with insanity and humor." -Ben

Click to read the entire review!

Final Score:

8.9

AvX: Consequences #1

Written by Kieron Gillen | Art by Tom Raney

"Marvel NOW! may have officially kicked off with Uncanny Avenegrs #1, but there's still plenty of fallout to explore in the wake of Avengers vs. X-Men. AvX: Consequences offers exactly what the title promises -- a look at the consequences of this latest superhero war. And with Kieron Gillen at the helm, it should come as no surprise that the book is worth a read." -Jesse

Click to read the entire review!

Final Score:

7.3

Red She-Hulk #58

Written by Jeff Parker | Art by Carlo Pagulayan & Wellinton Alves

"Until the recent Captain Marvel series debuted, Marvel had the dubious distinction of not publishing a single solo series starring a female character. The good news is that we now have Red She-Hulk to help further reverse this trend. The series is both a fresh start for fans of Betty Ross but also a continuation of Jeff Parker's ongoing Hulk saga. The main character may have shifted, but the book retains the same elements that have made it such a worthy read these past two years." -Jesse

Click to read the entire review!

Final Score:

8.8

Uncanny Avengers #1

Written by Rick Remender | Art by John Cassaday

"Last year in my Building a Better Digital Comics Marketplace feature, I half-jokingly predicted a future where Marvel only published one book -- Wolverine and the Uncanny Spider-Avengers. But now that Marvel is hinging its entire relaunch on a book called Uncanny Avengers, are we one step closer to that dark future? If it were a lesser creative team I'd be worried, but the pairing of Rick Remender and John Cassaday practically guarantees success. And though Uncanny Avengers #1 suffers from flaws common to most #1 issues, it is a successful start for for the new series." -Jesse

Click to read the entire review!

Final Score:

7.9

Wolverine and the X-Men #18

Written by Jason Aaron | Art by Jorge Molina

"Wolverine and the X-Men #18 is heart breaking. Sure, Avengers vs. X-Men had a death that everyone was talking about, but this issue features one that ripped my soul out. It's not done poorly or played for some sort of cash grab gimmick; it's sincere and sad and brutal. Maybe it's not how it looks; maybe the character isn't dead and this is all Jason Aaron playing with us. Either way, this is a character's death in superhero comics done right. This is just a damn good comic book." -Ben

Click to read the entire review!

Final Score:

9.6

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Source : ign[dot]com

Thursday, 4 October 2012

Disney Epic Mickey 2 Confirmed for Wii U Launch

Disney has revealed that Epic Mickey 2: The Power of Two will be available for the Wii U at launch in the UK and America.

While we already knew that the game would appear as one of 23 games on Nintendo's console when it launches in America on November 18, Disney has now confirmed that the game will be available when the Wii U launches in the UK on November 30.

This now brings the number of Wii U launch day titles available in the UK to 12, and it remains to be seen if more will be announced as we move closer to the console's release.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Friday, 28 September 2012

PlayStation All-Stars: No More New Characters

Sony has revealed that no more characters will be announced for PlayStation All-Stars Battle Royale’s launch. In a post on Twitter, PlayStation Blog senior social media specialist Sid Shuman wrote that “We have revealed the full launch lineup of characters,” confirming that All-Stars will ship with 20 fighters.

Keep in mind that All-Stars could easily add additional characters via downloadable content, so this doesn’t necessarily mean the roster will stay at 20 forever. For now, though, at launch you’ll have the following options:

  1. Big Daddy
  2. Cole MacGrath
  3. Evil Cole MacGrath
  4. Colonel Radec
  5. Dante
  6. Fat Princess
  7. Heihachi Mishima
  8. Jak and Daxter
  9. Kratos
  10. Nariko
  11. Nathan Drake
  12. PaRappa the Rapper
  13. Raiden
  14. Ratchet and Clank
  15. Sackboy
  16. Sir Daniel Fortesque
  17. Sly Cooper
  18. Spike
  19. Sweet Tooth
  20. Toro

Rumors in the past have suggested additional fighters such as Metal Gear Solid’s Snake and Kat from Gravity Rush, though neither has ever been confirmed by Superbot.

PlayStation All-Stars Battle Royale will hit stores on November 20th for PlayStation 3 and Vita, and buying the console version will get you the Vita version for free. For a look at all 20 launch characters in action, check out 30 minutes of expert videos from Superbot’s Seth Killian. For even more, be sure to see our official PlayStation All-Stars Battle Royale wiki guide.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Tuesday, 18 September 2012

TGS: Red, Blue Vita Headed to Japan

During its conference at the Tokyo Game Show today, Sony showed off two new colors for PlayStation Vita: red and blue. In addition to the black Vita available at launch and the white Vita announced in May, this marks four Vita colors available so far overall.

For now, the red and blue Vitas have only been announced for Japan. The white Vita will launch alongside Assassin’s Creed Liberation in North America on October 30th.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Friday, 14 September 2012

Wii U Announcements Discussed

Yesterday marked the long-awaited reveal of the Nintendo Wii U worldwide launch details and pricing news. While many of us here at IGN rushed out to pre-order the unique new console, others remained skeptical. I asked some of my friends around here to see what the consensus was, and -- as it turns out -- Nintendo's first foray into high definition graphics is a lot more polarizing at IGN than I thought it would be.

Mitch Dyer, Associate Editor says - Nintendo’s done little to win me over in the last six months. Everything about Wii U so far has been predictable. It’s hard for me to get excited about another Mario game, charming and entertaining as they always are, because they do very little to shake up the gameplay. Third-party stuff like ZombiU is interesting, but hardly alluring when Xbox 360, PS3, and PC have considerably more games I’m interested in.

This week's big press conference did two things: First, it convinced me the Wii U finally has substance; second, that I absolutely won’t be buying one. Oh, and theTekken characters look awesome in Mario costumes.

Colin Campbell, Features Editor says - It’s a fair price for a good product, and it’s got strong first-party support and okay third-party backing. I’m a family-man and I’ve completely bought into this idea of Wii U as a front-room box-of-fun, in much the same way as Wii was. I’ll be playing this with my kids, and so it’ll be a different model of fun than playing hardcore RPGs and shooters on Xbox 360 and PS3. I doubt I'll bother much with those Wii U games aimed at the hardcore gamer. Family fun is what Nintendo does best, and I’m impressed with the thought that has gone into serving the impulse to play with other people. If I was a single man, I’m not sure I’d be quite so convinced as of yet. Everything hinges on the controller and I’m still not sure that it offers enough to make this console worth buying, when new, more powerful consoles from Microsoft and Sony are likely around the corner. But Nintendo has a free holiday season with this new console, and my gut-feeling is that it will do very well.

Greg Miller, Executive Editor of IGN PlayStation says - Zombie U is a really cool survival game, The Wonderful 101 looks like this DC Comics fanboy's cup of tea, and Wii TVii's live sports integration seems interesting. All of that is cool, but not $300 cool. I'm letdown with this price point. Nintendo has been so guarded about Wii U information, but what has leaked out hasn't been the best buzz builder -- the machine is only slightly more powerful than the PS3 and 360, so when Sony and Microsoft's new consoles come out next year, this will already be an out of date system.

“

Wii U is cool, but not $300 cool.

When the Wii was announced, I was floored, hooked, and ready to pick my console up at its midnight launch. But as the years have gone by and I've seen my Wii age into a PS3 controller charger, I've lost my Nintendo faith. It's a great company with amazing exclusives, but it's not one that speaks to me. The Wii U is going to sell and Nintendo fans are going to love it, but I'll wait for the inevitable price drop and Mario Kart, Mario Golf, or Zelda.

Keza MacDonald, UK Games Editor - I wasn't totally sold on the Wii U when it was first announced,

“

HOLY S--T, BAYONETTA 2.

but since E3 this year I've been warming up to it. When you get your hands on the console and play around with the GamePad it just instantly makes sense. I was worried that Nintendo would overprice it, but $300/£250 seems very reasonable to me - it's cheap enough for me to want to buy one right now rather than save all my pennies for the next PlayStation/Xbox next year, which will almost definitely be way more expensive. The launch line-up could be better, but hey, it's launching with Mario. That hasn't happened in 16 years. Also: HOLY S--T, BAYONETTA 2! THAT was unexpected.

Nic Vargus, IGN Tech Editor says - Nintendo didn't dig into the nitty-gritty specs that I really wanted to geek out on, but maybe they didn't have to. The Wii U looks pretty powerful, at least until it has some next-gen competition. I'd like to pretend that the only thing that matters is Nintendo's first-party exclusives, but I still haven't dusted off my Wii to play Donkey Kong Country Returns, and I used to have dreams that I transformed into Diddy Kong. I'll probably still buy a Wii U, but that's just because I'm irresponsible with money.

Brian Altano, Executive Editor of News & Features says - I snuck out of work in the middle of helping coordinate our Nintendo Wii U news coverage to go pre-order a Nintendo Wii U -- along with Rayman: Legends, New Super Mario Bros., and Zombi U. So yeah, that was my reaction. Oh, and please don't tell my boss I ditched work, or that I might be ditching a lot more come November 18th. Hopefully he doesn't read this.

Charles Onyett, Executive Editor of IGN PC says - I think the price is fine. Apple charges $200 to $300 for a new phone with a payment plan pretty much on a yearly basis. Nintendo charging a little more for a full gaming console every six or so years is perfectly reasonable. While new consoles are always exciting, and I’ll probably wind up buying a Wii U somewhere in the launch window anyway strictly out of pure curiosity, I think its game lineup has issues. There are only a few real standout launch window games like ZombiU, New Super Mario Bros. U, Monster Hunter 3 Ultimate, and Pikmin 3. Many of its launch titles have already been released or will be released on platforms millions of people already own.

The Wii U also doesn’t have the same kind of novelty the Wii did when it launched. Nintendo delivered a much more intriguing input device with the Wiimote. By comparison, it feels like the Wii U’s innovations are minor, and many of its dual-screen control mechanics are gimmicky. My opinion could very well change after I pick up a Wii U and get to play all the games over the course of a few months, but for now, beyond the simple fact that the Wii U’s launch -- at long last -- kicks off the next generation of consoles, there aren’t many reasons to get unreasonably excited.

Colin Moriarty, Editor, IGN PlayStation says - I have to be reminded every once in a while that one should never underestimate Nintendo. No matter how down-and-out they seem, no matter how completely irrelevant their hardware appears to be compared to Sony’s and Microsoft’s, and no matter how bitter and jaded the hardcore community seems towards them, they always pull a rabbit out of their hat. I have little doubt that the minds at Nintendo will perform a similar feat with the Wii U.

“

Nintendo simply isn’t the same company to me, and many others, anymore.

With that said, temper your expectations. Many of Wii U’s most appealing games will have already been out on other consoles by the time it launches. Its touch pad -- like the Wii’s controller -- is yet another gimmick, something Nintendo doesn’t even need with its strong library of legacy exclusives that will no doubt find their way in one form or another to the Wii U. And the casual gamer that made the Wii a rousing commercial success will not be back. Nintendo now has to cater again to the hardcore audience, and they lost some of that audience -- including me -- by refusing to give me much, making me long for the glory days of my youth, ranging from the NES and SNES to the N64 and the GameCube. Nintendo simply isn’t the same company to me, and many others, anymore.

Wii U is also too expensive. For a console that -- at best -- is marginally more powerful than this generation’s consoles, a $300 minimum price strikes me as strange. Then again, while the next Xbox and PlayStation will undoubtedly leave Wii U in the dust in terms of technology, it doesn’t really matter if the games are on Wii U. There are already some interesting titles announced and on the horizon, but I need to see more. Just like my wait-and-see approach with the 3DS (I finally acquired one this summer), I will be watching Wii U eagerly, waiting for a price drop and some compelling games for me -- the hardcore gamer -- before I drop my hard-earned dough.

Destin Legarie, Editor says - When I saw the Japanese announcement late last night about the Wii U pricing, I was skeptical.  I worried that it would be too high for the American market, and I was frustrated after hearing how much I would have to pay for a second controller.  When the Japan announcement came through it seemed that the console would set me back about $450 Day 1, which did not fly for my delicate American wallet.  Luckily that all changed this morning.

When I got to work that sour opinion vanished.  Not only did they hit that magical number of $299.99 for the American market (making us feel like we get a deal being one cent under $300) but they also revealed their exclusives. Rather huge exclusives, actually.  Bayonetta 2 being on the Wii U is a huge win for Nintendo and it came along with a list of great titles that will be out on launch day, or at least within the launch window.  The Ultimate Edition of Monster Hunter 3, New Super Mario U, and The Wonderful 101 are all games that have me ready to plop down my pre-order cash.

I do have one question for you though, Nintendo: why wasn’t THIS your E3 press conference?

Ryan McCaffrey, Executive Editor, IGN 360 says - Scoring Bayonetta 2 as a Wii U exclusive is a nice gesture to hardcore gamers on Nintendo’s part, and New Super Mario Bros. U looks excellent. But personally, nothing about the launch window -- be it price or software lineup -- is compelling me to buy Nintendo’s new console in 2012. I’m sure I’ll buy one eventually for the first-party games alone -- hell, I always do with Nintendo’s systems -- but I’m keeping my wallet closed for now. On a side note, Nintendo almost always does things in their own unique way, but it’s interesting that they’ve taken a page from Microsoft and the Xbox 360 launch by offering a “Premium” and a “Core” SKU. I do appreciate that they’ve given me a way to not have to buy Nintendoland whenever I do end up getting a Wii U.

Fran Mirabella III, Senior Director of Video: I’ve observed every Nintendo console launch since GameCube as part of this industry, and Wii U has, by far, felt like the one Nintendo was least prepared for. Until now. The E3 2012 showing was, let’s face it, completely off the rails. It goes down in the books as one of Nintendo’s worst press conferences. One of the major problems was that major playable software was scarcely highlighted, and the stuff you might be most interested in, you barely got to see (Super Mario Bros. Wii U, Rayman Legends, Pikmin 3, etc.). Today, it finally got a $299 price point, a release date, and a substantial amount of software. And, more importantly, I'm finally seeing more gameplay along with their GamePad integrations.

So am I actually excited? Yes. I’ve pre-ordered my deluxe bundle and am ready to get in line. What can I say, I’m a console launch junkie and there’s easily enough to keep me satisfied here. I’m excited to play Rayman Legends, Pikmin 3, and possibly some third-party games I’ve never had the chance to get to yet. But what is still missing is something that is often lacking from major console launches -- a Halo, an Uncharted... a Zelda. This isn’t surprising, but it is the nagging part of the Wii U launch currently. From Smash Bros. to a full-fledged 3D Mario, I just don’t know when that stuff is coming, and there’s no truly exclusive mega-franchise hitters here for core gamers. Most importantly, though, I haven’t seen many single-player GamePad integrations that really excite me. I love the idea of the GamePad for the whole family and things like TV browsing, but how is it going to change the next Metroid? That’s something we all still have to hold our breath a while longer for.

So what do you think? Agree with my co-workers? Despise them vehemently? It's OK, I feel the same way sometimes, and I have to spend all day with them. Sound off below and let me know what you think.

Brian Altano is IGN's Executive Editor of News & Features. Follow him on Twitter.


Source : ign[dot]com

Thursday, 13 September 2012

New Nintendo Land Attractions Announced

During this morning's Wii U Preview Event, Nintendo revealed a bit more information about its flagship launch title for the platform, Nintendo Land. We previously knew about eight of the 12 total "attractions" inside the package, but four remained a mystery. Now we know about two more.

"Mario Chase" is a refined, evolved version of the "Chase Mii" demo first showcased at E3 2011. Dressed as Mushroom Kingdom characters, four players will work together on the TV screen to chase down a fifth runner, who plays using the Wii U GamePad.

"Pikmin Adventure" will also be playable at the event later today, and Bill Trinen has described the game as an "action-based multiplayer attraction," with players having their Miis dressed up like Pikmin soldiers and working together to swarm enemies characters.

UPDATE! Here's a first look at new screens of the new attractions in action:

Mario Chase

Pikmin Adventure

Lucas M. Thomas is IGN Nintendo's wise old sage, having worked to cover the worlds of Mario, Link, Samus and all the rest of the Big N's creations for over six years here. You can follow him on Twitter.


Source : ign[dot]com

Darksiders II: Death Comes to Wii U

Third party games coming to Wii U at launch face a series of critical tests if they're to be considered viable, particularly considering many of them are being ported to Nintendo's platform weeks if not months after their counterparts. They need to be feature complete, possibly even exceeding what we've seen before. They also need to embrace the dual, touch-screen experiment, attempting to offer a different, potentially better experience than what gamers have seen elsewhere. In many respects Darksiders II for Wii U meets these criteria, but in some ways this port also stands as proof that developers will need some time before they find the proper ways to innovate on Nintendo's unique console.

On the surface, Darksiders II on Wii U is packed with content. There's nothing here that isn't offered in some fashion elsewhere, but it aggregates everything that's been available through a myriad of retail pre-order and community downloads. Effectively there was little way to acquire all of this material save for purchasing several versions of the game - until now.

That means the Angel of Death weaponry (a Best Buy offer) or the Deadly Despair speed boost for your horse (an Amazon offer) will now be available to you on Wii U, free of charge. The Maker's Armor, Shadow of Death Armor, Crucible Mode and a variety of community content will be added as well. Vigil is also building the first wave of downloadable content - Argul's Tomb - into this port, adding another 2-3 hours of content into an already gigantic game. The developer also plans to continue DLC support for the Wii U version down the road.

Visually Darksiders II seems to be on track to meet the bar set by its counterparts. The area of the game we played was still in development, and therefore featured more bugs and frame rate issues than would be typical. Still, on the whole, the Wii U version seemed to match our established expectations - no more, no less. Smaller details, including using the GamePad's set of speakers to isolate some sounds, attempting to create a depth effect, were reasonably effective albeit not overwhelmingly necessary.

So in terms of content and general fidelity, Nintendo fans should rest easy. Darksiders II on Wii U will match up with any other version. The final hurdle that remains, then, is this - does this port, which arrives months after its counterparts, find a way to innovate or create an experience that can't be replicated? Can Nintendo's GamePad change the way we play an action-adventure game full of weapons, loot, vast dungeons and an upgradeable hero? The answer is yes - but it's easy to see how more can be done.

By far the most intriguing element of this Wii U port is what portions of the game are displayed on the GamePad's second screen - and how you can interact with them. By default, the GamePad's screen displays a real-time map that indicates Death's location and movement - no pausing necessary. Objectives can also be called up with a simple touch. For a game that frequently challenges players with twisted labyrinths, this is a huge, huge addition, streamlining an experience that can often start and stop all too often.

Vigil doesn't just stop with an in-game map. By touching an icon on the second screen, players can access inventory and weaponry. In a strange choice, however, players must press a physical button - down on the D-Pad - to access powers and abilities. These commands can be executed on the fly in battle, but all previous button shortcuts (pressing LB and an assigned button, for example) are still applicable. This port of the game doesn't eliminate options, it adds them. Some of the user interface specifics are a little cumbersome (particularly that D-Pad input), but after a bit of time we were used to it.

Not all touch-enabled options are done without pausing. Players will be able to upgrade Death's skills, and access other options through the GamePad, but in-game action will halt so players can focus on more time-intensive operations.

Far less significant, Vigil has also implemented gyroscope-based dodge controls into this Wii U port. They do not replace button commands, and for that we are thankful - attempting to shake a GamePad to evade attacks is probably one of the more clumsy things we've encountered on the new system. Again, it's optional, and here's hoping developers don't think of this new controller as an elaborate Wii remote. It isn't, and shouldn't be treated like one.

By and large what a small, 15-member team in Montreal is doing for the Wii U version of Darksiders II is commendable. Coming a few months after the other iterations of the game, this port not only features every last bit of content available to consumers previously, it also features extremely useful in-game displays that will allow players to seamlessly interact with inventory, skills, abilities and maps, often without pausing anything. These enhancements sounds small, yet they shift the experience in a fairly critical way. Furthermore, the team intends to allow the game to be pulled entirely to the GamePad, though that functionality wasn't available in the build we played.

It's rare to see a game as deep or complex as Darksiders II arrive at a system launch. For those looking for that kind of grand adventure, who haven't touched any of the previous versions, this could be well worth your time. And it's also clear that there is plenty more potential in what a dual-screen console can bring to this genre - even if it's a port.

Rich is an Executive Editor of IGN.com and the leader of IGN's Nintendo team. He also watches over all things WWE, Resident Evil, Assassin's Creed and much more. Follow him on Twitter, if you dare!


Source : ign[dot]com