Showing posts with label tokyo. Show all posts
Showing posts with label tokyo. Show all posts

Tuesday, 16 October 2012

Hands-On With Sony's Headmount Visor

One of the must-see mad gadgets of this year’s Tokyo Game Show was Sony’s new Headmount Display, a futuristic visor that acts as a personal 3D viewer – and much more.

Two different models were on show: the HMZ-T2 is the consumer model, which goes on sale in Japan in October at around 70,000 yen ($900). This was at Sony’s PlayStation booth, where lucky gamers who got a spot could play games in 3D up very, very close indeed.

But behind closed doors, Sony was also showing its Prototype-SR model, which I got to try for myself.

SR stands for substituted reality, an advanced version of the sort of augmented reality you get on handhelds and mobile devices that is startlingly close to real life. This version of the visor comes equipped with an HD camera on the front, so that what you see when you first put on the goggles is your actual environment. You can move your head around in any direction and see what’s in front of you, as though looking through a pair of regular glasses.

That is, until they start to mess with you.

As I sat on a swivel chair in a perfectly white room, a woman clad in a white lab coat fitted the visor and headphones and had me track her around the room, asking me to confirm that I could see her as we went to the left, the center and the right.

I was then shown a full-length trailer for Resident Evil: Retribution. After it was done, I was back in the white room and the lab assistant was still in front of me. Or so I thought.

As she suddenly dropped to the floor, her body convulsing, and then transformed into a zombie and lunged for me, I have to say it took me a second to realize that I was actually watching a video of the assistant, superimposed over the real white room – all still responding perfectly to my head movements.

Then the no-longer-zombified assistant had me track her left, center and right again, asking me a couple of times to confirm I could still see her – just as she’d done before. But then a second, identical woman appeared beside her and, using my name so I’d know which one was real, explained that I’d been looking at a video image again.

The only clue I’d had was that when a moment earlier I’d answered yes, I could see her, she’d reacted just slightly too late. That aside, the illusion was impeccable. Both with the real woman and the video, I could look down at any time to see her shoes, up to see her face, up further to gaze at the ceiling and lose her completely.

After that, the real woman (I think) walked out of the room through one door and through another came violinist in a flowing dress. As she serenaded me, she paced the room, the headphones’ stereo mix representing her violin’s location in relation to my moving head. Again, I could look her up and down at will, or stare the other way completely, and she blended perfectly with the white room in which I sat. The whole experience was pretty much seamless.

The SR visor is not yet for sale, and its applications are still highly experimental. The headset itself is heavy, so heavy that I thought I might be in for a nosebleed (one of the engineers told me afterwards that they’d been testing them on small-nosed people). I had a minor headache for a couple of hours too, as my long-sighted eyes dealt with the extreme proximity of the visor’s screens (though it can actually be worn over glasses). And the fan pointed directly at my head during the demo did little to stem the flow of sweat as the equipment heated up.

But just imagine plugging that in to your PlayStation and immersing yourself completely on the battlefield of COD, the twisted landscapes of Skyrim or the car chases of GTA. Right now SR still seems like future tech – but my hands-on experience proved that the future is not always as far off as it seems.


Source : ign[dot]com

Thursday, 27 September 2012

Earth Defense Force Vita Coming to North America

During Tokyo Game Show, news of Earth Defense Force 2017 Portable hit, but there was no confirmation that the once Xbox 360 title would be coming to PlayStation Vitas in North America. Today, there is.

Over on the Earth Defense Force Twitter, the North American news was confirmed, and then, some details were shares. Earth Defense Force 2017 Portable supports online multiplayer for four players and packs new missions.

Look for it in "winter 2013."

Greg is the executive editor of IGN PlayStation, cohost of Podcast Beyond and host of Up at Noon. Follow IGN on Twitter, and keep track of Greg's shenanigans on IGN and Twitter. Beyond!


Source : ign[dot]com

Friday, 21 September 2012

How Will Monster Hunter 3 Save Transfers Work?

We’ve learned at Tokyo Game Show that if you buy Monster Hunter 3 Ultimate on both Wii U and 3DS, you’ll be able to use the same savegame for both versions, taking your progress with you wherever you go. But how exactly will that work?

Series producer Ryozo Tsujimoto explained to IGN today that you’ll have to download a small, separate app for 3DS in order to make the transfer. You’ll just have to launch the app and press a button – it all happens wirelessly, you don’t need an Internet connection, and it doesn’t take long. “You can think of it as just one save data that both systems are sharing,” he said.

Tsujimoto also hopes that this dual-platform strategy will help Monster Hunter 3 Ultimate reach the biggest possible number of fans. “One of the things we’re trying to emphasise is that because it’s on two platforms, we’re actually trying to appeal to two very different types of playing styles,” he says.

“There are people who want to play outside with the 3DS version, and also people who want to play at home online; hopefully we can hit both of those audiences at the same time. There will of course also be people who will want both versions.

“We’re really hoping that because of the strategy that we have with Monster Hunter 3 Ultimate we will be able to reach out to a greater range of fans.”

Monster Hunter 3 Ultimate will be out in the West on 3DS and Wii U in early 2013.

Keza MacDonald is in charge of IGN’s games coverage in the UK, and has spent hundreds of hours hunting monsters on the PS2, PSP and Wii over a good five years now. You can follow her on Twitter and IGN.


Source : ign[dot]com

Tuesday, 18 September 2012

TGS: Soul Sacrifice Delayed

One of the PlayStation Vita games we've all been looking forward to is Soul Sacrifice, but tonight's PlayStation Tokyo Game Show press conference brought some bad news. The monster hunting co-op game has been delayed until 2013 in Japan -- making the western release even farther off. Keiji Inafune made the announcement at the conference, before showing a new trailer.

Look for new impressions on Soul Sacrifice from TGS soon.

Greg is the executive editor of IGN PlayStation, cohost of Podcast Beyond and host of Up at Noon. Follow IGN on Twitter, and keep track of Greg's shenanigans on IGN and Twitter. Beyond!


Source : ign[dot]com

TGS: Red, Blue Vita Headed to Japan

During its conference at the Tokyo Game Show today, Sony showed off two new colors for PlayStation Vita: red and blue. In addition to the black Vita available at launch and the white Vita announced in May, this marks four Vita colors available so far overall.

For now, the red and blue Vitas have only been announced for Japan. The white Vita will launch alongside Assassin’s Creed Liberation in North America on October 30th.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Thursday, 30 August 2012

Layton vs. Ace Attorney, Monster Hunter 4 Playable at TGS 2012

PAX hasn't even started. September isn't even here. Yet we're already hearing about games that will be presented at the 2012 Tokyo Game Show. Of note so far - two major 3DS titles that have yet to be announced for localization outside of Japan. For the first time, Level-5's Professor Layton vs. Ace Attorney and Capcom's Monster Hunter 4 will be playable.

Andriasang has also reported on some basic statistics compiled by the show's organizers. No Wii U, Wii or DS content is scheduled to appear, but publishers have confirmed that 13 Nintendo 3DS games will be on display. That roster also includes Capcom's E.X. Troopers, an action game based on the hit Lost Planet franchise. Six Vita and five PSP titles are also confirmed to have a presence.

Keep in mind these listings don't include any titles that will be announced during or prior to the show. Additionally, Nintendo is preparing to unveil its Wii U launch plans during the month of September - it's likely details surrounding that platform's software will be unveiled then.

Tokyo Game Show 2012 takes place from September 20 through September 23. Stay tuned to IGN for all the latest on TGS.

Rich is an Executive Editor of IGN.com and the leader of IGN's Nintendo team. He also watches over all things WWE, Resident Evil, Assassin's Creed and much more. Follow him on Twitter, if you dare!


Source : ign[dot]com