Showing posts with label treyarch. Show all posts
Showing posts with label treyarch. Show all posts

Friday, 26 October 2012

Black Ops 2 Multiplayer Matchmaking Explained

The multiplayer matchmaking system in Call of Duty: Black Ops II will work using latency and ping, Treyarch has confirmed.

In a series of tweets, game design director David Vondehaar explained that the upcoming entry in the Call of Duty series wouldn't rely on region-based matchmaking, as was the case in previous games.

In response to being asked whether the locale-preference in matchmaking would again appear in Black Ops II, the following exchange took place:

In theory, this should result in fewer instances of host migration and drop outs, which have frustrated Call of Duty players in previous instalments. This isn't the only good news we've had for Call of Duty multiplayer fans recently; earlier this month Treyarch announced that the Call of Duty Elite service would be free to Black Ops II players.

Call of Duty: Black Ops II is due to release on Xbox 360, PS3 and PC on November 13, and on the Wii U on its respective launch dates.

Thanks, CharlieIntel.

Luke Karmali is IGN's UK Editorial Assistant and a meleeing ninja when it comes to COD. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Black Ops 2 Multiplayer Matchmaking Explained

The multiplayer matchmaking system in Call of Duty: Black Ops II will work using latency and ping, Treyarch has confirmed.

In a series of tweets, game design director David Vondehaar explained that the upcoming entry in the Call of Duty series wouldn't rely on region-based matchmaking, as was the case in previous games.

In response to being asked whether the locale-preference in matchmaking would again appear in Black Ops II, the following exchange took place:

In theory, this should result in fewer instances of host migration and drop outs, which have frustrated Call of Duty players in previous instalments. This isn't the only good news we've had for Call of Duty multiplayer fans recently; earlier this month Treyarch announced that the Call of Duty Elite service would be free to Black Ops II players.

Call of Duty: Black Ops II is due to release on Xbox 360, PS3 and PC on November 13, and on the Wii U on its respective launch dates.

Thanks, CharlieIntel.

Luke Karmali is IGN's UK Editorial Assistant and a meleeing ninja when it comes to COD. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Friday, 19 October 2012

Black Ops 2 Weapons Can Earn Prestige

Treyarch has revealed that weapons in Call of Duty: Black Ops II will be able to earn Prestige levels.

Alongside the 55 levels and 10 Prestige levels that your soldier will be able to earn, Treyarch’s David Vonderhaar has revealed that all guns in the forthcoming shooter will be able to Prestige two times.

Did you know that you can Prestige any gun two times?

According to MP1st, Vonderhaar tweeted the site, "Did you know that you can Prestige any gun two times?"

Supposedly weapon XP in Black Ops II won't reset whenever you prestige, which made the site ask Vonderhaar, "if weapon XP converts to next prestige, will you have to prestige your weapon or will it go back down to 0 or stay at max?"

Vonderhaar replied, ”Stays where it was. Weapon level and weapon prestige level totally independent of your level. Not reset by level prestige.”

Call of Duty: Black Ops II will release on Xbox 360, PS3 and PC on November 13, and will be available on the Wii U when it launches.

Luke Karmali is IGN's UK Editorial Assistant and his favourite COD is the one that comes with chips. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Wednesday, 10 October 2012

Treyarch Defends Black Ops' Ageing Engine

Treyarch has defended using the seven-year-old IW engine to power Call of Duty: Black Ops II.

In an interview with OXM, game design director David Vondehaar explained that modifications had been made to ensure the game ran robustly, and admitted he was baffled that anyone would criticise the title's technical performance.

To me, it's like I never really understood. It runs at 60 and it's gorgeous. What exactly is there to be upset about with the engine?

"Anybody who comes at the engine needs to remember it's the 60 frames they love in the first place," he asserted. "And we can make it beautiful - that's through years and years of working with the engine, improving upon it and improving the pipeline and improving our approach, our lighting rendering.

"People like to talk about the engine, but the truth of the matter is that this isn't like something that was invented six years ago. At this point that engine doesn't resemble anything like any engine - we've ripped out the UI system, the rendering and the lighting are all new, the core gameplay systems are all new.

"To me, it's like I never really understood," Vondehaar concluded. "It runs at 60 and it's gorgeous. What exactly is there to be upset about with the engine?"

The IW Engine has been used by both Infinity Ward and Treyarch for the companies' work on the Call of Duty games. It was first used for Call of Duty 2 back in 2005, and the exact engine being used for Black Ops II is a modified version of the IW 3.0 engine that was used for Call of Duty 4: Modern Warfare, as well as the original Black Ops. The PC version of the game is also confirmed to take advantage of DirectX 11 video cards.

The first image of the Nuketown 2025 pre-order bonus map for Call of Duty: Black Ops II was unveiled yesterday, and the game itself is due to release on Xbox 360, PS3 and PC on November 13, and on the Wii U on its respective launch dates.

Luke Karmali is IGN's UK Editorial Assistant and a meleeing ninja when it comes to COD. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Tuesday, 4 September 2012

Can You Run Call of Duty: Black Ops 2?

Are you planning on checking out the PC version of Treyarch’s inevitable best-seller? If so, hopefully you’re not still running Windows XP, because it’s not supported in Black Ops 2.

According to Treyarch, “Since we upgraded the engine to use DirectX11, Windows XP is no longer supported. It requires Windows Vista or later.”

In terms of specifics about the engine upgrade, “The DX11 API is leaner than DX9 and requires less CPU time to do the same amount of work. It is important to point out that this benefits the entire range of supported GPUs, not just DX11 hardware. We have also added more “quality vs performance” options than ever before so you can customize your experience to either run faster or to satisfy your taste in eye candy.”

Also posted were the minimum hardware requirements for Black Ops 2:

  • OS: Windows Vista SP2 or Windows 7
  • CPU: Intel Core2 Duo E8200 2.66 GHz or AMD Phenom X3 8750 2.4 GHz
  • Memory: 2GB for 32-bit OS or 4GB for 64-bit OS
  • Video Card: Nvidia GeForce 8800GT 512 MB or ATI Radeon HD 3870 512 MB

Source : ign[dot]com

Wednesday, 15 August 2012

Black Ops 2 Will Make eSports Important to You

Treyarch wants more than to exist in the eSports arena -- it plans to dominate it, but not in the way you expect. Call of Duty is such a juggernaut that Black Ops II could probably brute force its way to the top with Activision marketing money and sheer numbers. With a few strokes of brilliance, though, Black Ops II involves its entire audience in the constant competitive spectacle.

You Are the Shoutcaster

If you find yourself better at observation than competition, the role of a shoutcaster -- or CODcaster, in the Black Ops vocabulary -- could be something that’s up your alley. Any player can switch to the shoutcaster “team” before a match starts, thus opening their adversarial player slot for another person, and broadcast their live commentary to anyone willing to listen. Shoutcasters function like a sports broadcaster, giving viewers a play-by-play account of the events on screen, as well as identifying players accomplishments and notable strategies. Users can also team up and co-broadcast any match, whether it’s live or recorded in your Black Ops II Theater.

There’s more to proper shoutcasting than just yelling into your mic, though. Using your controller or mouse and keyboard, shoutcasters can easily shift player perspectives to get a greater view of the most important action. Itemized counters indicate who’s scoring well, carrying the flag, or capturing a control point, so you’ll always know where to go to give your audience the best perspective. Other functionality includes a top-down view of the map with every player’s location, listening in on live team chat, and customizable menus to maximize your presentation. Players can also It’s a terrific system that’s easy and fun to use, and in the hands of a skilled shoutcaster, it’s entertaining as all get out to watch.

League of Legend

Treyarch kept off-handedly mentioning eSports when Black Ops II came up in conversation, but we didn’t really know what any of that meant. Call of Duty’s League system is emblematic of what the developer’s looking to achieve. Players divide into one of seven divisions based on their skill level – not their rank or Prestige. The Starcraft-style ladder system moves better players up into higher leagues and matched them against similarly skilled opponents. Those of us who are, uh, terrible, will find talentless hacks to team up with, and have fun in our own corner of the playground. How well you play and place in each match determine how quickly you move up or shift back down. It’s about consistency, which keeps players happy, which keeps them playing.

It’s Always On

At any given moment, you could be part of a Black Ops broadcast. Any user can live stream a custom match by simply turning it on in the options menu, and when Black Ops II releases on November 13, everyone will have access to streaming matches on all platforms. You can load up a live stream on your PC at work, or a mobile browser on the train, and watch a game happening right then and there. Treyarch isn’t talking yet about a potential iOS and Android app for streaming, or how Elite functions with eSports – but this is a strong start.

Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.


Source : ign[dot]com