Showing posts with label japan. Show all posts
Showing posts with label japan. Show all posts

Wednesday, 17 October 2012

Is Anarchy Reigns Coming to the West in January?

Japanese developer Platinum Games is well known for titles like Bayonetta and Vanquish. And its latest game, Anarchy Reigns (known as Max Anarchy in Japan) was supposed to come to PlayStation 3 and Xbox 360 in the west this past July. It still came out in Japan, but was inexplicably delayed mere weeks before its western launch.

Publisher SEGA later noted that the game would be released in Q1 of 2013, and it seems that SEGA was true to its word, at least according to online retailer Amazon.

Website Xbigy Games notes that if you go to Amazon and search for Anarchy Reigns, both the PS3 and 360 versions of the game show up. The PS3 version of the game has no date affixed to it, but the 360 version does: January 08, 2013.

January 08, 2013 is a Tuesday, which is the traditional day of the week games come out in North America. It could be a placeholder, but then again, it may not be. We’ve reached out to SEGA for confirmation of the date, and will update when we hear back.

Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.


Source : ign[dot]com

Thursday, 4 October 2012

3DS XL Circle Pad Pro Hits Japan in November

Nintendo has revealed that the XL Circle Pad Pro will come to Japan on November 15th. The supersized peripheral will be available for 1,500 yen (roughly equivalent to $19) and, like its smaller cousin before it, will add a second analog stick for use in 3DS games.

The accessory was originally confirmed in June and we got our first look during the Tokyo Game Show last month. It follows the original Circle Pad Pro, which launched alongside Resident Evil Revelations in the United States.

The Circle Pad Pro is currently compatible with Resident Evil Revelations and Metal Gear Solid 3D Snake Eater, among others. For now, the XL version has only been announced for Japan, but we’ve reached out to Nintendo about whether it will be headed West and will update this story with any comment we receive.

Until then, watch our impressions of the Circle Pad Pro XL in the video above, and read Nintendo global president Satoru Iwata’s thoughts on why the 3DS XL doesn’t have a second circle pad built in.

Source: Siliconera

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Monday, 24 September 2012

Game Freak Hopes to Release Harmo Knight Outside Japan

Good news for gamers outside Japan who are eager to get their hands on Rhythm Hunter Harmo Knight, the first full 3DS title by Pokémon developer Game Freak. In a recent IGN interview with Pokémon bigwig/Harmo Knight producer Junichi Masuda, he stated his desire to bring the game to North American and European audiences.

“In terms of a North American or European release, it's definitely something we'd like to do, but we're working out the details with Nintendo now and seeing what would be the best way to get that to players,” he said.

As for how this distinctly non-Pokemon game came to be, Masuda said it was conceived by James Turner, a British national who works at Game Freak. He and his team of 25 people have apparently been working on Harmo Knight for about a year and a half.

“Within Game Freak, we've implemented a kind of new system where employees can come up with original ideas for their games,” he said. “If they can find at least three co-workers to jump on the project and say they want to do it together, then they'll be able to proceed with that project.”

This company policy isn’t just to encourage the creation of cool, new IPs - it’s also meant to improve the quality of the Pokémon series. “One of the nice things about smaller projects like that is... since it's a project that you really wanted to do, you've kind of signed on to do that project. You're really interested in it,” he said. “There's also very few people and a short schedule, so everyone has to work on multiple aspects that they might not normally work with. So by doing that, you really build up experience, which translates back into the Pokémon games.”

For more from my interview with Masuda-san, as well as Pokémon Black 2 and White 2 director Takao Unno, head to this link. And, as always, stay tuned to IGN for all things 3DS.

Audrey Drake is an Associate Editor at IGN and a proud member of the IGN Nintendo team. She is also a lifelong gamer, a frequent banisher of evil and a wielder of various legendary blades. You can follow her wild adventures on her IGN blog and Twitter. Game on!


Source : ign[dot]com

Thursday, 13 September 2012

Wii U Hits Japan December 8

Nintendo has announced the Wii U will launch in Japan on December 8 and will be available in two different models.

The premium set, which is black, will feature 32GB of flash memory. The basic set, which will be white, will feature 8GB of flash memory.

The Premium bundle will cost ¥31,500 and the basic set will cost ¥26,250. Based on the current exchange rate this is approximately US$405 and US$337.

Wii U GamePad will set Japanese gamers back 13,440 yen. That's just over US$170.

The details were revealed via the first of two Japanese Nintendo Direct events.

US and European Nintendo events are slated to follow at the following times.

  • 10:00 a.m. EDT
  • 9:00 a.m. CDT
  • 7:00 a.m. PDT
  • 3:00 p.m. BST
  • Midnight AEST

Nintendo of America will stream the event live on its Wii U Facebook page. European readers can catch the European Nintendo Direct here, and AU/NZ readers here.


Source : ign[dot]com

Wednesday, 12 September 2012

Metal Gear Rising on 360 Cancelled in Japan, Still on for West

The Xbox 360 version of Metal Gear Rising: Revengeance will still release in Western Markets, despite it being cancelled in Japan.

Konami announced this morning that the version of Platinum Games' upcoming hack 'n' slash planned for Microsoft's console in Japan had been canned, though no reason for the decision was given.

A statement given to IGN though confirms that this will have no impact on the game's Western release. It reads, "Metal Gear Rising Revengeance for Xbox 360 and PS3 will be released in the West as planned in February 2013."

While we can only speculate why the game was cancelled in Japan, it's probably due to the fact that the Xbox 360 isn't as well established as the PS3 over there, and is unlikely to be due to any performance issues pertaining to the game on Microsoft's console.

Metal Gear Rising: Revengeance will be released on February 19 in America and February 21 in Europe on PS3 and Xbox 360. A PC version was originally planned, but later cancelled.

Luke Karmali is IGN's UK Editorial Assistant and personally prefers the Raiden from Mortal Kombat. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Friday, 31 August 2012

Square Reveals Final Fantasy 25th Anniversary Collection

Final Fantasy’s 25th anniversary celebration is in full effect over in Japan, and a rather interesting tidbit was revealed leading up to the main event. Andriasang reports that Square Enix will be releasing something called the Final Fantasy 25th Anniversary Ultimate Box, which includes the 13 core Final Fantasy games in one handy compilation.

The games in the collection include the following:

  • Final Fantasy (PSone)
  • Final Fantasy II (PSone)
  • Final Fantasy III (PSP)
  • Final Fantasy IV (PSone)
  • Final Fantasy V (PSone)
  • Final Fantasy VI (PSone)
  • Final Fantasy VII (PSone)
  • Final Fantasy VIII (PSone)
  • Final Fantasy IX (PSone)
  • Final Fantasy X (PS2)
  • Final Fantasy XI (PS2)
  • Final Fantasy XII (PS2)
  • Final Fantasy XIII (PS3)

It was initially unclear if Square Enix would actually be releasing PSone discs (and PSP UMDs) along with PS2 and PS3 discs, but according to its listing on Square Enix’s website, it appears that is the case. All told, the collection will contain 21 discs (18 PSone, 3 PS2, 1 PS3) and a single UMD.

It will also include a “special anniversary video disc,” a soundtrack spanning two discs and more.

The collection reportedly costs ¥35,000, or $447. It comes out in Japan on September 30th. Whether or not it will be released anywhere else remains to be seen.

Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.


Source : ign[dot]com

Thursday, 9 August 2012

What’s New in Dark Souls: Prepare to Die Edition

I’ve done a lot of things in life that weren’t exactly easy. In 2008 I moved to Japan with what turned out to be an embarrassingly rudimentary knowledge of Japanese, and had to either learn to read fast or subsist entirely on convenience-store cup ramen. I spent six weeks as a door-to-door sales girl in suburban California, where on one occasion I was literally hosed down by an angry fat shirtless man yelling at me to get off his property. I sat through all of Transformers 2 without screaming, once.

Reviewing Dark Souls last year, though, was the hardest thing I’ve ever done. Playing that game with no online functionality and no help from wikis or fellow players for 80-odd hours, relying on an email thread with other hapless Dark Souls reviewers that soon became known as the Chain of Pain for help, turned an invigoratingly difficult game into a near-impossible one. For various boring review-related technical reasons I had to start that game over from the beginning four times without ever being able to finish it.

So it’s understandable that the thought starting all over again on PC with the Prepare to Die edition, which comes out in just over two weeks, is giving me heartburn. This PC release of one of the very best games of the past five years is definitely a port rather than any kind of remake – even on a powerful PC, it never looks any better than Dark Souls did on consoles, and it still struggles a bit on the framerate front from time to time. FROM Software has had tremendous trouble bringing the game to PC and has no experience with the platform, which means they’ve clearly had to work very hard just to get it up to standard. But it does come with ten hours of new gameplay that will draw Dark Souls players like moths to an open flame, ready and willing to be immolated.

It’s very, very annoying that the extra content, entitled Artorias of the Abyss, won’t be available to PS3 and Xbox 360 players as paid DLC until sometime this winter. If you’re a lover of Dark Souls and want to get at this new material, you’ll have to either purchase this version of the game and play the whole thing again, or wait for months before you can use your existing save. That’s not the most attractive choice in the world, and I’m not sure if it’s one I can face when the game actually comes out.

Thankfully, for the purposes of this demo, I’m deposited right at the entrance to the Abyss, a black portal from which a monstrous, many-eyed hand emerges to drag you away. Like the Painted World of Ariamis, it is a portal to another world rather than part of Dark Souls’ vast map, located down in Darkroot Basin. (Those wanting to avoid hearing anything about what it contains should probably skip the next few paragraphs).

It seems – from what I can gather – that the portal sucks you into the past, to when the legendary Knight Artorias was still alive. He’s a shadowy figure in Dark Souls lore – even more so than every other incidental character in the game, most of whom you can only really learn anything about by digging through wikis in the absence of in-game clues or exposition. It promises to tell the tale of the once-great night’s downfall, and how he walked the Abyss to meet the Four Kings.

Perhaps unsurprisingly, the first thing you encounter upon being sucked into the past is an absolute jerk of a boss

Perhaps unsurprisingly, the first thing you encounter upon being sucked into the past is an absolute jerk of a boss, the Sanctuary Guardian. It’s a chimeric cross between a lion, a poison-tailed scorpion, a griffin, a ram and a really angry polar bear, and it will f*** you right up if you have it the merest opening.  Oh, and it flies, and shoots killer paralysing lightning at you from its face. Even equipped with a fresh level-60 character and a couple of +5 weapons to pick from, it’s a monster of a boss, so fast and aggressive that there’s rarely time to catch your breath and down an Estus before the thing savages you with a headbutt-and-clawing combo after paralysing you with electricity.

As ever with Dark Souls, it looked almost impossible to beat him at first. After half an hour with the Prepare to Die edition I was facing the very real possibility that I might not be able to get any further. But the Sanctuary Guardian crumbled, eventually, with the help of a greatsword and some very well-timed dodges, and I was hit by that head-spinning wave of adrenaline and relief that every Souls player knows. I knew I’d been drawn back in.

The Sanctuary that the guardian was protecting turned out to be the Sanctuary of Oolacile – home of a civilisation that’s already been lost to the ages by the time Dark Souls starts. It’s a forested area not unlike the hidden place in Darkroot Garden guarded by White Wolf Sif (the wolf with the greatsword between his teeth), with winding forest paths weaving over a yawning, pitch-dark Abyss that seems to be slowly swallowing everything around it. As you approach this cavernous void, there’s a growing otherworldly rumbling in your ears that makes your heart rise into your throat.

Pick your way around its edge and you’ll find less terrifying things: stone knights with giant hammers, scarecrow-like forest monsters chasing you with hay-forks and gigantic scissors. Down through the ruins of some long-abandoned building that looks a lot like the perimeter wall that you fight the Moonlight Butterfly from, you find a white mist door leading through to a stone city that seems to wind down into the darkness. I’m not allowed to talk about what lies beyond, but there are supposedly about ten hours’ worth of gameplay in this area for moderately skilled players and I’ve only seen two or three hours’ worth, so we can be certain there’s much more to see (including, presumably, some of the promised new items and weapons, which didn’t turn up despite a thorough scouring of the forest).

I’m still not sure whether I’ll actually play the Prepare to Die edition, from the beginning. If this were a better version – properly HD, with a better framerate, nicer-looking environments and a Blighttown that didn’t slow to a crawl when you pointed the camera in the wrong direction – I’d be very tempted. But playing the same game again, with all the same niggling faults and graphical quirks, from the start, just to get access to this new content? I think I might endure the wait until it’s out on consoles, and hope that it will spur a new wave of Dark Souls players to repopulate the online servers.

You might decide to do the same, if you’re already a Dark Souls fan. But if you’re a PC gamer who’s never played Souls before, then despite this port’s problems, there’s absolutely no question: clear your schedule for the end of August, and prepare for one of the defining gaming experiences of your life. I promise, you’ll get used to the framerate.

Keza is in charge of IGN’s games team in the UK, and adores Dark Souls despite the fact that it may have had permanent effects on her mental health. You can follow her on IGN and Twitter.


Source : ign[dot]com

Monday, 23 July 2012

Dance Central 3 Release Date Announced




Harmonix has announced that Dance Central 3 will hit stores on October 16th in North America and October 19th in Europe, Australia and Japan. Dance Central 3 will include 40 songs total, and Harmonix revealed 11 new songs today. Combined with the ten songs announced at E3, we know 21 songs so far:



  • 2NE1 – “I Am The Best (Original Version)”

  • 50 Cent – “In Da Club”

  • Alice Deejay – “Better Off Alone”

  • Backstreet Boys – “Everybody (Backstreet’s Back)”

  • Cali Swag District – “Teach Me How to Dougie”

  • Cobra Starship ft. Sabi – “You Make Me Feel…”

  • E.U. – “Da’ Butt”

  • Edward Maya & Vika Jigulina – “Stereo Love”

  • Gloria Gaynor – “I Will Survive”

  • J.J. Fad – “Supersonic”

  • Lil Jon & The East Side Boyz ft. Ying Yang Twins – “Get Low”

  • LMFAO – “Sexy And I Know It”

  • Los Del Rio – “Macarena (Bayside Boys Mix)”

  • Marcia Griffiths – “Electric Boogie”

  • Maroon 5 ft. Christina Aguilera – “Moves Like Jagger”

  • Usher ft. Will.I.Am – “OMG”

  • Usher – “Scream”

  • Van McCoy – “The Hustle”

  • Vanilla Ice – “Ice Ice Baby”

  • Vicki Sue Robinson – “Turn The Beat Around”

  • Village People – “Y.M.C.A.”







Dance Central 3 will include a story mode that has players interacting with crews to learn dance moves from various decades. Fan favorite crew Flash4ward will return, and plenty of other crews are expected to be announced later.


Dance Central 3 will be released exclusively on Xbox 360. For a guided tour of what’s new, check out our Dance Central 3 IGN Live demo from E3.







Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.



Source : ign[dot]com