Showing posts with label nintendo. Show all posts
Showing posts with label nintendo. Show all posts

Monday, 19 November 2012

Nintendo Network ID Tied to Individual Wii U Consoles

Nintendo has confirmed that your Nintendo Network account can only be used on the console it was created on, at least for now.

In a post over on the Nintendo Support site, the company revealed that there is currently no way to sign into your account on a friend's console or transfer it to a new Wii U should yours break, though this will change at some stage.

In the future, you will be able to use your Nintendo Network Account with future Nintendo consoles and other devices, such as PC's.

"A Nintendo Network Account can only be used on the console where it was created," the entry reads. "In the future, you will be able to use your Nintendo Network Account with future Nintendo consoles and other devices, such as PC's."

In the interim though, this means if you're unfortunate enough to have your shiny new console die on you then you're set to lose all game progress, Miiverse posts and console settings.

Hopefully this will change soon, as Nintendo has made clear it's planning on rolling the Nintendo Network out to the 3DS as well. It's interesting to speculate what the ability to log in on PC could mean though. Whilst highly unlikely, we mused last week about the significance of the company releasing its first paid-for iOS app in Japan. Could the ability to log into your Nintendo Network account on a PC be the first step in accessing a wider range of Nintendo's back catalogue in app form?

Probably not. But we can dream...

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Thursday, 8 November 2012

When Nintendo Arrived in Scribblenauts Unlimited

A few weeks back, one of Wii U's launch titles got a little boost, courtesy of Nintendo. Scribblenauts Unlimited, a game that allows players to summon any object imaginable, welcomed Mario, Link and their friends into the fold.

All we've had to go on was a simple promotional image featuring Scribblenauts hero Maxwell with some stylized renderings of Mario, Link and a few more characters from their worlds. Today we're able to show you some of them in action, including how they interact with a few familiar objects. As is often the case with Scribblenauts, we're not trying to do anything in particular - just write things into the world and see what happens. Also keep in mind that we're doing that writing and a lot of the object manipulation through the GamePad.

Let's see Hyrule and the Mushroom Kingdom crash the Scribblenauts party!

Stay tuned to IGN for the latest on the Wii launch!

Rich is an Executive Editor of IGN.com and the leader of IGN's Nintendo team. He also watches over all things WWE, Resident Evil, Assassin's Creed and much more. Follow him on Twitter, if you dare!


Source : ign[dot]com

Wednesday, 7 November 2012

Check Out This Early Wii U GamePad Prototype

In the most recent installment of Iwata Asks, designers of Nintendo's online service Miiverse revealed the early prototype they used to get accustomed to the "feel" of the Wii U GamePad: one made entirely out of cardboard.

The model even had a slot in which to insert pieces of paper, enabling the designers to change the display.

The prototype was built by Kazuyuki Motoyama, a Hatena designer who worked on the Miiverse UI."We wouldn't know how it felt unless we could actually hold it, but since we didn't have one, the only thing to do was make one," Motoyama explained. "In the middle of the night, I cut pieces of cardboard and glued them together."

"It even has the grips in the back," added Hatena director Yoshiomi Kurisu. "Motoyama-san burnt the midnight oil to make this."

For those who can't wait until the launch of the Wii U, perhaps it's time to get out the scissors.

The Wii U will be released in North America on November 18, and Europe and Australia on November 30.


Source : ign[dot]com

Nintendo Announces Wii U Karaoke

Arguably the biggest news coming out of today's Nintendo Direct livestream was that Nintendo is developing its own karaoke software, snappily titled: Nintendo-JoySound Wii Karaoke U. You'll apparently be able to use the in-built mic or purchase a special Wii U karaoke microphone, which will come with a trial disc.

Over 90,000 songs will be available. But don't get too excited, it's unlikely the service will be made available outside of Japan.

Would you like to see Wii U Karaoke come to the West? Let us know in the comments below.

Daniel is IGN's UK Staff Writer, and you can be part of the world's worst cult by following him on IGN and Twitter.


Source : ign[dot]com

Nintendo Details Miiverse

Today Nintendo President Satoru Iwata delivered another Nintendo Direct livestream, in which he detailed some of the Wii U’s functionality with a focus on Nitendo’s new online service, Miiverse.

When you first power-up the Wii U, you'll be taken to Warawara plaza where you'll make a Miiverse account. Each Wii U will be able to support up to ten different account, with each one containing unique save game data, browser bookmarks and other user-specific information.

Iwata also demonstrated how Miiverse will provide a helpful, informative community while playing specific games. Say you only get a silver medal on a level in New Super Mario Bros. Wii U. You can now turn to the Miiverse community for advice on how to claim gold next time. If you die several times, you'll be asked to talk about your frustration on Miiverse. You can choose to follow reliable or particularly help contributors, and there's even a function to hide spoilerific contributions. Iwata also said that Miiverse functionality can be integrated without additional work for developers.

Incidentally, Iwata also used the opportunity to don a pair of immaculate white gloves and unbox the Wii U himself, removing the console, holding the GamePad aloft, and (less exciting) unpacking various cables.

Nintendo's new console Wii U will be released in North America on November 18, Europe on November 30, and in Japan on December 8.

Daniel is IGN's UK Staff Writer, and you can be part of the world's worst cult by following him on IGN and Twitter.


Source : ign[dot]com

Monday, 5 November 2012

How Nintendo is Encouraging Devs to Make Games on Wii U

Miyamoto has talked about how Nintendo is encouraging developers to make games for Wii U in an IGN interview.

It seems that Miyamoto has been meeting personally with developers to encourage them to work with Nintendo's new console. "I am trying to meet with the game developers individually for this matter," he says, asked how the company will be supporting other developers that want to get the best out of the hardware. "The real subject is whether I’ll be able to - we’ll be able to - convince developers inside of the licensing publishers to be excited about the new features of the Wii U, so much so that they’ll be enthused towards making brand new entertainment that I couldn't come up with myself."

It's no secret to anyone that third-party developers struggled to get the most out of the Wii - almost all of the system's truly great games came from within Nintendo's own stables. But Miyamoto does not think that third-party developers lack the know-how to make the most out of the hardware; far from it.

"When it comes to technologies and techniques and skills necessary for working on Wii U, [and] what we can provide, I can count on them that they already have that. They know how to do that," Miyamoto asserts. "They are always skilful, and actually they must have some different know-how from what we have. There might be some misunderstanding - as if Nintendo alone had some special know-how, and because Nintendo has not shared those unique, secret protocols with other, third-party publishers have not been able to create the exciting, unique gameplay on Nintendo hardware. But that was not the case."

There might be some misunderstanding - as if Nintendo alone had some special know-how...

"The fact of the matter is that most third-party licensees from a business point of view, had to create multi-platform titles – and because Nintendo has been trying to create very unique hardware, oftentimes it was not considered the first choice for them to work on multi-platform software," he explains. "So it’s the entire company decision-making process that is hindering developer’s ability from making unique titles on Wii U hardware. Once again, my job as one of the developers is meet with the individual people and convince that they’ll be able to create brand new entertainment that they really wish to realise. My job is to try to assist them in that fashion.

"I do not think that providing any special technologies, know how or skills would be able to change the situation, because I understand that most third-party developers already have those things."

Look out for our full interview with Miyamoto very soon.

Keza MacDonald is in charge of IGN's games team in the UK. You can follow her onIGN and Twitter.


Source : ign[dot]com

Nintendo Interested in Wii U/3DS Connectivity

In an interview with IGN, Nintendo's Shigeru Miyamoto discussed Wii U and 3DS connectivity, saying that the company is thinking about ways to get the best out of both systems - but it doesn't look like it's exactly a top priority at the moment.

Nintendo has a long history of connecting its portable and home console systems, from the Game Boy Player to the N64's Transfer Pak to the myriad ways in which the Gamecube and Game Boy Advance that could be used together to enhance the experience of games like Zelda: Four Swords and Animal Crossing.

Of course we are trying to think about a way to expand the experience of 3DS and Wii U when they are connected with each other, one way or the other.

"Of course we are thinking of the possibility of connecting Wii U and Nintendo 3DS once again," Miyamoto said. "[But] we have challenged connectivity on many occasions, and one of the great lessons we have learned is the simple fact that those who own both are much fewer than those who don’t own both. So what we decided early on when considering the Wii U design was that we had to make it so that every single purchaser of the Wii U is going to have the same play conditions, the same equipment."

That doesn't mean that Nintendo is discounting the possibility of connecting the 3DS and Wii U in interesting ways, though. "Even between Wii and 3DS, there are some things that can be done by connecting with each other – Mii channel is interchangeable on both systems," Miyamoto reminds us. "There are things that can easily done by transferring data between Wii and DS or 3DS systems.

"If we are going to do that with Wii U and 3DS, there would be three screens to consider. The reason why we were not so eager to do a similar thing between Wii and DS if that it would have become very complicated using two screens on the DS and one screen on the Wii. But of course we are trying to think about a way to expand the experience of 3DS and Wii U when they are connected with each other, one way or the other."

Look out for our full interview with Miyamoto very soon indeed.

Keza MacDonald is in charge of IGN's games team in the UK. You can follow her onIGN and Twitter.


Source : ign[dot]com

Thursday, 1 November 2012

AU: Go Hands-On with Wii U Next Week

Nintendo Australia has announced it will be touring the Wii U around Australia from November 5.

Nintendo fans across several states will be able to go hands-on with Wii U at one of Nintendo’s temporary pop-up locations.

All locations will have Nintendo Land, New Super Mario Bros. U and Scribblenauts Unlimited available to play. The Melbourne and Sydney Wii U Experience Stores will have more titles, including SiNG Party, Rayman Legends, Batman: Arkham City Armoured Edition and Just Dance 4.

A range of the latest Nintendo DS and Nintendo 3DS software, including Professor Layton and the Miracle Mask, Pokémon Black Version 2 and Pokémon White Version 2, Pokédex 3D Pro and Paper Mario: Sticker Star, will also be available to play at all locations.

Gamers keen to try the Wii U prior to its launch on November 30 can check out the dates and locations here, or refer to the image below.


Source : ign[dot]com

AU: Go Hands-On with Wii U Next Week

Nintendo Australia has announced it will be touring the Wii U around Australia from November 5.

Nintendo fans across several states will be able to go hands-on with Wii U at one of Nintendo’s temporary pop-up locations.

All locations will have Nintendo Land, New Super Mario Bros. U and Scribblenauts Unlimited available to play. The Melbourne and Sydney Wii U Experience Stores will have more titles, including SiNG Party, Rayman Legends, Batman: Arkham City Armoured Edition and Just Dance 4.

A range of the latest Nintendo DS and Nintendo 3DS software, including Professor Layton and the Miracle Mask, Pokémon Black Version 2 and Pokémon White Version 2, Pokédex 3D Pro and Paper Mario: Sticker Star, will also be available to play at all locations.

Gamers keen to try the Wii U prior to its launch on November 30 can check out the dates and locations here, or refer to the image below.


Source : ign[dot]com

U.S. Gets Limited Release of Pink 3DS XL

Nintendo of America announced via Twitter today that U.S. gamers can now purchase a pink and white 3DS XL. Well... sort of. The Kirby-colored system, which came out not long ago in Japan, is only being made available in limited quantities. You must be a member of the shopping site Gilt to purchase it.

The pink XL is available in two bundles - one with Professor Layton and the Miracle Mask (read our full review here) and one with Style Savvy: Trendsetter. Both are being offered for $219.99.

Audrey Drake is an Associate Editor at IGN and a proud member of the IGN Nintendo team. She is also a lifelong gamer, a frequent banisher of evil and a wielder of various legendary blades. You can keep track of her wild adventures by following Aminka on IGN or @GameOnAminka on Twitter. Game on!


Source : ign[dot]com

Thursday, 25 October 2012

New Super Mario Bros. 2 DLC Announced

During today's Nintendo Direct broadcast, which focused entirely on the 3DS, the company revealed a new wave of DLC for New Super Mario Bros. 2. Starting today, two new Coin Rush packs will be available to purchase for $2.50 each. Just like the last round of New Super Mario Bros. 2 DLC, each of these packs features three brand new levels.

A level from the Gold Mushroom pack. Clearly.

The first is called Gold Mushroom Pack, and gives players ample opportunity to up their coin count by providing tons of Gold Mushrooms for the collecting. The second, called Coin Challenge Pack B, is also all about the coinage, with a new Ghost House, a rope course and a fierce lava stage for players to enjoy.

This level is on fire! *cringe*

To download these packs, simply go into your game, select Coin Rush mode, then click the Shop icon on the bottom of the page.

Audrey Drake is an Associate Editor at IGN and a proud member of the IGN Nintendo team. She is also a lifelong gamer, a frequent banisher of evil and a wielder of various legendary blades. You can keep track of her wild adventures by following Aminka on IGN or @GameOnAminka on Twitter. Game on!


Source : ign[dot]com

Animal Crossing 3DS Has a New Name

During a new Nintendo Direct broadcast, the company finally delivered some news for stateside Animal Crossing fans. The title, which up until now has only been detailed for Japanese audiences, will be called Animal Crossing: New Leaf. It will be arriving in stores during the first part of 2013, though an exact release date still hasn't been provided. Beggars can't be choosers, I suppose.

animal-crossing-3ds-20110912104433594

What the mayor says goes.

For the first time, New Leaf has players acting as the mayor. You'll ba able to customize your town and your character to your heart's content thanks to the wide range of new and old customization options. Unfortunately we still have no news regarding the fate of Tortimer, the franchise's former mayor. Our thoughts are with you, Tortimer... wherever you are.

For more on Animal Crossing: New Leaf, keep it here on IGN.

Audrey Drake is an Associate Editor at IGN and a proud member of the IGN Nintendo team. She is also a lifelong gamer, a frequent banisher of evil and a wielder of various legendary blades. You can keep track of her wild adventures by following Aminka on IGN or @GameOnAminka on Twitter. Game on!


Source : ign[dot]com

Wednesday, 17 October 2012

Pikmin 3 Coming in Spring 2013

Nintendo has revealed that Pikmin 3 is coming next Spring. In a footnote on the most recent Iwata Asks column on Nintendo’s site, Nintendo mentions that “Pikmin 3 is scheduled for release for the Wii U console in the spring of 2013.”

The release will mark nearly five years since creator Shigeru Miyamoto announced that a new Pikmin game was coming at E3 2008. In 2010, Miyamoto said development was “well under way” and the project was confirmed for Wii U at E3 2011. Nintendo formally unveiled Pikmin 3 a year later at E3 2012.

Pikmin 3 will support 100 Pikmin on screen at once and adds new flying pink Pikmin. For more on the sequel, read our hands-on impressions from E3 and read about the origins of Pikmin 3 as explained to us by Miyamoto.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following @garfep on Twitter or garfep on IGN.


Source : ign[dot]com

Details on Yoshi, F-Zero Nintendo Land Games

Though we've known for a while that Nintendo Land's final games were Captain Falcon's Twister Race, Yoshi's Fruit Cart and Octopus Dance, we've had no clear details on these final three attractions - until now.

As reported by ONM, a recent UK public event for Wii U featured full descriptions for Nintendo Land's games, including those that had yet to be completely and formally revealed. Though no in-game images have been shown, these listings do specify the number of players and quite a bit of information. Here's what was revealed:

Captain Falcon's Twister Race: In this single-player attraction, you'll hold the narrow end of the Wii U GamePad upright with both hands to guide a high-speed wind-up vehicle toward the finish line.

Octopus Dance: This is a single-player, rhythm-based attraction using the Wii U GamePad. You must instantly memorize the movement of the character on screen and re-enact the poses using the Control Sticks or gyro sensor.

Yoshi's Fruit Cart: In this brain-teasing single-player attraction, you're asked to guide Yoshi's cart towards the goal while collecting all the fruit along the way. The catch is that you can see fruit on the TV but not on the GamePad, a game-play mechanic made possible only using two screens.

Stay tuned to IGN for more details on these games, and Nintendo Land in general.

Rich is an Executive Editor of IGN.com and the leader of IGN's Nintendo team. He also watches over all things WWE, Resident Evil, Assassin's Creed and much more. Follow him on Twitter, if you dare!


Source : ign[dot]com

Friday, 12 October 2012

A Guide to Wii U's Ports

It’s probably escaped no one that many of the titles we’ll be seeing on Nintendo’s new console come launch day are ports. And with the Wii U’s release edging ever closer, we thought it’d be worth detailing what’s changed in the new versions, and whether or not you should consider picking them up even if you’ve played the originals. (Pro tip: there are a LOT of GamePad-screen maps.)

So without further ado, read on to discover IGN’s guide to the Wii U’s launch ports!

Mass Effect 3: Special Edition

What is it?

The denouement of Bioware’s epic RPG space odyssey, which ties up the story of Commander Shepherd.

When did the original arrive?

March 2012 for Xbox 360, PS3 and PC

What’s new on Wii U?

No new content, but some DLC will be integrated including the Extended Cut Ending, as well as the From Ashes bundle that adds squad member Javik and the Particle Rifle weapon. In terms of GamePad integration, the screen shows a map of players’ immediate surroundings with squadmates and enemies highlighted. Additionally, the touch-screen can be used to quickly select powers and weapons for use in battle.

Is it any good?

The game itself runs as well as it ever did, and using the GamePad to command your squadmates feels suitably cool, especially in the heat of battle. It can be difficult to keep track sometimes though, resulting in frustrating occasions when you look down to give commands on the GamePad only to come under heavy fire. As far as ports go though, it’s faithfully replicated and fairly well enhanced, but there is the lingering query of why the game was made at all. As the final chapter in a story that spans two meaty previous games, the fact only the final one is available on Nintendo’s console is a serious handicap. This also gets even more confusing when you consider that the Wii U appears to be the only console not in line to receive the recently announced Mass Effect Trilogy bundle; if any console could have done with giving new players the chance to experience the whole story, it’s this one.

Tekken Tag Tournament 2: Wii U Edition

What is it?

The latest instalment in the infamous beat-‘em-up franchise, and the sequel to 2000’s Tekken Tag Tournament.

When did the original arrive?

September 2012 for Xbox 360 and PS3.

What’s new on Wii U?

The game has a range of exclusive content not found in other versions. Aside from costumes inspired by classic Nintendo franchises including Mario, Metroid, Star Fox and The Legend of Zelda, there’s also the Mushroom Battle mode, where various mushrooms from the Mario series litter the arena. Picking one up causes players to grow or shrink and thus become harder to hit, and can also increase power or reduce health. While the final version will apparently make use of touch-based controls, we didn't get to try this out when we played.

Is it any good?

The new Mushroom Battle mode is surprisingly good fun; the added element of randomness it creates in fights makes it feel suitably different from the other modes on offer in the game, while the distinctive Nintendo aesthetic of the mushrooms gels surprisingly well with the mad designs of Namco’s finest fighters. As we didn't try out the GamePad we can’t be sure how well that works but the Wii U Pro Controller does take some getting used to. Because the face buttons are below the right analogue stick rather than above, as is the case on other platforms, it can feel weird at first. Ultimately though it's not much of an issue, as the D-pad and face buttons will be your focus anyway.

Ninja Gaiden III: Razor’s Edge

What is it?

The third game in which you take charge of ninja Ryu Hayabusa against the forces of darkness, featuring bloody hack ‘n’ slash combat.

When did the original arrive?

March 2012 on Xbox 360 and PS3.

What’s new on Wii U?

The best way to view Razor’s Edge is as the ultimate version of Ninja Gaiden 3, in a similar way to the Sigma versions of previous entries in the series. Alongside all the DLC from the original release included free of charge (such as Ryu’s scythe), new DLC will also be provided for free. Additionally, there are exclusive weapons and a brand new progression system focusing on unlockable abilities and upgradeable ninpo/weapons. More important than this for fans of the series, though, is the fact that Razor’s Edge boasts a huge increase in both difficulty and gore from its PS3 and Xbox 360 cousin. There’s also the option to play as the purple-haired Ayane for an impressively different gameplay experience, while the GamePad utilises the touchscreen to select weapons, easily perform ninpo, and upgrade your character on the fly.

Is it any good?

Of all the ports on offer at launch for the Wii U, Ninja Gaiden 3: Razor’s Edge is far and away the most comprehensive. More than just an easy conversion, it’s practically a brand new game that fixes many of the terminal issues that plagued the original. As we’ve mentioned before, the most notable thing about playing the game is the brutal regularity with which you die. The difficulty curve has been brought back in line with previous incarnations of the series, and the increased gore makes your eventual success feel that much more spectacular. This is the version that should have been released on all platforms in the first place.

Sonic & All-Stars Racing Transformed

What is it?

A kart race game featuring a wealth of familiar faces from SEGA’s biggest franchises…and a couple of lesser known ones too.

When did the original arrive?

November 2012 on Xbox 360, PS3, 3DS and Vita.

What’s new on Wii U?

As we’ve covered in detail previously, alongside the ability to race as your Mii, you’ll also be able to rotate the GamePad left and right like a wheel to steer your vehicle. The biggest addition though is a range of unique minigames that support up to five players via splitscreen in a similar style to Nintendo Land.

Is it any good?

The addition of the unique minigames makes it a more varied multiplayer experience than it is on other consoles, and the focus on playing with others slots in well with the console’s mantra. As the version of the game we played was still in-development, it’s unfair to call it out for bugs…but there were a lot of issues with the game. From unresponsive controls to graphical issues, there are a number of problems that need to be solved if the Wii U version is to be playable, let alone live up to its full potential.

Darksiders II

What is it?

The sequel to the original Darksiders sees you adventure as Death, one of the Four Horsemen of the Apocalypse, and combines third-person action-adventure gameplay with RPG elements.

When did the original arrive?

August 2012 on Xbox 360, PS3 and PC.

What’s new on Wii U?

As we revealed a couple of weeks ago, the Wii U version will essentially come packaged with all the game’s DLC, plus special inventory and control options. The Argul’s Tomb content will be available, but with additional exclusive dungeons and armour, while the Death Rides Pack will come with three new side quests. Also included will be the Angel of Death and Shadow of Death packs with new legendary armor and weapon choices, plus the upgraded horse speed boost from the Deadly Despair Pack. The GamePad will allow you to access and alter your inventory and abilities while on the fly and without pausing the game.

Is it any good?

The addition of all the DLC at no extra cost is a very nice touch, especially as several of them come with even more content that wasn’t originally included. Players also have access to unique legendary weapon and armour sets from the moment they start the game, so you won’t have to slog through hours of gameplay before getting to the juicy exclusives. More importantly than this though, the port is a smooth one and the game looks great on the console, while the GamePad controls make the game feel more action-packed as you no longer need to pause to change your gear. Like Ninja Gaiden 3: Razor’s Edge, this isn’t just a port but rather a package that has been iterated and improved upon, and it really shows.

FIFA Soccer 13

What is it?

The 2013 edition of EA’s yearly footie sim, which sold silly numbers of copies when it launched earlier this year.

When did the original arrive?

September 2012 on Xbox 360, PS3 and PC.

What’s new on Wii U?

You can use the GamePad to look around the stadium, as well as to shake and shoot.  Tapping the touch screen decides where you shoot, and it can also be used to manage the game; calling for substitutions and sending players on a run or getting them to mark a man. In effect, this means you can have five players in a local match, with four being on the pitch and one acting as a manager.

Is it any good?

When we got our hands on the game a while ago, we found that using the touchscreen to aim shots was hit and miss; you need fast reactions to make the most of it, and nine times out of ten you're going to be swifter aiming with the controller. That's not to say this version doesn't have merits, though. The Lift and Look feature may be gimmicky, but it does give you the added vision to pick out the perfect pass, add curve and score inch-perfect free-kicks. Also, the ability to sit with a mate whilst one of you controls a player and the other acts as manager is pretty awesome.

Assassin’s Creed III

What is it?

The final chapter in Desmond Miles’ story: this time you control a half-English, half-Native American man named Connor Kenway during the events of the American Revolution.

When did the original arrive?

October 2012 on Xbox 360 and PS3, and November 2012 on PC.

What’s new on Wii U?

It’s pretty much the same game in terms of content, though there have been unconfirmed reports that the Wii U version runs at a slightly higher resolution. The GamePad means the map is always visible though, and you can use the touch-screen functionality to quickly access the weapons and tools you’re after without stopping the action.

Is it any good?

We didn’t actually get a chance to try out any assassination during our hands-on time with the Wii U version of the game; instead, we participated in one of the game’s much-hyped naval battles. The game plays smoothly enough, though there are good and bad aspects to the GamePad integration. While the omnipresent map and the ability to change maps on the go are useful on paper, in practice it’s quite disorientating. Looking away from the TV screen to change weapon made us a sitting duck for other ships, especially as the game doesn’t pause when you do this. Whether this means the touch-screen functionality will be all but abandoned by players during frenetic land-based combat remains to be seen.

Batman: Arkham City Armored Edition

What is it?

Take charge of the Caped Crusader in the Wii U port of the highly acclaimed open-world action-adventure game. It’s worth noting though that this version has been developed by WB Montreal; not Rocksteady Studios, who did the original.

When did the original arrive?

October 2011 on Xbox 360 and PS3, and November 2011 on PC.

What’s new on Wii U?

The Armored Edition has all the content from the original Arkham City alongside all the game’s DLC. There’s also the new Battle Armored Tech (B.A.T.) Mode, which essentially allows players to store energy during combat to unleash stronger attacks, and Armored Suits for both Batman and Catwoman. Additionally a range of minigames take place on the GamePad whenever you use Batman’s gadgets.

Is it any good?

There are moments when the new control mechanics work wonderfully. It always works best when using the touchscreen compliments what's happening onscreen. So in Arkham City, whenever Batman enters Detective Mode to search for clues, you're asked to hold up the GamePad and align it with your television. The screen on the GamePad is used to scan the area for streams of incriminating molecules or patches of blood. When you find a clue, you touch the screen to examine the evidence more closely. It works really well, but it hardly transforms the game. Selecting items from the GamePad's inventory, instead of the onscreen UI, feels overly fussy; you can map items to the D-pad, but it's still a bit fiddly and looking down from the screen every time you need a new item breaks the flow of the game. Another equally jarring moment comes when you try to use the remote batarang: as soon as you throw it, you need look down quickly at the GamePad's screen and guide it using the gyroscope. In summary: we're not sold on this one yet.

That’s the full list of ports we’ve managed to get our hands on, but there are a few others that will be appearing from the console’s launch. While we don’t have any experience with these ones, you can still check out what’s new below.

Call of Duty: Black Ops II

What is it?

The latest entry in the Call of Duty mega-franchise, Black Ops 2 sees Treyarch returning to the helm of the popular shooter to create a shooter that’s set in the 70s and 80s, as well as in 2025.

When did the original arrive?

November 2012 on Xbox 360, PS3 and PC.

What’s new on Wii U?

It’s got the same single and multiplayer content on Wii U as on other consoles, but the GamePad means you can escape split screen if you want to play with a mate. In single player the GamePad works as a fully interactive map that you can check at any time without pausing the game. Also you can select your character’s loadout in between deaths using the screen, which makes the UI slightly cleaner. Finally, even if you want to use the Pro Controller or the Wiimote to play, the GamePad can still be used as a map, despite the fact you aren’t using the control functionality.

Skylanders Giants

What is it?

The sequel to 2011’s Skylanders: Spyro’s Adventure sees you once again purchase plastic toys to unlock new playable characters, only this time it’s larger Skylanders known as “Giants”.

When did the original arrive?

October 2012 on Xbox 360, PS3, Wii and PC.

What’s new on Wii U?

There’s no new content, but the GamePad displays your character’s stats and objectives for the level you’re on, as well as the things you’ve collected. There are also some unique minigames that make use of the GamePad, such as a lockpicking game that requires you to tilt the controller to get through locked doors, and also one called Sky Stones where you drag and drop tiles.

Disney Epic Mickey 2: The Power of Two

What is it?

The sequel to Epic Mickey, you control Disney’s legendary mouse as he tries to save Wasteland. Unlike the first game, Oswald acts as a second player that the computer or a friend can control to fight alongside Mickey.

When did the original arrive?

November 2012 on Xbox 360, PS3 and PC.

What’s new on Wii U?

Predictably the GamePad screen is used as a map, and markers can be placed to help you get around. Additionally, the touchscreen will allow you to do some very basic drawing.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

A Guide to Wii U's Ports

It’s probably escaped no one that many of the titles we’ll be seeing on Nintendo’s new console come launch day are ports. And with the Wii U’s release edging ever closer, we thought it’d be worth detailing what’s changed in the new versions, and whether or not you should consider picking them up even if you’ve played the originals. (Pro tip: there are a LOT of GamePad-screen maps.) So without further ado, read on to discover IGN’s guide to the Wii U’s launch ports!

Mass Effect 3: Special Edition

What is it?

The denouement of Bioware’s epic RPG space odyssey, which ties up the story of Commander Shepherd.

When did the original arrive?

March 2012 for Xbox 360, PS3 and PC

What’s new on Wii U?

No new content, but some DLC will be integrated including the Extended Cut Ending, as well as the From Ashes bundle that adds squad member Javik and the Particle Rifle weapon. In terms of GamePad integration, the screen shows a map of players’ immediate surroundings with squadmates and enemies highlighted. Additionally, the touch-screen can be used to quickly select powers and weapons for use in battle.

Is it any good?

The game itself runs as well as it ever did, and using the GamePad to command your squadmates feels suitably cool, especially in the heat of battle. It can be difficult to keep track sometimes though, resulting in frustrating occasions when you look down to give commands on the GamePad only to come under heavy fire. As far as ports go though, it’s faithfully replicated and fairly well enhanced, but there is the lingering query of why the game was made at all. As the final chapter in a story that spans two meaty previous games, the fact only the final one is available on Nintendo’s console is a serious handicap. This also gets even more confusing when you consider that the Wii U appears to be the only console not in line to receive the recently announced Mass Effect Trilogy bundle; if any console could have done with giving new players the chance to experience the whole story, it’s this one.

Tekken Tag Tournament 2: Wii U Edition

What is it?

The latest instalment in the infamous beat-‘em-up franchise, and the sequel to 2000’s Tekken Tag Tournament.

When did the original arrive?

September 2012 for Xbox 360 and PS3.

What’s new on Wii U?

The game has a range of exclusive content not found in other versions. Aside from costumes inspired by classic Nintendo franchises including Mario, Metroid, Star Fox and The Legend of Zelda, there’s also the Mushroom Battle mode, where various mushrooms from the Mario series litter the arena. Picking one up causes players to grow or shrink and thus become harder to hit, and can also increase power or reduce health. While the final version will apparently make use of touch-based controls, we didn't get to try this out when we played.

Is it any good?

The new Mushroom Battle mode is surprisingly good fun; the added element of randomness it creates in fights makes it feel suitably different from the other modes on offer in the game, while the distinctive Nintendo aesthetic of the mushrooms gels surprisingly well with the mad designs of Namco’s finest fighters. As we didn't try out the GamePad we can’t be sure how well that works but the Wii U Pro Controller does take some getting used to. Because the face buttons are below the right analogue stick rather than above, as is the case on other platforms, it can feel weird at first. Ultimately though it's not much of an issue, as the D-pad and face buttons will be your focus anyway.

Ninja Gaiden III: Razor’s Edge

What is it?

The third game in which you take charge of ninja Ryu Hayabusa against the forces of darkness, featuring bloody hack ‘n’ slash combat.

When did the original arrive?

March 2012 on Xbox 360 and PS3.

What’s new on Wii U?

The best way to view Razor’s Edge is as the ultimate version of Ninja Gaiden 3, in a similar way to the Sigma versions of previous entries in the series. Alongside all the DLC from the original release included free of charge (such as Ryu’s scythe), new DLC will also be provided for free. Additionally, there are exclusive weapons and a brand new progression system focusing on unlockable abilities and upgradeable ninpo/weapons. More important than this for fans of the series, though, is the fact that Razor’s Edge boasts a huge increase in both difficulty and gore from its PS3 and Xbox 360 cousin. There’s also the option to play as the purple-haired Ayane for an impressively different gameplay experience, while the GamePad utilises the touchscreen to select weapons, easily perform ninpo, and upgrade your character on the fly.

Is it any good?

Of all the ports on offer at launch for the Wii U, Ninja Gaiden 3: Razor’s Edge is far and away the most comprehensive. More than just an easy conversion, it’s practically a brand new game that fixes many of the terminal issues that plagued the original. As we’ve mentioned before, the most notable thing about playing the game is the brutal regularity with which you die. The difficulty curve has been brought back in line with previous incarnations of the series, and the increased gore makes your eventual success feel that much more spectacular. This is the version that should have been released on all platforms in the first place.

Sonic & All-Stars Racing Transformed

What is it?

A kart race game featuring a wealth of familiar faces from SEGA’s biggest franchises…and a couple of lesser known ones too.

When did the original arrive?

November 2012 on Xbox 360, PS3, 3DS and Vita.

What’s new on Wii U?

As we’ve covered in detail previously, alongside the ability to race as your Mii, you’ll also be able to rotate the GamePad left and right like a wheel to steer your vehicle. The biggest addition though is a range of unique minigames that support up to five players via splitscreen in a similar style to Nintendo Land.

Is it any good?

The addition of the unique minigames makes it a more varied multiplayer experience than it is on other consoles, and the focus on playing with others slots in well with the console’s mantra. As the version of the game we played was still in-development, it’s unfair to call it out for bugs…but there were a lot of issues with the game. From unresponsive controls to graphical issues, there are a number of problems that need to be solved if the Wii U version is to be playable, let alone live up to its full potential.

Darksiders II

What is it?

The sequel to the original Darksiders sees you adventure as Death, one of the Four Horsemen of the Apocalypse, and combines third-person action-adventure gameplay with RPG elements.

When did the original arrive?

August 2012 on Xbox 360, PS3 and PC.

What’s new on Wii U?

As we revealed a couple of weeks ago, the Wii U version will essentially come packaged with all the game’s DLC, plus special inventory and control options. The Argul’s Tomb content will be available, but with additional exclusive dungeons and armour, while the Death Rides Pack will come with three new side quests. Also included will be the Angel of Death and Shadow of Death packs with new legendary armor and weapon choices, plus the upgraded horse speed boost from the Deadly Despair Pack. The GamePad will allow you to access and alter your inventory and abilities while on the fly and without pausing the game.

Is it any good?

The addition of all the DLC at no extra cost is a very nice touch, especially as several of them come with even more content that wasn’t originally included. Players also have access to unique legendary weapon and armour sets from the moment they start the game, so you won’t have to slog through hours of gameplay before getting to the juicy exclusives. More importantly than this though, the port is a smooth one and the game looks great on the console, while the GamePad controls make the game feel more action-packed as you no longer need to pause to change your gear. Like Ninja Gaiden 3: Razor’s Edge, this isn’t just a port but rather a package that has been iterated and improved upon, and it really shows.

FIFA Soccer 13

What is it?

The 2013 edition of EA’s yearly footie sim, which sold silly numbers of copies when it launched earlier this year.

When did the original arrive?

September 2012 on Xbox 360, PS3 and PC.

What’s new on Wii U?

You can use the GamePad to look around the stadium, as well as to shake and shoot.  Tapping the touch screen decides where you shoot, and it can also be used to manage the game; calling for substitutions and sending players on a run or getting them to mark a man. In effect, this means you can have five players in a local match, with four being on the pitch and one acting as a manager.

Is it any good?

When we got our hands on the game a while ago, we found that using the touchscreen to aim shots was hit and miss; you need fast reactions to make the most of it, and nine times out of ten you're going to be swifter aiming with the controller. That's not to say this version doesn't have merits, though. The Lift and Look feature may be gimmicky, but it does give you the added vision to pick out the perfect pass, add curve and score inch-perfect free-kicks. Also, the ability to sit with a mate whilst one of you controls a player and the other acts as manager is pretty awesome.

Assassin’s Creed III

What is it?

The final chapter in Desmond Miles’ story: this time you control a half-English, half-Native American man named Connor Kenway during the events of the American Revolution.

When did the original arrive?

October 2012 on Xbox 360 and PS3, and November 2012 on PC.

What’s new on Wii U?

It’s pretty much the same game in terms of content, though there have been unconfirmed reports that the Wii U version runs at a slightly higher resolution. The GamePad means the map is always visible though, and you can use the touch-screen functionality to quickly access the weapons and tools you’re after without stopping the action.

Is it any good?

We didn’t actually get a chance to try out any assassination during our hands-on time with the Wii U version of the game; instead, we participated in one of the game’s much-hyped naval battles. The game plays smoothly enough, though there are good and bad aspects to the GamePad integration. While the omnipresent map and the ability to change maps on the go are useful on paper, in practice it’s quite disorientating. Looking away from the TV screen to change weapon made us a sitting duck for other ships, especially as the game doesn’t pause when you do this. Whether this means the touch-screen functionality will be all but abandoned by players during frenetic land-based combat remains to be seen.

Batman: Arkham City Armored Edition

What is it?

Take charge of the Caped Crusader in the Wii U port of the highly acclaimed open-world action-adventure game. It’s worth noting though that this version has been developed by WB Montreal; not Rocksteady Studios, who did the original.

When did the original arrive?

October 2011 on Xbox 360 and PS3, and November 2011 on PC.

What’s new on Wii U?

The Armored Edition has all the content from the original Arkham City alongside all the game’s DLC. There’s also the new Battle Armored Tech (B.A.T.) Mode, which essentially allows players to store energy during combat to unleash stronger attacks, and Armored Suits for both Batman and Catwoman. Additionally a range of minigames take place on the GamePad whenever you use Batman’s gadgets.

Is it any good?

There are moments when the new control mechanics work wonderfully. It always works best when using the touchscreen compliments what's happening onscreen. So in Arkham City, whenever Batman enters Detective Mode to search for clues, you're asked to hold up the GamePad and align it with your television. The screen on the GamePad is used to scan the area for streams of incriminating molecules or patches of blood. When you find a clue, you touch the screen to examine the evidence more closely. It works really well, but it hardly transforms the game. Selecting items from the GamePad's inventory, instead of the onscreen UI, feels overly fussy; you can map items to the D-pad, but it's still a bit fiddly and looking down from the screen every time you need a new item breaks the flow of the game. Another equally jarring moment comes when you try to use the remote batarang: as soon as you throw it, you need look down quickly at the GamePad's screen and guide it using the gyroscope. In summary: we're not sold on this one yet.

That’s the full list of ports we’ve managed to get our hands on, but there are a few others that will be appearing from the console’s launch. While we don’t have any experience with these ones, you can still check out what’s new below.

Call of Duty: Black Ops II

What is it?

The latest entry in the Call of Duty mega-franchise, Black Ops 2 sees Treyarch returning to the helm of the popular shooter to create a shooter that’s set in the 70s and 80s, as well as in 2025.

When did the original arrive?

November 2012 on Xbox 360, PS3 and PC.

What’s new on Wii U?

It’s got the same single and multiplayer content on Wii U as on other consoles, but the GamePad means you can escape split screen if you want to play with a mate. In single player the GamePad works as a fully interactive map that you can check at any time without pausing the game. Also you can select your character’s loadout in between deaths using the screen, which makes the UI slightly cleaner. Finally, even if you want to use the Pro Controller or the Wiimote to play, the GamePad can still be used as a map, despite the fact you aren’t using the control functionality.

Skylanders Giants

What is it?

The sequel to 2011’s Skylanders: Spyro’s Adventure sees you once again purchase plastic toys to unlock new playable characters, only this time it’s larger Skylanders known as “Giants”.

When did the original arrive?

October 2012 on Xbox 360, PS3, Wii and PC.

What’s new on Wii U?

There’s no new content, but the GamePad displays your character’s stats and objectives for the level you’re on, as well as the things you’ve collected. There are also some unique minigames that make use of the GamePad, such as a lockpicking game that requires you to tilt the controller to get through locked doors, and also one called Sky Stones where you drag and drop tiles.

Disney Epic Mickey 2: The Power of Two

What is it?

The sequel to Epic Mickey, you control Disney’s legendary mouse as he tries to save Wasteland. Unlike the first game, Oswald acts as a second player that the computer or a friend can control to fight alongside Mickey.

When did the original arrive?

November 2012 on Xbox 360, PS3 and PC.

What’s new on Wii U?

Predictably the GamePad screen is used as a map, and markers can be placed to help you get around. Additionally, the touchscreen will allow you to do some very basic drawing.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Thursday, 4 October 2012

3DS XL Circle Pad Pro Hits Japan in November

Nintendo has revealed that the XL Circle Pad Pro will come to Japan on November 15th. The supersized peripheral will be available for 1,500 yen (roughly equivalent to $19) and, like its smaller cousin before it, will add a second analog stick for use in 3DS games.

The accessory was originally confirmed in June and we got our first look during the Tokyo Game Show last month. It follows the original Circle Pad Pro, which launched alongside Resident Evil Revelations in the United States.

The Circle Pad Pro is currently compatible with Resident Evil Revelations and Metal Gear Solid 3D Snake Eater, among others. For now, the XL version has only been announced for Japan, but we’ve reached out to Nintendo about whether it will be headed West and will update this story with any comment we receive.

Until then, watch our impressions of the Circle Pad Pro XL in the video above, and read Nintendo global president Satoru Iwata’s thoughts on why the 3DS XL doesn’t have a second circle pad built in.

Source: Siliconera

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Pushmo Sequel, Epic Mickey Demo Headed to eShop

Nintendo has announced a slew of new games headed to the 3DS eShop. In addition to newly-announced release dates for Virtual Console games and the biggest retail games becoming downloadable, Nintendo announced that Pushmo -- the eShop’s biggest hit -- will have a sequel called Crashmo.

Crashmo lets players use “a whole new kind of action-puzzle play,” with new gravity mechanics like floating blocks, doors and switches. Players will “push, pull and slide each puzzle’s colorful blocks in order to climb to the top,” but unsupported blocks will fall to the ground. Crashmo contains “enhanced puzzle-creation and sharing features” and will launch on November 22nd.

Beyond Crashmo, Nintendo also announced the following games for eShop:

  • NightSky -- an action-puzzle game with “cerebral challenges that fill uniquely designed, picturesque worlds” where players “maneuver a sphere by using realistic physics to advance.” (October 25th)
  • Fluidity: Spin Cycle -- use tilt controls to maneuver Eddy, a puddle of water, “through a maze-like, magical world” and switch from water to ice or a steam cloud to solve puzzles. (December 27th)
  • Three games from Level-5 including Suda 51’s Liberation Maiden, Aero Porter by Yoot Saito and Crimson Shroud by Yasumi Matsuno (Holiday 2012)
  • Tokyo Crash Mobs -- an action-puzzle game where players must survive “three chaotic weeks” as they “they take on anyone and anything that gets in their way.” (Early 2013)

Nintendo will also release two demos on the eShop for Style Savvy: Trendsetters, with the first launching today and the second available on November 1st. Players will be able to style clothes and make up, participate in fashion contests and more before the full game launches on October 22nd. The following game demos are also “coming soon” to the eShop:

  • Adventure Time: Hey Ice King! Why’d You Steal Our Garbage?!!
  • Disney Epic Mickey: Power of Illusion
  • LEGO Lord of the Rings
  • Moshi Monsters: Moshlings Theme Park
  • Sonic & All-Stars Racing Transformed

“The Nintendo eShop demonstrates Nintendo’s commitment to providing consumers with unique digital content through a combination of creativity and convenience,” said Nintendo of America executive vice president of sales & marketing Scott Moffitt. “The variety and quality of games coming this year is unmatched, from new entries in established franchises to original properties.”

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Wednesday, 3 October 2012

Japan Getting Mario & Animal Crossing 3DS XLs

Nintendo has unveiled two new special edition 3DS XL bundles, and they're ridiculously cute.

Both the New Super Mario Bros. 2 and Animal Crossing 3DS editions come bundled with their respective title, and are currently only slated for a Japanese release.

They look incredible (even if the Mario one does look a little bit like Louis Vuitton has tried his hand at console decoration), so it's a shame that they're region-locked. Still, there are a fair few Japanese titles we've been eyeing up lately that don't seem likely to get a Western release date, so it may be worth it for that reason alone.

You can check out the Animal Crossing and Mario special editions in all their glory below.

Luke Karmali is IGN's UK Editorial Assistant and wants someone to buy him the Animal Crossing 3DS XL, please. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Monday, 24 September 2012

Wii U Will Be Region-Locked

Though it comes as little surprise, it appears as though Nintendo's Wii U console will be region locked. The latest issue of Famitsu reports that Nintendo plans to prevent its new console from playing software outside of specified territories. A direct quote as translated on Twitter: "What can be played on the Wii U is restricted by a region-lock feature; software not sold in the same region cannot be played."

This is hardly the first time Nintendo has applied this policy. Wii and the 3DS were locked, as were some models of the Nintendo DS. Earlier Nintendo hardware featured physical differences in carts as a means for region locking.

So... anyone planning to import a Japanese Wii U now? If Nintendo of America's strange localization timetables continue, we're not sure how long we'll be able to resist. Stay tuned to IGN for the latest details on Wii U as the system's launch approaches.

Rich is an Executive Editor of IGN.com and the leader of IGN's Nintendo team. He also watches over all things WWE, Resident Evil, Assassin's Creed and much more. Follow him on Twitter, if you dare!


Source : ign[dot]com