Wednesday, 1 May 2013

App Store Update: May 1

Every day hundreds of new apps make their debut on the App Store, and hundreds more are updated or reduced in price. We have sifted through the noise and highlighted those select few that might be worth your attention. For more mobile game trailers, reviews and news be sure to Subscribe to IGNMobileGames on YouTube.

App Store Update Video

Game Debuts

Better than Portal – ($0.99)

OK, I've got to admit that this game's title had me chuckling the moment I read it – it's pretty bold, wouldn't you say? That boldness will certainly convert to plenty of sales for this design, which is, of course, a new take on the warping puzzles of that old "normal" Portal.

North & South – ($3.99)

The classic Civil War strategy game returns with a retooled new edition.

Price Drops

Repulze – ($0.99)

Normally priced at $2.99, this F-Zero-alike is 66% off for the moment. Check it out in action:

Bejeweled HD – ($0.99)

Everybody knows the world's most famous match-three puzzler. If your device is still somehow missing it, you can rectify that for under a buck right now.

Caylus – ($2.99)

Travel back in time to the year 1289 and build a castle in the French countryside.

Neuroshima Hex – ($2.99)

Also from the same team as Caylus, this superb board game is on sale too.

Freebies!

Amber Route – (Free)

Even more digital board game fun, and this one's free! Amber Route is a new iOS conversion of a board game based on the ancient trade route built for the transfer of amber from the Baltic Sea to the Mediterranean. Neat!

Power Pros 2013 World Baseball Classic – (Free)

This classic Konami series has been around forever in Japan, but only became available elsewhere in the past few years. If you've ever been curious about it, grabbing this free download today is a smart move.

That’s it for today! Email subscriptions to the App Store Update are still just one sign-up away, right here:

Lucas M. Thomas is going to go trademark Better than Mario, Better than Zelda and Better than Call of Duty. You can follow Lucas on Twitter, @lucasmthomas.


Source : ign[dot]com

iOS 7 Overhaul Reportedly Causing Delays at Apple

Recent rumors state Apple's design guru, Jony Ive, has stayed busy in his new role over the company's software. The forthcoming iOS 7 is reportedly receiving major updates in the form of user interface changes, but according to a report from Bloomberg, those alterations don't arrive without a cost. Namely, the collaboration between Cupetino's engineers and designers may be hindering the company's ability to get the new mobile OS out the door on time.

People with knowledge of iOS 7 development say Ive is interested in nixing the real-world textures found in past iOS versions like the faux wood grain of first-party apps like Newsstand. And more importantly, the Apple design lead has the software and hardware teams collaborating. Forcing the two departments to speak to one another, amazingly enough, is apparently a departure from the ideals of late CEO Steve Jobs.

But in finding ways to "flatten" the interface design and -- one has to hope -- bring entirely new ideas to the table for iOS 7, testing has apparently fallen behind schedule. According to the sources, Apple still expects its next mobile OS to be ready for primetime in September when the next iPhone will allegedly debut.

The bigger question is whether or not Apple will show off some new features or look of iOS 7 during Worldwide Developers Conference. The event is scheduled to take place June 10 through 14.

Matt Clark is a freelance writer covering the world of videogames, tech, and popular culture. Follow him on Twitter @ClarkMatt and MyIGN at Matt_Clark.


Source : ign[dot]com

AT&T to Offer LG Optimus G Pro Exclusively on May 10th

In advance of LG's big reveal in New York tonight, Engaget reports that AT&T has released an official statement regarding the company's latest-gen megaphone, the LG Optimus G Pro. The 5.5-inch smartphone will hit stores on May 10th, priced at $200 on contract.

The Optimus G Pro, which LG showed off at Mobile World Congress in January, will finally make it to North America after a successful roll-out along the Pacific Rim. A healthy challenger to Samsung's Galaxy Note II, the AT&T version of of the Optimus G Pro will sport a 1920 x 1080 IPS display running Android 4.1.2 Jellybean, as well as a 13 megapixel rear-facing camera and a not-too-shabby 2.1 megapixel front-facing camera. Under the hood, the phone has a 1.7 GHz quad-core Snap Dragon processor, 2GB of RAM and 32GB of storage. LTE capabilities will be standard with the phone, provided you're in an area that's fortunate enough to take advantage of it.

Check out AT&T's video with the product below:

IGN Tech will have more news about the Optimus G Pro, as well as a hands-on, this evening during the LG "Share the Genius" event, so stay tuned.

What do you think of the new phone? Let us know in the comments.

Lauren Hockenson is a tech reporter and 8-bit enthusiast who dreams of being a wizard. She can be found on MyIGN at lhockenson or on Twitter at @lhockenson.


Source : ign[dot]com

New Star Trek Into Darkness IMAX Poster and Clip

Check out this sweet new IMAX poster for Star Trek Into Darkness, as well as a new clip featuring Simon Pegg's Scotty in action and a featurette on Uhura that shows a glimpse of the movie's Klingons:


Source : ign[dot]com

Watch The Wolverine CinemaCon Trailer

Check out the trailer for The Wolverine that debuted at last month's CinemaCon in Las Vegas:

Via AMC.


Source : ign[dot]com

Curiosity: The End is in Sight

For six months we've toiled and tapped at the most recent project from ex-Lionhead guru Peter Molyneux and his new studio 22cans, with no notion of what's inside or when (if ever) we'll find out.

No more. At long last Molyneux has broken his silence, revealing just how few layers remain before the centre of the cube is breached in Curiosity and the enigma held within is shared with one lucky individual. And it's not long at all.

Where once 2,000 layers stood between us and the end of Molyneux's cryptic experiment, just 50 remain. 50 layers each made up of around 100 million cublets, but still. There's not long to go now and I can hear the excitement in Molyneux's voice when I chat with him about it. The experiment is drawing to a close but the final race for those of us keen to find out what's inside is just beginning.

“

I thought this has gone on for six months, and if we don’t finish it soon it’ll just be, 'Oh well that was another one of Peter Molyneux’s stupid things that never came to anything'.

"There are two main reasons to say we’re on the last 50 layers," he shares. "One was that I thought this has gone on for six months, and if we don’t finish it soon it’ll just be, 'Oh well that was another one of Peter Molyneux’s stupid things that never came to anything'; We need to kind of bring it to a close.

"Secondly, to learn more stuff. We’ve already learnt a huge amount from Curiosity but on these final 50 layers people’s motivations will change. They’ll change because Curiosity's changing from this big white board, wiped clean every layer, changing from that into 'This is a race for something unimaginably amazing in the centre'. That’s going to be fascinating to see and, again, we’ll be learning new stuff from that."

The biggest change Molyneux and co expect to see is in the increased adoption of tactics, with everyone clamouring to be that one person who destroys the last cublet and sees what's inside. A host of new tools have been added to the app to facilitate just such an approach.

First up, an auto-tapper can be purchased for the next 45 layers to chip away at the surface of you cube while you're offline, though it won't work on the last five layers. What's the point you ask? Well, it'll accrue you precious gold; gold that can be saved up for the final five layers when you'll want to buy chisels that increase the number of cublets you destroy per tap, exponentially increasing your chances of being the one to destroy that last block.

“

It’s an interesting part of the experiment to see how many people actually do buy that. We’ve already had far more people buy into that than I thought ever would.

The controversial ability to prolong the experiment for real world cash won't be going anywhere, though. For a set price, you can elect to have cublets added onto the experiment, increasing the distance to the centre. Since going live about two weeks ago, Molyneux admits it's received quite a mixed reaction.

"It's a bit of a tongue-in-cheek, contentious way to monetise, you know," he shares. "We don’t think we’ll make any serious money out of it, but it’s an interesting part of the experiment to see how many people actually do buy that. We’ve already had far more people buy into that than I thought ever would."

Visual enhancements will also be introduced in a bit to ramp up the tension; each layer will be emblazoned with a number showing how few remain. As Molyneux reiterates, "We really want to set in people’s minds that things have changed; it’s no long kind of part art installation, it’s actually a race. It’s going to be fascinating how and if that changes anything."

But just what have the team at 22cans learned so far? Well, while the technical issues that plagued the launch of the app back in November hopefully won't be reappearing when Godus eventually releases, the main bulk of knowledge that's been accrued relates to gamer psychology...and it's pretty interesting to see how subtle factors can influence us.

“

We’ve had five marriage proposals, one obituary, raging political debates! We’ve had people draw the twin towers and other people drawing planes crashing into them.

"There are some rules that the games industry almost lives by and I, as a game designer, have lived by for many, many years. You always give the player an objective, and they can see their progress, and the objective must be about one or two play sections long, those sort of things; Curiosity completely has none of that. We've been watching what people do and how motivated they are, and what portion of the population will continue to do unbelievable things with such little motivation given the Herculean nature of the task.

"Subtle things can change people’s motivation. The picture that people are tapping through highly influenced the way people tap, and that’s very important thinking about Godus where we’ve got the sculpting mechanic, which is about creating the things you want to create. How can you foster and nurture that? It’s really fascinating.

"Then an incredible amount of learning is about communication. Think how little communication there was in Curiosity; the only way people could  communicate in this mass social experiment was by tapping. The incredible things that people did when they tapped! I mean we’ve had five marriage proposals, one obituary, raging political debates! We’ve had people draw the twin towers and other people drawing planes crashing into them; we had people drawing people falling out of buildings and other people writing God Bless America, and that is a pictorial debate going on; we’ve had celebrations and commiserations about Obama’s elections; whole sides of the cube have been devoted to political thought in pictorial form. All of this has been amazing and incredible and totally unexpected."

Love it or loathe it, you can't deny that Curiosity has been an experiment worth conducting. For a considerable time it had over five million of us hooked and, though daily user figures may have dipped from 800,000 at the app's peak to 100,000 now, one gets the feeling that this could all be about to change following the news that the end is in sight.

Internal predictions at 22cans suggest the final cublet will be broken on the morning of May 21, coincidentally the same day as another pretty important games industry event, but just who'll be the one to break it is anyone's guess. Game on.

Luke Karmali is IGN's UK Junior Editor and keen Cube explorer. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

HTC Reportedly Launching Cheaper, Smaller One Variant

The HTC One is hands-down one of the best smartphones you can buy, but if the price of the new Android handset is too steep for you, a less expensive and smaller version may be one its way. As reported by Phone Arena, HTC is reportedly set to launch a One variant near the end of the second quarter, which will be a more price-conscious device for both consumers and the Taiwanese manufacturer.

Image credit: Phone Arena

Phone Arena states that the phone known internally as the HTC M4 will look almost identical to the One (which was codenamed M7), although will sport a few notable differences. The device may be built from different materials — possibly using a plastic casing instead of the aluminum body found on the One — and will be equipped with a smaller 4.3-inch 720p display.

The One's quad-core processor will purportedly be downgraded to a dual-core version, although RAM is said to stay at 2GB. HTC's Ultrapixel technology camera will reportedly make its way to the variant as well. Unlike the One, the M4 is expected to launch with Android 4.2 Jelly Bean.

HTC previously released low-cost versions of its flagship device — most recently with the One S and One V as alternatives to the high-end One X — so it wouldn't be far-fetched for the company to do the same this year. Between the alleged HTC One variant and the long-rumored low-cost iPhone, things are looking good for frugal consumers on the search for a premium smartphone experience.

Justin is all about his family and his gadgets. Follow him on MyIGN or on Twitter at @ItsTheLingo.


Source : ign[dot]com