Wednesday, 1 May 2013

Taking Down Bosses in Guild Wars 2's Flame and Frost Retribution Content

After I finished the new temporary dungeon content that concludes Guild Wars 2's "Flame & Frost" story arc, I had an unfamiliar feeling. I wanted to do it again. Mind you, I haven’t felt this way after finishing a Guild Wars 2 dungeon in months. I'd become so accustomed to Guild Wars 2's numbing practice of equating damage sponges with difficulty that I'd somewhat forgotten the potential for fun locked away in the MMORPG's focus on movement and the absence of the so-called trinity of tanks, heals, and DPS. We jumped, we dodged, and we fought what I like to think of as the Tyrian version of Bebop and Rocksteady. And it was all part of a surprisingly satisfying content patch released yesterday that delivered many more surprises besides these.

Aww, who wants a hug?

The Molten Weapons Facility, as the dungeon's rather prosaically named, was described by ArenaNet as standing somewhere between their comparatively easy dungeon story modes and the more challenging exploration modes. For me, at least, that translates into "just right." I initially played with four random people who happened to be waiting outside the (initially bugged) entrance, and I'm pleased to report that we wiped only twice despite lacking the synergy that comes with guilds or overfamiliarity with old content.

The dungeon features two NPCs named Braham and Rox (the "stars" of the Flame & Frost storyline) who help players along the way. NPC companions aren’t uncommon in Guild Wars 2's story dungeons; what's surprising is how helpful they actually were. In the Ascalonian Catacombs, for instance, it's not uncommon to see the Charr hero Rhytlock Brimstone mindlessly charging to his death while the player group's still recovering from a nasty pull; in the Weapons Facility, Braham and Rox continually work to revive fallen players while exhibiting enough brains to get out of the way when an enemy interrupts the process. All the more surprising, then, that Braham and Rox apparently share the same AI as Rhytlock, but the extra "beefing up" for the duo makes a massive difference in enjoyment while sacrificing only a little of the challenge.

Disco inferno!

The majority of that challenge springs from the boss fights, and not from the slightly overpopulated trash mobs. Too many dungeon boss fights in Guild Wars 2 rely on a lazy burn-'em-down approach; here, it's all about avoiding mechanics. One of the bosses, the Thermal Core, isn't even an enemy proper -- you have to beat on the core while periodically fighting Veteran Dredge, as well as dodging shockwaves and rows of flame. But nothing's so fun as the last boss, which features a Molten Firestorm who flies around flinging fireballs and a Molten Berserker who teleports about while releasing devastating shockwaves that you need to jump over. (Couldn't we have given these guys names, ArenaNet?) It's hell as melee--as a warrior, I spent the whole fight with my longbow equipped--but successfully jumping over the flood of shockwaves left me feeling as though I'd accomplished something. And when we defeated the Firestorm first and watched a cutscene that left him flying off into the rafters like a deflating balloon, we all typed out a heartfelt LOL.

Guild Wars 2 needs more dungeons like this. Much like the stellar (and similarly temporary) Super Adventure Box that vanished yesterday, it made me want to return to an MMO I'd kind of burned out on. Mind you, it wasn't the dungeon to end all dungeons, but the story content, sprinkled as it is with smirk-worthy one liners from Braham and Rox, was entertaining without relying on the tedious cinematics of GW2's story mode dungeons. Finding mining nodes within hidden pockets of the dungeon was also a nice touch, as were the visuals and unique boss battles that even managed to make ArenaNet's race of mole men interesting.

The one that (barely) got away!

It's worth noting that that the Molten Weapons Facility wasn't even designed by the usual dungeon team, but rather by the team in charge of the Halloween and Wintersday events, as well as the entire Flame and Frost storyline. At the risk of hyperbole, I'm going to call the Weapons Facility the best dungeon content we've seen since Guild Wars 2's release, and I'm hoping that we get to see more from this talented bunch. A pity, then, that the Molten Weapons Facility's only going to be around until May 12, when, presumably, it goes away forever. ArenaNet's shooting themselves in the foot by letting such a well-received dungeon go to waste, and I'm hoping we'll see it return as an explorable dungeon or (in shortened form) as a new addition to Guild Wars 2's popular Fractals of the Mists.

An awesome dungeon also makes up but one part of the patch. Other additions include a host of class changes, new additions to World-versus-World PvP, new guild missions, and an option to make custom matches for structured PvP (think: battlegrounds) that's still limited to a tiny pool of players. In time, you'll be able to buy the kit to make custom matches through the gem store. I was also able to try out the new Spectator Mode for structured PvP, which essentially lets you see exactly what another player sees while playing. Alternatively, you can watch the action from a number of preset vantage points across the battlefield.

Kurotsuuki, IGN is watching you.

We’re told that the primary goal of Spectator Mode is education, and as a warrior (a notoriously subpar class in structured PvP) I admittedly learned a lot more from clicking on the names of skilled warriors and studying their gameplay and equipped abilities than I ever would have from studying build templates on the forums. If there's a problem, it's that it's ripe for exploitation in that spectator players could watch enemy movements and alert their in-match friends of them via voice chat. Worse yet, the current system begs for such exploitation since there’s no time delay on the spectator feed as there was in Guild Wars 1. It's also unfortunately limiting in that spectators count toward the overall match count, meaning that watching a match featuring the game's best players is completely out of the question. The more people spectating, the fewer the number of players who get to play.

That’s a severe limitation, and one that dashes most realistic hopes that Guild Wars 2’s structured PvP tournaments will catch on with the eSports crowd. It’s even more limiting than it initially seems, as players can’t spectate on the matches that actually matter--Guild Wars 2’s ranked tournaments. In the words of programmer Evan Lesh, the limited spectator mode springs from concerns about performance. “We’ve been very clear on the limitations of the in-game spectator mode and how it is not a global observer mode,http://www.ign.com/articles/2013/05/01/%E2%80%9D he said on the official Guild Wars 2 forums earlier today. “An observer mode that allows thousands of live viewers is much more difficult and complicated technology. What we have will still go a long way in fostering community building, learning, and shoutcasting.http://www.ign.com/articles/2013/05/01/%E2%80%9D A reasonable answer, perhaps, but it seems to go without saying that the spectator mode should allow more spectators than players, even if they don’t number in the “thousands.http://www.ign.com/articles/2013/05/01/%E2%80%9D

Still, the patch as a whole is good news for players like me who initially worried that Guild Wars 2's endgame wouldn't be enough to retain players long after they reached the level cap. Patches like this (and earlier releases such as the Fractals and the delightful Super Adventure Box) show that they're learning the right way to use their buy-to-play model as they go along, and this is particularly good news since the structure of Guild Wars 2 poses greater challenges than they saw in Guild Wars 1. Now if only we can convince them to leave their best content in the game instead of continually taking it out.

Leif Johnson is a freelance writer from Chicago who likes archery and writing with nib pens. Chat with him about Guild Wars 2 on Twitter at @leifjohnson.


Source : ign[dot]com

Swamp Thing #20 Review

Writer Charles Soule continues to impress by creating a unique tone for his run on Swamp Thing that is decidedly different from what came before. This version of Swamp Thing still plays up the horror of being a man-salad obsessed with the Green, but there’s an underlying sense of humor that makes it a fun read. A fun DC book? Have our prayers been answered? With Soule’s snappy writing and pitch perfect pencils by Kano, it would certainly seem so.

Even better than this being a good Swamp Thing book is that it’s also a good Superman book. Imagine that! After Swampy gets fear-gassed by Scarecrow -- causing his powers to make killer plants attack Metropolis -- Supes shows up to defend the city. And man is this Superman a joy to read. He feels like the Big Blue Boy Scout we’ve been sorely missing as he steps in to help some firefighters and use his powers to save innocents, not without a bit of creativity.

The best part is how he interacts with those around him: he’s just a shade naive but ultimately good-intentioned when talking to the firefighters, and he offers Swamp Thing some inspiring advice that could only come from a guy raised in humble Kansas.

But for as glorious as Superman’s cameo is, this is still a Swamp Thing book at heart, as evidenced by the creepy-ass dream sequences that shed light on the conflicted hero’s state of mind. Kano is an excellent fit for these images because he shows off how good he is at standard superhero fare, only to surprise you when the imagery suddenly turns nightmarish.

I just have to add that Soule handles writing Superman so well that I wouldn't mind him taking over Action Comics; I hear they need a new writer on that one. Although there is a catch: there are two instances where Superman uses "God" as part of an expression, which sounded out of character to me. Does Superman believe in God? I'm not sure, but that question can definitely spark some interesting conversations.

Joshua writes for IGN. If the Powerpuff Girls are made of sugar, spice, and everything nice, then he is surely made of ketchup, pizza, and lightsaber replicas. Follow him on Twitter or IGN.


Source : ign[dot]com

Hawkeye #10 Review

Look, bro. If I could get away with it, this entire review for Hawkeye #10 would be a single wordless screech. This series is simply that well-written and delightfully inventive. Writer Matt Fraction and artist Francesco Francavilla have crafted an issue that defies the conventions of comic book storytelling while fitting it neatly into Hawkeye’s overarching narrative.

The book’s opening pages are a breathtaking splash of vibrant colors and creative paneling, two stylistic traits that are carried throughout the issue. The star of the show is Hawkeye the Younger, Kate Bishop, who crosses paths with a deceptively charming fellow with a dark past. The dialogue is snappy and cleverly paced and by the conversation’s end, Kate proves why she is, in her own words, the hero of this story.

The plot unravels slowly, as Fraction layers the past over the present, until the final few pages align neatly with the previous’ issue’s ending. There’s a poetic quality to Fraction’s storytelling that makes Hawkeye #10 one of the most unique comics on stands this week. So often, writers of mainstream superhero books power through plot, events tumbling over one another in a rush. Fraction takes his time to let his story percolate as characters move through each other’s lives as interlocking puzzle pieces.

Francavilla’s innovative layouts are as integral to the story as Fraction’s writing, particularly as the chaos of Kazi’s previous experiences bleed through. The panels are cleverly differentiated throughout. Rigid, rectangular grids cover the relative sanity of the present while the intense violence of the past is depicted in wickedly warped fashion.

It's a deliciously layered parfait of a comic and to divulge anything more would threaten to spoil the experience of reading it. Simply know that it’s one of the strongest issues in the series thus far and considering the consistent quality of Hawkeye, that's saying something.

Melissa Grey is a lover of all things cats, comics, and outer space. She can be found on MyIGN at MelissaGrey or lurking on Twitter @meligrey.


Source : ign[dot]com

Kotobukiya Suits Up New Iron Man Statues

Kotobukiya has just announced two new sexy Iron Man 3 ARTFX statues hitting shelves later this year.

First up is Iron Man Mark 42, Tony Stark's latest and greatest featured in the new film. Dynamically posed and churning up water beneath his thrusters, this 15-inch Iron Man figure comes equipped with an LED light-up feature in his eyes and arc reactor, along with three settings -- off, continuous on and triggered by the built-in sound detector.

The second statue is a brand new 15.5-inch War Machine sculpt, as seen in Iron Man 3. This is a sleeker, more efficient design than the one from Iron Man 2, and eventually serves as the basis for the Iron Patriot suit. When mounted on his detailed base, War Machine comes up to nearly 18 inches. Check 'em out:

Iron Man Mark 42 is available in July, and War Machine arrives in October. Both 1/6th scale statues will retail for $129.99.

Max Nicholson is a writer for IGN, and he desperately seeks your approval. Show him some love by following @Max_Nicholson on Twitter, or MaxNicholson on IGN.


Source : ign[dot]com

Sony CEO, Executives Give Up Financial Bonuses

For years, Sony has suffered from lagging electronics sales and supporting new proprietary technology that simply hasn’t panned-out on the market. While the PlayStation brand has long been one of Sony’s strongest, and while Sony is now finally in the black, that doesn’t mean the company doesn’t want to become even more profitable following a significant bloodletting over the last couple of years.

According to The Raw Story (via Nikkei), 40 Sony executives – including well-known Sony CEO Kaz Hirai – are giving up their financial bonuses in a move described by a Sony spokeswoman as “unprecedented.” The move will only save Sony about $10 million (the company expects to make a profit of $403 million in fiscal year 2013), and is likely a largely symbolic move towards Sony’s shareholders. Either way, it’s a bigger move than last year, when seven Sony executives gave up their financial bonuses.

Sony will report its fiscal year 2013 results, running from March 2012 to March 2013, in early May.

Colin Moriarty is a Senior Editor in charge of IGN’s PlayStation coverage. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.


Source : ign[dot]com

Gunpoint and the Art of Stealth-Leaping Action

Those of us who write about video games for a living rarely have the time, energy, or talent to actually dive in and make a game ourselves. Maybe that's why I'm so impressed by Gunpoint and its creator Tom Francis. A full-time writer at PC Gamer, Francis has spent the past three years developing an indie stealth game in his off-hours. The best part is that game is actually shaping up to be really great. It plays a bit like Mark of the Ninja mixed Prince of Persia, all with a glossy Sword & Sworcery sheen.

Watch as Anthony Gallegos and I sit down with the first few missions of Gunpoint and discover just how much fun it is to bullfrog leap through a plate glass window.

Marty Sliva is an Associate Editor at IGN. His favorite bullfrogs are Jeremiah, Ferdinand, and Michigan J. Frog. Follow him on Twitter @McBiggitty and on IGN.


Source : ign[dot]com

Infographic Aims to Help You Pick The Perfect Video Game

At a loss for what to play next? You won't be once you've looked at this infographic created by Silver Oak Casino. It's random, we know; but whatever the motive behind the creation of it, we're glad they did it.

The infographic, titled "How To Pick the Perfect Video Game," follows a flow chart asking players simple questions about their timing, graphical preferences and even whether or not they're on drugs, with answers moving them toward the ultimate destination of the perfect game for their current mood.

It has games as modern as Portal 2 and as old as Ms. Pac-Man, with sprinklings of everything in between, so you're bound to find something you like, even if you do have to dig through the catalog to find it.

While there are a few weird suggestions, it seems pretty solid. Of course, if you need a second opinion, you know where to find it.

Via Daily Infographic

Alex Rubens is a freelance writer based in Seattle who spends too much time talking about Star Wars and The Fast and The Furious. Talk to him about it on Twitter at @alexrubens.


Source : ign[dot]com