Independent games developers have been a part of gaming forever, but 2012 felt like The Year of the Indie as more people played non-AAA, mega-budget games than ever before. Online distribution hubs on consoles brought more attention to small games, developed by small teams. And low-prices for great fun proved to be a winner among gamers.
There's an argument that the distinction between indie-games and not-indie games no longer exists, that a game is a game is a game. In terms of the fun they offer, this may well be true. Certainly, the perfect definition of an indie-game has yet to be formulated.
It’s pretty clear 2012 was badass.
Generally though, indie-games are created according to the personal vision of one person, or a very small group, with little or no interference from corporations and marketing departments. Independent game developers are independent in how they approach the creative process. And they prize this quality very highly, as should we all.
So we spoke to 12 independent developers of note to talk about the state of indie games, how 2012 changed the 'scene' and what the future might hold. In this massive feature you'll hear from the following developers as they offer valuable tips on making a great game and becoming a successful developer. Each developer has his own page, so you can skip right to your favorites using page-number navigation.
- Daniel Benmergui - Storyteller
- Dean Dodrill - Dust - An Alysian Tail
- Steve Gaynor - Coming Home
- Ramil Ismail - Super Crate Box
- Edmund McMillen - The Binding of Isaac
- Dan Pinchbeck - Dear Esther
- Kyle Pulver - Snapshot
- Andy Schatz - Monaco
- Randy Smith - Waking Mars
- Ty Taylor - The Bridge
- Nathan Vella - Super Time Force
- Derek Yu - Spelunky
Next: Daniel Benmergui (Storyteller)
Source : ign[dot]com
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