Showing posts with label numbers. Show all posts
Showing posts with label numbers. Show all posts

Wednesday, 14 November 2012

First Game of Thrones: Season 3 Teaser Poster Released

HBO have released the first teaser poster for Game of Thrones: Season 3 and it's... Well, a pretty stark image, if you'll excuse the pun. It's basically just numbers, with the date of the show's return. Well, there are some swords in the first zero!

But look, at this point, we're all just psyched to see more of this show...


Source : ign[dot]com

Thursday, 4 October 2012

Mists of Pandaria Pushes Warcraft Subs Over 10 Million

The release of World of Warcraft: Mists of Pandaria has caused the game's subscriber numbers to climb back over the 10 million players mark.

It’s been gratifying to see the results of all of the work we put into this expansion and to hear all of the positive feedback from players so far.

When Blizzard last revealed how many subscribers its MMO behemoth had back in August, we found out that the number of players had fallen to 9.1 million. That all seems to have been reversed now though, with the company reporting sub numbers are once again rising towards the level we saw back in March.

Blizzard also revealed that 2.7 million copies of the game were sold in its first week between September 25 and October 2. As the game didn't release in China until after this period, the 2.7 million figure refers to copies sold elsewhere in the world.

Blizzard CEO Mike Morhaime said, "It’s been gratifying to see the results of all of the work we put into this expansion and to hear all of the positive feedback from players so far."

World of Warcraft: Mists of Pandaria adds a range of new features to the game including the Pandaren race and the new land of Pandaria, as well as a raised level cap of 90.

To keep up to speed with our thoughts on the fourth expansion for World of Warcraft, be sure to check our review in progress.

Luke Karmali is IGN's UK Editorial Assistant and has lost more hours in Azeroth than he'd care to admit. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Thursday, 6 September 2012

Diablo Meets Tower Defense in The Mighty Quest for Epic Loot

Judging from Diablo III's sales numbers, pointing, clicking, and looting are all clearly activities that gamers enjoy. For the just-announced hack-and-slasher A Mighty Quest for Epic Loot, the developers at Ubisoft Montreal -- normally folks who spend their time crafting eight-figure-budgeted blockbusters that set you back $60 apiece -- have a rather simple question for you:

Would you like to point, click, and loot for free?

Such is the unique offer that Mighty Quest makes, though it's far more than a simple free-to-play Diablo clone. It's actually a two-sided affair of attacking and building. The former you're already quite familiar with from years spent playing Blizzard's devilishly successful franchise and its countless imitators. It even lifts Diablo III's interface almost exactly, with a health bar, mana bar, and four skill/attack slots. So it's the latter that sets Quest apart. On defense, you'll create your own dungeons using a handy level-creation tool, easily dragging, dropping, rotating, and populating challenging scenarios that other players will be faced with navigating and completing when they go into Attack mode. It's true that the team at Ubi Montreal will provide a batch of pre-baked scenarios for all to both traverse and study using either of the two included character classes (Knight and Archer), but the bulk of Quest's content generation will come from gamers themselves.

As in any good tower defense game, you won't simply be able to pile everything and the kitchen sink into your dungeon in Defend mode. You'll be on a budget, which both maintains competitive balance by keeping you from loading a room with every boss in the game simultaneously and prevents you from soaking up every drop of RAM from the PCs of your map's visitors. But you can add a healthy selection of monsters and trap-laden structures. Some of them are even themed, like a forge that featured flame-spewing ovens, which led to a final room guarded by a fire-breathing dragon named Mr. Firesly.

Interestingly, your character level and castle levels are separated. The idea is that you're meant to have to play the Defend mode in order to advance in it and unlock new and better fortifications and not simply rely on your offensive skills in order to hack-and-slash your way to an über-castle. And the longer players spend in your sanctuary of sadism, the more you'll be rewarded. In other words, the tougher you're able to make it on your fellow gamers, the better you'll be compensated. And you're asked to rate each castle you complete on a five-star scale, pushing the better designs to the top of the community's virtual bulletin board and earning gold for skilled builders. Better still, you're able to easily create bets with your friends. Challenge them, for instance, to get through the castle you just completed in under a certain amount of time, and bet the gold amount of your choice on it. To even the odds, you'll be able to set the character level for the both of you, so if you're level 20 but your pal is only 12, you can set it to 20 and give your buddy a taste of what's in store for him when he spends a bit more time with the game.

Fittingly, you'll see that, as the title indicates, A Mighty Quest for Epic Loot doesn't take itself too seriously. It's an intentionally tongue-in-cheek take on genre tropes, even if the core gameplay is plenty serious. Beta keys are starting to go out now, so you'll soon have the chance to judge for yourself if Mighty Quest is a laughing matter or not.

Ryan McCaffrey is the Executive Editor at IGN Xbox. He used to own a DeLorean, which is weird. Follow him on Twitter, on IGN, catch him on Podcast Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.


Source : ign[dot]com

Tuesday, 31 July 2012

Dead Space 3, Crysis 3, Madden 13 Pre-Orders Surge

EA has announced big pre-order numbers for Dead Space 3, Crysis 3 and Madden NFL 13. According to a first quarter earnings call today, pre-orders of Dead Space 3 “are tracking almost five-times higher than Dead Space 2 in the same timeframe in 2010.” Crysis 3 pre-orders, meanwhile, “are roughly three-times what they were for Crysis 2 at this time in 2010” and Madden NFL 13 pre-orders “are up 25% versus last year.”

Elsewhere in the call, EA reported continued success for Battlefield 3 Premium, which has boosted its financials in the wake of disappointing subscriber numbers for Star Wars: The Old Republic. Looking ahead, the publisher also commented that it’s keeping a close eye on Wii U.

Overall, EA lost $130 million this quarter, with revenue of $491 million that fell just short of its $500 million forecast. EA announced this morning that it will hire former Yahoo! exec Blake Jorgensen as its new executive vice president and chief financial officer. The publisher called the quarter “solid” overall and CEO John Riccitiello referred to the company’s plans as “a strategic balance that none of our peers can duplicate.”

EA also commented on the results of a recent lawsuit over sports exclusivity, noting that it’s “not out of the NCAA football business” but that it won’t hold the exclusive rights moving forward. “We’re very bullish on our NCAA product going forward and we welcome the competition,” Riccitiello said, in addition to discussing Star Wars: The Old Republic's recently-announced transition to free-to-play.

EA’s upcoming release slate includes NHL 13 in September in addition to Madden NFL 13 in August and both Medal of Honor Warfighter and  Need for Speed Most Wanted in October. Crysis 3 and Dead Space 3 will hit stores in early 2013, along with Sim City in February.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com