Showing posts with label pages. Show all posts
Showing posts with label pages. Show all posts

Friday, 26 October 2012

Avengers #1: Sneak Peek at the Script

Jonathan Hickman is known for meticulously plotting his stories. Fitting, then, that Marvel would be teasing his upcoming Avengers run by showing off some of his script pages for Avengers #1. Here's a snippet:

And of course, the magical transformation of words into images by artist Jerome Opena:

So what does it all mean? I have no idea. But we'll find out when Avengers #1 hits in December.

Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter @JoeyEsposito, or find him on IGN at Joey-IGN. He loves superhero pets so hard.


Source : ign[dot]com

Wednesday, 15 August 2012

Steam Updates Groups, Enhances Content Management

Valve has announced more new updates to the Steam Community, making changes to group pages as well as how users manager their uploaded content. Valve says that over 2.5 million groups have been created, and their pages will now receive an entirely new layout, adding a group overview, friend showcase and new group discussions.

Discussions can be public or private and users will have “complete moderator control” over their own groups, including the ability to create sub-forums, add moderators and delete posts. Groups can also list their favorite games and a default language can be set.

Valve has also added a new way to keep track of screenshots, replays, videos linked from YouTube, workshop Items and Workshops on your profile page. All content will be available for users to display or manage, with an image wall that will offer multiple ways to view your uploaded screenshots. Players will also be able to favorite screenshots in order to find them later or share them with friends.

Today is the third day of a week’s worth of Community updates that Valve is rolling out this week. The first update came on Monday with the introduction of Game Hubs. For more details about all of the new features, check out the Steam Community’s official site.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Tuesday, 7 August 2012

Foul Play: All the Game’s a Stage

Baron Dashforth is a retired Victorian daemon hunter, looking back at an illustrious career spent vanquishing unearthly creatures. But instead of documenting this very unusual life in the pages of a dusty tome, he stages a vibrant production at a West End threatre. The result is Foul Play, a frenetic side-scrolling brawler masquerading as a theatrical autobiography, of sorts, with Dashforth taking on the lead role, naturally.

And what a career it has been. Dashforth has travelled the world, seen things few men have seen, and consequently the ambition of the production at times exceeds the resources to hand. Although no expense has been spared, there’s something purposefully ramshackle about the way Foul Play stages its action. The game has bright, cartoon visuals but since the levels – no matter how exotic or fantastical – take place on the same stage, there’s a lovely flimsiness to it all.

Take the bad guys, for instance. They’re not really bad guys at all; they’re put-upon extras and jobbing actors forced to dress up as flea-bitten werewolves and swashbuckling squid-men and take a beating. Part of the humour comes from espying their bushy ‘taches poking out from under their masks. It’s more than a little humiliating for such aspiring thesps. There’s warped background logic that’s quite endearing.

More visual humour is found in the visible stagecraft employed to bring Dashforth’s eventful past to life (think Méliès meets Munchausen). Huge creatures are fashioned from taut fabric and painted wood, and brought to rickety life using elaborately-rigged pulley systems.

Fittingly, Foul Play is about performing. You are rewarded not for the brutality of your punches but their theatricality. It’s all about entertaining the audience, who take up the lower fifth of the screen. Depending on how stylishly you’re playing the game, the bourgeois crowd will either whoop with joy or slowly drift into a catatonic stupor. When we saw the game, the audience was still be finalised, but there was talk of them showing their enthusiasm through a variety of wild animations, including ladies of leisure crowd surfing in the stalls.

But the audience is more than just a cute animation. Getting the audience right will be crucial to the success of Foul Play. Too loud, too intrusive, it could prove to be a distraction, but pitched perfectly it’s a really smart way of providing the player with onscreen feedback that also fits with the game’s unique setting.

Foul Play is, at its heart, about beating people up in fun and comical ways. And like the best examples of the genre, Foul Play supports co-op. Dashforth is joined by his friend and loyal companion Scampwick, a cheeky street urchin. Players will be able to link up and launch special team attacks, hurling enemies across the screen for the other player to despatch.

As a genre, the side-scrolling brawler has always flirted with repetition. To succeed, it must provide interesting settings and satisfying enemies, in addition to solid gameplay. Foul Play promises a range of interesting locations and it revels in the genre fiction that made the late-nineteenth century such a vibrant period in popular literature. There’s a Gothic sensibility to some levels, played out in the moonlight, with vampires and werewolves lurking in the dark. Other scenes draw on the colonial adventures of H. Rider Haggard and Rudyard Kipling, with blistering deserts, unravelling mummies, and tales of derring-do. And the influence of Jules Verne and H.G. Wells is also discernible in its aquatic beasties and futuristic contraptions held together by sturdy iron bolts.

It’s monsters and magic and everything Dashforth was trained for. Admittedly, without going hands-on, much of Foul Play’s eccentric charm stems from the way in which the game is staged; the painted pyramids which rise up in the background, telling you that you’re now in Egypt. Or it’s that beefy bloke with a mardy face forced to dress up as a reluctant lobster man. Hopefully, the gameplay will be surprisingly deep – takedowns, throws and reversals are all promised – and much more than just button bludgeoning.

Foul Play is Mediatonic’s first foray into the realm of Xbox LIVE Arcade, but it already displays the humour that has defined them as a developer of mobile games. (If you haven’t already, download Inappropriate Llama Disaster. Do it now.) But advanced previews suggest that Foul Play is endearingly barmy; so much so, we’re looking forward to opening night.

Daniel is IGN's UK Games Writer. You can be part of the world's worst cult by following him on IGN and Twitter.


Source : ign[dot]com

Friday, 27 July 2012

Thanos: Son of Titan Canceled




After his appearance in The Avengers and with the reveal of Guardians of the Galaxy being the next Marvel film in the works, Thanos has made an aggressive resurgence in the pages of Marvel Comics. In fact, just earlier this month Marvel made a big to-do about a new series called Thanos: Son of Titan, a five-issue mini-series by Joe Keatinge and Rich Elson that was set to explore the character's origin. I say "was," because as revealed in a Marvel retailer update, the series has been scrapped.


Appearing in this month's Previews catalogue, the Marvel Mailer update to comic shops read, "*THANOS SON OF TITAN #1 (OF 5) & VAR (AUG120580-1, $2.99, FOC 09/24/12) has been canceled." Sometimes this happens and the book is simply resolicited for a later date, but that isn't the case here.



I reached out to Marvel and they confirmed the cancellation but declined to comment further. It's strange to be sure, as this was a series Marvel pushed pretty hard, including a debut in USA Today and lots of buzz at Comic-Con a few weeks ago.







Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter, or find him on IGN. He will love Star Wars until the end of his days.



Source : ign[dot]com

Tuesday, 24 July 2012

Enter: The Cosmic Cube

The ramp up to cosmic goodness is set to continue throughout the pages of Brian Bendis and Mark Bagley's Avengers Assemble, with the latest teaser from Marvel offering up something both sinister and exciting: Thanos holding the Cosmic Cube. Take a look:

avengersassemble7teaserjpg

Between this and the Guardians of the Galaxy making a recent appearance, it's clear that Marvel is setting things in motion to achieve some synergy with its movie universe.

Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter, or find him on IGN. He will love Star Wars until the end of his days.


Source : ign[dot]com