Showing posts with label script. Show all posts
Showing posts with label script. Show all posts

Friday, 9 November 2012

Will World War Z Work?

Troubled doesn’t begin to cover it. The journey that World War Z has made from book to script to screen has been dogged with disaster from the start. The Hollywood Reporter did a good job describing the scene back in June, but the potted version basically involves delays, rewrites, re-shoots, the departure of key crew members, and misery on set.

So with the trailer hitting today we ask if, following such monumental problems, the film has any chance of finding an audience next summer?

First things first, the book was always going to be tough source material to adapt. Written by Max Brooks, World War Z: An Oral History of the Zombie War doesn’t have a simple narrative through-line, nor the kind of linear plot that a Hollywood movie demands.

Instead, it’s a sprawling account of the zombie outbreak, detailing the spread of the zombie infection through the likes of China, South Africa, Israel and the United States. And one that feels more like it should be turned into an ongoing TV series than a standalone movie.

And so screenwriter J. Michael Straczynski and latterly Matthew Michael Carnahan were charged with the task of turning what’s essentially an anecdotal historical tome into a movie for the multiplex masses.

The plot therefore now revolves around Gerald Lane, a United Nations researcher who is sent on a fact-finding mission to discover the origin of the outbreak and to figure out how to stop it.

But while the Hollywood Reporter’s source claimed that the film’s first 45 minutes were terrific, the second half was apparently problematic, with scribes Damon Lindelof and Drew Goddard asked to help re-write the finale, leading to re-shoots and the release date being pushed back from December 2012 to June 2013.

Such a process is common practice in Hollywood however, and it's not always the disaster that commentators would have you believe. The Bourne Identity underwent both re-writes and re-shoots late in proceedings and that turned out okay. Same with The Amazing Spider-Man, which grossed more than $750m at the global box office this summer.

So what of the trailer that hit today? It certainly does a good job of building tension and once the zombie apocalypse does hit, it looks epic in terms of size and scale. But fans of the book have already taken to Twitter to not only complain that the story appears to bear only a passing resemblance to the source material, but also to bemoan the fact that the undead are slow shufflers in the book but have been transformed into speedy sprinters for the movie.

The film’s visual effects artist John Nelson told EW the reason for the change: “They are like predatory animals that can’t control themselves. I worked with tigers [while shooting Gladiator], and if you watch them when a horse goes by they go batty, even if they know they can’t reach it. When Zs see humans they do same thing, they activate. They launch themselves.

"There are a lot of things in nature we’re mining as references. They move like birds or school of fish, too, in reactive formations, and it’s not because they have a higher level of [shared] thinking or communication – it’s about their nature and the fact that their instinct to infect is so basic, efficient, and overpowering. They will go through anything. If they lose both legs, they will walk on their hands. They lock in and they’re like salmon going upstream or sperm swimming to be the first to egg.”

Speedy zombies didn’t do the likes of 28 Days Later and the Dawn of the Dead remake any harm. But Shaun of the Dead himself – Simon Pegg – tweeted this morning, “Zombies everywhere are spinning in their graves,” adding that he’d be prepared to give the movie the benefit of the doubt, but that “Fast zombies are not my bag.”

A bigger worry may be the copious amounts of CGI featured in the trailer. Both fast and slow zombies can be made to look scary, but can you do the same with artificial-looking computer-generated zombies? The effects may not be finished yet at this early stage, but the early evidence isn’t good, particularly in the scenes where the hordes attack.

Indeed, the idea that zombies can scale huge buildings and walls by piling on top of each other is cool, but seeing it in practice as the trailer’s climactic money shot is not, the execution disappointing thanks to yet more ropey CGI.

Another question that has dogged the production from the start is whether or not director Marc Forster can handle the film’s action sequences. Forster is better known for dramas like Finding Neverland and The Kite Runner, and his one foray into the genre – Quantum of Solace – was the most underwhelming of Daniel Craig’s Bond movies, with the action a particular disappointment.

He’s got a fine actor to carry the film in the shape of Brad Pitt; one who can handle both action and drama, but will the actor’s talent and popularity be enough to tempt audiences into theatres next June?

That remains to be seen, but whatever the case, it’s clear that studio Paramount has a lot riding on World War Z, with the film’s budget reportedly approaching the $200m mark. It was also hoped that the film would be the first part in a proposed trilogy. But Hollywood is a fickle place, so if the film doesn’t hit big come the summer, expect Worlds War Z to be both the beginning and the end of this particular brand of big-budget horror.

Chris Tilly is Entertainment Editor for IGN and really hopes World War Z works. His idle chat can be found on both Twitter and MyIGN.


Source : ign[dot]com

Will World War Z Work?

Troubled doesn’t begin to cover it. The journey that World War Z has made from book to script to screen has been dogged with disaster from the start. The Hollywood Reporter did a good job describing the scene back in June, but the potted version basically involves delays, rewrites, re-shoots, the departure of key crew members, and misery on set.

So with the trailer hitting today we ask if, following such monumental problems, the film has any chance of finding an audience next summer?

First things first, the book was always going to be tough source material to adapt. Written by Max Brooks, World War Z: An Oral History of the Zombie War doesn’t have a simple narrative through-line, nor the kind of linear plot that a Hollywood movie demands.

Instead, it’s a sprawling account of the zombie outbreak, detailing the spread of the zombie infection through the likes of China, South Africa, Israel and the United States. And one that feels more like it should be turned into an ongoing TV series than a standalone movie.

And so screenwriter J. Michael Straczynski and latterly Matthew Michael Carnahan were charged with the task of turning what’s essentially an anecdotal historical tome into a movie for the multiplex masses.

The plot therefore now revolves around Gerald Lane, a United Nations researcher who is sent on a fact-finding mission to discover the origin of the outbreak and to figure out how to stop it.

But while the Hollywood Reporter’s source claimed that the film’s first 45 minutes were terrific, the second half was apparently problematic, with scribes Damon Lindelof and Drew Goddard asked to help re-write the finale, leading to re-shoots and the release date being pushed back from December 2012 to June 2013.

Such a process is common practice in Hollywood however, and it's not always the disaster that commentators would have you believe. The Bourne Identity underwent both re-writes and re-shoots late in proceedings and that turned out okay. Same with The Amazing Spider-Man, which grossed more than $750m at the global box office this summer.

So what of the trailer that hit today? It certainly does a good job of building tension and once the zombie apocalypse does hit, it looks epic in terms of size and scale. But fans of the book have already taken to Twitter to not only complain that the story appears to bear only a passing resemblance to the source material, but also to bemoan the fact that the undead are slow shufflers in the book but have been transformed into speedy sprinters for the movie.

The film’s visual effects artist John Nelson told EW the reason for the change: “They are like predatory animals that can’t control themselves. I worked with tigers [while shooting Gladiator], and if you watch them when a horse goes by they go batty, even if they know they can’t reach it. When Zs see humans they do same thing, they activate. They launch themselves.

"There are a lot of things in nature we’re mining as references. They move like birds or school of fish, too, in reactive formations, and it’s not because they have a higher level of [shared] thinking or communication – it’s about their nature and the fact that their instinct to infect is so basic, efficient, and overpowering. They will go through anything. If they lose both legs, they will walk on their hands. They lock in and they’re like salmon going upstream or sperm swimming to be the first to egg.”

Speedy zombies didn’t do the likes of 28 Days Later and the Dawn of the Dead remake any harm. But Shaun of the Dead himself – Simon Pegg – tweeted this morning, “Zombies everywhere are spinning in their graves,” adding that he’d be prepared to give the movie the benefit of the doubt, but that “Fast zombies are not my bag.”

A bigger worry may be the copious amounts of CGI featured in the trailer. Both fast and slow zombies can be made to look scary, but can you do the same with artificial-looking computer-generated zombies? The effects may not be finished yet at this early stage, but the early evidence isn’t good, particularly in the scenes where the hordes attack.

Indeed, the idea that zombies can scale huge buildings and walls by piling on top of each other is cool, but seeing it in practice as the trailer’s climactic money shot is not, the execution disappointing thanks to yet more ropey CGI.

Another question that has dogged the production from the start is whether or not director Marc Forster can handle the film’s action sequences. Forster is better known for dramas like Finding Neverland and The Kite Runner, and his one foray into the genre – Quantum of Solace – was the most underwhelming of Daniel Craig’s Bond movies, with the action a particular disappointment.

He’s got a fine actor to carry the film in the shape of Brad Pitt; one who can handle both action and drama, but will the actor’s talent and popularity be enough to tempt audiences into theatres next June?

That remains to be seen, but whatever the case, it’s clear that studio Paramount has a lot riding on World War Z, with the film’s budget reportedly approaching the $200m mark. It was also hoped that the film would be the first part in a proposed trilogy. But Hollywood is a fickle place, so if the film doesn’t hit big come the summer, expect Worlds War Z to be both the beginning and the end of this particular brand of big-budget horror.

Chris Tilly is Entertainment Editor for IGN and really hopes World War Z works. His idle chat can be found on both Twitter and MyIGN.


Source : ign[dot]com

Friday, 26 October 2012

Avengers #1: Sneak Peek at the Script

Jonathan Hickman is known for meticulously plotting his stories. Fitting, then, that Marvel would be teasing his upcoming Avengers run by showing off some of his script pages for Avengers #1. Here's a snippet:

And of course, the magical transformation of words into images by artist Jerome Opena:

So what does it all mean? I have no idea. But we'll find out when Avengers #1 hits in December.

Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter @JoeyEsposito, or find him on IGN at Joey-IGN. He loves superhero pets so hard.


Source : ign[dot]com

Thursday, 6 September 2012

RoboCop Script Gets a Second Opinion

Okay, so the initial word on Jose Padilha's script for the RoboCop reboot wasn't exactly a glowing recommendation, right? Well, it seems as though CBM, via a SHH user, has let slip a few new story details that might turn you back around on the project.

According to the site's source, the film has a very similar feel to Neill Blomkamp's District 9; while RoboCop is initially human in nature, he slowly begins to lose himself and slowly becomes a less emotional, machine-like entity.

Below is a SPOILERIFIC description that helps better explain the RoboCop technology, including the bizarre Transformer element (beware of messageboard spelling and grammar standards):

"He moves quick. At first as Robo 1.0 he is somewhat slow. But he does move fast, he can run up to 30MPH and catch bad guys pretty quick.

"Other things, that I love is just the whole integration of wi-fi and how he is connected to everything. This is truly Robocop remade for the modern world, not the 80's.

"I have said before I love the virtual evidence world he creates and re-creates a crime as it happens. I love how he is connected to every camera in the city and they are everywhere.

"There is also a motorcycle that is made specifically for him, it sounds pretty cool, it connects to him in a way. So he mainly drives his Cruiser motorcycle thing.

"And people should not worry about the Transformers aspect, all that changes is the appearance of the texture of his armor and helmet, nothing more. He has a visor but it is more see through.

"Yea the armor just changes to different textures/slight bulkiness. But it makes it sound like in the script in many scenes that it transforms very very quickly. No body changing or arms becoming something else kind of stuff.

"He starts out more human, but OCP starts to mess with him and take away his emotions and he becomes very cold like the Robocop we know."

And here's a more in-depth review regarding the overall narrative:

"The story does resolve around that they need Murphy he is the perfect candidate but they know he won't agree to it. So they hire bad guys to pretty much knock him out and 'surgically' blow him away so they can get program under way. And also make Murphy's wife think that it is the only way to save Alex is to do this program and he will still be the man she loves. But lets say the company really back stabs that and then some. They just want a cold robot that does what it's told but give the appearance to the press and public that he can have emotions. They set up the whole family wanting him back thing to give it a good clean image. But in reality the company is being horrible about it.

"One emotional part that turns him more to a machine (which is what the company and Norton wanted) was when they showed Murphy what was left of 'him' they strip all his mechanical stuff and it is just some of his organs part of his head and a part of his brain. A pretty sad scene, especially when they make Murphy's wife look at it, to get her to run away from wanting to still be with Alex."


Source : ign[dot]com

Wednesday, 5 September 2012

Emily Rose Director Will Beware the Night

Filmmaker Scott Derrickson (The Exorcism of Emily Rose, Sinister) has signed on to direct Beware the Night from a script he co-wrote with Paul Boardman. Screen Gems will produce the film and is currently in negotiations with Disney for the rights.

TheWrap describes the story which follows a New York police officer tasked with investigating demon possessions, exorcisms and werewolves after dark. Casting has yet to begin, although Mark Wahlberg was reportedly being eyed for the leading role.

In addition to Emily Rose, Derrickson directed 2008's The Day the Earth Stood Still and penned the screenplay for the upcoming Devil's Knot.


Source : ign[dot]com

Monday, 3 September 2012

New Halo 4 Trailer Leaks Story Spoilers

A shot of Halo 4's script in the latest trailer for the game has been deciphered, revealing a number of story spoilers about the upcoming game.

The blurry shot was analysed by NeoGaf, and offers insight into what awaits players of Halo 4, as well as those who were planning on reading the tie-in novel The Thursday War.

As you can probably guess, there's going to be a fair few spoilers below.

Before we start exploring the spoilers, it's worth noting that these are almost completely guaranteed to be accurate. Aside from the shots in the video, Amazon's listing for The Thursday War allows potential purchasers to look inside the book at some of the pages. As well as corroborating what the script suggests, it also offers a whole heap on additional info on Halo 4's plot. Oops.

The game will supposedly start with Master Chief awakening aboard the Forward Unto Dawn as it's being boarded by a bunch of Covenant, who are looking for something other than the Chief. This is apparently an ancient Forerunner weapons cache, as well as details about where they can find an ancient Forerunner called Didact, whom they believe to be a living god.

While Didact will be the game's Big Bad, Halo Reach's Dr. Halsey will also appear to aid Cortana, who is deteriorating and now has the ability to project multiple versions of herself.

The game is also set to feature a climactic battle between the Chief, Didact and Cortana, details of which are fleshed out in the script:

  • Didact: "Compassion for mankind is misplaced."
  • Chief: "I'm not doing this for mankind." Chief then charges at Didact.
  • Cortana rushes towards Didact and jumps all over him (legs, arms, chest, back).
  • Several takes of "Cortana" tackling and climbing on random objects at full speed.
  • Didact is attacked by Cortana. He attempts to swat at Cortana as a means of self defence.
  • Didact unclenches his fist and drops Chief.

Though that's all we've gleaned so far, more details about Didact and his role can be found in the pages viewable from The Thursday War. These include:

  • "Don't you see it? Requiem. That's where the Didact was hidden. That's where they say he waits."
  • "He tried to fight the flood. He tried to destroy the humans."
  • "Didact sleeps and must never be woken."

There's been no word from 343 Industries on the leak as yet. You can check out the offending screenshot in the trailer below at around the 3.55 mark.

Halo 4 will release on Xbox 360 on November 6.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Thursday, 2 August 2012

X-Men: First Class Sequel News - What is Days of Future Past?

Bryan Singer has confirmed that X-Men: First Class 2 will revolve around the Days of Future Past comic run.

Singer exclusively told IGN that the script is being written now, adding “It’s going to be very ambitious. It’s called Days of Future Past and it deals with aspects of that comic but also some very new things but I don’t want to give any of it away. Matthew Vaughan will be directing and I’m totally excited about it.”

So what is Days of Future Past? For those who haven’t been following the X-Men for the last 30 years, it’s a storyline that was first published in 1981 and deals with alternate timelines.

Set in a dystopian future in which Sentinels rule the United States, the X-Men – along with all mutants – are incarcerated in concentration camps.

Using her psychic abilities, Kitty Pryde transfers her mind to her younger, present-day self to forewarn the X-Men about the horrors that await them, and the political assassination that triggers it all.

This means that the movie could potentially tell parallel stories – Godfather: Part II style – with the Bryan Singer X-Men of Patrick Stewart and Ian McKellen starring in the future story and the Matthew Vaughn cast of James McAvoy and Michael Fassbender appearing in the present (or past, depending on when they decide to pitch the timeline).

Obviously this is just speculation at the moment, and as with the previous X-Men movies, the filmmakers might just be using this concept as a jumping off point to tell their own story, but we nevertheless asked Singer if there would be any chance of crossover on this front:

“I think there’s a strong desire to broaden out the universe” he explained. “The X-Men universe is every bit on its own as big as the Marvel universe, and I think that it’s time to reach out and explore it and perhaps bring some connectivity between the films as Marvel has done so well. So, you may see some of that, I don’t know.”

Click on the video below to see the full interview, and let us know your thoughts on Days of Future Past in the comments below.

Chris Tilly is the Entertainment Editor for IGN and couldn't be more excited about this X-news. His idle chat can be found on both Twitter and MyIGN.


Source : ign[dot]com