Showing posts with label number. Show all posts
Showing posts with label number. Show all posts

Thursday, 25 October 2012

Assassin’s Creed III Pre-Orders Break Ubisoft Record

Ubisoft has announced that Assassin’s Creed III is the most pre-ordered game in company history. According to Ubisoft, Assassin’s Creed III pre-orders have “more than doubled” the number of pre-orders for Assassin’s Creed Revelations, which was the previous pre-order record holder.

GameStop president Tony Bartel said pre-orders are “nearly 100% higher than last year, putting the game on track to be one of the top titles of 2012” and Ubisoft senior vice president of sales and marketing Tony Key added that “this impressive pre-order mark is just a hint of the game’s potential.”

Assassin’s Creed III will hit stores on October 30th, with a Wii U version to follow on November 18th. For more on Assassin’s Creed III, read about the first downloadable content and Season Pass and our interview with associate producer Julien Laferrière.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following @garfep on Twitter or garfep on IGN.


Source : ign[dot]com

Wednesday, 24 October 2012

Gambit #4 Review

Marvel has launched a number of new solo series in the last year that have succeeded in offering clean, engaging, accessible takes on old characters. It's disappointing that Gambit hasn't been able to find the same creative success as books like Hawkeye and Captain Marvel. The fun factor is there, but beneath that veneer the series still seems strangely hollow after four issues.

James Asmus focuses more on action this month, as Gambit dives head first into a battle with dragon demons with little but the clothes on his back to serve as weapons. The scale is certainly bigger than I would have expected from the series. It's cool to see Gambit successfully battling monsters of the sort one would normally expect Thor to contend with. And our hero gets a few nice lines of narration in, including "I might as well die as I lived -- tryin' to impress a pretty girl that doesn't care." That's Gambit to a tee.

Clay Mann can certainly render a mean dragon or three. Some of the many battle scenes in this issue look spectacular, showing off Mann's talent for kinetic motion and power. But many panels are rough and haphazard as Leonard Kirk is called upon to fill in the gaps in Mann's work. Hopefully Mann will be allowed a bit of a breather and can return in top form again on a future arc.

Ultimately, what is the point of all of this tomfoolery? Asmus never reveals much about Remy's new partner, Joelle, or why she went through all this trouble on what was apparently a simple death wish. At the end of the conflict, Gambit is still in the exact same wayward emotional state he began the series. There's just too little sense of purpose, impetus, or clear direction to the book. Without those qualities, I can't picture myself following Gambit's solo adventures much longer.

Jesse is a writer for various IGN channels. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter, or Kicksplode on MyIGN.


Source : ign[dot]com

Friday, 12 October 2012

StarCraft II - IPL Fight Club - Can Sea put a stop to HyuN's domination?

Ko "HyuN" Seok Hyun, the current champion of Fight Club, is sitting pretty at number one on the leaderboard with an unrivaled nine-game win streak. His journey to the top was no cakewalk, having eliminated some top-tier players including the 2012 GSL Season 2 runner-up Squirtle and IPL4 champion aLive. Last week, he defeated ByuN of Prime (5-3) to continue his unprecedented reign. Monday, he will be challenged by Sea, the newest recruit of Team Liquid.

The Road So Far

HyuN is a Zerg player from Team SCV Life with a wealth of accomplishments to his name. He is a regular participant in the GSL, qualifying for Code A numerous times. He is currently in the Round of 32 in the GSL Season 4 and may earn a Code S spot for next season. HyuN also dominates online cups such as Antec Attack, in which he has garnered more than seven first place victories.

HyuN made his Fight Club debut during Week 28, when he defeated Squirtle (5-3). After that, he bested MajOr (5-1), CranK (5-1), Tear (5-3), TitaN (5-1), GuMiho (5-3) and swept players like Grubby (5-0) and aLive (5-0), making it look easy to take down such renowned players. He was the first player out of over thirty participants in Fight Club to achieve over three wins let alone a nine-game win streak, earning his rightful spot on the throne as king.

The Challenger

Yum "Sea" Bo Sung first gained recognition in 2005 because of his age (he was only fifteen when he played in a televised match) and his impressive results in both the ShinHan2006-1 OSL and ShinHan2006-2 OSL, making the Round of 16 twice. He played his first official StarCraft 2 match during the hybrid 2011-2012 Proleague Season 2 but fell to sKyHigh.

More recently, Sea made headlines after announcing that he had left Team 8 for Team Liquid, making his transition to professional SC2 official. The Evil Geniuses Master's Cup Series VIII marked Sea's first appearance under the Liquid banner, but he lost to Russian Terran player Happy (0-2).

Though Sea has demonstrated some impressive play, he has yet to show his full potential in the SC2 scene and is looking to prove himself once more with the IPL Fight Club. And who better to face than the reigning champ himself and undeniably the most successful player in the competition?

Prediction

Even though Sea's best match-up is TvZ, it will be incredibly difficult for him to take down the Zerg title holder due to a lack of SC2 experience coupled with HyuN's momentum. It's hard to imagine that a recently transitioned player such as Sea would be able to defeat HyuN when established champions have been unable to do so before him. HyuN will be victorious with a decisive 5-2 victory.

Be sure to tune in to see if Sea is able to put a stop to HyuN's incredible run in the IPL Fight Club.


Source : ign[dot]com

Friday, 7 September 2012

XCOM: Enemy Unknown Pre-Purchase Bonus Revealed

2K Games has announced that digitally pre-ordering XCOM: Enemies Unknown for PC will net you the Elite Soldier Pack free of charge.

The pack will provide a number of tools that allow more extensive soldier customisation in the upcoming game developed by Firaxis Studios.

These will include the Classic X-COM soldier, which sees the iconic soldier from X-COM: UFO Defense return fully modernized, Soldier Deco packs which offer aesthetic upgrades including the new Hyperion and Reaper soldier armor kits, and complete colour customisation for your squad.

The game will be available during the digital pre-sale for $49.99/£29.99. Additionally, the PC version of the game will utilise Steamworks features, including achievements, auto-updating, multiplayer matchmaking and Steam Cloud support.

XCOM: Enemy Unknown is a re-imagining of the original XCOM game released in 1993, and will be released on October 9 in America and October 12 in the EU. PS3 and Xbox 360 versions of the title will also be available.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Monday, 3 September 2012

New Halo 4 Trailer Leaks Story Spoilers

A shot of Halo 4's script in the latest trailer for the game has been deciphered, revealing a number of story spoilers about the upcoming game.

The blurry shot was analysed by NeoGaf, and offers insight into what awaits players of Halo 4, as well as those who were planning on reading the tie-in novel The Thursday War.

As you can probably guess, there's going to be a fair few spoilers below.

Before we start exploring the spoilers, it's worth noting that these are almost completely guaranteed to be accurate. Aside from the shots in the video, Amazon's listing for The Thursday War allows potential purchasers to look inside the book at some of the pages. As well as corroborating what the script suggests, it also offers a whole heap on additional info on Halo 4's plot. Oops.

The game will supposedly start with Master Chief awakening aboard the Forward Unto Dawn as it's being boarded by a bunch of Covenant, who are looking for something other than the Chief. This is apparently an ancient Forerunner weapons cache, as well as details about where they can find an ancient Forerunner called Didact, whom they believe to be a living god.

While Didact will be the game's Big Bad, Halo Reach's Dr. Halsey will also appear to aid Cortana, who is deteriorating and now has the ability to project multiple versions of herself.

The game is also set to feature a climactic battle between the Chief, Didact and Cortana, details of which are fleshed out in the script:

  • Didact: "Compassion for mankind is misplaced."
  • Chief: "I'm not doing this for mankind." Chief then charges at Didact.
  • Cortana rushes towards Didact and jumps all over him (legs, arms, chest, back).
  • Several takes of "Cortana" tackling and climbing on random objects at full speed.
  • Didact is attacked by Cortana. He attempts to swat at Cortana as a means of self defence.
  • Didact unclenches his fist and drops Chief.

Though that's all we've gleaned so far, more details about Didact and his role can be found in the pages viewable from The Thursday War. These include:

  • "Don't you see it? Requiem. That's where the Didact was hidden. That's where they say he waits."
  • "He tried to fight the flood. He tried to destroy the humans."
  • "Didact sleeps and must never be woken."

There's been no word from 343 Industries on the leak as yet. You can check out the offending screenshot in the trailer below at around the 3.55 mark.

Halo 4 will release on Xbox 360 on November 6.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Friday, 31 August 2012

Guild Wars 2 Suspends Digital Sales

ArenaNet is suspending digital sales of its recently released MMO Guild Wars 2 in a bid to protect server stability.

Due to the high number of players accessing the game at any one time, the company has decided to try and throttle how many new people are entering Tyria while it expands its infrastructure.

We’ve said before that we would be willing to temporarily disable first-party digital sales if we felt our high player concurrency may compromise player experiences. We have now reached that point.

ArenaNet Social Media Coordinator Rubi Bayer explained the situation on Facebook, writing "Ensuring the best possible play experience for our fans is our highest priority. We’ve said before that we would be willing to temporarily disable first-party digital sales if we felt our high player concurrency may compromise player experiences. We have now reached that point.

"Effective immediately we have disabled sales via buy.guildwars2.com. To be clear, box and digital sales are still available via our retail partners. We are tracking our concurrency closely while expanding our infrastructure. We’ll re-enable first-party digital sales as soon as we feel that we can do so safely."

In terms of problems for a new title to be facing, it's a pretty good one. Given that the game sold over 1 million copies before it launched on Tuesday, it's not totally unexpected either.

Guild Wars 2's launch has been pretty smooth so far, with a smattering of errors hitting those trying to get into the game during early access, though these have been resolved for the most part. It's encouraging to see ArenaNet keen to maintain smooth service for their current customers during the busy launch period, which tends to be pretty fraught for most MMOs.

So for the time being if you haven't got a copy of the game and want to step into Tyria, you may have to leave the house and buy a physical version from somewhere. Or wait a couple of days for digital sales to be re-enabled. Your call.

Luke Karmali is IGN's UK Editorial Assistant and has spent the last week exploring Caledon Forest with his Sylvari Ranger. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Wednesday, 15 August 2012

Batwoman #12 Review

A number of changes have occurred since you last read a Batwoman comic: J.H. Williams III is back on art, the format is back to a relatively linear format, and Wonder Woman is featured prominently. I would have expected each of those changes to benefit the book, but, together, they push the book to its best form thus far.

Pairing Wonder Woman and Batwoman is a perfect move for this title. Wonder Woman is iconic and pure whereas Batwoman slugs her way through back alleys and the everyday problems of common citizens (think Superman and Batman). Still, they are both strong women who define themselves by their work. It’s a delight to let the storytelling, visual and scripted, wash over you, as Williams differentiates between truth and fiction through changes in his art style and the script wraps the two characters’ stories around one another. As the issue progresses and the stories begin to meld, the interface of Batwoman’s urban legends and Wonder Woman’s mythology serves as an appealing, if not entirely congruent, bridge between the two characters.

It’s impossible to overstate the boost that Williams’ return gives to this book. His layouts sell the confusion and fear of Batwoman’s funhouse experience while simultaneously presenting Wonder Woman as confident and (literally) centered. Whether they’re relaxing on a yacht or having a swim in a backyard pool, Williams breathes life into his characters so convincingly that it’s almost as if you’re seeing actors on film instead of hand-drawn squiggles on paper. It’s nice to see the water still factoring into the imagery, but the way it defines Wonder Woman’s transformation back to Diana at the issue’s climax is exquisite. I’d also like to tip my cap to Williams for single-handedly making Director Bones a new favorite of mine through nothing more than his visual depiction of the character.

Without question, Williams’ return is a huge boon to this book, but it’s not the whole story. The narrative has improved greatly, with a delightful new dynamic forming between Kate, Agent Chase, and Director Bones. Also, Wonder Woman serves as the perfect counterbalance to Bette, both of whom circle around Kate, defining one another by analogy and contrast.

I was expecting this book to be an improvement, but I wasn’t expecting it to be this good. The new dynamics between characters, the return of J.H. Williams III on art, and the potential represented by the Wonder Woman team-up have me as excited about this book as I am about any other book on the shelves.

Poet is a freelance writer, mid-core gamer, and frequent IGN contributor. Follow Poet on Twitter, or post a message on his IGN profile.


Source : ign[dot]com

Tuesday, 31 July 2012

Kotobukiya Explores the DC Universe

Though DC Comics still has its DC Collectibles branch, we're seeing a number of other collectibles companies increase their focus on characters like Batman and Superman. Kotobukiya is one such company to increase their DC output in recent months, particularly through their Bishoujo line of PVC statues. The company provided us with new pics and details about some of their upcoming DC products.

Justice League ArtFX Statues

Koto first introduced the ArtFX+ format as part of their Star Wars line, and the heroes of the Justice league are the next to make the jump. Compared to the regular ArtFX format, ArtFX+ statues are smaller (1:10 scale or about 7.5 inches tall) and more affordably priced. Koto will focus on the New 52 Justice League first, with statues based on Jim Lee's artwork and character designs.

Superman and Green lantern will be the first two characters out of the gate. Both statues were sculpted by artist Atelier Bamboo. Both will cost $39.99 and are expected to hit stores in January 2013. Koto also had an unpainted Wonder Woman prototype on display at SDCC, so we expect to at least see the core seven League members included in this line.

Huntress Bishoujo Statue

The Bishoujo line continues to be one of Koto's more popular series, expanding to include everything from Tekken to Mass Effect to Star Wars. The next DC-themed Bishoujo statue after Harley Quinn (which we previewed here) will be Huntress. Like the other DC Bishoujos, Huntress is based on her classic appearance rather than the New 52 look. This statue was sculpted by Masahiro Takashi and measures about 9.5 inches tall. She'll retail for $64.99 and is expected to ship in December 2012.

Justice League X Korejanai Mini Figures

Koto's newest DC line is a bit more unusual. The Justice league X Korejanai figures are inspired by the "Korejanai Robot" illustration style. These heavily stylized figurines have limited articulation but can actually transform into cars by adjusting the limbs.

Each figure is about 2.5 inches tall and will retail for $5.99. The first series includes both regular and metallic variants of Superman, Batman, Wonder Woman, Green Lantern, and Flash. Series 1 is expected to hit stores in November 2012.

Jesse is a writer for IGN Comics and various other IGN channels. Follow Jesse on Twitter, or find him on IGN.


Source : ign[dot]com

DayZ Surpasses 900,000 Unique Users

According to the official DayZ website, the insanely popular ArmA II zombie survival mod has continued to be insanely popular. At the time of this post the total number of unique users now numbers 936,156, a rise of over 500,000 since we last covered the game's user base earlier this month.

No doubt part of this comes from the recent Steam Summer Sale, which ArmA II: Combined Operations was predictably a part of. It's no surprise that Combined Operations still sits in the top of the Steam sales charts, currently occupying the number two slot right behind the recently released Orcs Must Die! 2.

At this point it seems inevitable that DayZ will pass 1,000,000 users, but until that happens, why not tide yourself over with our latest preview?

Anthony Gallegos is a part of IGN's PC team. When he's not screaming and running away from the undead he's busily strumming a guitar or losing himself in yet another game of Company of Heroes. You can reach him on Twitter and follow him on IGN.


Source : ign[dot]com

Thursday, 26 July 2012

Five Of The Best Console Redesigns




Every console in this generation has undergone some sort of redesign.


The Xbox 360 underwent drastic changes to fit into a shiny black number, the PS3 managed a miraculous weight loss that would have been worthy of reality TV if it were human, and a stripped-down, horizontally-inclined Wii launched to rather less fanfare at the end of last year.


The handhelds are at it too, and they're arguably the worst offenders. Nintendo's DS went under the knife four times over its lifecycle, topped only by the PlayStation Portable, which has been available in five different versions.


Often a redesign is best for both the gamers and the manufacturers. Not everyone is going to love the initial design that ships day one and with parts and manufacturing costs getting smaller and smaller, it just makes sense to start cramming more into the same space or trimming the fat altogether.


With the larger than life Nintendo 3DS XL out in the open and rumours of a significantly slimmer PlayStation 3 on the production line, we've picked out five of the console redesigns that did everything right.





Nintendo DS Lite (launched June 2006)



Back in 2005, things looked uncertain in Nintendo and Sony's war for handheld dominance. The original Nintendo DS, despite a wealth of software, was an ugly silver sandwich that was still battling for supremacy over Sony's new PSP.


Drastic measures were taken. The dual-screened portable was taken back to the drawing board in June 2006, and the DS Lite was rolled out.


A sleeker revision, the DS Lite had it all: bigger screens, longer battery life, comfy thicker stylus, and a design that was nice to look at.


The sacrifice? The GameBoy Advance cartridges stuck out a few centimetres (Nintendo would later tear backwards compatibility out of the system with the DSi). But despite that, the DS Lite didn't just win the fight - it won the war.






PSone (launched July 2000)



Released alongside Sony's PlayStation 2 in the year 2000, many were surprised to find this dinky little fella topping console charts well into its successor's launch.


Though that may have been down to the PS2's short supplies, plenty of people were snapping up its slimmer older brother.


Sony tucked all of the original Playstation’s now-outdated tech all into a considerably smaller, lighter, paler slab of plastic that featured an attachable LCD display for on-the-go PlayStation gaming.


Sony also used it as an opportunity to up the system's protection from mod chips and other piracy issues that had plagued the console since its launch.






Game Boy Color (launched 1998)



These days the original Game Boy is idolised as an iconic piece of gaming history, but to those who actually owned one it was a bulky hunk of plastic that dragged its power from a whopping four AA batteries.


Some would argue that Game Boy Color was a fully-fledged successor to the original rather than a redesign, but it was also the Game Boy we'd always wanted.  It was a trimmed down handheld that borrowed much of its visual profile from the earlier Game Boy Pocket, had a colourful screen, and boasted twice the battery life of the Game Boy from just two AA batteries.






Xbox 360 Slim (launched June 2010)



Thinner, sleeker, and lacking the iconic circle of LEDs where its infamous 'red ring of death' used to glow, the Xbox 360 Slim isn’t adored for its sleek design and neat touch controls but because it addresses almost everything people hated about the Xbox before it.


Powering up the system doesn’t sound like a Hoover being turned on in the next room. You can get online wirelessly without having to fork out on a pricey dongle or fiddle with wires. It's got an even bigger hard drive and is less prone to system failures. It even has a Kinect port to save on plug space next to its slightly smaller power brick.


It took a good five years for Microsoft to patch up the failings of the original Xbox 360, but the result was worth the wait.






Game Boy Advance SP (launched March 2003)



Despite an impressive number of handheld classics, aesthetically the Game Boy Advance was everything you didn’t want in a portable.  Even overlooking its battery life and landscape design, that lovely big screen lacked a backlight to illuminate its impressive colours and visuals. Playing it without a light source became a nightmarish experience (remember squinting at that tiny dark screen on all those sunny holidays?).


The Game Boy Advance SP solved all its predecessor's failings in one fell swoop. A new clamshell design made the system perfect for almost any pocket big or small, an optional backlight made the screen explode in all its 32-bit glory and finally, Nintendo admitted defeat and slapped a built-in rechargeable battery into the handheld.


If it wasn't for the absence of a headphone jack, The Game Boy Advance SP would be portable bliss.








What’s your favourite console redesign? Let us know in the comments below.



Source : ign[dot]com

Tuesday, 24 July 2012

Konami Recruiting for New London Studio




Konami is recruiting staff for a new dedicated PES production studio based in London.








We are looking for a number of creative people who can help us elevate PES to whole new levels.





The satellite office will work alongside the company's main studio in Tokyo to try and capture local football culture and keep the Pro Evo series fresh and exciting. Interested parties will be invited to apply to apply for posts at the Games Developers Conference, which will take place in Cologne between August 13 and 14.


Konami president Shinji Hirano said, "We are looking for a number of creative people who can help us elevate PES to whole new levels. As part of Konami’s commitment to ensuring PES captures the majesty of European football, we are looking for people to help capture the very essence of the beautiful game and bring it to life.


"We look forward to meeting interested parties at GDC Europe."


Anyone wanting to apply should drop their CV and applications off at Booth #165 at GDC Europe 2012. Pro Evolution Soccer 2013 is due out later this year, with an official European demo available from tomorrow.












Luke Karmali is IGN's UK Editorial Assistant.  You too can revel in mediocrity by following him on IGN and on Twitter.



Source : ign[dot]com