Showing posts with label assassin. Show all posts
Showing posts with label assassin. Show all posts

Friday, 9 November 2012

Chris Hemsworth Is Not an American Assassin

Chris Hemsworth has taken his mighty hammer and smashed an offer to star in American Assassin for CBS Films. "For Odin, for Asgard… for myself!"

Deadline reports that the Thor actor has decided to not play terrorist hunter Mitch Rapp in the film, which is based on the Vince Flynn series of novels. It was reported last month that Hemsworth was offered a cool $10 million to star.

Timing is said to be the reason the deal fell apart, as Mr. Hemsworth is quite busy lately with Thor 2, Steven Spielberg's Robopocalypse and, eventually, Avengers 2.

Talk to Senior Editor Scott Collura on Twitter at @ScottIGN, on IGN at scottcollura and on Facebook.


Source : ign[dot]com

Wednesday, 7 November 2012

Assassin's Creed Anthology Dated and Priced

Following on from yesterday's leaked retail listing on Amazon France, Ubisoft has confirmed the existence of the Assassin's Creed Anthology Edition, and detailed when we'll be able to get hold of it.

The Assassin's Creed Anthology Edition will be available for Xbox 360 and PS3 exclusively through Amazon in both Europe from November 29 for €150, and the UK from November 30 for £119.99.

Unfortunately for those of you Stateside, it appears Ubisoft has no plans to bring the Anthology Edition to America. A representative for the company told IGN that the bundle is not currently scheduled for release in the US.

The Assassin's Creed Anthology Edition will include include Assassin's Creed, Assassin's Creed II, Assassin's Creed: Brotherhood - The Da Vinci Edition, Assassin's Creed: Revelations - The Ottoman Edition and the just-released Assassin's Creed III. The bundle will also include all the expansion packs and DLC for the Assassin's Creed games, as well as the Assassin's Creed III Season Pass, which provides full access to all forthcoming downloadable content for the game.

Also included in the pack are five lithographs, a steel book and a collector’s box. For more details on the Assassin's Creed Anthology Edition, check out the original story.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Tuesday, 6 November 2012

Report: Amazon Outs Assassin's Creed Anthology

Every console game in the Assassin's Creed series will be released in one box, according to a new listing on Amazon France.

The Assassin's Creed Anthology Edition is slated to include Assassin's Creed, Assassin's Creed II, Assassin's Creed: Brotherhood, Assassin's Creed: Revelations and the just-released Assassin's Creed III.

The listing also states that all singleplayer and multiplayer bonus DLC created for the games will be included, whether it be extra maps or bonus missions. Judging from the promotional image leaked below, it seems that the Assassin's Creed III Season Pass will also be part of the package.

According to the image, the pack will include "all Assassin's Creed games ever released on Xbox 360". Does this mean the bundle will only be available on Microsoft's platform?

IGN reached out to Ubisoft for a statement, but was told the company wasn't ready to comment on the leak. Given how Amazon France has previously proved reliable in outing both Call of Duty: Black Ops II and also the Killzone Trilogy bundle, it's a safe bet that this package is also legit.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Thursday, 1 November 2012

Podcast Unlocked Ep. 75: Hayden Christian Andersen

Locksmiths Ryan McCaffrey, Mitch Dyer, and Destin Legarie talk about Disney buying Lucasfilm, the disappointing Assassin's Creed III, Halo 4, and if military games give gamers the wrong idea about war.

Download Podcast Unlocked Ep. 75. (MP3)

Mitch Dyer is an Associate Editor at IGN. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.


Source : ign[dot]com

Thursday, 25 October 2012

Assassin’s Creed III Pre-Orders Break Ubisoft Record

Ubisoft has announced that Assassin’s Creed III is the most pre-ordered game in company history. According to Ubisoft, Assassin’s Creed III pre-orders have “more than doubled” the number of pre-orders for Assassin’s Creed Revelations, which was the previous pre-order record holder.

GameStop president Tony Bartel said pre-orders are “nearly 100% higher than last year, putting the game on track to be one of the top titles of 2012” and Ubisoft senior vice president of sales and marketing Tony Key added that “this impressive pre-order mark is just a hint of the game’s potential.”

Assassin’s Creed III will hit stores on October 30th, with a Wii U version to follow on November 18th. For more on Assassin’s Creed III, read about the first downloadable content and Season Pass and our interview with associate producer Julien Laferrière.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following @garfep on Twitter or garfep on IGN.


Source : ign[dot]com

Tuesday, 23 October 2012

Making Assassin's Creed III: The Complete Collection

Assassin's Creed III is one of the most anticipated games of the year, and for good reason. It takes the series to an exciting new setting and revamps the core gameplay we all know and love. But how did it get to this point? What was the thinking behind the American Revolution setting? Behind the forest free running? Behind naval combat? The videos below are a must-see for any fans of the series and came about as a result of unprecedented access to the core development team at Ubisoft Montreal. Want to know about Assassin's Creed III? Then look no further.

Part One: Origins

In part one, the team takes us back to the very beginning of the project in January 2010, when a small group broke off at the start of the development of AC: Brotherhood to work on ACIII. The basic plan was to take the series somewhere truly fresh, and to make the gameplay and presentation a significant step forward. One of the coolest elements of this video is seeing the original target gameplay footage the team developed to show how the game would look and feel.

Part Two: Refining the Assassin

The second part focuses entirely on Connor, starting with a look into his background and who he is as a character - noble, fighting for justice and with a strong ideology. The team then discuss how that core character flows through into everything he does, from how he moves to how he fights.

Part Three: Into the Wild

One of the most refreshing aspects of Assassin's Creed III is definitely the fact that its frontier setting takes in both cities and the wilderness. Exploring the latter; hunting from the treetops, scaling mountains and dealing with the wildlife is a huge part of ACIII, and in this video we get an incredible insight into this aspect of the game and bringing it to life.

Part Four: The Revolution

The final part of our series delves into the meeting of real history with fiction, and how the team has anchored its story in as authentic a version of colonial America as possible, while also pursuing a compelling narrative and great gameplay. This video also goes into detail on creating the amazing naval battles.


Source : ign[dot]com

Wednesday, 10 October 2012

Chris Hemsworth Has American Assassin in His Sights

Avengers and Thor star Chris Hemsworth may put his mighty hammer down long enough to play the lead role in American Assassin, CBS Films' adaptation of the Vince Flynn novel.

Deadline claims Hemsworth has been made a $10 million offer to play terrorist hunter Mitch Rapp in the action-thriller: "The novel is a prequel that explains how tragedy transformed Rapp from a college scholar and athlete into a ruthless hunter of terrorists for the CIA."

Also in talks to join the film is Bruce Willis, who would play Rapp’s mentor.

Jeffrey Nachmanoff (Homeland, Traitor) will direct from a script by Mike Finch, who rewrote an earlier draft by Ed Zwick and Marshall Herskovitz.

Hemsworth's next film after wrapping Thor: The Dark World will be Steven Spielberg's Robopocalypse.


Source : ign[dot]com

Chris Hemsworth Has American Assassin in His Sights

Avengers and Thor star Chris Hemsworth may put his mighty hammer down long enough to play the lead role in American Assassin, CBS Films' adaptation of the Vince Flynn novel.

Deadline claims Hemsworth has been made a $10 million offer to play terrorist hunter Mitch Rapp in the action-thriller: "The novel is a prequel that explains how tragedy transformed Rapp from a college scholar and athlete into a ruthless hunter of terrorists for the CIA."

Also in talks to join the film is Bruce Willis, who would play Rapp’s mentor.

Jeffrey Nachmanoff (Homeland, Traitor) will direct from a script by Mike Finch, who rewrote an earlier draft by Ed Zwick and Marshall Herskovitz.

Hemsworth's next film after wrapping Thor: The Dark World will be Steven Spielberg's Robopocalypse.


Source : ign[dot]com

Wednesday, 3 October 2012

Assassin’s Creed III DLC: George Washington is King

Ubisoft has announced new downloadable content for Assassin’s Creed III. Set in an alternate version of history, The Tyranny of King Washington is a single-player campaign that will be told through multiple downloadable content packs and features George Washington becoming king of America.

“As the revolution comes to a close, a new and most unexpected enemy emerges,” Ubisoft explains. “Driven by the desire to secure the fate of the colonies, the greatest hero of the revolution, George Washington, succumbs to the temptation of infinite power. The new King is born and his reign leaves no one untouched. To return freedom to the land our new hero must dethrone a tyrant he once called friend.”

The story will be told through three episodic content packs, all of which will be available by purchasing the Assassin’s Creed III Season Pass, which will be available on Xbox 360, PlayStation 3 and PC for $29.99 (2400 Microsoft Points). The Pass will offer access to five content packs in all, including single-player content as well as maps and characters for multiplayer. According to Ubisoft, purchasing the Season Pass will account for a 25% savings versus buying packs individually, and Season Pass owners will have access to content one week ahead of other players.

“History is our playground – and AC teams have always loved playing with historical facts and their consequences as a way to better understand a time period,” said Ubisoft executive producer Sebastien Puel said of the Washington content. “While Assassin’s Creed III concentrates on history as it happens, we wanted to take some liberties with this DLC and tell you how things ‘could have happened.’”

Assassin’s Creed III is less than 30 days away, hitting Xbox 360 and PlayStation 3 on October 30th, followed by a Wii U version on November 18th and a PC version on November 23rd. The downloadable content will “also be available for the Wii U,” Ubisoft said, but no specific timeframe was revealed.

For more on Assassin’s Creed III, read our hands-on impressions in the frontier and find even more details in our Assassin’s Creed III wiki guide.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Tuesday, 2 October 2012

Win Dishonored And An Alienware PC

To celebrate the impending release of Bethesda's supernatural assassin title Dishonored, we've launched IGN Dunwall. What is IGN Dunwall you ask? It's the IGN you'd read if you were an inhabitant of Dunwall, the fictional city that Dishonored is based in.

You can find IGN Dunwall by following this link: go.ign.com/dunwall

Whilst you're exploring the dark and murky world of IGN Dunwall you should also find a competition to win a copy of Dishonored on PC plus a brand new Alienware PC to play it on in style, so head over to the site and have a look around. You need to enter your details on the competition page (which can be found as the fifth item on the story carousel at the top of the page), before 1pm on 12 October 2012 to be in with a chance of winning.

This competition is open to IGN readers over the age of 18 who reside in the United Kingdom (not Dunwall) with full terms and conditions on the competition page.


Source : ign[dot]com

Tuesday, 25 September 2012

Assassin’s Creed III PC Requirements Revealed

Hot on the heels of Far Cry 3’s minimum specs earlier today, Ubisoft has revealed the minimum system requirements for Assassin’s Creed III. According to a post on Ubisoft’s customer support site, the following specs will be required to run Assassin’s Creed III properly:

Supported OS: Windows Vista (SP2) / Windows 7 (SP1) / Windows 8

Processor: 2.66 GHz Intel Core2 Duo E6700 or 3.00 GHz AMD Athlon 64 X2 6000+ or better recommended

RAM: 2 GB (4 GB recommended)

Video Card: 512 MB DirectX 9.0c-compliant with Shader Model 4.0 or higher (see supported list)*

Sound Card: DirectX 9.0c-compliant (5.1 surround sound recommended)

DVD-ROM: Dual-layer drive

Hard Drive Space: 17 GB

Peripherals Supported: Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)

Multiplayer: 256 kbps or faster broadband connection

Supported Video Cards at Time of Release:

AMD Radeon HD 3870 / 4000 / 5000 / 6000 / 7000 series or better

NVIDIA GeForce 8600 GT / 9 / 100 / 200 / 300 / 400 / 500 / 600 series or better

Ubisoft notes that “laptop versions of these cards may work, but are not supported. These chipsets are the only ones that will run this game.”

Assassin’s Creed III will launch on consoles on October 30th, and the PC version will follow on November 23rd. Ubisoft recently confirmed that it will no longer use always-on DRM for its PC titles.

For more on Assassin’s Creed III, check out our hands-on impressions from earlier this week, plus what the game’s achievements tell us about the plot. For all the other details we know so far, look no further than our Assassin’s Creed III wiki guide.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Monday, 24 September 2012

The Fresh Familiarity of Assassin’s Creed III: Liberation

Despite taking place in the same timeline and featuring much of the same innovations as its console counterparts, the PlayStation Vita version of Assassin’s Creed III, which carries the subtitle ‘Liberation’, adds even more twists to the existing formula. It’s not enough to say this game is doing a fine job of replicating what gamers will find on the Xbox 360, Wii U or PlayStation 3. It’s attempting to tread new ground for the franchise at the same time.

The core of Liberation’s gameplay rests in the identity of its heroine, Aveline. Born to a wealthy, French father and an African mother who was a slave, this new assassin juggles the identities of an aristocrat and commoner, figuratively and literally.

In addition to carrying out missions in her traditional assassin’s outfit, Aveline is able to don the guise of a slave or a damsel. All three ‘roles’ have distinct advantages and drawbacks, and all are accessible through the Vita's touch screen with the click of a button. As an assassin, Aveline has access to all of her weapons, but is automatically notorious - easily spotted in the Spanish-controlled, French-inhabited New Orleans.

Masquerading as an elite citizen or a slave is far more discreet. By donning an elaborate dress, hat and parasol, Aveline loses a great deal of her mobility and access to weapons, but she  is instantly favored by hostiles. In fact, she can flirt with enemies, luring them to dark alleys - the perfect spot for an assassination. A slave identity exists somewhere between the other two, allowing Aveline to use some of her tools of destruction, but at the expense of the armor she has as an assassin. More important, she’s able to gain the support of other slaves and poor citizens, and is able to incite riots - perfect for a necessary distraction.

The other major shift to the gameplay established in the console version of ACIII is Liberation’s “chain kill” mechanic. Essentially this is the “mark and execute” functionality we’ve seen in the Splinter Cell franchise. As Aveline accumulates stealth kills against her opponents, she’s allowed the ability to target specific enemies. A quick press on the D-Pad then gives the player the ability to use the touch screen to mark certain enemies, even allowing the camera to be rotated to get a better vantage point if necessary. The whole system works fairly effortlessly, though it does take a certain tactical feel out of the traditional AC system, which in turn robs players of that satisfaction.

Liberation’s ties to Assassin’s Creed III are mostly thematic (and historic), however players will directly interact with Connor, the hero of the console games, in one specific mission. Anyone playing also playing the PS3 version of ACIII, however, will be able to unlock several new elements in Liberation - including the ability to specifically play as Connor in that mission.

Beyond these additions, Liberation is very much what you’d expect - and that’s not at all a bad thing. You’re tasked with eliminating targets or otherwise influencing events in New Orleans, with the ultimate goal of furthering the Assassin cause against the Templars. Making matters more complicated, of course, is that Aveline’s own heritage, world view and discoveries during her adventure might not align with those of her Assassin mentor, Agaté.

Liberation is shaping up to be a worthy addition to the Assassin’s Creed lineage, one that is attempting to add its own thoughts as far as franchise gameplay. That it stars the series’ first playable female assassin, one that appears to have a layered, complex background, makes that package even more alluring. The real question is this - will the game be able to stand outside the shadow of its console counterpart, which is releasing on the same day? Stay tuned to IGN as we attempt to find out in the coming days and weeks.

Rich is an Executive Editor of IGN.com and the leader of IGN's Nintendo team. He also watches over all things WWE, Resident Evil, Assassin's Creed and much more. Follow him on Twitter, if you dare!


Source : ign[dot]com

Monday, 17 September 2012

Assassin's Creed 3 Achievements Leak

The achievement list for Assassin's Creed III has surfaced online, offering insight into both the story and gameplay features of the title.

The full list, which was uncovered by Exophase, reveals information about both the game's past and present day storylines, as well as various sidequests and features.

As you can probably guess, spoilers are about to follow.

First up, there are five achievements that detail Desmond's journey through Assassin's Creed III. Apparently we'll be exploring a present day stadium and skyscraper before facing Abstergo and learning Desmond's ultimate fate.

The new Homestead feature of the game, which will allow you to decorate your manor using the inventions of a certain Benjamin Franklin, also gets its own section of achievements. Apparently we'll be able to invite artisans and other "optional characters" to come and live with us, possibly to unlock discounts on services and other bonuses.

If that's not enough decorating and upgrading for you though, never fear; your ship, the Aquila, can also be decked out to make seafaring sidequests that little bit easier.

Most exciting, though, is the fact that for the first time additional missions will be unlocked following the credits rolling. The full list of achievements is below:

  • Rude Awakening - Re-Enter the Animus - (10 Points)
  • [SECRET] Daddy Dearest - Complete Present - Stadium - (20 Points)
  • [SECRET] Criss Cross - Complete Present - Skyscraper - (20 Points)
  • [SECRET] The End is Nigh - Complete Present - Abstergo - (20 Points)
  • No Good Deed Goes Unpunished - Open the Temple Door and learn Desmond's fate - (20 Points)
  • Mystery Guest - Complete Sequence 1 & 2 - (20 Points)
  • How D'ya Like Them Apples - Complete Sequence 3 - (20 Points)
  • Heroes are Born - Complete Sequence 4 - (20 Points)
  • The Day the Templars Cried - Complete Sequence 5 - (20 Points)
  • Tea is for Englishmen - Complete Sequence 6 - (20 Points)
  • The Whites of Their Eyes - Complete Sequence 7 - (20 Points)
  • Caged Wolf - Complete Sequence 8 - (20 Points)
  • Two if by Sea - Complete Sequence 9 - (20 Points)
  • Grim Expectations - Complete Sequence 10 - (20 Points)
  • Difficult End - Complete Sequence 11 - (20 Points)
  • The Sum of Truth - Complete Sequence 12 (50 Points)
  • Perfectionist - Complete 100% of all main mission constraints - (50 Points)
  • An Extraordinary Man - Complete the Encyclopedia of the Common Man - (10 Points)
  • Patent Not Pending - Craft one of Franklin's inventions to decorate your Manor - (10 Points)
  • House Party - Recruit any of the Artisans and see them settled on the Homestead - (10 Points)
  • A Complete Set - See all the optional characters settled at the Homestead - (20 Points)
  • Original Gamer - Win a game of Fanorona, Morris and Bowls on the Homestead - (20 Points)
  • Bring Down the House - Explore Fort Wolcott - (20 Points)
  • Kidd Gloves - Uncover the mystery of Oak Island - (30 Points)
  • All Washed Up - Complete all Naval Missions aboard the Aquila - (40 Points)
  • Entrepreneur, not Pirate! - Complete all 12 Privateer Contracts - (20 Points)
  • Tumblehome - Upgrade the Aquila - (10 Points)
  • By Invitation Only - Be invited to join a Club - (20 Points)
  • In Good Standing - Complete all challenges for any of the Clubs - (30 Points)
  • Man of the People - Liberate all districts in Boston OR New York - (20 Points)
  • Monopoly Man - Send a convoy to Boston, New York and the Frontier - (10 Points)
  • [SECRET] Head in the Cloud - Find all pivots and sync the Animus to the Cloud - (20 Points)
  • Blowing in the Wind - Retrieve every page for one of Ben Franklin's Almanacs - (20 Points)
  • Completionist - Complete ALL progress tracker grid entries - (50 Points)
  • Multitasking - Complete 50% of the Progress Tracker entries - (20 Points)
  • Spit Roast - Perform a double assassination using a musket - (20 Points)
  • Circus Act - Kill 15 guards with a single cannon shot - (10 Points)
  • Predator - Hang 5 enemies by using rope darts - (10 Points)
  • Prince of Thieves - Loot a convoy without killing any of its guards - (10 Points)
  • Whit's fur ye'll no go by ye! - Block a firing line 5 times by using a human shield - (10 Points)
  • Jager Bomb - After becoming fully Notorious, kill 10 Jagers before losing your notoriety - (20 Points)
  • Magna cum Laude - Have a Trainee reach the Assassin Rank - (20 Points)
  • Coureur des Bois - Exchange undamaged pelts at all different general stores - (10 Points)
  • Eye Witness - Witness a predator killing an enemy - (10 Points)
  • Fin - Complete each of the epilogue missions unlocked after the credits roll - (30 Points)
  • Abstergo Entertainment - Reach level 20 in the multiplayer mode - (10 Points)
  • Hunter/Killer - Reach sequence 10 in a map on Wolfpack multiplayer mode - (20 Points)
  • Winning Team - Be on the winning team at the end of a multiplayer game session - (20 Points)
  • Personalized - Customize your multiplayer Profile and Character - (10 Points)
  • The Truth Will Out - Unlock a hacked version of one of the Abstergo videos in the story quest - (20 Points)

Assassin's Creed III is due out on Xbox 360 and PS3 on October 30 in America and October 31 in Europe. The PC version is due out November 20 in America and November 23 in Europe, while the Wii U version currently doesn't have a release date.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Friday, 7 September 2012

Hotline Miami: You and What Army?

The first guy's easy. I slam the door open into his back, the shotgun he's clutching flies into a corner, and my mask-wearing assassin coolly walks up to the wall where the thug's body is now slumped. A swift, brutal boot and his little round head explodes into pixel viscera. Pick up the shotgun. Who's next?

Hotline Miami is almost a stealth game, a top-down layout of rooms and thugs that are too powerful to take head-on. One hit kills (almost) anything, including you. So you need to be a boy scout, and always go in prepared.

Each level is a building with multiple floors, where you have to kill everything then get in your car and drive away. Hotline Miami's fights take place over seconds, unforgiving and intense exchanges that an instant respawn button makes irresistibly moreish. The game's designer Cactus has a considerable history of action-oriented indie titles, and that heritage shines through this compact, exciting combat.

Controls are WASD and mouse, which allow you to both case around places and burst into quick, violent life. The world is full of simple elements that work consistently, like the doors which always slam open when you walk through, or glass walls that can be shot through.

Everything is about anticipation, working out what you're going to do, followed by the reality of execution.

Vision over the level is entire, and a limited auto target option lets you line up individual enemies not in the immediate field of view – this is for setting up perfect surprise shots, one smooth dash into cover with a deadly salvo in the middle, but it's too slow for open gunfights. Picking up and firing guns, which can't be reloaded, is an instant right-click left-click. And even though these controls work beautifully, I guarantee that throughout playing Hotline Miami you will panic and mess them up. Because, basically, things rarely go to plan.

Everything is about anticipation, working out what you're going to do, followed by the reality of execution - bursting into a room with a shotgun blast, you might duck back out and hide round the corner, switching to a samurai sword to take the chasing guard up-close.

But you forgot that the guys on the rest of the floor would hear the gunfire. They run towards its source, you're flanked - and as you're thinking about what to do, a hail of machinegun fire gets dark red all over that pastel suit. The whole thing barely lasted two seconds. Hotline Miami doesn't spare the details, either. You'll see your guy's stomach become a ruined bloody mess from gunfire, or his head cleaved in two by an axe. And you'll see it a lot.

You'll see your guy's stomach become a ruined bloody mess from gunfire, or his head cleaved in two by an axe. And you'll see it a lot.

The violence in Hotline Miami is very funny, and it punctuates the fights brilliantly. Downed enemies can be 'finished' with the spacebar. I cleared a room except for one knife-wielding nutter who charged straight for me. Backpedalling furiously, my shots sprayed without hitting until, out of ammo, I threw the gun and it smacked into his face. Panic subsiding, I grabbed his prone body and smashed the head into the ground over and over, each click a little shot of therapy, a relief. The burst of adrenaline became enjoyable, a smooth wave. Have some of that, chum.

Hotline Miami never blinks. Melee weapons gouge raggedy-red trails into flesh, and gunfire leaves bodies with lovingly-crafted wounds. But the game is so heavily stylised, with its chunky sprites and synth chiptunes, that it feels and looks comic rather than nasty. The whole thing half-dares the usual suspects to get whipped up in a froth about ultraviolence, and undercuts them in advance with blown-up pixel art and a mysterious, tongue-in-cheek story about what a terrible person you are to be doing these things and loving them. You may recall how Manhunt was far too smart a game for its critics, and there's a smack of that here, though the worlds couldn't be further apart.

Hotline Miami's world is the Florida of frozen toothpaste grins, and it lives in the details. Choosing a rubber animal mask to wear at the start of each mission. The terrible euphemisms used by the people phoning you up to arrange hits. The interstitials after each stage, where your character visits a video store or a pizza parlour and the nervous clerks talk about recent massacres while giving you free stuff. Even the way that your car has those vertically-lifting doors that looked like the future in the 1980s.

If you like the idea of comic ultraviolence, guns that have real oomph in every shot, and creeping around surrounded by enemies before swift, OTT gunfights, then Hotline Miami is going to be your kind of game. All of its elements are simple, but they weave together into a series of rat-runs that play out differently every time. It's blister-packed gunplay at its best, with a wicked sense of humour, and its imminent release feels a long way away.

Rich Stanton is freelance writer. Check him out on IGN and Twitter if you're into things like Starcraft, Dark Souls, and Platinum Games.


Source : ign[dot]com

Thursday, 6 September 2012

Bruce Willis Might Join the CIA in American Assassin

Action icon Bruce Willis is now in talks to star as a CIA agent in the CBS Films thriller American Assassin, based on the Vince Flynn novel. Mike Finch scripted the adaptation for producer Lorenzo di Bonaventura. Jeffrey Nachmanoff is attached to direct.

Variety details the film's story, which centers on Mitch Rapp, "a former Syracuse grad student who joins the CIA after his girlfriend his killed by a terrorist attack." Willis is in negotiations to play the mentor figure to Rapp.

Should he accept the role, this would mark a reunion for Willis and di Bonaventura, who worked together on Red and G.I. Joe: Retaliation.

The studio is currently eying a fall 2013 production start date.


Source : ign[dot]com

Wednesday, 5 September 2012

Assassin's Creed III Dev: "Triple-A Games Dying Out"

Assassin's Creed III creative director Alex Hutchinson has described the game as being one of the last of the big triple-A "dinosaurs".

In the latest issue of Edge (via CVG), Hutchinson claims that massive production teams the likes of which made Assassin's Creed III are becoming a thing of the past.

We're the last of the dinosaurs. We're still the monster triple-A game with very large teams [and] multiple studios helping out on different bits. There are fewer and fewer of these games being made.

"We're the last of the dinosaurs. We're still the monster triple-A game with very large teams [and] multiple studios helping out on different bits. There are fewer and fewer of these games being made, especially as the middle has fallen out," he said.

"We really felt like this was a rare opportunity. We had an experienced team, who had worked on the franchise for a while; we had the full backing of Ubisoft to make something huge; we had almost three years to do it, which is a rarity these days; the tech and the hardware platforms were both mature, which allowed us to start running instead of building base features; and the installed user base for all platforms is massive.

"Many of these factors are about to change, by choice of circumstance," Hutchinson concluded, "so a lot of us truly believed this was a once in a career opportunity."

His concerns have been echoed by others in the industry like Cliff Bleszinski who feels that the cost of developing on the next generation of hardware will stymie development. But others, such as Eidos president Ian Livingstone, have come out equally strongly saying we'll always want triple-A single-player games, and the industry must find ways to accommodate this.

What do you think? Should escalating costs mean Assassin's Creed III may be the last of its kind, or do you feel it's a worthwhile investment for companies to employ larger teams?

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Friday, 31 August 2012

Bethesda Releases Dishonored: Rat Assassin for iOS

Bethesda announced (and launched!) Dishonored promo-game Dishonored: Rat Assassin onto the iOS App Store today. The free app’s description promises that gamers will be able to “Help rid the Dunwall streets of plagued rats, one slice, dice, and crossbow shot at a time.”

If that sounds to you like Fruit Ninja but with disgusting rats instead of delicious fruit… then you’re exactly right.

The game’s Endless “Assassination” mode tasks gamers with slicing as many rats with a finger as possible without hitting a bomb. Where do all these rats come from? Why are they flying in from off-screen in patterns? Is someone throwing them? Don’t worry about it. Just slice.

Rat Assassin’s meat is in its surprisingly robust Challenge mode. It is made up of 36 hand-crafted levels, each with a tricky three-star score to achieve. Each one puts a little twist on the game’s basic rat-slicing formula.

So, here’s the deal: Dishonored: Rat Assassin is a very weird product. It’s very casual, but was built to promote a super hardcore title. It’s surprisingly violent (menu selections are made by slicing a rat in half). The App Store listing links to RatAssassin.com which loads nothing but a 403 Forbidden error (as of now).

But still… it’s still pretty fun. And free, which certainly engenders a lot of goodwill. At the very least, gamers that have mastered slicing fruit should enjoy the free romp through Rat Assassin’s challenge mode.

Justin is Editor of IGN Wireless. He has been reviewing mobile games since the dark days of Java flip phones. You can follow him on Twitter and IGN.


Source : ign[dot]com

Wednesday, 15 August 2012

What You Won't See in Assassin's Creed III

In December 2010, Ubisoft created a video that represented its ambitions for Assassin's Creed III - something known as target footage. Creative Director Alex Hutchinson insists that developers should always aim for exactly what they intend to ship, never over-estimating their capabilities or falling short of their own expectations. Hutchinson presented the Assassin's Creed III target gameplay render during his GDC Europe Keynote, and it was almost indistinguishable from what we've all seen from the near-finished game. In just a few short minutes, it establishes traversal and combat animation routines, the hunting mechanics, jumping through trees and climbing any cliff. But it isn't exactly Assassin's Creed III; a lot has changed along the way.

For a while we took the bow out of the game

"Some of the notable cuts from that footage include the idea of scalping," Hutchinson explained. It was something that was "historically defensible", but in the context of gameplay it was too gruesome and didn't serve much purpose for the character. For a while the bow was taken out of the game, too, because it wasn't historically supported enough to give Ubisoft the confidence to include it. Additional research eventually gave Assassin's Creed III's development team enough evidence to include it. There was originally a hook-blade as well, an extension of one of Ezio's tools, which you'd throw it at enemies to pull them toward you. "People on the team kept saying 'Get over here!' every time they used it," said Hutchinson. He took it out of the game, but a version of the device stayed in Assassin's Creed III -- you can hook enemies to yank them up tree branches.

Philadelphia was prototyped for Assassin's Creed III, but ultimately cut because "it just wasn't very much fun." Hutchinson said Philadelphia is "very, very flat, it's very, very rigid. The streets were too wide." It also would have represented the first "planned city" in the series -- Philadelphia was built on a grid, unlike the more unpredictable nature of past settings. Instead, Philly is a town you'll visit in cutscenes rather than suffer through in gameplay.

When it came to creating a main character, Hutchinson wanted a hero that could hang with Altair and Ezio. "I believe, even as someone who didn't work on [Assassin's Creed II], that Ezio is one of the best characters in games." Connor, therefore, had to be as iconic as Ezio and Altair. He was always intended to be Native American -- "We didn't want to make Mel Gibson from The Patriot fighting for America, nor did we want someone fighting for king and country -- but he wasn't always the guy we know now.

Early concepts deliberately went to artistic extremes. The "full on eagle outfit was never going to fly," Hutchinson said. In that particular image, Connor was decked out in wide-spreading feathers and had an an animal head for a hat. Ubisoft concepted him in all sorts of animal skins as well as minimalist robes before ultimately settling on subtle cultural twists on a classic white robe.

Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.


Source : ign[dot]com

Thursday, 2 August 2012

Let's See Those New Assassin's Creed 3 Kills Again

By our count, Connor kills about 15 dudes in the new Assassin's Creed 3 trailer.

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First he gets this guy with his hook rope thingy.

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Then he chops this guy.

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He uses this guy as a human shield, Total Recall style (old Total Recall, not new lame Total Recall).

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He sprays this guy's blood on the snow.

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He stabs this guy with his buddy's bayonet.

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These guys get it on the docks.

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Whaaaaaaaaaaaat?!

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He slow motion jumps on this dude who's just standing there.

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Two guys get it here.

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He breaks this guy's neck.

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And then he jumps out of the sun to kill this guy.


Source : ign[dot]com

Wednesday, 25 July 2012

Assassin’s Creed: The Chain Review




The writer/artist duo of Cameron Stewart and Karl Kerschl caught lightning in a bottle with the first Assassin’s Creed comic series, The Fall. It’s exceptionally rare to find a comic based off a video game that’s not only tolerable, but great. Yet, somehow Stewart and Kerschl were able to perform that miracle, offering up a comic series that catered to both the hardcore Assassin’s Creed crowd and newcomers alike with a set of engaging characters occupying a fantastical world that’s worth diving into headfirst like it’s a pile of hay.


Now, Stewart and Kerschl have returned for a follow-up book called The Chain, which is a direct sequel to The Fall and continues the adventures of assassin Nikolai Orelov in early 1900s Russia and Templar Daniel Cross in modern times. The most interesting aspect of The Chain is that it inverts the dynamics between our lead characters and the people who surround them. Whereas in The Fall, Orelov was shown as a man surrounded by people who loved him and Cross was cast as the loner with no one to turn to, The Chain displays Orelov as the man now on his own and on the run while Cross is treated as sort of a messiah figure for the rest of the Templar order to aspire to. It’s an engaging dynamic shift that puts into perspective how important the people around you are in shaping what kind of person you turn out to be.


But while Daniel Cross might be showered with praise at every turn, The Chain is very much a tragedy on all accounts. This is a story that covers the severing of a family and a man who is truly lost and struggling to find his identity. For Assassin’s Creed fans, these themes are nothing new, but Stewart and Kerschl wrap them in a package that feels fresh while still adding to the overall mythology of the Assassin’s Creed franchise. Newcomers to the book should also be able to step away satisfied with the story at hand, even if they aren’t diehard Assassin’s Creed fans. The themes, morals, and delicate character work on display from Stewart and Kerschl are what make this story worth experiencing, not just that it’s tied to the lore of Assassin’s Creed.


Assassin's Creed Returns to Comics


From a visual point of view, The Chain looks just as gorgeous as The Fall before it. Both Stewart and Kerschl share art duties here, and the final results are quite breathtaking. It’s clear both artists gave everything they had to this project and therefore every page is a beauty to ogle over. The art of The Chain is dynamic, expressive, and a great complement to the story at hand, capturing the energetic highs of the book’s actions sequences and the depressing lows of a family being torn apart.


The one area of The Chain that might irk some is the very subdued finale. The book doesn’t conclude on an explosive high note, but instead chooses to end on a quiet moment to drive home its point. I’ll be honest, I read the book’s final few panels and flipped the page fully expecting more story. Denied. The Chain just kind of stops, leaving the reader to his thoughts about the true intention of the book’s final scene. If you like experiencing fiction that leaves you with a carrot on a stick to chew on far after you’ve finished it, then The Chain’s ending should satisfy. But if you want a definitive stamp on these characters, you’re not going to get it here.


The Chain is absolutely a worthy follow-up to The Fall. Cameron Stewart and Karl Kerschl have done a fantastic job grooming these characters in the vast Assassin’s Creed universe. Better yet, like The Fall before it, both Assassin’s Creed fanatics and newcomers can enjoy The Chain. Whether you fall into the former or the latter camp, The Chain offers a great narrative, engaging characters and beautiful art worth buying into.


You can order a copy of Assassin’s Creed: The Chain through Ubisoft’s Ubi Workshop online store.







Erik is a writer for IGN's Comics channel and co-host of the IGN Assemble! podcast. You can follow Erik on Twitter, or find him here at IGN. Fair warning: prepare for suspect shenanigans.



Source : ign[dot]com