Showing posts with label employees. Show all posts
Showing posts with label employees. Show all posts

Tuesday, 23 October 2012

Report: Major Layoffs at Zynga Austin

This morning during Apple's iPad Mini event, Zynga employees began taking to Twitter en masse to report on significant layoffs at the troubled social gaming giant. Zynga has yet to make any official announcement and have not yet responded to our request for comment.

Individuals close to the situation are reporting that Zynga Austin bore the majority of cuts, with more than 100 jobs lost at that location. The entire Zynga Bingo and theVille teams have reported been let go, leaving only teams developing mobile products left at the office.

Gamasutra is also reporting layoffs or perhaps the closure of Zynga Boston and Zynga Chicago. TechCrunch reports that the San Francisco office is not seeing any layoffs today.

More Zynga employees have reported that an all-hands meeting has been scheduled for later this afternoon. A more solid picture of the extend and location of the layoffs is likely to follow.

Today's layoffs are the latest in a growing line of bad news for the social game maker. SuperData Research noted today that Zynga has less active players now than it had two years ago. Social game players are increasingly leaving Facebook in favor of mobile play. Most analysts agree that Zynga has failed to make the mobile transition rapidly enough.

Justin is Editor of IGN Wireless. You can follow him on Twitter at @ErrorJustin and on IGN.


Source : ign[dot]com

Monday, 17 September 2012

Staff Working on ArmA 3 Arrested For Spying

Update 2: Bohemia has now clarified its previous comments, providing the following statement to IGN:

"Since last Sunday, when two Bohemia Interactive, a.s. employees, were arrested on the Greek island of Lemnos, much speculation about what happened has circulated online. It's been rumoured that they entered restricted military areas or gathered photographic references of military bases in order to improve the visual fidelity of Arma 3, a PC game currently under development by our company. Far in advance of any formal charges - only hours after they were detained by the local police - many media outlets immediately suggested spying and, only one day later, specifically referenced Arma 3.

Having travelled there, and after meeting personally with them both, as well as their lawyer who is fully acquainted with the Greek authority's investigation file in detail, we can assure you that these insinuations are completely false and without substance. These employees - our friends, Ivan Buchta and Martin Pezlar - visited the island as tourists. Their holiday was a product of their interest in the island, triggered by their work on Arma 3 over the past two years of development.

They took photographs and videos in public areas, as countless tourists arriving to enjoy the beauty and hospitality of Greece may well do. These included a short video as they drove through the main road passing around the international airport, where in one short part of the video off in the distance some hangars and other buildings of the complex can be seen. It's very likely that many tourists may have pictures similar to those taken by Ivan and Martin in their own family albums, without being aware that they put themselves or their families at risk.

We sincerely hope that the whole situation is no more than an unfortunate and deep misunderstanding. The in-game Limnos is close to completion, and it's far from an identical replication of the real place. It was heavily modified to fit the game's backstory, a purely fictional 2035 setting. It was rescaled to only 75% of the real island, and it does not attempt to display any real world military installations situated on the island of Lemnos.

To summarize the situation:

  • They visited Lemnos on their holiday as tourists.
  • They did not enter any military area.
  • They did not take any pictures of any military objects to be used in Arma 3.

Martin and Ivan, currently being detained in Mytilene, relayed this message to their friends and family:

"The conditions are tough, but the people we meet treat us fairly and correctly. It is all a completely absurd misunderstanding that will certainly be quickly explained. We mainly think of you, our families; you have to stay calm and not to worry about us. We hope we will meet soon."

We apologize for any possible delay or lack of communication regarding this important matter. At present, all and every possible effort goes towards supporting Ivan and Martin, their families, and to getting the guys safely back home. Any form of support for our imprisoned colleagues and friends will be more than welcome."

Original story follows:

Update: Bohemia has provided IGN with the following statement from CEO Marek Spanel:

"We can confirm that two Bohemia Interactive employees, our colleagues and friends, were arrested during their holiday trip to Lemnos. They visited the island with the sole purpose of experiencing the island's beautiful surroundings.

Since its establishment in 1999, Bohemia Interactive has created games based only upon publicly available information. We always respect the law and we've never instructed anybody to violate the laws of any country. The same is true for Arma 3.

Currently, all our effort goes towards supporting the guys over there, as well as their friends and families affected by this difficult situation. We sincerely hope that this is an unfortunate misunderstanding of their passion as artists and creators of virtual worlds."

Original story follows:

The Greek government has accused two employees of ArmA developer Bohemia Interactive of espionage for taking photographs of a Greek air base during their research for ArmA 3.

Studio head Mark Spanel confirmed the news on the game's official forums, asking users not to discuss the matter for legal reasons and closing the relevant thread.

The first reports came from Greek outlet News237, which stated that the two Czech men had been found with photos and video of military facilities in Lemnos and Agios Efstratios, and were arrested in the act of photographing a base on Lemnos. They could be facing a lengthy prison sentence if charged and found guilty.

Eurogamer has since unearthed that the developer was warned against such actions by one of its Greek fans back at the beginning of August in a forum thread.

"On the island of Limnos is a military air base. It is illegal to take photographs of this base, yet the ArmA development team are creating a 3D model of the base, most likely based on photos which they took illegally (as well as the satellite photos which aren't illegal)," wrote Cyplon.

"Had this been an American base, or any other country with a large population of whom may purchase ARMa 3, it is likely that such an act would not have been performed due to the risk of the country banning the game from being sold there. [...] Of all locations in the World, Limnos - one of the only islands in the Aegean with a military air base, is being replicated, regardless of the tensions between Greece and Turkey which are ongoing (you don't hear it on the news unless you are from Greece or Turkey). Great choice for a first location! This is equivalent to creating an ArmA game replicating the Gaza strip, which would very likely anger Israel..."

We'll have more on this story as it comes in, but don't expect Bohemia Interactive to comment on an ongoing legal matter.


Source : ign[dot]com

Tuesday, 21 August 2012

THQ Lays Off 20 Marketing, Production Employees

THQ has let go 20 employees from its marketing and production departments. According to a statement provided to IGN by a THQ spokesperson, “THQ confirms a realignment has taken place in the company’s marketing and production groups in Agoura Hills. This change is reflective of the company’s ongoing strategy to create a more focused, agile, and digitally-oriented organization. Less than 3% of the company’s global workforce was impacted, and no development teams or projects were affected by this action.”

The news first surfaced in a leaked email posted on Twitter by 3D Realms founder George Broussard. In the email, THQ president Jason Rubin writes the following:

"All,

Days like today are not easy for any of us. The worst part of restructuring is clearly the restructuring. But this is a necessary part of improving and rebuilding. It is never easy to see friends and colleagues leave the company. Nobody in management, including me, takes these decisions lightly, but we must all continue to remain focused on driving the business forward and look towards our future.

As you know, it is my vision for THQ to enter into new markets though new distribution methodologies, and reaching those consumers in those markets will take a different approach to marketing. It is also vitally important that we improve our production methodologies and oversight so that we are shipping better titles, on budget and on time.

In our quest to make these changes, I have been looking at the Marketing and Production structure at HQ along with the heads of those departments, Rich Williams and Ron Moravek. We have identified changes that need to be made and thus today we reduced the size of these departments by about 20 individuals.

It is worth pointing out that none of the development teams are effected, and we do not anticipate the reduction to have any impact whatsoever on the titles in production or the future scale of our output. It is also quite likely that in the long run the company will hire new individuals with different skill sets in their stead. To put this in perspective, Volition alone anticipates growing by about 20 individuals in the next 12 months. This represents a shift of resources from oversight to production, and from centralization out to the teams. I would also like to note that these two departments were largely unaffected by the January reduction, so it makes some sense that their size and capabilities do not align with the changes made elsewhere.

I am genuinely excited about both the quality of work and the innovation happening at the company right now. When I look forward to the type of games and digital experiences we will deliver over the next few years, I see a new THQ taking a new market position in a very different industry environment.

Let’s all try to keep our eyes focused on that bright future."

This isn’t the first shake-up at THQ in recent months, following the closure of its Arizona quality assurance facility in July. A full timeline of THQ’s 2012 is available here.

THQ released Darksiders II earlier this week, which IGN gave a 7.5. The company also unveiled the roster for WWE 13, which is set to hit stores in October.

IGN wishes the best of luck to anyone affected by today’s news.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

David Brevik And Blizzard Devs Clash Over Diablo III Criticism

A war of words has broken out between some current Blizzard employees and Blizzard North co-founder David Brevik after the latter revealed he was "a little sad" about how Diablo III turned out.

Brevik, who designed Diablo I and II but had no involvement in the third game in the franchise, was asked by IncGamers during Gamescom what he felt about Blizzard's latest dungeon crawler.

I am also a little happy, which I hate to say, it shows that the people that were involved in Diablo really did matter, and so I am happy that it has come to light.

He responded, "I have very mixed emotions about it. On one hand I am sad that people haven’t enjoyed Diablo because it’s a love, a passion, and it's obvious people still have a giant love and passion for Diablo... That makes me feel great.

"I am sad because people are outraged and... some of the decisions they have made are not the decisions I would make, and there have been changes in philosophy and that hasn’t gone over very well...

"I am also a little happy... I hate to say, [but] it shows that the people that were involved in Diablo really did matter, and so I am happy that it has come to light that how talented that group was, how unique and special... when the people leave the game changes, and it shows how critical people are in this industry."

His comments provoked a Facebook status update by former Diablo 3 technical artist Chris Haga, which was quickly leapt on by other contributors to the game. In the post, Haga originally stated, "Suddenly I feel like I was just thrown under a bus," before more of the game's developers shared their views. Unfortunately, this exchange was then screenshotted and posted on Reddit. It's since been removed from there, but you can see it below:

One of the comments that has drawn the most attention is that of Diablo 3 game director Jay Wilson, who replied saying "F*** that loser". A number of other game developers took to Twitter last night to label his reaction as heavy-handed, considering Brevik's fairly mild comments about the current state of a franchise he helped create.

Blizzard arrogance has reached new heights.

Red 5 CEO and former Diablo II producer Mark Kern tweeted, "Gotta say, that Jay Wilson, never having been at Blizzard for D1 and D2 and never having met Dave Brevik, has no place to say what he did.

"Dave Brevik created 2 genre-busting, award winning, world-loved Diablo games. Jay Wilson has done ____ with Diablo 3. Fill in the blanks.

"Blizzard arrogance has reached new heights," he concluded.

Brevik is currently company president of Gazillion Entertainment, which is working on the upcoming Marvel Heroes. While the Diablo-style MMO has no estimated release date right now, it's been referred to in the past as "the spiritual successor" to Diablo II.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com