Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts

Thursday, 1 November 2012

Madden Social: Adrenaline Junky, Meet Fantasy Football

In an era of fantasy football and exploding statistical obsessiveness, it's surprising to think EA has only just now settled on bringing Madden Social into the world. Though it may have tarried, the interconnected Facebook and iOS app due out this fall offers a pretty smart balance of fantasy player trading and actual Madden gameplay.

Like most Facebook-based games, Madden Social is a simple turn-based game for two players that don't have to be online at the same time to play together. The game is heavily focused on offense, so players will take turns trying to guide a drive into their opponent's endzone.

When you're on defense the stats and arrangement of your players will matter, but everything else is automated. Played over Facebook, the game is shown as a top-down view of the entire playing field. You'll choose what players you want on the field and which plays you want to run, and then the computer does all the math simulating the outcome. You can also keep multiple games running while you wait for player 2 to log back on to Facebook.

When played on iPhone of iPad, you'll be able to control actual plays. There's a virtual analog stick if you want total control of movement, though you can ignore it and focus on simple swipes for jukes or stiff-arms. You can also choose which receiver to throw to by either tapping them on screen or hitting one of five virtual buttons in the bottom right corner of the screen.

It's a simpler version of the action-oriented version of Madden that's been available on iOS for a couple of years as a purchaseable App, but Madden Social is free to download and connects you to those that have a statistical obsession with football but may not be interested in actually playing the second-by-second simulation.

Facebook developers have larded the media with talk of asynchronous gameplay for years, meaning both players don't have to be connected to the game at the same time to play with one another. Madden Social pushes asynchronicity in another direction, allowing players to compete strategically while potentially playing very different games. I may prefer the chessboard presentation of Facebook and you may prefer the adrenal improvisations of the iOS version, and Madden Social translates one style of play to the other. It's not just playing at different times, but actually playing in different ways to best accommodate the platform.

The game economy is driven by buying or unlocking new plays and new packs of player cards to improve your team over time. You'll start with 25 random players, which you'll have to assemble into a team, and by winning games or pulling off big plays you'll earn coins that can be used to buy new player card packs. You'll be able to buy one-star, two-star, or three-star packs, each coming with five player cards of increasing skill, depending on how much you want to splurge. There's also an Auction House where you can sell your player cards you don't use anymore.

The playbook is also fairly limited at the outset, but you'll be able to buy new plays, or just earn enough coins to unlock them over time. There'll be another kind of consumable -- energy units -- that limits just how much you can play without taking a break, though if you become insatiable Facebook will gladly sell you more units. Playing one entire drive will cost you one energy unit, and though the game is still being balanced, at present you're scheduled to get roughly one energy unit every 15 minutes.

Madden Social doesn't connect to the console versions of the game, which might have been another way of entreating long-time fans to noodle with the Ultimate Teams or Online Leagues from the office or on the bus. Yet, what it does do is offer a simple and surprisingly unique experience to bridge people's common interest in football through a medium flexible enough to support different preferences of play.

For years, game fans have said things like "it's just not your type of game" to answer complaints from those interested in a game but thrown off by a particular kind of gameplay. We all like playing games in our own way, but that doesn't mean we shouldn't play together.

Madden Social seems like a small but worthwhile step toward making that approach commonplace. With Smart Glass, Wii U, Vita/PS3 connectivity, and a plethora of Android and iOS devices out in the world I think there could be real advancements made breaking out of the single-platform, singular-gameplay model that has so far dominated our understanding of what a videogame can be.

Madden Social doesn't have a specific launch date yet, but it will be released sometime this fall.

Michael Thomsen is a freelancer writer based in New York City.


Source : ign[dot]com

Madden Social: Adrenaline Junky, Meet Fantasy Football

In an era of fantasy football and exploding statistical obsessiveness, it's surprising to think EA has only just now settled on bringing Madden Social into the world. Though it may have tarried, the interconnected Facebook and iOS app due out this fall offers a pretty smart balance of fantasy player trading and actual Madden gameplay.

Like most Facebook-based games, Madden Social is a simple turn-based game for two players that don't have to be online at the same time to play together. The game is heavily focused on offense, so players will take turns trying to guide a drive into their opponent's endzone.

When you're on defense the stats and arrangement of your players will matter, but everything else is automated. Played over Facebook, the game is shown as a top-down view of the entire playing field. You'll choose what players you want on the field and which plays you want to run, and then the computer does all the math simulating the outcome. You can also keep multiple games running while you wait for player 2 to log back on to Facebook.

When played on iPhone of iPad, you'll be able to control actual plays. There's a virtual analog stick if you want total control of movement, though you can ignore it and focus on simple swipes for jukes or stiff-arms. You can also choose which receiver to throw to by either tapping them on screen or hitting one of five virtual buttons in the bottom right corner of the screen.

It's a simpler version of the action-oriented version of Madden that's been available on iOS for a couple of years as a purchaseable App, but Madden Social is free to download and connects you to those that have a statistical obsession with football but may not be interested in actually playing the second-by-second simulation.

Facebook developers have larded the media with talk of asynchronous gameplay for years, meaning both players don't have to be connected to the game at the same time to play with one another. Madden Social pushes asynchronicity in another direction, allowing players to compete strategically while potentially playing very different games. I may prefer the chessboard presentation of Facebook and you may prefer the adrenal improvisations of the iOS version, and Madden Social translates one style of play to the other. It's not just playing at different times, but actually playing in different ways to best accommodate the platform.

The game economy is driven by buying or unlocking new plays and new packs of player cards to improve your team over time. You'll start with 25 random players, which you'll have to assemble into a team, and by winning games or pulling off big plays you'll earn coins that can be used to buy new player card packs. You'll be able to buy one-star, two-star, or three-star packs, each coming with five player cards of increasing skill, depending on how much you want to splurge. There's also an Auction House where you can sell your player cards you don't use anymore.

The playbook is also fairly limited at the outset, but you'll be able to buy new plays, or just earn enough coins to unlock them over time. There'll be another kind of consumable -- energy units -- that limits just how much you can play without taking a break, though if you become insatiable Facebook will gladly sell you more units. Playing one entire drive will cost you one energy unit, and though the game is still being balanced, at present you're scheduled to get roughly one energy unit every 15 minutes.

Madden Social doesn't connect to the console versions of the game, which might have been another way of entreating long-time fans to noodle with the Ultimate Teams or Online Leagues from the office or on the bus. Yet, what it does do is offer a simple and surprisingly unique experience to bridge people's common interest in football through a medium flexible enough to support different preferences of play.

For years, game fans have said things like "it's just not your type of game" to answer complaints from those interested in a game but thrown off by a particular kind of gameplay. We all like playing games in our own way, but that doesn't mean we shouldn't play together.

Madden Social seems like a small but worthwhile step toward making that approach commonplace. With Smart Glass, Wii U, Vita/PS3 connectivity, and a plethora of Android and iOS devices out in the world I think there could be real advancements made breaking out of the single-platform, singular-gameplay model that has so far dominated our understanding of what a videogame can be.

Madden Social doesn't have a specific launch date yet, but it will be released sometime this fall.

Michael Thomsen is a freelancer writer based in New York City.


Source : ign[dot]com

Thursday, 11 October 2012

Hansel and Gretel: Witch Hunters 3D Postponed Again

Paramount has once again pushed the release date of Hansel & Gretel: Witch Hunters 3D.

The action-fantasy -- starring Jeremy Renner and Gemma Arterton as the adult versions of the eponymous fairy tale characters, and Famke Janssen as the evil witch -- was previously moved from a March 2012 bow to January 11, 2013.

Now, according to TheWrap, Paramount has pushed the release date back to January 25, 2013 to accommodate an IMAX release of the film.


Source : ign[dot]com

Hansel and Gretel: Witch Hunters 3D Postponed Again

Paramount has once again pushed the release date of Hansel & Gretel: Witch Hunters 3D.

The action-fantasy -- starring Jeremy Renner and Gemma Arterton as the adult versions of the eponymous fairy tale characters, and Famke Janssen as the evil witch -- was previously moved from a March 2012 bow to January 11, 2013.

Now, according to TheWrap, Paramount has pushed the release date back to January 25, 2013 to accommodate an IMAX release of the film.


Source : ign[dot]com

"New" Tolkien Epic Hitting the Shelves

He may be known for his vast fantasy world of hobbits, dragons and orcs, but there was a time when J.R.R. Tolkien had ventured a little closer to home. And while his Lord of the Rings trilogy detailed the adventures of Frodo, Gandalf and Aragorn, the author's previously unpublished work set in ancient Britain centered on King Arthur.

Earlier this week, HarperCollins announced that Tolkien's never-before-seen poem The Fall of Arthur will be released for the first time this May. Featuring over 200 pages, the story depicts the final days of Arthur's reign, as the old king attempts to save his country from Mordred the usurper, opening as Arthur and Gawain go to war.

Tolkien began writing the book a few years before he wrote The Hobbit. For editor Chris Smith, the news that Tolkien's Arthurian epic had been completed was a bit of a surprise. "Though its title had been known from Humphrey Carpenter's Biography and J.R.R. Tolkien's own letters, we never supposed that it would see the light of day," Smith told The Guardian.

He continued, "[The Fall of Arthur] breathes new life into one of our greatest heroes, liberating him from the clutches of Malory's romantic treatment, and revealing Arthur as a complex, all-too human individual who must rise above the greatest of betrayals to liberate his beloved kingdom.

"Though Tolkien's use of alliterative verse will mean the poem is of more specialized interest than his other work, we would like to think that the subject of King Arthur is one that will resonate with readers of his more celebrated works."

Tolkien's son Christopher Tolkien has edited the story for publication and provided commentary.

Max Nicholson is a writer for IGN, and he desperately seeks your approval. Show him some love by following @Max_Nicholson on Twitter, or MaxNicholson on IGN.


Source : ign[dot]com

Tuesday, 11 September 2012

Terry Brook's Shannara Heads to TV

Sonar Entertainment, in collaboration with Farah Films, is now developing a television show based on Terry Brooks' bestselling fantasy novel series Shannara.

Set hundreds of years after the fall of our own civilization, the story centers on the Shannara family, whose magical powers perpetually reshape the future of the world. According to Variety, the first season of the show will follow the events of The Elfstones of Shannara, the second book in the series.

"Partnering with Sonar Entertainment and Farah Films on adapting the Shannara saga for television is an exciting prospect," said Brooks in a statement. "Everything about both companies suggests the result will be one that both old and new fans of the books will readily embrace. I am committed to doing everything I can to help make this happen."

Dan Farah and Stewart Till are set to executive produce the TV series, and will begin the search for a showrunner and director before they shop the project to potential networks.


Source : ign[dot]com

Fan Makes Final Fantasy 7 In LittleBigPlanet 2

A very dedicated Final Fantasy VII fan has spent the last six months of his life recreating the game's entire storyline in LittleBigPlanet 2.

Jamie Colliver - known on YouTube as TheJamster1992 - has made six videos spanning the opening, Sector 5 and Aeris' Church, Nibelheim and more. There's more than three hours' worth. He's even done the music.

Check out the first video below. Seriously. Watch it right now. You're allowed to make a cup of tea first.

Head over to Jamie's Youtube playlist for the whole set. Bravo, sir!

Thanks, PSU.


Source : ign[dot]com

Friday, 7 September 2012

Snow White and the Huntsman Blu-ray Review

Sometimes it's hard to move past a plot conceit, especially when it's one borrowed from SyFy movies of the week. Such is Snow White and the Huntsman, a fantasy action extravaganza that weirdly married the basic fairy tale narrative of Snow White to films like Lord of the Rings, blending romance with action and magic. While the results are often visually stunning, the narrative leaves much to be desired.

For those living under a rock, the film revolves around an always heaving-breathing Snow White (Twilight-alum Kristen Stewart) who's living under the hilariously overwrought villainous eye of Queen Ravenna (Charlize Theron, doing her best to camp-up the film). Snow White makes a dashing escape and finds herself in a forest filled with trolls, dwarves and other woodland creatures. Ravenna then hires Thor, err, an eternally moist and dirty huntsman (Chris Hemsworth) to catch her. Meanwhile, the dashing William (Sam Claflin) infiltrates Ravenna's army in an attempt to locate and protect Snow White. But it's not long before the trio teams up and attempts to take the evil Queen down.

Following along the path of movies and books like Pride and Prejudice and Zombies, Tim Burton's Alice in Wonderland, Abraham Lincoln: Vampire Hunter, Hansel and Gretel: Witch Hunters and SyFy movies like Neverland, Tin Man, and also Alice, Snow White and the Huntsman is a not-so-prestigious member of a new genre of film – the mashup. And while there's certain to be a few solid films in this genre over the next decade or so, the idea of blending old brands with hot trends is already starting to grow a bit thin and overplayed.

Admittedly, though, Snow White and the Huntsman is one of the better mashup films to come around, and thanks to some great visual effects and slick action, the film is likely to find an audience of those who absolutely adore it. But there's just something off about the whole experience.

For example, Snow White is seen communicating with trolls and other woodland creatures, just as she always does in the Snow White fairy tale. But in the climatic siege of Queen Ravenna's castle, it's a battle of man vs. man, with Snow White dressed in armor ready for battle. Why not also have her storm Ravenna's castle using those trolls she talks to? Sounds far more visually epic than just men battling other men. We've seen that before. In fact, the whole final act plays a lot like one of Universal's Mummy films.

Now, I don't mean to deter audiences from seeing Snow White and the Huntsman. It's got some interesting ideas, and it does, on occasion, dare to be a little different than most summer flicks. But its insistence to conform to molds it simply shouldn't fit is sometimes irritating, leading to an uneven experience that's sure to please some, but leave others less than satisfied. As a Saturday afternoon distraction, though, Snow White and the Huntsman is a lively good time.

Snow White and the Huntsman receives a lavish two-disc Blu-ray/DVD/Digital Copy/UltraViolet combo pack, stocked with a terrific presentation and loads of extras. The film is presented in 2.35:1 widescreen, encoded in 1080p/AVC and mixed in 7.1 DTS-HD Master Audio.

The transfer is positively striking, even if the film has the nasty habit of wallowing in a lifeless, and frankly, morose palette. The encode is reference grade, with not a single blemish in sight. The print is spotless, too. And no major distortions were noted.

The film's immersive 7.1 audio track is equally reference quality, with aggressive, atmospheric surrounds adding texture to nearly every single scene. Dialogue is clean and crackle-free, and bass is moody and room-shaking without overbearing the mix. As with most Universal new releases, this is a stunning, reference presentation.

Extras include a wealth of behind-the-scenes material as well as several innovative, interactive BD-exclusive goodies. For starters, there are two cuts of the film on the disc – the original 128-minute theatrical cut, and the all-new 132-minute extended cut. Fans will definitely want to check out the longer version of the film. While nothing completely earth-shattering is added, the extended cut does give a little more weight to the characters and story. There's also a thoughtful commentary featuring director Rupert Sanders, effects supervisor Cedric Nicolas-Troyan and co-editor Neil Smith. It's a bit on the technical side, but fascinating and engaging nonetheless.

Up next are a trio of interactive goodies, including Universal's standard U-Control picture-in-picture feature, a Second Screen App and an interactive set tour panoramic feature. All three extras vary in quality. The U-Control feature is pretty informative, but I prefer the more integrated Maximum Movie Mode-type experience found on Universal's recent new release, Battleship (review here).

Other extras include seven featurettes which, when combined, form a pretty decent hour-long documentary. You'll get a look at visual effects, characters and the reimagined story. While certainly not as thorough as some documentaries out there, the featurettes deliver a solid overview of the whole production, and perfectly complement the other interactive goodies, not to mention the commentary.

Snow White and the Huntsman might not be a masterpiece, but it's an enjoyable film at times. The Blu-ray is simply outstanding, with a great presentation and hours of extras well worth perusing. If you loved the film, by all means, buy this disc. Even for newcomers, Snow White and the Huntsman comes highly recommended.

"Never recreate from your memory. Always imagine new places!" Follow R.L. Shaffer on TwitterFacebook and MyIGN for quotes, rants, reviews, news and more!


Source : ign[dot]com

Wednesday, 5 September 2012

Lightning Returns: Final Fantasy XIII Encourages Multiple Playthroughs

New details have surfaced about the design mantras behind Square Enix's recently announced Final Fantasy XIII: Lightning Returns.

An interview in the latest issue of Famitsu, translated by Andriasang, reveals that the game will come with just one ending and that it'll be a happy one.

Despite this, the game is apparently being designed to encourage players to go through and complete it multiple times, and the length of the game will reflect this (i.e. it's not going to take hundreds or even, apparently, tens of hours to complete).

Depending on your actions, the remaining life of the world can also increase and decrease, meaning the world could end before the previously mentioned 13 days. It also appears that each of these in-game days will last between one and two real-world hours.

So it looks like Lightning's adventure is going to be a very different experience to the ones that have come before. Also in the interview it's mentioned that Hope will make an appearance, guiding Lightning by wireless com, and that this entry in the Final Fantasy XIII series will be "World Driven", asking players to consider how they interact with the changing world.

There's no reference to a potential release window, but the game is apparently about 30% complete. Seeing as we heard at the start of August that the game had only recently entered production, it seems the game is making good progress, regardless.

Lightning Returns: Final Fantasy XIII will be the final game to feature Lightning and is due out on PS3 and Xbox 360.

Luke Karmali is IGN's UK Editorial Assistant and long-time Final Fantasy lover. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Friday, 31 August 2012

Lightning Returns: Final Fantasy XIII Announced

Square Enix has announced Lightning Returns: Final Fantasy XIII. Set to arrive in 2013, Lightning Returns will incorporate “a brand-new story, world, characters and an enhanced gameplay system,” according to Square Enix. The game will feature Lightning as a solo playable character and allow her to freely roam a new world.

Other details regarding Lightning Returns are limited. We do know that the main story takes place hundreds of years after Final Fantasy XIII-2, set in a world called Novus Partus -- which is composed of four islands connected by monorail. The development team told IGN that three of the guiding pillars for the art direction in Lightning Returns are "gothic, mechanical and fantasy."

The most startling change to Lightning Returns comes in the form of the doomsday countdown. According to Square-Enix, the world will end after 13 days, and a massive clock will count down constantly in the corner of the screen to indicate this looming deadline. Any action players take, even taking the monorail from place to place, will spend time and hasten the end of days.

With Lightning as the only playable character, players will have unparalleled control over customizing her looks and combat style. The battle system itself, a greatly modified version of the previous two, will feature real-time elements including direct control of Lightning's movement and her attacks, as well as time-based moves that drain the doomsday counter. Lightning Returns will also include a real-time block system, designed to make battles much more active and time-based. Even dying mid-battle will activate a prompt to give players the choice to rewind their mistakes at the expense of the timer.

Lightning Returns was announced at today’s Final Fantasy 25th Anniversary Event, which Square Enix has been teasing since last month. In early July, Final Fantasy XIII and XIII-2 director Motomu Toriyama hinted at the project, which entered production at the beginning of August, followed shortly by a teaser site.

Square Enix confirmed that Lightning Returns will be the final chapter of Lightning’s saga, which began in Final Fantasy XIII back in 2010. Lightning’s sister Serah was the focus of Final Fantasy XIII-2, which hit stores earlier this year and received downloadable content that continued Lightning’s story.

No other details have been announced, but be sure to check out Square Enix’s official Lightning Returns: Final Fantasy XIII site for more updates as they’re revealed.

Andrew Goldfarb is IGN’s associate news editor. He spent 100 hours playing Final Fantasy XIII-2. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Square Reveals Final Fantasy 25th Anniversary Collection

Final Fantasy’s 25th anniversary celebration is in full effect over in Japan, and a rather interesting tidbit was revealed leading up to the main event. Andriasang reports that Square Enix will be releasing something called the Final Fantasy 25th Anniversary Ultimate Box, which includes the 13 core Final Fantasy games in one handy compilation.

The games in the collection include the following:

  • Final Fantasy (PSone)
  • Final Fantasy II (PSone)
  • Final Fantasy III (PSP)
  • Final Fantasy IV (PSone)
  • Final Fantasy V (PSone)
  • Final Fantasy VI (PSone)
  • Final Fantasy VII (PSone)
  • Final Fantasy VIII (PSone)
  • Final Fantasy IX (PSone)
  • Final Fantasy X (PS2)
  • Final Fantasy XI (PS2)
  • Final Fantasy XII (PS2)
  • Final Fantasy XIII (PS3)

It was initially unclear if Square Enix would actually be releasing PSone discs (and PSP UMDs) along with PS2 and PS3 discs, but according to its listing on Square Enix’s website, it appears that is the case. All told, the collection will contain 21 discs (18 PSone, 3 PS2, 1 PS3) and a single UMD.

It will also include a “special anniversary video disc,” a soundtrack spanning two discs and more.

The collection reportedly costs ¥35,000, or $447. It comes out in Japan on September 30th. Whether or not it will be released anywhere else remains to be seen.

Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.


Source : ign[dot]com

Thursday, 23 August 2012

Final Fantasy Dimensions Coming Later This Month

Square Enix has finally revealed a release date for its hotly anticipated iOS Final Fantasy spin-off. According to the game’s official website, gamers will be able to get their hands on Final Fantasy Dimensions next Friday, August 31.

Final Fantasy Dimensions on iOS is actually an updated and modernized version of Final Fantasy Legends, an episodic RPG series that hit Japanese flip-phones throughout 2010. Individually each episode can be completed in around three hours, but the 13 episodes put together offer up a full-fledged 35-40 hour adventure.

The iOS port will be the first time the episodic title has been available in English. In addition to the new translation, the port also features improved graphics, touch-powered menus and a new “sliding control pad.”

We went hands-on with the title at E3. In that earlier build character movement felt a little awkward via the virtual D-pad. But selecting combat options via a simple touch screen makes a lot of sense and instantly felt intuitive.

Square Enix has not confirmed to IGN whether Final Fantasy Dimensions will be released as a single title or in individual episodic chunks. A final price point has also not been announced.

IGN will have more on Final Fantasy Dimensions as it nears launch. In the meantime gamers should catch up on our E3 impressions, videos and screenshots.

Justin is Editor of IGN Wireless. He has been reviewing mobile games since the dark days of Java flip phones. You can follow him on Twitter and IGN.


Source : ign[dot]com

Friday, 17 August 2012

Final Fantasy XIV: A Realm Reborn Takes its Tentative First Steps

Naoki Yoshida is keen to stress one thing above all else about Final Fantasy XIV: A Realm Reborn: that it is neither an expansion nor a patch update, but is instead a brand new game.

Certainly, there are a whole host of new features to add credibility to this claim, even if its numerical denomination remains the same as its previous iteration. From the team working on its creation, to the engine used to power it, through to the user interface, combat system and around 90 percent of the in-game assets; a great deal about this MMORPG has changed. Yoshida also highlights that all of the field maps have been scrapped and recreated from the ground up, giving even existing Final Fantasy XIV players a whole new world to explore.

Of course, after the disappointment of the first attempt at Final Fantasy XIV, a great deal of change was necessary.

That doesn’t mean that we’re not looking to the future though, we realise that [new consoles] will be coming and making the game compatible with these systems is something that we’re currently thinking about.

The combat system, for example, borrows from Final Fantasy VII’s Limit Break mechanic, where actions during combat fill a gauge that can be used to unleash devastating attacks. Instead of being confined to the individual, this is an adapted party-based Limit Break system, which each party member contributes to and that can be activated by any one of them, with effects varying depending on the role of the person that triggers it.

However, the most immediately obvious change is the new engine, which does a very good job of providing an alluring reason to spend time in the world of A Realm Reborn and the forest setting shown during an in-game demo provides the perfect opportunity to highlight the real-time shadows as light filters through the tree canopy. The initially intrusive-looking HUD, which stacks three lines of spell and ability slots atop vital stat readouts, can be reordered, moved around the screen and then either locked in place or left floating to be adjusted on the fly.

Despite the increased graphical prowess of Final Fantasy: A Realm Reborn and members of its development also having worked on Square Enix’s impressive Luminous Studio engine, Yoshida dismisses the notion that that technology could be used in an MMO. In fact, the producer jokes that a MMO run on Luminous would probably require the power of a PlayStation 5.

Talk of the future generation of consoles does raise an interesting question concerning A Realm Reborn’s development for PS3: why release a MMO, that Yoshida acknowledges is built to run for anywhere between five to ten years, so late in the life of the current gen, especially when it is widely anticipated that the PS4 will arrive at some point in the next 18 months.

We talked about losing the trust of the player base with the original release of Final Fantasy XIV and so one of the steps to rebuilding that trust is to fulfil our promises.

“The biggest reason for doing so is because we promised that we would release Final Fantasy XIV on PS3 and there are still a lot of players that are waiting for us to do that,” Yoshida answers. “Before, we talked about losing the trust of the player base with the original release of Final Fantasy XIV and so one of the steps to rebuilding that trust is to fulfil our promises.

“That doesn’t mean that we’re not looking to the future though, we realise that [new consoles] will be coming and making the game compatible with these systems is something that we’re currently thinking about, but until Sony and Microsoft actually make an announcement, we can’t make an announcement.

“The biggest thing though is that our new engine is very scalable and so when new technology comes out we can easily scale to meet its capabilities.”

Yoshida proceeds to show us just how scalable the engine is by showing A Realm Reborn running in HD on high settings, followed by demoing the game on a laptop running on an Intel i5 processor. The game is optimised to around 70 percent and while the shadows suffer a noticeable downgrade in quality it still runs smoothly, albeit without the strains of being online.

The switchover to A Realm Reborn will be worked into the narrative.

Those currently playing Final Fantasy XIV needn’t abandon their characters, as the switchover to A Realm Reborn will be worked into the narrative, with an in-game event facilitating the switch-off of the servers running the original game as player data will be migrated across to A Real Reborn at some point during the beta testing.

As with any MMO, significant in-game time will be required to ascertain how well the implemented changes function and whether A Realm Reborn fixes the myriad issues of its predecessor. The upcoming beta testing will provide that necessary time to do that but the features highlighted so far suggest a game much improved.

The biggest test that Final Fantasy XIV: A Realm Reborn faces is whether it can justify Square’s decision to charge a premium monthly subscription to enjoy its world remade. It’s something that Star Wars: The Old Republic hasn’t been able to sustain and, like Final Fantasy, that title entered the MMO market with a massive, well recognised and well loved brand behind it. Both the fans and beta testers will provide the answer to that question in the coming months and provide the biggest indicator of whether A Realm Reborn will outlive its doomed predecessor. Keep an eye on this one as it takes its first tentative steps in the world, it has the potential to grow-up strong.

Final Fantasy XIV: A Realm Reborn beta is expected to launch on PC later this year, with the PS3 version coming in 2013.


Source : ign[dot]com

Wednesday, 1 August 2012

New Final Fantasy XIII Game "Just Entered Production"

Work on the new title in the Final Fantasy XIII series that will be announced in September has apparently only recently started.

In this week's Famitsu (via Andriasang), producer Yoshinori Kitase said that the new project only recently entered production and that we'd find out the game's title on September 1.

While it's not much, the news that the game hasn't been worked on for long lends credence to the idea that we could be about to see Final Fantasy XIII-3. When it was first revealed that new series details were incoming, many fans were hoping they may in some way relate to the long-absent Final Fantasy Versus XIII, but unless you count 2006 as "recent", it appears we can now rule this out.

The Final Fantasy 25th anniversary event in Shibuya kicks off later this month, with the new game scheduled to be revealed at 11.30 on September 1 through the "Final Fantasy XIII Lightning Saga: New Developments Presentation".

Luke Karmali is IGN's UK Editorial Assistant, and would personally prefer Final Fantasy X-3. Let him know your thoughts and feelings on IGN and on Twitter.


Source : ign[dot]com

Tuesday, 31 July 2012

Final Fantasy III Launching on Ouya

Square Enix has announced it will release Final Fantasy III as a launch title for the Ouyaconsole in March 2013.

In a statement translated by Square Portal, the company promised that they will also be providing more content in the future.

Final Fantasy III originally released on the NES back in 1990 and became the first Final Fantasy title to sell over a million copies, but has since had a 2006 remake for the DS. It seems this is the version Ouya owners will be getting as this was ported for Android devices last month, which is the operating system that the upcoming console will use.

We recently reported how Ouya signed a deal with cloud gaming service OnLive, meaning hundreds of games from over 80 publishers will be available when the console is eventually released next March.

Ouya's Kickstarter campaign hasn't ended yet either; with 8 days still to go, the project has currently amassed $5.8 million, completely shattering its original $950,000 target.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Sunday, 29 July 2012

The Unsung Heroes of the Comic Book Movie

Comic book movies bring us a lot of joy, because they are universally accessible stories of good vs. evil. They serve us easily digestible fantasy worlds where the qualities we revere most in humanity triumph over those we detest, and remind us it’s OK to be fallible, cos hell, look at Tony Stark.

While the mask-wearing headline acts jostle for our attention, it’s too easy to forget those heroes who slip through the cracks; the guys and gals putting in the hard yards out of the spotlight. These characters may not be imbued with super powers, but they bring with them a sense of joy or selflessness, perhaps, or unreserved faith in the hero, or remarkable courage in the face of insurmountable odds.

Let’s raise a glass to the unsung heroes of the superhero movie. Let's raise a glass to the little guy.

This article contains spoilers.

Moira MacTaggert (X-Men: First Class)

Although she is eventually shoehorned into a perpetually-worried-support-role, Rose Byrne’s Moira MacTaggert nonetheless plays a vital part in X-Men: First Class. Her CIA agent is the first to alert Charles Xavier of the bubbling threat of the villainous Sebastian Shaw (said threat uncovered during a pretty fierce one-woman infiltration effort), and she remains a fierce advocate of the X-Men'scause in the face of skepticism and raging Sixties sexism from her higher-ups. Alongside Oliver Platt’s ‘Man in Black Suit,’ Moira sticks with the mutants throughout their first plight, which makes her eventual memory-wipe of the entire experience all the more crummy. Plus, she coins the name ‘X-Men,’ which surely counts for something.

Jonathan and Martha Kent (Superman)

Jonathan and Martha Kent are good American god-fearin’ folk, who, out of the kindness of their hearts, adopt little ‘Clark’ despite the innumerable challenges he presents as a super-powered alien from another planet who could kill them with one little bop from his baby fists.

While director Richard Donner speeds through Clark’s younger years, there is still much to admire in the Kents. They pass on the importance of hard work, protect his immature powers from exploitation, and imbue in him a very human, very decent set of morals. Most pertinent of all, they are proud parents who love their son as a regular child, perfectly articulated by Martha’s basic piece of parental advice as Clark leaves to explore his existential place on Earth: “keep warm.”

Rachel Dawes (Batman Begins, The Dark Knight)

Rachel Dawes is a somewhat maligned character in Batman Begins and the Dark Knight, perhaps because she's a little drier compared to Bruce’s blonder love interests pre-reboot, or perhaps because she simply can’t compete with the rest of Gotham’s colorful cast.

Yet any notion that she is a wilting wallflower is unfair. She is a vitally positive influence on Bruce – challenging him to check his morality from her adult introduction, and later performing more traditional acts of heroism, proving herself an indispensable part of the efforts against Ra's al Ghul's onslaught on Gotham in Batman Begins. Rachel maintains a heroic front even in the face of imminent death in The Dark Knight, going so far as to calm down a frenzied Harvey Dent whose life had been spared. She died as she lived – in the sidelines, but with class.

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Thomas Wayne (Batman Begins)

While occupying only a brief amount of screen-time, Thomas Wayne is featured more prominently in Nolan’s trilogy than in previous incarnations, painted as a notable surgeon, a loving father and husband, and a philanthropist who cared deeply about improving his city. His belief in Gotham is nicely juxtaposed in Bruce’s future father-figure ‘Henri Ducard,’ who believes Thomas “did not understand the forces of decay – cities like Gotham are in their death throes – chaotic, grotesque. Beyond saving.”  His parents’ death and Thomas’ departing words to “be brave” are ultimately what drove Bruce to don the Batsuit.

James Gordon (Batman Begins, The Dark Knight, The Dark Knight Rises)

Tasked with steering the law in a lawless city, Gary Oldman's James Gordon is the barefaced cop amongst costumed clowns and masked vigilantes, and upholds the law with practical momentum and a durable, unaffected faith in The Right Thing.

Jim’s acts of kindness and compassion throughout the trilogy are innumerable; amongst them, taking care of a young Bruce Wayne after his parents were killed, taking a bullet for the Mayor, and compromising his own personal happiness for the sake of the greater good (evidenced by his miserable family situation in The Dark Knight Rises.) The Dark Knight himself notwithstanding, Gotham City couldn’t ask for a more dependable hero than Commissioner Gordon.

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The train passengers (Spider-Man 2)

Sure, these guys were a bunch of extras whose roles ultimately boiled down into broad Manhattan caricatures, but they also gave us arguably the most poignant moment in Sam Raimi’s Spidey trilogy when they saved a broken, battered web-slinger – their savior – from a deathly drop, tearing at our heart-strings further by carrying him overhead to safety (in a somewhat mischievous religious motif.) Their observation on Peter Parker’s youth - "he’s just a kid” - has surprising emotional resonance, arguably the defining characteristic of Raimi’s first two Spideys and a quality so missed in the third.

Harvey Dent (The Dark Knight)

We ALL would have voted Harvey Dent, had he not been driven criminally insane by grief and unfortunate facial scarring. A true believer in heroes, Dent strives to become one himself, albeit on a drier, political level than his masked peers. It was his unique sincerity and untainted morality that enticed Bruce to cast him as Gotham’s poster boy, serving to inspire the masses as the city’s hero “with a face.” And lest his ultimate fall from grace has tainted him too much in our memories, don’t forget he took the fall for Batman with a false confession of identity, putting himself in prison to protect Gotham’s citizens from the tyrannical Joker.

Phil Coulson (Iron Man, Iron Man 2, Thor, The Avengers)

We grew to love S.H.I.E.L.D’s Agent Phil Coulson against expectation. He could easily have become an unremarkable bureaucrat slumming it behind the charismatic heroes of the several Marvel movies he appeared in, a simple plot device to help stitch the cinematic universe together. Instead, Clark Gregg, and the many writers behind his various appearances, turns Coulson into a loyal friend and a refreshing voice of (sardonic) reason amongst the spandex-clad theatrics. His expression of fondness for Captain America – and the unadulterated heroism Cap represents – is one of the warmest moments in The Avengers.

Of course, in classic Whedon style, his brutal death at the hands of Loki is all the more painful because of our attachment. Yet he dies with conviction - the very thing, as he pointed out, Loki lacked - and in doing so provides The Avengers the motivation they need to actually, y’know, avenge.  Audiences everywhere felt a wave of gratification when Tony Stark honors Coulson in his confrontation with Loki: “There's one other person you pissed off. His name is Phil."

Anybody we've missed? Hit us up in the comments.

Lucy O'Brien is Assistant Editor at IGN AU. You should talk to her about games, horror movies and the TV show Freaks & Geeks on IGN here or find her and the rest of the Australian team by joining the IGN Australia Facebook community.


Source : ign[dot]com

Thursday, 26 July 2012

Final Fantasy XIV Version 2.0 Named A Realm Reborn




Square Enix has revealed that Final Fantasy XIV’s sweeping version 2.0 update finally has an official name: A Realm Reborn. Originally announced in October 2011, version 2.0 re-launches Final Fantasy XIV, adding a new map system, new client software and more.





During E3, Square Enix detailed Final Fantasy XIV version 2.0, describing that only one Ifrit summon will be available per server. The update will also add a new graphics engine, tweak XIV’s battle regimen system and expand the role of Chocobos.


Producer Naoki Yoshida commented that “Since announcing our plans for the future of the title last October, we have been working tirelessly to include all of the elements that we have promised in Final Fantasy XIV: A Realm Reborn. This new title not only becomes a symbol of a completely new Final Fantasy XIV, but also marks the beginning of a new stage as the latest title in the Final Fantasy series.”


Square Enix previously said that an alpha test of A Realm Reborn would begin in September, with the final release to follow in late 2012 or early 2013. For more details, including Square Enix's eventual plans to bring the game to PlayStation 3, be sure to read our interview with producer Naoki Yoshida from E3 and check out Final Fantasy XIV’s official site for information on the realm of Eorza and details on the full world of Hydaelyn.







Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.



Source : ign[dot]com

Tuesday, 24 July 2012

Final Fantasy Versus XIII NOT Cancelled




Despite rumours to the contrary last week, Square Enix's CEO has revealed that Final Fantasy Versus XIII has not been cancelled.


According to Andriasang, Yoichi Wada confirmed via Twitter today that the game is alive and well.








Just a minute ago, the regular Versus meeting ended. If you saw the presentation of the city, it'd knock you off your feet.





"There's someone making a false rumour that Versus was cancelled," he said. "Haha... just a minute ago, the regular Versus meeting ended. If you saw the presentation of the city, it'd knock you off your feet - lol."


Many were convinced the game had been canned after a suspicious absence at E3 this year. When reports of the title's cancellation surfaced on Kotaku last week, Square Enix refused to comment on rumours or speculation, further fuelling our fears.


The fact that the game lives on, however, means the reported Final Fantasy XIII announcement expected in September could very well relate to it in some way. Considering the title has been in development since 2006, we're long overdue for some news.


Final Fantasy Versus XIII was originally announced in 2006 as part of the Fabula Nova Crystallis series of games. The other games two games in the series announced at the same time, Final Fantasy XIII and Final Fantasy Type-0 have both been released, and Final Fantasy XIII-2 has also been announced and launched since.












Luke Karmali is IGN's UK Editorial Assistant, and is overjoyed upon hearing that he'll one day get his grubby mitts on Final Fantasy Versus XIII. Share in his glee on IGN and on Twitter.



Source : ign[dot]com

Monday, 23 July 2012

Guild Wars 2: Fighting for Control

It’s just about one month until launch for ArenaNet’s fantasy MMO. It’s not often an MMO actually gets a sequel, and from what I’ve played in preview sessions and beta weekends, it seems like ArenaNet has made some great decisions about how to encourage players to cooperate while still framing quests with enough story to give tasks a sense of purpose.

I played as a Thief in the recent Guild Wars 2 weekend beta test that just ended on Sunday July 22. You’ll find video commentaries below talking about the recently revealed Legacy of the Foefire PvP map as well as a brief overview of the World versus World large-scale PvP battleground.

Guild Wars 2 is scheduled to launch on August 28. If you’re planning on playing, which profession will you pick first?


Source : ign[dot]com

Sunday, 22 July 2012

Win A TV And Xbox With Risen 2: Dark Waters

Risen 2: Dark Waters, the pirate fantasy RPG sequel, is hitting Xbox and PS3 on August 3 and to celebrate we've launched an exciting hub packed with information about the game. We're also giving you the chance to win a 40" HD TV, an Xbox 360 and a copy of Risen 2: Dark Waters to bring your new hardware set-up to life!

We've also got five copies of the game to give to five runner ups, so if you want the chance to bag yourself a copy of this fantasy adventure simply head over to http://uk-microsites.ign.com/risen2 and take part in the treasure hunt! Click on the button marked Competition in the navigation menu on the right of the page, then ‘Begin the Hunt'. tThree different monsters will appear on the page, you will need to click all three to be able to enter the competition draw.

You have until 10am on August 2 2012 to submit your details. This competition is open to UK residents over the age of 18 only with full terms and conditions on the competition page.


Source : ign[dot]com