Showing posts with label square. Show all posts
Showing posts with label square. Show all posts

Monday, 19 November 2012

Hitman: Absolution Online Pass Ditched, Content Free

Hitman: Absolution will no longer require an online pass to access the new Contracts mode, Square Enix has revealed.

It was originally planned that a code would be included in the game's box to unlock the mode, in which you can create your own custom hits within the game’s levels, sandbox-style.

We'd actually planned to have this mode accessible via a code in the game's box, but we really want to make it available to anybody that plays the game.

A post on the game's Tumblr reads, "We'd actually planned to have this mode accessible via a code in the game's box, but we really want to make it available to anybody that plays the game - so we want to take a new approach."

European gamers will still see a code inside the box promising to unlock the Contracts mode, but this isn't needed, as the entry goes on to explain.

"If you’re in North America you’ll see the mode automatically appear in the game menu. If you’re elsewhere, you can redeem the code inside the box, or you can simply select the Buy Contracts Pass option. From there, head to the store where Contracts will be free to access."

It's pretty good news, as we found in our review of the game that Contracts mode really extends the lifespan of the game as well as provides an opportunity to be both creative and competitive with your mates.

Hitman: Absolution will release on Xbox 360, PS3 and PC on November 20.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Hitman: Absolution Online Pass Ditched, Content Free

Hitman: Absolution will no longer require an online pass to access the new Contracts mode, Square Enix has revealed.

It was originally planned that a code would be included in the game's box to unlock the mode, in which you can create your own custom hits within the game’s levels, sandbox-style.

We'd actually planned to have this mode accessible via a code in the game's box, but we really want to make it available to anybody that plays the game.

A post on the game's Tumblr reads, "We'd actually planned to have this mode accessible via a code in the game's box, but we really want to make it available to anybody that plays the game - so we want to take a new approach."

European gamers will still see a code inside the box promising to unlock the Contracts mode, but this isn't needed, as the entry goes on to explain.

"If you’re in North America you’ll see the mode automatically appear in the game menu. If you’re elsewhere, you can redeem the code inside the box, or you can simply select the Buy Contracts Pass option. From there, head to the store where Contracts will be free to access."

It's pretty good news, as we found in our review of the game that Contracts mode really extends the lifespan of the game as well as provides an opportunity to be both creative and competitive with your mates.

Hitman: Absolution will release on Xbox 360, PS3 and PC on November 20.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Hitman: Absolution Online Pass Ditched, Content Free

Hitman: Absolution will no longer require an online pass to access the new Contracts mode, Square Enix has revealed.

It was originally planned that a code would be included in the game's box to unlock the mode, in which you can create your own custom hits within the game’s levels, sandbox-style.

We'd actually planned to have this mode accessible via a code in the game's box, but we really want to make it available to anybody that plays the game.

A post on the game's Tumblr reads, "We'd actually planned to have this mode accessible via a code in the game's box, but we really want to make it available to anybody that plays the game - so we want to take a new approach."

European gamers will still see a code inside the box promising to unlock the Contracts mode, but this isn't needed, as the entry goes on to explain.

"If you’re in North America you’ll see the mode automatically appear in the game menu. If you’re elsewhere, you can redeem the code inside the box, or you can simply select the Buy Contracts Pass option. From there, head to the store where Contracts will be free to access."

It's pretty good news, as we found in our review of the game that Contracts mode really extends the lifespan of the game as well as provides an opportunity to be both creative and competitive with your mates.

Hitman: Absolution will release on Xbox 360, PS3 and PC on November 20.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Hitman: Absolution Online Pass Ditched, Content Free

Hitman: Absolution will no longer require an online pass to access the new Contracts mode, Square Enix has revealed.

It was originally planned that a code would be included in the game's box to unlock the mode, in which you can create your own custom hits within the game’s levels, sandbox-style.

We'd actually planned to have this mode accessible via a code in the game's box, but we really want to make it available to anybody that plays the game.

A post on the game's Tumblr reads, "We'd actually planned to have this mode accessible via a code in the game's box, but we really want to make it available to anybody that plays the game - so we want to take a new approach."

European gamers will still see a code inside the box promising to unlock the Contracts mode, but this isn't needed, as the entry goes on to explain.

"If you’re in North America you’ll see the mode automatically appear in the game menu. If you’re elsewhere, you can redeem the code inside the box, or you can simply select the Buy Contracts Pass option. From there, head to the store where Contracts will be free to access."

It's pretty good news, as we found in our review of the game that Contracts mode really extends the lifespan of the game as well as provides an opportunity to be both creative and competitive with your mates.

Hitman: Absolution will release on Xbox 360, PS3 and PC on November 20.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Tuesday, 23 October 2012

Square Enix Licenses Unreal Engine 4

Square Enix has signed a new deal with Epic Games for use of the Unreal Engine. As Epic announced this morning, Square Enix has licensed Unreal Engine 3 and 4 for a long-term deal that will span multiple titles and “provides Square Enix developers with full access to Unreal Engine 3 and Unreal Engine 4 technology across its studios.” The deal was signed with Epic Games Japan, who will provide local support to Square Enix and “will supplement Square Enix's proprietary software and ensure the studio is armed with the most powerful game development tools and technologies available across all major platforms.”

“Epic has a strong relationship with Square Enix, and it’s an honor to provide their creative and technical talent with the best game technology available for licensing,” said Epic Japan territory manager Taka Kawasaki. “We look forward to supporting their developers with world-class tools for years to come.”

Square Enix first licensed Unreal Engine 3 back in 2007 and renewed its agreement late last year. Previous Square-published titles using the engine include The Last Remnant in 2008 and Demon’s Score on iOS earlier this year. Square Enix showed off its own Luminous engine at E3 though it hasn’t announced which engine will be its primary focus for next-gen titles.

Unreal Engine 4 was first shown off at E3, and development was recently expanded when Epic opened a new Unreal Engine 4 studio and hired Laura Fryer as its general manager. The first Unreal Engine 4 title will be Fortnite, which is set to hit PC in 2013.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following @garfep on Twitter or garfep on IGN.


Source : ign[dot]com

Wednesday, 5 September 2012

Lightning Returns: Final Fantasy XIII Encourages Multiple Playthroughs

New details have surfaced about the design mantras behind Square Enix's recently announced Final Fantasy XIII: Lightning Returns.

An interview in the latest issue of Famitsu, translated by Andriasang, reveals that the game will come with just one ending and that it'll be a happy one.

Despite this, the game is apparently being designed to encourage players to go through and complete it multiple times, and the length of the game will reflect this (i.e. it's not going to take hundreds or even, apparently, tens of hours to complete).

Depending on your actions, the remaining life of the world can also increase and decrease, meaning the world could end before the previously mentioned 13 days. It also appears that each of these in-game days will last between one and two real-world hours.

So it looks like Lightning's adventure is going to be a very different experience to the ones that have come before. Also in the interview it's mentioned that Hope will make an appearance, guiding Lightning by wireless com, and that this entry in the Final Fantasy XIII series will be "World Driven", asking players to consider how they interact with the changing world.

There's no reference to a potential release window, but the game is apparently about 30% complete. Seeing as we heard at the start of August that the game had only recently entered production, it seems the game is making good progress, regardless.

Lightning Returns: Final Fantasy XIII will be the final game to feature Lightning and is due out on PS3 and Xbox 360.

Luke Karmali is IGN's UK Editorial Assistant and long-time Final Fantasy lover. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Friday, 31 August 2012

Lightning Returns: Final Fantasy XIII Announced

Square Enix has announced Lightning Returns: Final Fantasy XIII. Set to arrive in 2013, Lightning Returns will incorporate “a brand-new story, world, characters and an enhanced gameplay system,” according to Square Enix. The game will feature Lightning as a solo playable character and allow her to freely roam a new world.

Other details regarding Lightning Returns are limited. We do know that the main story takes place hundreds of years after Final Fantasy XIII-2, set in a world called Novus Partus -- which is composed of four islands connected by monorail. The development team told IGN that three of the guiding pillars for the art direction in Lightning Returns are "gothic, mechanical and fantasy."

The most startling change to Lightning Returns comes in the form of the doomsday countdown. According to Square-Enix, the world will end after 13 days, and a massive clock will count down constantly in the corner of the screen to indicate this looming deadline. Any action players take, even taking the monorail from place to place, will spend time and hasten the end of days.

With Lightning as the only playable character, players will have unparalleled control over customizing her looks and combat style. The battle system itself, a greatly modified version of the previous two, will feature real-time elements including direct control of Lightning's movement and her attacks, as well as time-based moves that drain the doomsday counter. Lightning Returns will also include a real-time block system, designed to make battles much more active and time-based. Even dying mid-battle will activate a prompt to give players the choice to rewind their mistakes at the expense of the timer.

Lightning Returns was announced at today’s Final Fantasy 25th Anniversary Event, which Square Enix has been teasing since last month. In early July, Final Fantasy XIII and XIII-2 director Motomu Toriyama hinted at the project, which entered production at the beginning of August, followed shortly by a teaser site.

Square Enix confirmed that Lightning Returns will be the final chapter of Lightning’s saga, which began in Final Fantasy XIII back in 2010. Lightning’s sister Serah was the focus of Final Fantasy XIII-2, which hit stores earlier this year and received downloadable content that continued Lightning’s story.

No other details have been announced, but be sure to check out Square Enix’s official Lightning Returns: Final Fantasy XIII site for more updates as they’re revealed.

Andrew Goldfarb is IGN’s associate news editor. He spent 100 hours playing Final Fantasy XIII-2. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Square Reveals Final Fantasy 25th Anniversary Collection

Final Fantasy’s 25th anniversary celebration is in full effect over in Japan, and a rather interesting tidbit was revealed leading up to the main event. Andriasang reports that Square Enix will be releasing something called the Final Fantasy 25th Anniversary Ultimate Box, which includes the 13 core Final Fantasy games in one handy compilation.

The games in the collection include the following:

  • Final Fantasy (PSone)
  • Final Fantasy II (PSone)
  • Final Fantasy III (PSP)
  • Final Fantasy IV (PSone)
  • Final Fantasy V (PSone)
  • Final Fantasy VI (PSone)
  • Final Fantasy VII (PSone)
  • Final Fantasy VIII (PSone)
  • Final Fantasy IX (PSone)
  • Final Fantasy X (PS2)
  • Final Fantasy XI (PS2)
  • Final Fantasy XII (PS2)
  • Final Fantasy XIII (PS3)

It was initially unclear if Square Enix would actually be releasing PSone discs (and PSP UMDs) along with PS2 and PS3 discs, but according to its listing on Square Enix’s website, it appears that is the case. All told, the collection will contain 21 discs (18 PSone, 3 PS2, 1 PS3) and a single UMD.

It will also include a “special anniversary video disc,” a soundtrack spanning two discs and more.

The collection reportedly costs ¥35,000, or $447. It comes out in Japan on September 30th. Whether or not it will be released anywhere else remains to be seen.

Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.


Source : ign[dot]com

Wednesday, 29 August 2012

FrightFest the 13th - Five of the Best

So FrightFest happened at the weekend, with the good, the bad and the ugly of the horror film industry descending on the Empire Cinema in London’s Leicester Square to shock and scare thousands of gore-hounds.

The weekend was a resounding success, but if you couldn’t make it down, the following are five of the best flicks that played (alongside the brilliant Sinister, which we previously reviewed here).

Sleep Tight

My favourite film of the festival, Sleep Tight is less an out-and-out horror and more a dark, psychological thriller in the tradition of Hitchcock’s very best. Luis Tosar delivers a grandstanding performance as Cesar, a quiet doorman working at an upscale Barcelona apartment. But below that unassuming surface, Cesar is something of a monster, creeping into his most beautiful tenant’s room at night and doing… well you’ll just have to watch the movie to find out, but rest assured it’s suitably sick and twisted.

V/H/S

Horror anthologies tend to be a mixed bag, and V/H/S is no different, though when it’s scary, it’s bloody terrifying. The wrap-around story finds a group of unpleasant pranksters breaking into a supposedly deserted house to retrieve a VHS tape, and while there they find footage that makes up the rest of the movie. The likes of Adam Wingard, Ti West and Joe Swanberg direct, and the film features the first chiller to tell its story purely through Skype. The undoubted highlight is a very novel twist on the devil worshipping sub-genre.

Berbarian Sound Studio

I’m not even going to pretend I understood this one, though while the vague plotting is frustrating, the bizarre sound and imagery stays with you long after the credits have rolled. Hunger Games star Toby Jones plays Gilderoy, a shy and retiring sound engineer invited to Italy to work on horror flick The Equestrian Vortex. But things turn strange as soon as he arrives at the titular sound studio, with life imitating art as the horror bleeds from the screen and into his life. As Gilderoy endeavours to retain his sanity, the film too starts to lose the plot, but it all looks beautiful, and as an homage to Italian Giallo, it's spot on.

Grabbers

So three serious choices, but what about something a little more light-hearted? Cockney’s vs. Zombies went down well with the FrightFest crowd, but for me Irish effort Grabbers narrowly edged the East End pensioners out. Playing like a cross between Tremors and Whisky Galore, the film stars Richard Coyle as a disillusioned Garda with a drink problem who is lazily seeing out his years in a sleepy coastal town. But when an alien invasion hits, Coyle’s character is forced to step up to the plate, no-more-so than when a scientist discovers that the aliens are allergic to humans with a high blood alcohol level. As ridiculous as it is entertaining, Grabbers is perfect midnight movie fare.

American Mary

Jen and Sylvia Soska – the directors of Dead Hooker in a Trunk – return with what may have been the most talked-about film at the festival. Ginger Snaps star Katherine Isabelle plays Mary Mason, a medical student who enters the shady underground world of body modification in search of a quick buck, and soon finds it taking a terrible toll on her own psyche. Brutal, gripping and genuinely horrifying, American Mary is the kind of film that FrightFest was created for, and should be sought out at the earliest opportunity.

Chris Tilly is the Entertainment Editor for IGN and is finding it hard to sleep after all that horror. His idle chit-chat can be found on both Twitter and MyIGN.


Source : ign[dot]com

Friday, 24 August 2012

Final Fantasy Dimensions Priced at $29

Hot on the heels of its release date announcement, a post on the Square-Enix blog has finally revealed how much RPG fans will have to pony up for Final Fantasy Dimensions when it launches next Friday on iOS and Android. The episodic RPG will be available for $2.99-$3.99 per episode, or $28.99 for the entire collection.

Square-Enix has always adhered to more traditional pricing on iOS, selling titles like Chaos Rings II at $18 and Final Fantasy III at $16. But Dimensions’ $28.99 asking price will make it the company’s most expensive iOS release yet.

Several new screenshots have also been released, showing off combat and some of the RPG's story details.

IGN will have more on Final Fantasy Dimensions next week. In the meantime gamers should catch up on our E3 impressions and videos.

Justin is Editor of IGN Wireless. He has been reviewing mobile games since the dark days of Java flip phones. You can follow him on Twitter and IGN.


Source : ign[dot]com

The World Ends With You Coming to iOS

Square Enix's quirky RPG The World Ends With You is apparently coming to iOS later this year.

We told you earlier this week that a countdown clock had appeared, teasing an imminent announcement about the franchise. Although there are still 2 days and 14 hours left until the big reveal is scheduled, it appears that Square Enix may have spoiled its own surprise a little early.

The eagle-eyed observers over at Andriasang noticed that the company's e-Shop recently added a listing for a new The World Ends With You soundtrack, which mentioned the title was due to release on iOS later this year. Whoops.

Although the offending text has since been removed, with the counter set to hit zero over the weekend we'll soon know for sure whether this is what we've been ticking towards. There's no guarantee that this is all the information to be released either; could the game finally be about to get the sequel we want and that has been teased?

We'll find out in a couple of days.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Thursday, 23 August 2012

Final Fantasy Dimensions Coming Later This Month

Square Enix has finally revealed a release date for its hotly anticipated iOS Final Fantasy spin-off. According to the game’s official website, gamers will be able to get their hands on Final Fantasy Dimensions next Friday, August 31.

Final Fantasy Dimensions on iOS is actually an updated and modernized version of Final Fantasy Legends, an episodic RPG series that hit Japanese flip-phones throughout 2010. Individually each episode can be completed in around three hours, but the 13 episodes put together offer up a full-fledged 35-40 hour adventure.

The iOS port will be the first time the episodic title has been available in English. In addition to the new translation, the port also features improved graphics, touch-powered menus and a new “sliding control pad.”

We went hands-on with the title at E3. In that earlier build character movement felt a little awkward via the virtual D-pad. But selecting combat options via a simple touch screen makes a lot of sense and instantly felt intuitive.

Square Enix has not confirmed to IGN whether Final Fantasy Dimensions will be released as a single title or in individual episodic chunks. A final price point has also not been announced.

IGN will have more on Final Fantasy Dimensions as it nears launch. In the meantime gamers should catch up on our E3 impressions, videos and screenshots.

Justin is Editor of IGN Wireless. He has been reviewing mobile games since the dark days of Java flip phones. You can follow him on Twitter and IGN.


Source : ign[dot]com

Monday, 20 August 2012

The World Ends With You: Why We Need a Sequel

The World Ends With You is one of the biggest success stories from a handheld that has had many such stories to tell. It was a Square Enix-published RPG, developed by Jupiter (the makers of the Kingdom Hearts franchise), and it launched in North America in April 2008. It was praised by critics, earning positive reviews across the industry. And it sold well at release, though not record-setting numbers by any stretch.

It was what happened after that launch that really mattered, though. TWEWY began to build momentum. Those who bought it and played it loved it, and they told their friends. Then their friends tried it, loved it too, and they told more friends. The game's reputation grew, and grew some more, and the game achieved that rare and intangible accomplishment – cult classic status.

We realize, though, that not everyone is part of this in-crowd. That TWEWY's slow, under-the-radar growth to achieving its dedicated audience still may never have caught your attention. That you find yourself asking, "Just what is the big deal with The World Ends With You" after all? Well, we're here to help. Here's a refresher on what the game is, what makes it so great, and why we desperately need that recently rumored sequel.

The World of The World Ends With You

Square Enix was one of the most prolific third-party publishers for Nintendo's DS, bringing more than 30 different games to the handheld in North America over the course of the system's life cycle. By and large, though, those games were all sequels, ports or spin-offs of pre-existing brands – Final Fantasies and Dragon Quests and even a couple of Manas. So The World Ends With You stood out immediately thanks simply to the fact that it was a new IP. Made by the Kingdom Hearts people, sure, but not a spin-off of that series – TWEWY had its own new world.

That world, though, is one that our hero Neku Sakuraba has no interest in. As TWEWY opens we meet this young, anti-social kid, strolling through Tokyo's crowded Shibuya district and getting so fed up with all the people and noise and commotion around him that he screams for everyone to just "Shut up!"

And then they do. Everyone goes quiet. Everyone begins to totally ignore Neku, and extremely so – it's like they can't hear him or see him or sense him at all. Neku has unexpectedly gotten his wish, as he's flung into an alternate version of Shibuya where he's little more than a ghost.

Then a countdown appears on his hand, and a swarm of frogs assaults him.

Things get strange pretty quickly in The World Ends With You, and it should come as no surprise that another game from the Kingdom Hearts team would feature an odd, otherworldly and altogether hard-to-follow storyline. But to try to sum it up succinctly, Neku has been drawn unwillingly into the "Reaper's Game," a deadly week-long series of missions to fight against physical manifestations of the world's social distortions. That anti-social attitude he had in the game's opening moments? That was part of the problem, and now he's being forced to deal with the damage his negativity has done to the world around him. (Which, again, somehow translates to attacking amphibians.)

Neku isn't alone in this Reaper's Game, though, as there are other players that have been drawn in as well – each with their own reason for being there in the shadowy, alternate Shibuya and each with their own prize if they're somehow able to survive long enough to "win" the game. Neku, at first, is simply fighting for understanding – to figure out how he ended up in this place, and figure out the rules of this crazy game he's been thrown into. He ends up partnering with another player almost immediately just to help him get a sense of what's going on.

And that's when things really start getting weird.

The Gameplay of The World Ends With You

The gameplay design of The World Ends With You is focused on a two-character, double-screen simultaneous combat system. While Neku appears on the touch screen and you guide his movements and attacks with the stylus, his partners show up on the upper screen - fighting the same enemies, just not exactly with Neku. The two characters are somehow split into two overlapping, concurrent realities and foes have to be killed in both places for them to truly be defeated.

The DS system's upper screen, though, is not a touch screen – so the partner character who appears there has his or her actions directed by an entirely different method of input. You tap the D-Pad and face buttons to input commands for them in a new riff on the card-battling system first seen in Kingdom Hearts: Chain of Memories. And remember, at the same time, you're still also directing Neku with the stylus down below.

The two-screens-at-once battle system is wild, imaginative, complicated and even more difficult to master than it is to explain. But it proves to be incredibly compelling for those who learn its rhythms, and it remains the cornerstone of TWEWY's appeal – especially since now, years later, no other games have come along to mimic its method of madness.

Those battles end up just being one of TWEWY's crazy game design ideas, and each other element Jupiter tossed into this mix helps further define the game's personality. There are pins to collect. Little buttons, each embued with psychic powers and used to activate Neku's attacks in battle – you equip them and even level them up over time, while the physical actions they demand range from simple taps on the screens to wide slashes across enemy sprites. There are something like 300 different pins and attacks. Neku himself levels up after enough battling too – an RPG staple – but then you have the option of sacrificing Neku's gained levels to increase the probability of more pin drops from fallen foes. Another unprecedented idea.

Then there's the fashion scene. Pins aren't the only thing to wear, as in the clothing-conscious neighborhoods of Shibuya you're actually given further bonuses in battle for equipping your heroes in outfits that match the trending style of each location. And then there's the food – almost every RPG features standard things like HP-recovering potions or meat, but in TWEWY you buy things like hot dogs and essentially equip them into your heroes' stomachs. There, they digest over time and ultimately grant a permanent stat bonus after they've been fully absorbed into the body.

TWEWY even boasted the wireless tagging of "Mingle Mode," which was essentially Jupiter inventing StreetPass years before Nintendo built it into the 3DS.

Wrapping all of these wonderfully ridiculous design elements together is one of the best soundtracks ever crafted in gaming, and a visual style so bold that it's no wonder the game inspired a full manga adaptation shortly after its release in Japan. That release, by the way, was on July 26, 2007 – meaning The World Ends With You just celebrated its fifth anniversary a couple of weeks ago.

The Future of The World Ends With You

That milestone could be seen as significant on its own, but it's made much more interesting by the not-so-coincidental timing of a new Square Enix release in the same week this year. Kingdom Hearts 3D: Dream Drop Distance debuted in Europe, Australia and North America in late July, all within a week of that fifth anniversary date. And Kingdom Hearts 3D also happens to host the first reappearance of characters from The World Ends With You we've ever seen.

Half a decade has come and gone with no proper TWEWY sequel, but the makers of Kingdom Hearts continue to make Kingdom Hearts – and in this latest 3DS adventure, the series most well known for its crossovers with Disney films and characters instead sidelines Mickey Mouse and his friends for one chapter to give Neku Sakuraba a second chance to step into the spotlight. Sora teams up with Neku in Kingdom Hearts' recurring village locale, Traverse Town – while Riku, on his own adventure, meets up with Shiki Misaki, who was Neku's first partner character in TWEWY. Other major characters also reappear as Sora and Riku help the gang through a truncated version of TWEWY's plot, as Kingdom Hearts chapters often do with the Disney films they draw on for inspiration.Neku, Shiki and all the rest appearing in Kingdom Hearts 3D is a paradigm-shifting event for the KH franchise – they've become the first non-Disney, non-Final Fantasy characters to ever cross over into the series. Square Enix has plenty of other properties to draw on. You'd think a Dragon Quest hero would've made the cut by now, or even just the iconic Slime. But no, it's never happened – The World Ends With You is the first to get the honor, and you've got to think that it's all a nod to Square Enix's plans to publish a TWEWY sequel.

And, appropriately enough, a countdown has now appeared that looks like it will announce exactly that.

A new teaser site has just gone live this morning. The site contains nothing more than a countdown and a bit of music playing on a loop, but the countdown of one week, the font of the numbers, the music, the image of the Shibuya silhouette displayed in the background and even the URL itself all point unmistakably to The World Ends With You. If all goes to plan, in less than a week we hope to discover that Square Enix has finally made The World Ends With You 2 official.

So what does that mean, for all of you who still haven't experienced the original? Well, your time to play this incredible game before its series moves on without you is running out. I'll leave you with the advice of one of our IGN readers:

"always wanted to try the world ends with you" - MaverickHall2

"Stop trying and DO IT. Its worth whatever you have to pay to get it." - _AbBaNdOn

Lucas M. Thomas made the mistake of not picking up TWEWY the instant it came out in America back in 2008. Don't repeat his mistake. Play the game now. (And follow Lucas on Twitter.)


Source : ign[dot]com

Tuesday, 31 July 2012

Final Fantasy III Launching on Ouya

Square Enix has announced it will release Final Fantasy III as a launch title for the Ouyaconsole in March 2013.

In a statement translated by Square Portal, the company promised that they will also be providing more content in the future.

Final Fantasy III originally released on the NES back in 1990 and became the first Final Fantasy title to sell over a million copies, but has since had a 2006 remake for the DS. It seems this is the version Ouya owners will be getting as this was ported for Android devices last month, which is the operating system that the upcoming console will use.

We recently reported how Ouya signed a deal with cloud gaming service OnLive, meaning hundreds of games from over 80 publishers will be available when the console is eventually released next March.

Ouya's Kickstarter campaign hasn't ended yet either; with 8 days still to go, the project has currently amassed $5.8 million, completely shattering its original $950,000 target.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Thursday, 26 July 2012

Final Fantasy XIV Version 2.0 Named A Realm Reborn




Square Enix has revealed that Final Fantasy XIV’s sweeping version 2.0 update finally has an official name: A Realm Reborn. Originally announced in October 2011, version 2.0 re-launches Final Fantasy XIV, adding a new map system, new client software and more.





During E3, Square Enix detailed Final Fantasy XIV version 2.0, describing that only one Ifrit summon will be available per server. The update will also add a new graphics engine, tweak XIV’s battle regimen system and expand the role of Chocobos.


Producer Naoki Yoshida commented that “Since announcing our plans for the future of the title last October, we have been working tirelessly to include all of the elements that we have promised in Final Fantasy XIV: A Realm Reborn. This new title not only becomes a symbol of a completely new Final Fantasy XIV, but also marks the beginning of a new stage as the latest title in the Final Fantasy series.”


Square Enix previously said that an alpha test of A Realm Reborn would begin in September, with the final release to follow in late 2012 or early 2013. For more details, including Square Enix's eventual plans to bring the game to PlayStation 3, be sure to read our interview with producer Naoki Yoshida from E3 and check out Final Fantasy XIV’s official site for information on the realm of Eorza and details on the full world of Hydaelyn.







Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.



Source : ign[dot]com

Tuesday, 24 July 2012

Final Fantasy Versus XIII NOT Cancelled




Despite rumours to the contrary last week, Square Enix's CEO has revealed that Final Fantasy Versus XIII has not been cancelled.


According to Andriasang, Yoichi Wada confirmed via Twitter today that the game is alive and well.








Just a minute ago, the regular Versus meeting ended. If you saw the presentation of the city, it'd knock you off your feet.





"There's someone making a false rumour that Versus was cancelled," he said. "Haha... just a minute ago, the regular Versus meeting ended. If you saw the presentation of the city, it'd knock you off your feet - lol."


Many were convinced the game had been canned after a suspicious absence at E3 this year. When reports of the title's cancellation surfaced on Kotaku last week, Square Enix refused to comment on rumours or speculation, further fuelling our fears.


The fact that the game lives on, however, means the reported Final Fantasy XIII announcement expected in September could very well relate to it in some way. Considering the title has been in development since 2006, we're long overdue for some news.


Final Fantasy Versus XIII was originally announced in 2006 as part of the Fabula Nova Crystallis series of games. The other games two games in the series announced at the same time, Final Fantasy XIII and Final Fantasy Type-0 have both been released, and Final Fantasy XIII-2 has also been announced and launched since.












Luke Karmali is IGN's UK Editorial Assistant, and is overjoyed upon hearing that he'll one day get his grubby mitts on Final Fantasy Versus XIII. Share in his glee on IGN and on Twitter.



Source : ign[dot]com

Friday, 20 July 2012

Final Fantasy XIII Announcement Incoming on September 1

Square Enix will share more details about its next Final Fantasy XIII project on September 1.

We told you previously that the company was set to make an announcement at the Final Fantasy 25th anniversary event in Shibuya, but now we know slightly more.

According to Andriasang the Final Fantasy XIII stage will take place at 11.30 on September 1 and will be titled "Final Fantasy XIII Lightning Saga: New Developments Presentation". The game's producer, director, art director and other members of staff will attend.

We've talked before about the possibility of Final Fantasy XIII-3 being revealed, and the fact the news is about the "Lightning Saga" still makes this the likeliest option. Despite this, we doubt we're alone in hoping something is said about Final Fantasy Versus XIII and whether it's been cancelled or not.

The Final Fantasy 25th anniversary event will take place from August 31 to September 2, with other panels set to include a Final Fantasy XI music presentation and new details about Final Fantasy XIV version 2.0.

Luke Karmali is IGN's UK Editorial Assistant, and has been in the foetal position softly weeping since this morning's Final Fantasy Versus XIII news. Cheer him up on IGN and on Twitter.


Source : ign[dot]com

Report: Final Fantasy Versus XIII Cancelled

Reports are surfacing that Final Fantasy Versus XIII, which has been in development since 2006, has been cancelled.

Kotaku is claiming that the planned PS3 exclusive has been canned quietly by Square Enix after it hasn't been seen in some time.

The company has allegedly made the decision to let the game fade away rather than officially announce its cancellation due to concerns over stock prices.

The company has allegedly made the decision to let the game fade away rather than officially announce its cancellation due to concerns over stock prices. There has been much speculation over the past year that the writing was on the wall after the title was conspicuously absent from conventions.

In fact, the last time the game was mentioned was back in May when designer Tetsuya Nomura told Game Informer that "We would like to ask for your patience on an official announcement for this title. It always takes time when tackling the challenge of doing something completely new, but we are doing our best to bring information to the fans as quickly as we can. Your patience is greatly appreciated."

Kotaku also reports that resources used to make the game were folded into working on what will become Final Fantasy XV a few months back.

We've reached out to Square Enix for comment. Whether true or not, an official cancellation would be better than simply letting the game become "vaporware", where it's existence is never referenced again.

Final Fantasy Versus XIII was originally announced in 2006 as part of the Fabula Nova Crystallis series of games. The other games two games in the series announced at the same time, Final Fantasy XIII and Final Fantasy Type-0 have both been released, and Final Fantasy XIII-2 has also been announced and launched in that time.

Luke Karmali is IGN's UK Editorial Assistant, and was really looking to Final Fantasy Versus XIII. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com