Showing posts with label metal. Show all posts
Showing posts with label metal. Show all posts

Thursday, 27 September 2012

Metal Gear Rising and ZOE HD Collector's Editions Revealed

Konami has revealed Collector's Editions for both Metal Gear Rising: Revengeance and Zone of the Enders HD Collection at its San Francisco Gamer's Night.

The Metal Gear Rising Collector's Edition will include the game, the soundtrack and a "High Frequency Plasma Lamp" with a replica of Raiden's blade embedded in it.

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Like so.

The Zone of the Enders Collector's Edition will feature the game, the soundtrack and a special 100-page art book.

Prices for the Collector's Editions were not revealed.


Source : ign[dot]com

Who Kojima Wants to Play Snake in MGS Movie

Speaking at the Eurogamer Expo in London today, Hideo Kojima has shed some light on the casting process for the upcoming Metal Gear Solid movie, which is to be produced by X-Men and Spider-Man's Avi Arad.

Although many Kojima fans will know that the legendary game developer originally wanted a career in film, he is not disappointed that he will not be the one to write the script or direct the upcoming Metal Gear Solid production. "I should not be the one to make Metal Gear into a movie," he said, although he will be working alongside Arad on script and casting.

As for who should play Snake, Kojima revealed some insight into the casting process. Originally he'd wanted a big star - specifically, he mentioned Hugh Jackman - but he's since changed his mind.

"If I talk to much about this Avi might get mad at me," he said, "but after thinking about it more, it’s probably better to go for someone new, a rising star, someone who hasn't been typecast before as a particular kind of character, so that’s the route we’re going right now.

"Avi is very good at finding these people, and I think we can find someone who can make it big and have Solid Snake be their break into the movie industry."

We outlined out dream Metal Gear Solid movie cast just a few months ago, and Hugh Jackman was the favourite for Snake - it's a shame that we definitely won't be seeing him in the role. With what Kojima said in mind, who would be your pick for Snake?

Keza MacDonald is in charge of IGN's games coverage in the UK, and usually isn't a big fan of snakes. Follow her on Twitter and IGN.


Source : ign[dot]com

Wednesday, 12 September 2012

Metal Gear Rising on 360 Cancelled in Japan, Still on for West

The Xbox 360 version of Metal Gear Rising: Revengeance will still release in Western Markets, despite it being cancelled in Japan.

Konami announced this morning that the version of Platinum Games' upcoming hack 'n' slash planned for Microsoft's console in Japan had been canned, though no reason for the decision was given.

A statement given to IGN though confirms that this will have no impact on the game's Western release. It reads, "Metal Gear Rising Revengeance for Xbox 360 and PS3 will be released in the West as planned in February 2013."

While we can only speculate why the game was cancelled in Japan, it's probably due to the fact that the Xbox 360 isn't as well established as the PS3 over there, and is unlikely to be due to any performance issues pertaining to the game on Microsoft's console.

Metal Gear Rising: Revengeance will be released on February 19 in America and February 21 in Europe on PS3 and Xbox 360. A PC version was originally planned, but later cancelled.

Luke Karmali is IGN's UK Editorial Assistant and personally prefers the Raiden from Mortal Kombat. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Monday, 3 September 2012

Project Ogre is not Metal Gear Solid: Ground Zeroes

Metal Gear mastermind Hideo Kojima has confirmed that the freshly announced Metal Gear Solid: Ground Zeroes is unrelated to his mysterious Project Ogre title.

Kojima tweeted earlier today that he was "sick & tired" of the constant speculation over whether the newly unveiled title was Project Ogre.

While I am happy to know people liked "MGS Ground Zeroes", I'm sick & tired of people keep asking me like "is that project Ogre?" here in Seattle everyday.

"While I am happy to know people liked "MGS Ground Zeroes", I'm sick & tired of people keep asking me like "is that project Ogre?" here in Seattle everyday," he wrote.

"Project Ogre is what the project that Ogre appears. Ogre does not appear in "MGS Ground Zeroes" trailer."

So it would seem that Kojima Production is working on whatever Project Ogre is alongside Metal Gear Solid: Ground Zeroes. Does this mean it's the much-rumoured Metal Gear Solid 5? Back in July some images surfaced that appeared to show the game's title screen with the words "Open Ground Reconnaissance Endeavour" above it, so that's still very much a possibility.

Speculation about the link between the two titles hasn't been helped by the fact that Metal Gear Solid: Ground Zeroes runs using Kojima's new Fox Engine, which many people assumed would have its first outing with Project Ogre. So for now at least it looks like we'll have to make do with consuming all the info out there on Ground Zeroes, unless Kojima has a change of heart and decides to spill the beans on Project Ogre in the near future.

Metal Gear Solid: Project Zeroes is a new title in the Metal Gear Solid series focusing on Solid Snake's mentor, Big Boss. While no release date has been set, it's in development for PS3, Xbox 360 and PC.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Metal Gear Solid: How to Get the Movie Right

After years of false starts, that most movie-ish of video games is finally coming to the big screen.

An announcement at Konami's Metal Gear 25th Anniversary confirmed that Columbia Pictures are committed – with the help of superhero movie producer de jour Avi Arad - to bringing the adventures of Solid Snake and his cardboard box to life.

But with over 20 games, some truly bonkers plots, and creator Hideo Kojima's notoriously complex vision to choose from, it's going to be a tough job creating a coherent action flick that lives up to the bad-assery of its material.

Which is where we come in. This is how you make a Metal Gear Solid Movie….

Story

Think back to a time before girlyboy emo protagonists, homoerotic vampire sword fights, and the clunkiest dialogue this side of Darth Vader's "I don't like sand" chat-up line (see: Raiden's Metal Gear Solid 4 whineathon about how it rained on the day he was born), and the Metal Gear series was relatively straight-forward.

If you're attempting to introduce a whole new audience to the franchise (while still staying true to the original fans), you're going to have to strip all that back to focus on a solid, coherent and simple story - which is why Hollywood should use the original Metal Gear Solid as its key inspiration.

Even to this day, it stands strong as one of the best action games ever, and that's down to Kojima's then-uncluttered storytelling and artistic vision.

When a genetically enhanced renegade special forces unit, FOXHOUND, takes over a remote Alaskan island - with the nuke-wielding mech robot Metal Gear Rex hiding on it - it's down to cigar-smokin', box-lovin', grizzled secret soldier Solid Snake to save the day.

Not only is every hero and villain immediately iconic, but the character and stunt design lends itself to a series of set-pieces that would be just as ace on the big screen as they were originally - snow-covered sniper shootouts, tank fights, helicopter attacks, super-fast sword-wielding ninjas, and a blockbuster finale featuring giant mech attacks and a stunt-filled jeep chase.

Throw in plot twists galore, a pseudo love interest, and the whole brother vs brother/clone angle, and you've got a plot that straddles the line between Hollywood action blockbuster and loopy, sci-fi riddled ridiculousness with surprising panache.

Director

Much as we love him, even the most diehard of Metal Gear fans would admit that while his vision has made the video game series what it is today, handing creator Hideo Kojima the directorial keys would be a cinematic disaster.

Sure, everyone likes to joke about how each successive MGS is more an ever-lengthening interactive movie than a proper game, but just think about this; while he may be able to brainstorm (crazy) genius plot twists and stylish action sequences, it also takes him around 72 hours' worth of cutscenes to tell a story.

So where does that leave us? Kojima's expressed interest in Christopher Nolan taking the reigns, and considering that Christian Bale was once being lined up to play Solid Snake, that seems like an easy - if entirely improbable - win.

A more realistic, if potentially polarising choice, would be The Wachowskis. Erratic quality aside, they'd nail MGS' array of incredible action set-pieces, and they certainly enjoy tinkering in tales focusing on morally-bleak, sci-fi skewed worlds.

And if you want to go really left-field, then how about Clint Eastwood? This is a man who's more than a little familiar with grizzled, super-macho 'me against the world' heroes, and his increasing descent into grumpy old man OAP age could imbue Snake and his bleak future with a worldly, reflective and very dry sensibility.

Crazy as it sounds, he even makes more sense than your generic portents of directorial doom Paul W. S. Anderson and Michael Bay, as whoever steers the good ship MGS will have to appreciate that it's a genre more inherently focused on stealth than kabloomy SFX.

Cast

Fans of the series are already lobbying for long-term voice actor and screenwriter David Hayter for the role of Snake. Seeing as he's voiced the character for the last 14 years, and has already written an unconnected script for a MGS movie, it makes sense.

But it's one thing voicing and another thing physically embodying an action star. We're going to go ahead and ignore the nightmare of a possibility that Hollywood could opt for a young, muscled lunkhead to fill the title role, and hope instead that they focus on someone a little more battleworn.

Get rid of his Yorkshire accent, and Sean Bean would be a pretty good visual and actorly fit, while Liam Neeson also possesses just the right level of gnarled, weathered batteredness to fit the part.

If they do decide to go a little younger, then a bestubbled Michael Fassbender could pull if off (and would have had prior video game movie success - we hope - with Assassin's Creed). Then there's Josh Holloway - a man who can woo an audience with even the slimmest of screentime (Mission Impossible: Ghost Protocol), and who could double as Solid's long, blond-haired cloney nemesis Liquid with ease.

Elsewhere, we'd love to see Sean Connery come out of retirement for a turn as gunslinging Revolver Ocelot, Karen Gillen flying the action ginger flag as Meryl Silverburgh, Scarlett Johansson as Sniper Wolf, and nerd-done-good Fran Kranz as Otacon.

Video Game Nods

While plot, character development and proper actorly types are all well, good and important to a MGS movie's success, there'd be uproar if some distinctly iconic, and fanboy pleasing odes to the video games weren't included.

If the finished product doesn't have Snake sneaking around in a cardboard box, giant mecha robots, some sneaking through airvents, infra-red goggles, the Alert Mode (!) sound, codec conversations galore and - of course - someone melodramatically screaming SNAAAAAAAAAKE whenever they can't get hold of him, then they're going to have a hard job winning the fans - and us - over.


Source : ign[dot]com

Saturday, 1 September 2012

PAX: Metal Gear Solid: Ground Zeroes Demo Impressions

Today at PAX, Metal Gear creator Hideo Kojima unveiled the first gameplay of Metal Gear Solid: Ground Zeroes, which he called a "prologue" to Metal Gear Solid 5.

The Fox Engine driven "current gen" gameplay demo first shown last week in Tokyo offers a first look at who is presumably Big Boss and new vehicle gameplay, but more importantly we now know what the next Metal Gear Solid game will look like running. Here it is if you haven't watched it already.

First and foremost, the demo shows off the muscle of Fox Engine, looking as next-gen as anything could (Kojima again reiterated that this was not a tech demo, but a true gameplay demo for current-gen systems). The non-gameplay but "in-engine" pre-roll introduces an unidentified man making his way through a high-security base, possibly a camp of the Les Enfant Terrible. The internet is already speculating that this man is Volgin. We want to throw another guess out there - could this instead be The Fury, who burned to "death" in Metal Gear Solid 3?

Volgin or The Fury? Someone else?

Regardless, we're next shown a child in a cage - Paz - who appears to have headphones plugged into her chest (she unplugs them, replugging them into an old walkman). She's betrayed the man somehow. He tells the girl to give his regards to her "Boss" (yes, capital B in sub-titles) as he leaves.

The scarred man pulls away in a jeep convoy, a helicopter buzzing overhead, both of which foreshadow the use of vehicles in Ground Zeroes.

Next up: Snake or Big Boss? He's credited and addressed as Snake in the demo, but it makes more sense based on the "prologue" timeline, that and his eye-patch is on his right eye.

Yes, it's been too long.

Being called Snake works for Big Boss as well considering that Snake is Big Boss' codename. It could be either, as they both appear to be eluded to in the below on-screen quote, "From 'FOX', two phantoms were born." We're going to go out on a limb and call him Big Boss.

Big Boss or Snake?

We see the stealth mechanics in play here for the first time, crouching through the base, avoiding spotlights and taking out a guard with a silenced pistol. We also see Big Boss grab a jeep, and quickly reverse himself out of sight. It's during this section that we see a high-tech tracking device, called a 1Droid in the upper left corner (in beta version 1.02, no less). One crazy theory we have is this could possibly imply either Vita second-screen options, or even crazier, Wii U possibilities. Or maybe iPad? Smart glass? Or it's just a fancy Metal Gear Google map. I know, we're nuts.

That's right: Droid, not Apple.

Grand Theft Solid.

The demo closes with Big Boss catching a lift on a chopper, which Kojima said would serve as a means to travel between missions, and even different countries in the game. The vehicles featured customize-able music, with "Flight of the Valkyries" providing a dramatic backdrop for the demo. Kojima noted that the volume of the music will effect if you're discovered.

Flares are your friend.

So what do you think? Will we be playing as Big Boss? Snake? If so, which ones? And who's the scarred man at the beginning? And why does Pax listen to her body with headphones? So many questions! Right or wrong, tell us what you think in the comments below and let's figure this out.

Casey Lynch is Editor-in-Chief of IGN.com. Hear about his love for PAX , metal, and Dark Souls on IGN and Twitter.


Source : ign[dot]com

PAX: Fifteen Minutes of Metal Gear Solid: Ground Zeroes Gameplay

We just saw the first gameplay footage of Metal Gear Solid: Ground Zeroes at the PAX 2012 Metal Gear panel.

We are uploading the video. Tune back here in about 30 minutes and we'll have the video piping hot and ready to chew on.

Developing...

Casey Lynch is Editor-in-Chief of IGN.com. Hear about his love for PAX , metal, and Dark Souls on IGN and Twitter.


Source : ign[dot]com

PAX: Solid Snake Wasn't Based on Snake Plissken

Speaking at the Hideo Kojima Introspective: Past, Present, and the Future of METAL GEAR at PAX, Metal Gear Solid creator Hideo Kojima explained that his venerable Snake character was not based on the scruffy anti-hero Snake Plissken, played by Kurt Russel in John Carpenter's 1981 action film Escape From New York.

"Snake is the character in the game, but really Snake is you", said the director of Kojima Productions and Vice President of Konami Digital Entertainment. Kojima went on to describe his respect for Carpenter as a director, and his appreciation of the Russel film and character, but said, "Snake as a character has his roots in the 2D game. He was a pretty ambiguous character, didnt have much personality. We wanted to play with that so that's how he developed."

Kojima also expressed interest in making a game about The Boss, saying it wouldn't be a spin-off.

More news from the panel will be inbound shortly.

Casey Lynch is Editor-in-Chief of IGN.com. Hear about his love for PAX , metal, and Dark Souls on IGN and Twitter.


Source : ign[dot]com

Friday, 31 August 2012

IGN UK Podcast #151: Metal Gear Me

New Metal Gear Solid! New Metal Gear Solid! Listen all about it.

On this week's podcast we talk about all the news that came out of the exciting 25th Anniversary event held by Konami this week, from Ground Zeroes to the movie adaptation to, erm, the social game.

On this week's podcast, we also get round to talking about:

  • Layton's last hurrah
  • Kratos takes on the big screen
  • Joss Whedon's brand new S.H.I.E.L.D.

    If you want to catch up with the Metal Gear news ahead of this week's podcast, watch Luke in the video below being all informative (and Welsh):

    IGN UK Podcast #151: Metal Gear Me - 53.1 MB
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    Remember, if you've got something to say to the IGN UK team, grab us on Twitter page, our Facebook page, or via email at ignukfeedback@ign.com.


  • Source : ign[dot]com

    Thursday, 30 August 2012

    Metal Gear Solid: Ground Zeroes Unveiled

    It seems the Metal Gear game fans have been waiting for has been finally announced at Konami's Metal Gear 25th Anniversary event: Metal Gear Solid: Ground Zeroes.

    Moments after attendees began to report on Twitter that they had just seen something they were not permitted to post about, several guests at the event begun posting references to the new game on Twitter. Many of these posts were hastily deleted within minutes, but according to attendees Metal Gear Solid: Ground Zeroes is an open-world game and was reportedly demoed on current-gen PC.

    The game is running on the new FOX Engine and has left attendees amazed.

    It is not known when Konami will reveal the Ground Zeroes to the rest of the world.

    Earlier this week, during the latest Kojima Productions podcast, Kojima Productions' Chris Johns claimed announcements made at the Metal Gear 25th Anniversary event would "shake" the industry.


    Source : ign[dot]com

    Wednesday, 29 August 2012

    Metal Gear Solid Social Ops for Smartphones Revealed

    A new Metal Gear title for smartphones has been announced at Konami's Metal Gear 25th Anniversary event this evening.

    Social Ops for GREE, a leading mobile social gaming network worldwide, is being built with the Unity Engine and is fully 3D.

    GREE CEO Yoshikazu Tanaka was on hand to announce the game himself and confirmed a worldwide release, as reported by andriasang.com.

    It's due in fall/winter in Japan and will playable at this year's Tokyo Game Show.


    Source : ign[dot]com

    Metal Gear Movie Announced

    A Metal Gear movie has been announced at Konami's Metal Gear 25th Anniversary event, in association with Columbia Pictures.

    Avi Arad (X-Men, Iron Man, The Amazing Spider-Man) will be producing and was on stage at the event.

    "For many years I fought to bring comics to theaters - and video games are the comics of today," Arad said.

    There are no further details at this point.

    2012 marks the 25th Anniversary of the Metal Gear series; the 'Tactical Espionage Action' series was first launched on MSX back in 1987.


    Source : ign[dot]com

    Thursday, 23 August 2012

    Hoodwink Review

    A dystopian world where gun-toting anthropomorphs, recycled human brains plunked down onto metal robot bodies, and hippy rebels all co-exist under the oppressive thumb of a trigger-happy pharmaceutical company sounds like a neat setting to dig into. It could be, really, except Hoodwink totally botches its inherent potential from the get-go. Almost every major step of the way in this insipid, barely hour-long point-and-click adventure feels like a lesson in how not to design a game.

    Navigating Hoodwink's story might be a lot more enjoyable if it made some modicum of sense. Roguish protagonist Michael Bezzle (M. Bezzle)'s adventure kicks off with a night out on the town to pilfer the items he needs to propose to his girlfriend Francesca. Most of your time spent fiddling around with rote fetch quests in the dirty slums of Global-1 is dedicated to this seemingly mundane quest, yet sporadic encounters with a cat-detective and the comically oafish UniCorp troops hint at bigger matters afoot. Wisps of frayed plot threads pop-up along the way, but none of them really come together to explain or intrigue. This total lack of cohesiveness comes to a head at the awkwardly-placed cliffhanger ending that does precious little to inspire me to play a sequel in order to find out what the heck is going on, assuming one ever gets made.

    It doesn't help that things get off to a rough start. The impact of the clever narrative slight-of-hand that unfolds in the opening scene introducing Michael is lost amidst some of the most unwieldy point-and-click controls I've encountered in a long time. Simply moving around to access specific areas of the screen and interacting with objects is a constant wrestling match. Changing the camera angle and transitioning between areas is triggered by clicking vague hotspots around the environment, rather than walking over to where you want to go. While this will sound familiar to adventure gaming vets, the way its implemented here just doesn't work that well.

    After I accidentally walked past a crucial puzzle hotspot sitting on the back wall following a brief cinematic, it took me several minutes of cursing and frantic trial-and-error clicking to figure how to get back there. I knew what I needed to do. The game just wouldn't let get there without a fight. This particular issue is less prevalent in the open areas found further along in the trek, but most forms of movement and interaction throughout Hoodwink's brief jaunt are awkward and sluggish at best -- and that's when they're not glitching out.

    In several instances, using a staircase caused the camera to get stuck on the wrong floor, forcing me to restart the game from scratch. Wonky pathfinding also occasionally made Michael walk in the opposite direction of where I intended him to go before looping around to his destination in a bizarre roundabout way. These funky moments stand out among the more general feelings of frustration that set in when trying to get around.

    Hoodwink's poorly conceived puzzles are far from inventive, and most boil down to fetching objects and bringing them to the obvious spot where they're needed. Some puzzle solutions are absurdly disconnected from their objective, like one early-on that has you hunting down matches, smoking a cigar, and cranking a machine on the wall to reveal the item you're hunting for. Others are either too basic to begin with or are ruined by the erratic hint system, which alternately tells you exactly what you need to do next or spits out vague leads. There's a rare instance or two where interactive mini-games have you turning cranks or catching bugs, but these tasks are tackled within seconds and add very little to the experience. It's not terribly hard to figure out what to do simple because there's barely anything to interact with in the environments to begin with.

    The lack of puzzle creativity carries over into the one-dimensional characters that they frequently hinge upon too. Playful stereotypes abound, from the flower child hippie spouting "stick it to The Man" rhetoric to the agitated Asian food vendor peddling rat burgers in bad English, but they're more hokey than humorous. Dialogue alternates between cheesy and obnoxious too, and while some of the voice work is well done, most of it is overdone. All of this is a shame, because the cel-shaded artwork is really quite good, and the setting itself is an interesting place to explore. Unfortunately, everything else is pretty weak.


    Source : ign[dot]com

    Sunday, 19 August 2012

    The Avengers: Earth's Mightiest Heroes - "Ultron Unlimited" Review

    Warning - full episode spoilers follow.

    The problem with Ultron is that, no matter how many times you pound him into scrap metal, he always returns in a new body and with a new plan for wiping out humanity. The Avengers learned that the hard way in this week's episode of Earth's Mightiest Heroes. "Ultron Unlimited" picked up where "Behold... the Vision!" left off a few weeks ago, as the robotic villain sought to replace the Avengers with his own, "perfected" Synthezoid Avengers. Unfortunately, "Ultron Unlimited" turned out to be the first instance where the show's new, largely standalone approach to episodic storytelling took its toll.

    The problem is that the idea of the real Avengers battling their evil replacements is a little too familiar coming so close on the heels of the Skrull invasion saga. Hawkeye even seemed to point out that fact when he quipped, "Just so we're clear, I'm the real me." That brief moment of levity didn't do much to spice up the conflict, however. Even Vision's fight scenes felt strangely diminished, as the character was far from the unstoppable powerhouse he was in his first appearance. Chalk it up to his conflicted feelings on his mission, I suppose. The best that could be said for the action in this episode is that, like in "Assault on 42", the fact that the Avengers were fighting inhuman opponents allowed them to be more brutal and decisive in combat than animated superhero shows typically allow. The rampant battling was entertaining enough, just not particularly noteworthy.

    The focus on Avenger vs. Avenger brawling meant that Ultron himself was largely relegated to being a backseat player. We were never given a clear idea of what Ultron's larger goal was beyond swapping the Avengers out for Synthezoids.It was cool to see the team eventually unite to battle Ultron in his all new, all adamantium shell, but by that point the episode had too little running time left to take advantage of the scenario. And while Vision's evolution from uncaring soldier to would-be human was engaging, it could have been fleshed out and expanded upon. That's to say nothing of Jocasta, who played so little role in the episode it's enough to wonder why she was introduced at all. I don't know if she's intended to return before the end of the season, but if she does, hopefully the writers will actually do something with her and her relationship to the Pym family.

    "Ultron Unlimited" was at its best when it focused on that family dynamic and Ultron's Oedipal relationship with his "mother," Janet. It's too bad Hank didn't make his long-awaited return here, because there's plenty of good material to mine with these characters. A script that downplayed the Avengers and devoted more time to Ultron's efforts to both please and supplant his father would have worked a lot better. Sadly, as far as I'm aware, this was Ultron's final appearance for the remainder of Earth's Mightiest Heroes. The most we can do is hope that Avengers Assemble takes a slightly more dark and psychological approach to the character.

    Jesse is a writer for IGN Comics and IGN Movies. He can't wait until he's old enough to feel ways about stuff. Follow Jesse on Twitter, or find him on IGN.


    Source : ign[dot]com

    Monday, 23 July 2012

    Metal Gear Creator’s Fox Engine to Be Shown Next Month




    Metal Gear creator Hideo Kojima will show off the Fox Engine next month. In an interview on the PlayStation Blog, Kojima commented that “although the Fox Engine is not finished we are ready to show what it can do… on August 30th in Japan to be more specific.”


    Kojima commented that the engine is “nearly finished, but the only way to be sure it works is to create a game at the same time and improve the engine with our tools as we go along.” The original plan was for that game to be Metal Gear Rising: Revengeance, “but a lot happened along the way and instead it is being made with the engine they have at Platinum Games.”







    The Fox Engine debuted at E3 2011. We last heard that it was running on PlayStation 3 and Vita during TGS, and Kojima commented that an actual game using the engine “may take a while.” Kojima Productions later posted job listings for “engineers to help develop next-gen game engine technology for use with the FOX Engine.”


    For now, only the engine is confirmed to be making an appearance rather than an actual new game, though with rumors about Metal Gear Solid 5 swirling, anything is possible. Check back to IGN next month for full details on the Fox Engine presentation.







    Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.



    Source : ign[dot]com