Thursday, 1 August 2013

Deep Down Teaser Trailer Hints at a Darker Tone with an Online Element

Capcom has released a new trailer for Deep Down, which you can watch below.

The game was first announced back in February at the PlayStation 4 reveal. Since then, we've heard little about it, but this new trailer, while short, hints at a much darker side to the game.

You can pick out voices, saying "Would you like to see my painting?" "It is my fate to die here," "You won't make it out alive" and "Happiness... Yes, I had happiness." The tone is more befitting of a horror title, than a straight-up fantasy RPG it originally appeared to be.

But perhaps most interesting is the Capcom Online Games logo that appears at the beginning of the trailer. Translations of the Japanese site indicate that it's an online game of some sort. Rumours are now swirling that it could be MMORPG or something more akin to Dark Souls' approach to online, in which players interact but communication between them is deliberately limited.

Currently, Deep Down has only been announced for the PlayStation 4.

Daniel is IGN's UK Staff Writer. You can be part of the world's most embarrassing cult by following him on IGN and Twitter.


Source : ign[dot]com

Shelter is Like Journey, But With Badgers

Refreshingly, my on-screen avatar is not a soldier or a space-marine or a person with a gun this time. It is a badger. Not an anthropomorphic cartoon badger, just a simple four-legged snuffling creature with five cubs nestled around her (him? For me, it’s a her). The cubs yip and mewl, frolicking around a turnip in the ground that I dig up and feed to the weakest of them, a greyed-out little form sprawled pitiably on the floor of this underground burrow. The cub eats, and stands, and joins the others as they follow me out of the sett and into the world, where I keep nervously looking behind me to check that they’re still there as I hunt around for things to feed them. I am responsible, and they are hungry and helpless. I did not know that being a badger was so incredibly stressful.

The things I do not know about being a badger, it turns out, are manifold. Shelter plays with parental instinct, crafting something deeply emotionally relatable from abstract graphics and carefully-directed ambient sound (and badgers). It starts out calm and unhurried, like a free-roaming nature documentary, but before long, peril encroaches upon your snuffling and wandering. Hawks circle ominously, their shadows passing overhead as you hide with your cubs in tall grass. Night falls, bringing danger with it. You can hunt frogs, rodents and foxes if you’re quick and careful, but doing so leaves your cubs struggling to keep up.

Shelter isn’t a long game, but it’s beautifully paced. Like Journey, its emotional narrative and the end result will be broadly the same for anyone who plays it; the difference is how you get there.

The things I do not know about being a badger, it turns out, are manifold.

I lost my first cub in the dark. At night, your field of vision is restricted to a radius of light. The moon overhead is little help, and trees fronds of vegetation take on a menacing aspect in the gloom. Following the course of a river, which stands out like a bright ribbon against the darkness, I’m looking around for food when a snapping twig spooked the little guys. They scampered off ahead, outside my miniscule field of vision. I ran after them, terrified, as a dissonant chorus of wolflike snarls built in the background, trying to follow their panicked yelps. Then there was an agonising squeal, a crunch, and only four of them returned to my side.

I felt terrible. But Shelter’s effectiveness is heightened by the fact that your own emotions aren’t mirrored on-screen. There, it’s just nature; it’s just what happens. There’s no time to mourn. The other four cubs still need to be fed.

Later, we escaped the night, but the respite was brief. As the cubs get hungrier, they get slower, and start to grey out. Out of desperation to catch a fox to feed them, I accidentally scare it off instead, and one of the remaining cubs starts to hang back. Whenever I find food, I have to choose which of my hungry cubs gets to eat, which is a horrible decision to make. They need their strength. Crossing rivers, weaker cubs will be swept away. Or plucked from the ground by a hawk. Or they’ll just stop moving.

Shelter is devoid of actual humans, but brimming with humanity.

Later still, the forest is burning. Shelter’s abstract graphical style depicts the flames as needles of red and orange, licking at the edges of the grass, and now on top of everything else the badgers will be burned to death if they don’t hurry. I’m suddenly reminded of a cartoon series that aired when I was little called The Animals of Farthing Wood, in which a group of woodland creatures had to flee their habitat because of construction and natural disaster. I seem to remember that almost all of them ended up dead.

I don’t want to spoil Shetler’s ending. The game has already been Greenlit on Steam, and the version I played was clearly close to finished, so you’ll be able to experience it for yourself before too long. I will say that it’ll stay with me for a good long while. Shelter is a tribute to nature, a survival game of sorts, a simulation of parental responsibility; it’s devoid of actual humans, but brimming with humanity. The comparison to Journey isn’t overblown.

Keza MacDonald is in charge of IGN's games coverage in the UK. You can follow her on IGN and Twitter.


Source : ign[dot]com

Watch This Fan Film Resident Evil: Vengeance

Check out this short fan film Resident Evil: Vengeance, featuring Chris Redfield in action against zombies.

Here's the official synopsis for the film: "Years after the original T-Virus outbreak and the events at the mansion, Chris Redfield finds himself battle weary and alone, unable to trust even his closest friend."

Via GeekTyrant.


Source : ign[dot]com

Watch This Fan Film Resident Evil: Vengeance

Check out this short fan film Resident Evil: Vengeance, featuring Chris Redfield in action against zombies.

Here's the official synopsis for the film: "Years after the original T-Virus outbreak and the events at the mansion, Chris Redfield finds himself battle weary and alone, unable to trust even his closest friend."

Via GeekTyrant.


Source : ign[dot]com

Marvel Heroes Adds Human Torch and More in Major Update

Less than two months after release, Marvel Heroes has received a major update introducing sweeping changes across the board.

Among the most significant of the changes is the addition of what are called Eternity Splinters. These are a new form of currency which replace the existing hero token drops and Cosmic Keys, the latter of which will be converted into Splinters upon their removal from the game on August 2.

Rather than unlocking them through rare, random drops, additional heroes can now be purchased in any order players wish with Splinters.

According to the official update notes, drops of Splinters are affected by players' Special Item Find stat. They are intended to dropped at a rate which will "make Marvel Heroes slightly faster than other free-to-play games in terms of getting free heroes." New heroes are currently the primary thing that can be purchased with Splinters, but there are plans to add more options in the future.

Other additions in today's update include the Midtown Patrol zone and the Human Torch, who is now a playable character. As with other heroes, he can either be purchased with real-world money or Eternity Splinters. Alongside the Human Torch on the in-game store are other new items for purchase, such as costumes for Iron Man and Wolverine.

Changes to items, tooltips, the user interface, missions, enemies, and almost all of the game's heroes have been implemented as well, as have small, but nonetheless welcome tweaks, like the ability to use movement powers while in hubs.

New player-versus-player modes remain in development, but are unfortunately not included in this patch. The Test Center will see the release of the new Fire and Ice map before the end of August, and players can now see Valkyrie, who will sell things in exchange for the Golden Crowns that will be added once the PvP mode is updated.

Marvel Heroes was deemed far from perfect in IGN's review. Among the problems were the slow rate at which new heroes could be unlocked and the lack of any way to dictate which heroes you obtained through drops. It sounds as if the new update may at least partially address those concerns with its Eternity Splinters, but it remains to be seen whether this update will be enough to help the game fulfill its potential.

Chris Pereira is a freelance writer (not Batman) who spends his spare time agonizing over the final seasons of The X-Files. Check out what he's saying on Twitter and follow him on IGN.


Source : ign[dot]com

Harry Potter Director David Yates Up for Scarface Remake

Director David Yates, who helmed the final four Harry Potter films, is reportedly in final negotiations to direct Universal's Scarface reboot.

Deadline claims Universal "has been refining the script with several screenwriters and drafts while keeping all names and details under wraps." The studio's said to be "very high on the current draft."

This will be a straight reboot and not a remake of either the 1932 original film or the 1982 cult classic starring Al Pacino.

Previous reports claimed this film's Tony Montana-type lead would be Mexican and that the story, penned by Donnie Brasco's Paul Attanasio, would revolve around the Mexican drug cartels.


Source : ign[dot]com

Comic Book Reviews for 7/31/13

After seven epic years (and top placement on our Greatest Comic Runs of the Decade list), Grant Morrison's daring Batman saga has come to its end. DC Comics also released a bunch of new annuals this week, including Batman, Detective Comics, and The Flash.

At Marvel, Angela finally got her full integration into the Marvel Universe in the latest issue of Guardians of the Galaxy, while Daredevil continued to rock our socks and the Hulk attempted to fix the broken time stream.

We'll be adding all of the latest Community Reviews to this round-up in the next week, so get 'em in fast! Also, check out what the IGN All-Stars are doing in covering all of the latest indie comics on Comixology's Submit platform!

Join in on the IGN Community reviews!

DC COMICS

Animal Man Annual #2

Animal-Man_Annual_2-674x1024Written by Jeff Lemire | Art by Travel Foreman

"Travel Foreman rejoins the Animal Man man Jeff Lemire for a disturbingly creepy yet emotionally powerful tale that shows all the other guys how an Annual ought to be done. While this story does tie into recent events, it’s virtually a standalone as we get a complete arc with humor and heart, twists and turns. Yes, this costs $4.99, but believe me when I say it’s worth every penny." -Joshua

Click to read the entire review!

Final Score:

9.5

Batman Annual #2

Batman_Annual_2-682x1024Written by Marguerite Bennett | Art by Wes Craig

"DC's rigid monthly schedule means that Scott Snyder and Greg Capullo's Zero Year storyline is literally going to take a year to unfold. The good news is that we're getting an extra dose of Zero Year this month thanks to Batman Annual #2. The bad news is that the actual ties in this issue to Snyder's ongoing saga are fairly tenuous. Nor did Snyder himself actually script the comic." -Jesse

Click to read the entire review!

Final Score:

6.1

Batman Incorporated #13

Batman_Incorporated_13-674x1024Written by Grant Morrison | Art by Chris Burnham

"Perhaps it's unfair to judge a single issue as an 'ending' to something as big and epic as Grant Morrison's run on Batman. Spanning years and universes – one of the last surviving relics of a pre-New 52 era – Morrison had built a massive web of a story, something that could hardly be described as linear or straightforward. So, what we get here is hardly a neat little package tied up with a bow, but instead just another chapter in the big tapestry of Batman's life; another notch on the utility belt. The story goes on even as the creators part ways." -Ben

Click to read the entire review!

Final Score:

7.7

Collider #1

COLLID_Cv1_PRINT_3pncuy4wjo_-674x1024Written by Simon Oliver | Art by Robbi Rodriguez

"Sometimes, it's good to judge a book by its cover. Especially when that cover features art by Nathan Fox, whose use of eye-popping colors and starkly contrasting fields of light and dark set the mood of the story to come so perfectly. In writer Simon Oliver and artist Robbi Rodriguez's Collider #1, we're faced with a world on the brink of collapse. In this first issue, the integrity of the laws of physics, as we understand them, is rapidly disintegrating. It's a bold premise that promises to defy your expectations." -Melissa

Click to read the entire review!

Final Score:

9.4

Detective Comics Annual #2

Detective-Comics_Annual_2-690x1024Written by John Layman & Joshua Williamson | Art by Various

"Detective Comics and I haven't been on the best of terms since the recent issue #19 (#900) and the subsequent abrupt, unsatisfying conclusion to the Emperor Penguin storyline. That said, the current arc has seen the series rebound somewhat, and this week's annual issue does nothing to stall that momentum." -Jesse

Click to read the entire review!

Final Score:

7.6

The Flash Annual #2

Flash_annual2CMYK_00yjh81yth_-674x1024Written by Brian Buccellato | Art by Sami Basri

"Nowadays, it's tempting to think that comics are getting increasingly darker. Even evergreen optimistic heroes like Superman are being put through a filter of grittiness to give them an edge (paging Zack Snyder). The Flash Annual #2, written by Brian Buccellato with art by Sami Basri, reminds us why we fell in love with superhero comics to begin with. It's fun, funny, and determined to give you an unabashedly good time from start to finish." -Melissa

Click to read the entire review!

Final Score:

9.0

Red Lanterns #22

REDL_Cv22_6h5gprkqmt_-683x1024Written by Charles Soule | Art by Alessandro Vitti

"Red Lanterns is off the bloody hook! In one issue, Charles Soule has effectively washed the bad taste of the previous stories from our mouths and completely realigned the structure of the title. It makes sense, it has a great protagonist, it looks disgustingly awesome, and you’ll laugh all along the way. Who would have thought that Guy Gardner and Zilius 'ZZ blob' Zox would make such an entertaining comedic duo?" -Joshua

Click to read the entire review!

Final Score:

9.0

Superboy #22

SB_Cv22_hje5cbkvf3_-674x1024Written by Justin Jordan | Art by Gui Balbi

"Justin Jordan cut his teeth on a comic that takes place in high school -- his excellent indie book The Strange Talent/Legend of Luther Strode -- so bringing Superboy to that dreaded place of teens and hormones only seems appropriate. While the execution of the actual story is fun and refreshingly upbeat, it’s a shame that Jordan plays up the stereotypes of a high school story so much. A misogynistic jock bully, a popular pretty girl, and a dejected alternative girl are all present, only they do little more than fill their role." -Joshua

Click to read the entire review!

Final Score:

7.0

Superman Annual #2

SM_ANN_2_CVR_fnl_d3p47hlexk_-668x1024Written by Scott Lobdell | Art by Dan Jurgens

"While the cover of Superman Annual #2 will have you thinking that this is a Brainiac-centric story, it’s actually the first comic in a long time to focus exclusively on Lois Lane. Yes, she is investigating a mystery involving Brainiac, but this is all about her. While that prospect pleases me greatly, the actual story is just alright. I was happy to read about Lois taking on a dangerous assignment, but I also couldn’t say this was the Lois Lane story we’ve all been waiting for." -Joshua

Click to read the entire review!

Final Score:

6.5

Tom Strong and the Planet of Peril #1

TTSPlanetofPeril1-2b3c9Written by Peter Hogan | Art by Chris Sprouse

"Tom Strong is really as good as it gets. A comic book for comic lovers, Tom Strong was always a loving embrace to the world of comic books. It jumped through time and space to show us everything we loved about the comic book medium, mixing genres, art styles, and tones. Every issue of Tom Strong was a big adventure that knowingly winked at what came before it. It's been a while, but Tom Strong is back with a familiar creative team and another high-flying crusade." -Ben

Click to read the entire review!

Final Score:

8.7

Trinity of Sin: Pandora #2

TRIN_PAND_Cv2_R1_wj6mev8c7i_-676x1024Written by Ray Fawkes | Art by Daniel Sampere

"The first issue of Trinity of Sin: Pandora didn't do much to establish the mysterious, red-clad anti-heroine as a worthy leading lady in the DCU. For some reason, accidentally stumbling across a box in the woods and opening it is enough to lump Pandora in the same club as Judas Iscariot and (to paraphrase Lucius Fox) whatever it is Vic Sage is accused of being. Luckily, issue #2 goes further in showcasing the potential of this new series." -Jesse

Click to read the entire review!

Final Score:

7.2

The Wake #3

WKE_Cv3_previews_26hv05imyc_-665x1024Written by Scott Snyder | Art by Sean Murphy

"In the third issue of Scott Snyder and Sean Murphy's The Wake, our protagonist, Dr. Lee Archer, and her colleagues find themselves in deep water -- literally. After the killer mermaid (trust me, it's a lot scarier than it sounds) broke free from its confines last issue, the underwater rig is on high alert as their captive becomes their killer. With how masterfully Snyder and Murphy have dialed up the tension and terror, it's hard to believe we're only thirty percent of the way into the series." -Melissa

Click to read the entire review!

Final Score:

9.7


Source : ign[dot]com