Thursday, 1 August 2013

Big Bang Theory Season 6 Geeks Out on Blu-ray

It was announced today that The Big Bang Theory: The Complete Sixth Season will be hitting Blu-ray shelves on September 10th, complete with all-new behind-the-scenes footage.

As American TV’s #1 entertainment series among Adults 18-49 and 25-54, TBBT's Season 6 featured Leonard (Johnny Galecki) becoming jealous over Penny (Kaley Cuoco), Sheldon (Jim Parsons) bonding with Amy (Mayim Bialik) over Dungeons & Dragons, and Howard (Simon Helberg) living in an International Space Station.

“Each season of The Big Bang Theory gets more people to fall in love with the most lovable scientists on television, proven by the over 21 million fans,” said Rosemary Markson, WBHE Senior Vice President, TV & Special Interest Marketing. “The Big Bang Theory continues to fire on all cylinders given explosive growth in DVD sales, CBS viewership and syndication viewers. We can’t wait to send another amazing season home for all fans to enjoy.”

BBTdatenight

The Blu-ray will be released in 1080p Full HD Video and will feature DTS-HD Master Audio for English 5.1.

Special Features Include:

  • The Big Bang Theory: The Final Comedy Frontier (featurette): Go behind the scenes with the cast and real-life astronauts Mike Massimino and Buzz Aldrin as they discuss Howard Wolowitz's mission to the International Space Station
  • Houston, We Have A Sit-Com: Join the cast as they surprise Astronaut Joe Acaba with a live Skype call as he circles the earth in the International Space Station
  • The Big Bang Theory at Paley Fest 2013: Highlights from the Paley Fest 2013 The Big Bang Theory panel including the cast and executive producers
  • Electromagnetism: The Best Relationship Moments in Season 6
  • Leonard & Penny: Actors Johnny Galecki and Kaley Cuoco discuss the ongoing drama between fan-favorites Leonard and Penny
  • Sheldon & Amy: Actors Jim Parsons and Mayim Bialik discuss the dramatic evolution of the Sheldon/Amy relationship during Season Six
  • Howard & Bernadette: Actors Simon Helberg and Melissa Rauch discuss the impact of Howard's mission to space, being married, and living together
  • Raj: Actor Kunal Nayyar explores the various attempts by Raj to form relationships this past season, whether a replacement friend for Howard, or his newfound relationship with the super-shy Lucy
  • Deleted scenes
  • Gag reel

Matt Fowler is a writer for IGN. Follow him on Twitter at @TheMattFowler, IGN at mattfowler, and Facebook at Facebook.com/Showrenity.


Source : ign[dot]com

FOX Remaking UK Murder Mystery Hit Broadchurch

FOX will be remaking the UK hit Broadchurch. The creator of the original series, Chris Chibnall, will be executive producing the new version, which will be part of FOX’s new “event series” (AKA miniseries) slate, which also includes 24: Live Another Day and M. Night Shyamalan’s Wayward Pines.

The UK’s most-watched new drama of the year, Broadchurch was a murder mystery starring Doctor Who’s David Tennant and Olivia Colman. The original series is actually just about to begin airing in the US on BBC America starting on August 7th.

David Tennant in Broadchurch.

David Tennant in Broadchurch.

The new version will, unsurprisingly, be set in an American town and, per the press release, “follows the tragic and mysterious death of a young boy found dead on an idyllic beach surrounded by rocks and a jutting cliff-face, from where he may have fallen. Although the cause of his death remains unsolved, the picturesque seaside town where the tragedy occurred is at the heart of a major police investigation and a nationwide media frenzy.”

The new version may be not be called Broadchurch, which is currently referred to as a working title.

“Broadchurch is the kind of storytelling that grabs your attention and keeps you riveted with every minute – which is exactly what we look for in an event series,” said Kevin Reilly, Chairman of Entertainment, Fox Broadcasting Company. “We love the layered characters, we’ve seen how well-received it’s been in the U.K., and we’re lucky to be able to bring a new version of this mystery to the U.S. audience.”

It would be amusing if the American version took a page from AMC’s upcoming remake of the UK series Low Winter Sun and actually cast Tennant as an American version of the same character – just as Mark Strong is doing reviving his Cold Winter sun role.


Source : ign[dot]com

Tomb Raider Next-Gen Sequel Confirmed

Square Enix has confirmed it is working on a Tomb Raider sequel for the next generation of consoles.

In an open letter, the company's Western CEO Phil Rogers confirmed that a sequel has been in development for some time.

"I am also excited to reveal that we are well into development on a next-generation Tomb Raider sequel – something you may have heard about recently," he wrote.

A sequel was pretty much guaranteed considering the game's success. We heard at Comic-Con this year that Dark Horse comics were producing a series set after the conclusion of the first game and designed to lead into the eventual follow-up.

Still, it's good to know for certain that the game is in development, that it's making good progress, and that it'll be on next-gen consoles everywhere. Be sure to let us know what you'd like to see in a sequel in the comments.

Luke Karmali is IGN's UK Junior Editor. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

New Poster for Thor: The Dark World

Here's the brand-new poster for Thor: The Dark World...

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It's a take on a familiar format – the collage of important faces – but it does show what an impressive cast the movie has. In the background you can also glimpse Asgard, where a significant part of the movie will take place, and various cast members, old and new, including Idris Elba, Anthony Hopkins, and of course, Tom Hiddleston, returning as Thor's mischievous brother Loki.

The film takes place one year after the events of The Avengers, with Thor fighting a mysterious enemy older than the universe. Confronted by this terrible entity, Thor even turns to Loki for help. If you've missed the trailer, shame on you, but you can always catch-up now:

Thor: The Dark World is out in the UK on October 30th, Australia on October 31st, and in the US on November 8th.

Daniel is IGN's UK Staff Writer. You can be part of the world's most embarrassing cult by following him on IGN and Twitter.


Source : ign[dot]com

Total War Rome 2 Hands On

Even in a season seemingly dominated by next-gen anticipation, Creative Assembly's Total War Rome 2 demands to be noticed. The original Rome was, in the minds of many fans, the series' best and most popular installment, and the upcoming sequel benefits from all the lessons the developers have learned over the last ten years. We've played through the tutorial campaign a handful of times, and are even more excited now to get our hands on the final game.

The tutorial is a sort of limited campaign designed to teach you the basics. If you remember the more direct A-to-B approach of the storied campaigns in the Empire expansion, Napoleon, you'll have a sense of what to expect here. Players take on the role of Silanus, an otherwise unremarkable patrician who is thrust into command during the final years of the Samnite Wars. Rome at this point is really just a small city state surrounded by hostile neighbors. Capua is an ally to the south, as are the Lucanians, but the Samnites have captured Rome's general and are now marching on the city itself. Silanus not only has to stop the invasion of Rome, but then turn the tables and lead a Roman counterattack on the Samnites.

As with Napoleon, Silanus spends much of the early part of the campaign just following orders; he won't be issuing civic construction orders or planning out decades of tech research. No, here he simply takes the army he's given and goes where he's told. After a few first successes build Rome's confidence in his abilities, the tutorial opens up more options. The idea is to gradually introduce game mechanics in a controlled environment that gives new players a foundation to understand what the Total War games are all about, while also giving veteran players an introduction to the new features and setting the stage for the grand campaign, which picks up in 272BC, just as the tutorial campaign ends.

In the first battle, Silanus is trying to lift a siege using just a handful of infantry units. As he defeats small pockets of enemy units, he's given skirmishers, and then cavalry, and eventually ballistae. While each unit is given a basic introduction in a specific context, the battle here is much more open-ended than the "go here, go there" tutorial from the original Rome. Silanus might cross the river to join forces with the city garrison, which is what he's told to do, but he might also decide to engage enemy forces in the rear on their side of the river. It's a nice concession to players who may already be familiar with the general pattern of these games and aren't interested in simply going through the motions.

After winning that battle, Silanus finds himself in charge of the army marching against the Samnites. There's not much of a plot to spoil here, but the general trend is to march from one enemy town to the next as you slowly make your way to the Samnium stronghold at Bovianum. As expected in a tutorial, everything is very linear, both geographically and narratively, so there's not much chance of getting lost on the way. Helpful voice-overs and bits of story text add a bit of drama to the events and definitely help set the mood.

More importantly, they teach you how to play the game. Silanus' first job is to understand army stances. Rome 2 allows each army to switch among a variety of postures that indicate what the army is focused on for that season. If the army is defending a pass or river crossing, it can fortify, which gives is significant defensive bonuses in battle. If the army is trying to recruit new units, it enters muster stance, which prohibits all movement but allows new units to be recruited directly through the army's general. In friendly territory, these units are drawn from nearby towns. In hostile territory, these units are expensive mercenaries. Armies also suffer attrition in hostile territory, and there are special stances that allow those armies to raid the enemy countryside for supplies.

After building up a sizable force and repelling a Samnite attack in a narrow pass leading to Rome, Silanus has a few options to consider with regard to this captives. He can release them, which doesn’t do much for Rome but it might soften the hearts of the Samnites. Or could simply enslave them, sending them to boost the economy (and the potential for a slave revolt) in nearby friendly towns. Or he could simply execute them, which will enrage the Samnites but might make some of the Samnites other enemies friendlier to Rome. Though the tutorial doesn't include any real diplomatic options, Rome 2 will not only give the player more detailed information on why a given faction hates another, but will also include diplomatic AI that understands the relationships of other powers to each other. In other words, the Samnites won't simply base decisions on how they feel about the Romans, but will also consider how other people feel about the Samnites and Romans.

After enslaving the captives (because, Romans), Silanus goes on the offensive and marches south towards the nearest enemy towns. Here he faces a similar decision to the one made about captives. Does he merely occupy the towns he captures, or does he loot them, damaging buildings and public order for the sake of a bit of cash. Or does he send a strong message by destroying all the buildings and killing all the people. If public order drops too low, rebel armies appear and begin causing trouble behind friendly lines. At that point, it's either march part of the main army back to deal with the problem, or raise a new army to quash them.

Good leaders shouldn't let things get that far. To ease the burden of late game management and per-province tinkering, Rome 2 includes a simple global tax slider that shows all your income and expenses, as well as the overall level of public order. During the tutorial, the entire problem of unrest can be addressed with this single tool. It even reveals the province currently experiencing the worst disorder, so special accommodations can be made. The tutorial also doesn't include a working trade model, which will be part of the game's diplomacy system.

The limited scope of the tutorial also means there's not much time to dig into the tech tree. There are two main categories here, military and civil, and each has three branches. On the military side, Rome can focus on management, professionalizing and standardizing the army and navy to make upkeep and recruitment more efficient. Or Rome can focus more on tactics, improving the speed and power of all of its units. If the campaign is likely to focus on cities, Rome can build up its siege technology, improving options on offense or defense. The civil tree divides up into economy, which boosts tax revenue; philosophy, which improves order and makes certain agent actions less expensive; and construction, which allows for faster growth and the spread of culture.

By the time Silanus marches on Bovianum, he'll find himself at the head of a large, well-equipped army, supported by a stable civil foundation. He and his army will also have earned special traits and characteristics that personalize the army. Maybe Silanus can wring every last sesterce from a looted town. Or maybe he inspires such dread in his enemies that they immediately suffer a permanent morale penalty. His troops will also have learned new skills, excelling at siegecraft, or moving more quickly on the march, or improving the reload speed of their ranged units.

As Rome emerges victorious from the Samnite Wars, she finds herself much more secular on the Italian peninsula. What started as a simple city is now starting to look like an empire, and bringing the Romans into contact with rivals in Northern Europe and the Mediterranean. The player will have to decide where the game goes from here. Will Rome's alliances with the Greeks to the south draw them into a war with Carthage? Will a concerted effort against the empires of the Far East leave Rome open to attack from the Germanic barbarians on the other side of the Alps? And will the divisive, factional politics within Rome eclipse the danger posed by any external enemies?

We'll have answers to all those questions when Rome 2 is released September 3.


Source : ign[dot]com

Tons of New Agents of S.H.I.E.L.D. Photos Including Maria Hill's Return, Angel's J. August Richards and Firefly's Ron Glass

ABC have released a ton of new photos from their highly anticipated Marvel's Agents of S.H.I.E.L.D. The photos are all from the set of the pilot - a combination of images from scenes from the first episode, cast members posing on set and behind-the-scenes photos of the crew, including co-creators Joss Whedon, Jed Whedon and Maurissa Tancharoen and their fellow executive producers Jeph Loeb and Jeffrey Bell.

Of interest to fans will be several new photos of Cobie Smulders, who guest stars as her Avengers character Maria Hill in the pilot, plus the first official images of Whedon's Angel alum, J. August Richards, who appears as a superpowered character. ABC have also released a photo of another Whedon alum, Firefly's Ron Glass, who appears in the pilot. So don't worry, Ming-Na Wen, it's okay you accidentally mentioned him when I interviewed you at Comic-Con (see above), since ABC aren't keeping it a secret! Another new character is also shown in the photos, played by Shannon Lucio (The O.C., Prison Break).

Marvel's Agents of S.H.I.E.L.D. Pilot Review

Check out the photos (there are more than 50 total!) below and on the next few pages.

COLBIE SMULDERS, CLARK GREGG

J. AUGUST RICHARDS

XXX

CLARK GREGG

MING-NA WEN

CHLOE BENNET

CLARK GREGG, J. AUGUST RICHARDS

IAIN DE CAESTECKER, ELIZABETH HENSTRIDGE

BRETT DALTON

CLARK GREGG, JOSS WHEDON (DIRECTOR)

SHANNON LUCIO


Source : ign[dot]com

What's Hideo Kojima Being Mo-Capped For?

Hideo Kojima has tweeted several pictures of himself in a mo-cap suit, leading to speculation about what it could be for.

The images show the legendary Metal Gear Solid creator in a series of poses, including crouched behind cover and holding a gun.

And someone pass the gun to me? pic.twitter.com/oOvP79nJwj

— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) August 1, 2013

As it currently stands, we have absolutely no idea why the developer has donned the suit. Seeing as the upcoming Metal Gear Solid V: The Phantom Pain will definitely make use of mo-cap, has the game director just decided to try the costume on for size in some downtime? Or, dare we hope, does this mean he'll be making an easter egg cameo in the game as a nameless goon?

What do you reckon? Let us know what you'd like the answer to be in the comments.

Luke Karmali is IGN's UK Junior Editor. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com