Saturday 22 June 2013

Bethesda: ‘Never Say Never’ on Wii U, Vita Support

Bethesda has released plenty of PC and console games and is already planning to support Xbox One and PlayStation 4. While the publisher has a wide range of multiplatform titles and has even experimented with mobile, it has yet to publish a game on Wii U, Vita or 3DS. In an interview with IGN at E3, Bethesda VP of PR and marketing Pete Hines explained his philosophy regarding expanding to additional systems.

We’ll wait and see. I would never say never. There are a lot of talented folks doing a lot of cool stuff, and maybe opportunities arise.

“There’s a decent list of stuff that you don’t associate with us,” Hines told IGN. “We don’t have any games on Facebook. We’re not heavily into mobile. Here and there we’ve done some stuff. We did a little free Dishonored thing. We did the Rage thing, which was John [Carmack] going, ‘hey, I can get this to work on that, it’ll be fun.’ But in general, month over month, year over year, we don’t have stuff that we’re developing or talking about."

"We don’t have anything announced for Wii U," Hines continued. "We don’t have anything announced for the handhelds. Are there opportunities that could come up there that could make sense and be the kinds of things we would want to do? Absolutely. But what we have going on right now doesn’t fit with that.”

If that makes sense and it feels like something Bethesda would do, okay. But we’re not just going to bang a round peg into a square hole.

“For a game like Wolfenstein, as it’s designed, we want it out on as many platforms as we can support that will support the game as it’s envisioned, where we don’t have to cut features or dial stuff back or end up delivering a game where Wolf on this platform is nothing like it is on the PS4,” he explained.

“Other platforms that we’re not doing anything for, we’ll wait and see. I would never say never. There are a lot of talented folks doing a lot of cool stuff, and maybe opportunities arise, or maybe somebody internally says, ‘hey, I have this great idea to do this thing on this platform.’ If that makes sense and it feels like something Bethesda would do, okay. But we’re not just going to bang a round peg into a square hole. That’s not how we work. It doesn’t make sense for us.”

Look out for more from our conversation with Hines in the days to come.

Andrew Goldfarb is IGN’s news editor. Keep up with pictures of the latest food he’s been eating by following @garfep on Twitter or garfep on IGN.


Source : ign[dot]com

No comments:

Post a Comment