Wednesday, 3 July 2013

Trinity of Sin: Pandora #1 Review

Trinity-of-Sin_Pandora_1_Full-665x1024Remember the woman in red who appeared in every #1 issue at the start of the New 52? We’ve learned tidbits about her since then, but now Pandora has her own series that ties together all of those elements and expounds on them greatly. Writer Ray Fawkes definitely gets a lot of credit for telling a story that spans all the way from 8000 B.C.E. to the present and making it such a smooth read, although he kicks off the story without first giving a compelling reason to root for Pandora.

Fawkes creates some great moments throughout this issue, but in the back of my head I was left wondering why this enormous story was being told when the most integral part -- the actual opening of Pandora’s box -- got hardly any attention at all. Of course, that could always be explored more in future issues, but as it stands the narrative lacks proper footing without it.

It also doesn’t help matters that Pandora joins the club of comic characters who saw their loved ones murdered, which is pretty much everyone. When dealing with such a supernatural character that is so vital to the upcoming Trinity War storyline, it would seem prudent to give her a more wondrous and unique origin to match.

Seeing how this issue had the hands of four different artists on it, it looks impressively good. This was no doubt a challenging story to tell with so many jumps in time and location, yet it’s executed with utmost clarity from start to finish. The one hiccup comes when you see the entities of Sin, each a different color of the rainbow. With one of DC’s biggest franchises, Green Lantern, also using the color spectrum for the base of its mythology, this visual element struck a confusing chord.

Joshua writes for IGN. If Pokemon, Game of Thrones, or Green Lantern are frequently used words in your vocabulary, then you’ll want to follow him on Twitter and IGN.


Source : ign[dot]com

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