Showing posts with label campaign. Show all posts
Showing posts with label campaign. Show all posts

Friday, 9 November 2012

Are You Playing Black Ops 2 on Launch Day?

The crazy popular series, Call of Duty, continues on November 13th with Black Ops 2. With a new branching campaign, retooled multiplayer, and at least three to four robots, Black Ops 2 should make quite a splash.

We want to know what your launch day plans are. Will you rock a midnight launch party? Play a few hours after school or work? Call in sick? Knowing this stuff helps us understand you and further our steps for global domination  better serving you as a reader. Take our extremely short, hyper easy, totally cool survey and let us know. It takes less than 15 seconds -- no joke.

Go ahead, take the survey. We'll wait here.

No, really, it's fine. Take your time. We're not going anywhere. Go ahead. We promise we'll be here when you get back.

All done? Super, thank you so much for helping us out. We've entered your data into our Neural Matrix Hub and have used it in our quest for bettering the world through the joy of video games. Or something like that.

Ryan Clements writes for IGN and is totally not plotting to overthrow the current world governments and instate his own order fueled by k-pop. Follow him on Twitter at @PwamCider.


Source : ign[dot]com

Thursday, 18 October 2012

Next Borderlands 2 DLC Outed?

Captain Scarlett and Her Pirates' Booty just came out but already details have potentially emerged about the next piece of DLC for Borderlands 2.

It's called Mr. Torgue's Campaign of Carnage, and it looks like it might be the second of the four Season Pass packs planned. The information was unearthed by a user on Neogaf who spotted trophies for the expansion after a recent PS3 update.

As with the Captain Scarlett DLC, three trophies are up for grabs:

  • Bronze: Explosive – Complete the mission “Long Way To The Top”.
  • Silver: Motorhead – Completed all Campaign of Carnage side missions.
  • Gold: Obsessed – Collected 10 pictures of Moxxi in Campaign of Carnage.

Nothing's been confirmed, but this was the exact same way in which news of the Captain Scarlett DLC was found. We contacted 2K but they had no comment at this time.

Daniel is IGN's UK Staff Writer, and you can be part of the world's worst cult by following him on IGN and Twitter (or not).


Source : ign[dot]com

Thursday, 11 October 2012

Minecraft Steve is PC’s Vice President

gordoncraftjpg

Half-Life hero Gordon Freeman will no longer walk alone. Via a campaign spokesperson today, Freeman announced that Minecraft Steve will be his running mate, representing the PC platform in the 2012 Video Game Presidential Election!

The pair stunned supporters by holding a completely silent victory party earlier today, forcing audiences to stand in confused silence before ultimately leaving the venue. "Freeman just stood there, staring at us, and I think he was holding a pipe, or maybe it was a crowbar?" one attendee told IGN. "Then the other guy started building some horse or something from Harry Potter? It was weird, man."

IGN sources reveal that the PC nominating committee suggested Freeman appoint Clippy the Paper Clip to write his campaign speeches, but that Freeman will not be appointing any additional staff. Freeman reportedly refuses to expand his cabinet beyond the number two despite widespread protests and desperate requests for him to add a third.

Freeman’s announcement marks the fourth complete ticket to be revealed, following Commander Shepard’s pick of Marcus Fenix for the Xbox 360 platform, Link picking Fox McCloud for the Nintendo platform and Nathan Drake picking Solid Snake to help represent PlayStation. The final candidate -- multiplatform representative Ezio Auditore da Firenze -- is expected to announce his running mate before the end of the week.

IGN will continue to post updates about election news as it’s announced, so for all of the latest updates, keep checking our ongoing coverage on the 2012 Video Game Presidential Election site!

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following @garfep on Twitter or garfep on IGN.


Source : ign[dot]com

Friday, 28 September 2012

The Campaign Heads Home in October

Just a few days ahead of the 2012 Presidential election, Warner Home Video will bring The Campaign to Blu-ray, DVD and Digital Download October 30. The political mudslinging comedy, from director Jay Roach, received mixed-to-negative reviews from critics (read our review here) and earned just over $85 million in the U.S.

Here's a synopsis of the picture, direct from Warner Bros., "When long-term congressman Cam Brady (Will Ferrell) commits a major public gaffe before an upcoming election, a pair of ultra-wealthy CEOs plot to put up a rival candidate and gain influence over their North Carolina district. Their man: naïve Marty Huggins (Zach Galifianakis), director of the local Tourism Center.

At first, Marty appears to be the unlikeliest possible choice but, with the help of his new benefactors' support, a cutthroat campaign manager and his family's political connections, he soon becomes a contender who gives the charismatic Cam plenty to worry about. As Election Day closes in, the two are locked in a dead heat, with insults quickly escalating to injury until all they care about is burying each other, in this mud-slinging, back-stabbing, home-wrecking comedy."

The Campaign will come to Blu-ray encoded in 1080p, mixed in 5.1 DTS-HD Master Audio. The DVD will feature an anamorphic widescreen transfer and 5.1 Dolby Digital audio. The discs will include the following features:

  • Extended Cut with 11 hilarious minutes of added footage
  • Line-O-Rama
  • Deleted Scenes
  • Gag Reel
  • DVD Copy
  • Ultraviolet Copy

With the exception of the deleted scenes and UltraViolet copy of the film, bonus features are exclusive to either the single-disc Blu-ray or Blu-ray/DVD combo pack.

Suggested retail is set at $29.98 for the single-disc Blu-ray, $35.99 for the Blu-ray/DVD combo pack and $28.98 for the DVD. Amazon pre-orders are already available. Current prices are $20.99 for the single-disc Blu-ray, $25.19 for the Blu-ray combo pack, and $19.99 for the DVD.

Be on the lookout for a review of The Campaign on Blu-ray this October!


Source : ign[dot]com

Thursday, 27 September 2012

Call of Duty: Black Ops 2 – Multiplayer for Everyone

Millions of people play Call of Duty every year, but many of them don’t experience everything the games have to offer. For some, Call of Duty games have become campaign-only experiences with multiplayer being looked at as “too unapproachable” or “intimidating.” Even some of the players killing one another online every day never do things like Prestige or use the film systems, often because they don’t want to lose their progress or it’s too overwhelming, respectively.

Rather than just rehashing the same multiplayer modes and other tools, developer Treyarch is attempting to employ a number of smart tweaks to known systems in an effort to make Call of Duty: Black Ops 2 the most approachable Call of Duty to date. They want you, person-who-only-plays campaign, to jump into multiplayer and learn the ropes with people who make you feel competitive. They want everyone to create films with as little or as much effort as they want. They just want you to feel like Black Ops 2 was made for you, whether you’re a headshot master or the type of person who can’t seem to keep your gun straight.

Any of the millions of people who have gotten into Call of Duty over the years have probably experienced the hardships of starting out. You come into the game after the franchise has been out for years, or maybe even jump back in to the new game after it’s been out for a few months, and you get your ass handed to you. You just can’t compete with a legion of hardcore fans that have way more hours than you to hone their skills, and thus some of you put down the controller in frustration, never to return.

To combat this, Treyarch is first and foremost introducing Combat Training, a series of special takes on team deathmatch and Black Ops 2’s objective-based modes. Here players can level from 1-10, facing off against teams that have a mix of human and AI opponents. When they hit level 10 they’re no longer allowed to participate, though anyone can still do “Bot Stomps,” teaming up with five of their friends and just murdering AI opponents for no experience. The hope is that the Combat Training modes will ease new players into the game’s multiplayer in a less-harsh environment, and that things like Bot Stomps will allow them to fight easier enemies and experience some of the game’s cooler things, like the Kill Streak-replacing Score Streaks. Even skilled players could find something to enjoy in Bot Stomps, as Treyarch views this as an excellent way for clans to plan out tactics and practice them in private before taking them out in real matches.

Of course once you get a bit of multiplayer experience under your belt you get to build a class, and Treyarch is completely redoing Black Ops 2’s loadout system to make it intuitive for all users and still feel like something new for longtime fans. Referred to as the “Pick 10 system” (which you can read about more in our previous coverage), this is where you get the most flexible loadout system ever implemented in a CoD title. Every gun, attachment and perk has a value of one, and in the Pick 10 system you get to choose a loadout of your own devising that combines most any combination of them. For instance you could take a primary weapon with two attachments, a secondary weapon with the same, then two perks and two grenades. Or you could use Wild Cards, which take up a precious slot but in turn allow you to break a game rule, to go all out on a primary weapon and give it three attachments and then use another Wildcard to take four perks instead of three. The sheer number of combinations you can do is pretty incredible, and should give even seasoned fans a lot to think about and fun ways to experiment with their loadouts.

If the Pick 10 system sounds too overwhelming for new players they can also use pre-made loadouts or tweak these to suit your personal playstyle. Additionally, you won’t have everything unlocked at once, but instead will have to hit the right level to unlock the option to use tokens (earned through leveling) to permanently unlock the gear.

Maybe you don’t think the Pick 10 system lets you take enough gear, or maybe you wish that you could play multiplayer with just your friends. Well, for you Treyarch’s including a robust Custom Games mode in Black Ops 2. You can choose between any of the modes, add bots, restrict content, modify the Pick 10 system so you can choose as few as three or as many as 17 items, and more. If you want to create your own take on Capture the Flag or Kill Confirmed and then play with your buddies then Treyarch wants you to do so. With Custom Games it’s like Treyarch is trying to tell you that they don’t care how you play, just that you’re playing.

If all you want to do is play team deathmatch you can do that, but for people looking for something new you can check out the new Hardpoint mode, as well as multi-team battles. Hardpoint is essentially Halo’s Crazy King, with capture points that bounce around the level, forcing each team to see who can hold it the longest before it up and moves again. It’s nothing revolutionary, but it’s a great addition to Black Ops 2’s multiplayer suite.

The multi-team battles, though, they really change up the dynamic of a multiplayer match. You can play three teams of four or four teams of three, with up to 18 players in a Custom Game match. The only modes currently available in multi-team battles are team deathmatch, Hardpoint and the returning Kill Confirmed, but even with the limited list this mode makes for a great alternative to standard matches. Each team essentially turns into a roving pack, with teamplay and communication becoming crucial. Multi-team battles end up having the frantic pacing of a free-for-all match with the teamplay of TDM. It’s a weird mix that just works, and is a hell of a lot of fun.

If you decide to spend the time to level up you’ll have the option to Prestige in Black Ops 2, only now you don’t lose your Challenge and weapon progress. Let me restate that, because it’s a big deal: You don’t lose your progress when you Prestige in Black Ops 2. Instead, Prestiging earns you a token you can use to ignore level requirements and unlock an item permanently, as well as one of three additional options: an extra slot for Custom Class slot; reset your stats just like you would in previous versions of Prestige; a refund that you can use at any point during your Prestige level allowing you to get all your unlock tokens back and spend them how you see fit. The reset option is there for the hardcore players who liked the challenge of starting over, but the other choices exist because they want more people to participate in Prestiging, which previously the studio found people avoided. With 10 levels of Prestige available, and emblems available for each that showcase just how much of a badass you are, the hope is that Black Ops 2 Prestige system will draw people in like never before.

Once Treyarch has all of us playing hours and hours of Black Ops 2 multiplayer, they want us to get involved with the community. One part of this strategy is the built-in shout cast capabilities, which Treyarch hopes will build up a whole new wave of Call of Duty personalities. The other part of this is improved Theater. Just like before you can cut together your games, editing short films that showcase your skills or maybe show a hilarious failure. For some people, though, the system was too complicated and time consuming, thus they avoided it altogether. To better serve these parts of the audience, Treyarch has created a one-button system where you can take any match you’ve played and have the editor pick out the highlights and cut it together in seconds. After that it’s easy to upload it to the internet and spread it around, or go in with the editing tools and tweak it to your liking. On the flipside the Theater mode also has even more tools to let ambitious film makers create elaborate scenes, such as the “attach to object” tool that lets you stick the camera to parts of the world, including things like rockets as they fly out of an RPG. The goal is to cater to both extremes: the lazy or less-interested players who don’t want to take the time to create a film, as well as the future Martin Scorceses of the world.

Call of Duty: Black Ops 2’s multiplayer probably won’t change your mind if you dislike the franchise already, but with so many smart changes to previously established systems it just might manage to win over a few new fans, as well as surprise the hardcore with it's twists on the formula. The tagline for Black Ops 2 is “The future is black,” but with what I’ve seen so far I’d say it’s better written as “The future is bright.”


Source : ign[dot]com

Call of Duty: Black Ops 2 – Multiplayer for Everyone

Millions of people play Call of Duty every year, but many of them don’t experience everything the games have to offer. For some, Call of Duty games have become campaign-only experiences with multiplayer being looked at as “too unapproachable” or “intimidating.” Even some of the players killing one another online every day never do things like Prestige or use the film systems, often because they don’t want to lose their progress or it’s too overwhelming, respectively.

Rather than just rehashing the same multiplayer modes and other tools, developer Treyarch is attempting to employ a number of smart tweaks to known systems in an effort to make Call of Duty: Black Ops 2 the most approachable Call of Duty to date. They want you, person-who-only-plays campaign, to jump into multiplayer and learn the ropes with people who make you feel competitive. They want everyone to create films with as little or as much effort as they want. They just want you to feel like Black Ops 2 was made for you, whether you’re a headshot master or the type of person who can’t seem to keep your gun straight.

Any of the millions of people who have gotten into Call of Duty over the years have probably experienced the hardships of starting out. You come into the game after the franchise has been out for years, or maybe even jump back in to the new game after it’s been out for a few months, and you get your ass handed to you. You just can’t compete with a legion of hardcore fans that have way more hours than you to hone their skills, and thus some of you put down the controller in frustration, never to return.

To combat this, Treyarch is first and foremost introducing Combat Training, a series of special takes on team deathmatch and Black Ops 2’s objective-based modes. Here players can level from 1-10, facing off against teams that have a mix of human and AI opponents. When they hit level 10 they’re no longer allowed to participate, though anyone can still do “Bot Stomps,” teaming up with five of their friends and just murdering AI opponents for no experience. The hope is that the Combat Training modes will ease new players into the game’s multiplayer in a less-harsh environment, and that things like Bot Stomps will allow them to fight easier enemies and experience some of the game’s cooler things, like the Kill Streak-replacing Score Streaks. Even skilled players could find something to enjoy in Bot Stomps, as Treyarch views this as an excellent way for clans to plan out tactics and practice them in private before taking them out in real matches.

Of course once you get a bit of multiplayer experience under your belt you get to build a class, and Treyarch is completely redoing Black Ops 2’s loadout system to make it intuitive for all users and still feel like something new for longtime fans. Referred to as the “Pick 10 system” (which you can read about more in our previous coverage), this is where you get the most flexible loadout system ever implemented in a CoD title. Every gun, attachment and perk has a value of one, and in the Pick 10 system you get to choose a loadout of your own devising that combines most any combination of them. For instance you could take a primary weapon with two attachments, a secondary weapon with the same, then two perks and two grenades. Or you could use Wild Cards, which take up a precious slot but in turn allow you to break a game rule, to go all out on a primary weapon and give it three attachments and then use another Wildcard to take four perks instead of three. The sheer number of combinations you can do is pretty incredible, and should give even seasoned fans a lot to think about and fun ways to experiment with their loadouts.

If the Pick 10 system sounds too overwhelming for new players they can also use pre-made loadouts or tweak these to suit your personal playstyle. Additionally, you won’t have everything unlocked at once, but instead will have to hit the right level to unlock the option to use tokens (earned through leveling) to permanently unlock the gear.

Maybe you don’t think the Pick 10 system lets you take enough gear, or maybe you wish that you could play multiplayer with just your friends. Well, for you Treyarch’s including a robust Custom Games mode in Black Ops 2. You can choose between any of the modes, add bots, restrict content, modify the Pick 10 system so you can choose as few as three or as many as 17 items, and more. If you want to create your own take on Capture the Flag or Kill Confirmed and then play with your buddies then Treyarch wants you to do so. With Custom Games it’s like Treyarch is trying to tell you that they don’t care how you play, just that you’re playing.

If all you want to do is play team deathmatch you can do that, but for people looking for something new you can check out the new Hardpoint mode, as well as multi-team battles. Hardpoint is essentially Halo’s Crazy King, with capture points that bounce around the level, forcing each team to see who can hold it the longest before it up and moves again. It’s nothing revolutionary, but it’s a great addition to Black Ops 2’s multiplayer suite.

The multi-team battles, though, they really change up the dynamic of a multiplayer match. You can play three teams of four or four teams of three, with up to 18 players in a Custom Game match. The only modes currently available in multi-team battles are team deathmatch, Hardpoint and the returning Kill Confirmed, but even with the limited list this mode makes for a great alternative to standard matches. Each team essentially turns into a roving pack, with teamplay and communication becoming crucial. Multi-team battles end up having the frantic pacing of a free-for-all match with the teamplay of TDM. It’s a weird mix that just works, and is a hell of a lot of fun.

If you decide to spend the time to level up you’ll have the option to Prestige in Black Ops 2, only now you don’t lose your Challenge and weapon progress. Let me restate that, because it’s a big deal: You don’t lose your progress when you Prestige in Black Ops 2. Instead, Prestiging earns you a token you can use to ignore level requirements and unlock an item permanently, as well as one of three additional options: an extra slot for Custom Class slot; reset your stats just like you would in previous versions of Prestige; a refund that you can use at any point during your Prestige level allowing you to get all your unlock tokens back and spend them how you see fit. The reset option is there for the hardcore players who liked the challenge of starting over, but the other choices exist because they want more people to participate in Prestiging, which previously the studio found people avoided. With 10 levels of Prestige available, and emblems available for each that showcase just how much of a badass you are, the hope is that Black Ops 2 Prestige system will draw people in like never before.

Once Treyarch has all of us playing hours and hours of Black Ops 2 multiplayer, they want us to get involved with the community. One part of this strategy is the built-in shout cast capabilities, which Treyarch hopes will build up a whole new wave of Call of Duty personalities. The other part of this is improved Theater. Just like before you can cut together your games, editing short films that showcase your skills or maybe show a hilarious failure. For some people, though, the system was too complicated and time consuming, thus they avoided it altogether. To better serve these parts of the audience, Treyarch has created a one-button system where you can take any match you’ve played and have the editor pick out the highlights and cut it together in seconds. After that it’s easy to upload it to the internet and spread it around, or go in with the editing tools and tweak it to your liking. On the flipside the Theater mode also has even more tools to let ambitious film makers create elaborate scenes, such as the “attach to object” tool that lets you stick the camera to parts of the world, including things like rockets as they fly out of an RPG. The goal is to cater to both extremes: the lazy or less-interested players who don’t want to take the time to create a film, as well as the future Martin Scorceses of the world.

Call of Duty: Black Ops 2’s multiplayer probably won’t change your mind if you dislike the franchise already, but with so many smart changes to previously established systems it just might manage to win over a few new fans, as well as surprise the hardcore with it's twists on the formula. The tagline for Black Ops 2 is “The future is black,” but with what I’ve seen so far I’d say it’s better written as “The future is bright.”


Source : ign[dot]com

Call of Duty: Black Ops 2 – Multiplayer for Everyone

Millions of people play Call of Duty every year, but many of them don’t experience everything the games have to offer. For some, Call of Duty games have become campaign-only experiences with multiplayer being looked at as “too unapproachable” or “intimidating.” Even some of the players killing one another online every day never do things like Prestige or use the film systems, often because they don’t want to lose their progress or it’s too overwhelming, respectively.

Rather than just rehashing the same multiplayer modes and other tools, developer Treyarch is attempting to employ a number of smart tweaks to known systems in an effort to make Call of Duty: Black Ops 2 the most approachable Call of Duty to date. They want you, person-who-only-plays campaign, to jump into multiplayer and learn the ropes with people who make you feel competitive. They want everyone to create films with as little or as much effort as they want. They just want you to feel like Black Ops 2 was made for you, whether you’re a headshot master or the type of person who can’t seem to keep your gun straight.

Any of the millions of people who have gotten into Call of Duty over the years have probably experienced the hardships of starting out. You come into the game after the franchise has been out for years, or maybe even jump back in to the new game after it’s been out for a few months, and you get your ass handed to you. You just can’t compete with a legion of hardcore fans that have way more hours than you to hone their skills, and thus some of you put down the controller in frustration, never to return.

To combat this, Treyarch is first and foremost introducing Combat Training, a series of special takes on team deathmatch and Black Ops 2’s objective-based modes. Here players can level from 1-10, facing off against teams that have a mix of human and AI opponents. When they hit level 10 they’re no longer allowed to participate, though anyone can still do “Bot Stomps,” teaming up with five of their friends and just murdering AI opponents for no experience. The hope is that the Combat Training modes will ease new players into the game’s multiplayer in a less-harsh environment, and that things like Bot Stomps will allow them to fight easier enemies and experience some of the game’s cooler things, like the Kill Streak-replacing Score Streaks. Even skilled players could find something to enjoy in Bot Stomps, as Treyarch views this as an excellent way for clans to plan out tactics and practice them in private before taking them out in real matches.

Of course once you get a bit of multiplayer experience under your belt you get to build a class, and Treyarch is completely redoing Black Ops 2’s loadout system to make it intuitive for all users and still feel like something new for longtime fans. Referred to as the “Pick 10 system” (which you can read about more in our previous coverage), this is where you get the most flexible loadout system ever implemented in a CoD title. Every gun, attachment and perk has a value of one, and in the Pick 10 system you get to choose a loadout of your own devising that combines most any combination of them. For instance you could take a primary weapon with two attachments, a secondary weapon with the same, then two perks and two grenades. Or you could use Wild Cards, which take up a precious slot but in turn allow you to break a game rule, to go all out on a primary weapon and give it three attachments and then use another Wildcard to take four perks instead of three. The sheer number of combinations you can do is pretty incredible, and should give even seasoned fans a lot to think about and fun ways to experiment with their loadouts.

If the Pick 10 system sounds too overwhelming for new players they can also use pre-made loadouts or tweak these to suit your personal playstyle. Additionally, you won’t have everything unlocked at once, but instead will have to hit the right level to unlock the option to use tokens (earned through leveling) to permanently unlock the gear.

Maybe you don’t think the Pick 10 system lets you take enough gear, or maybe you wish that you could play multiplayer with just your friends. Well, for you Treyarch’s including a robust Custom Games mode in Black Ops 2. You can choose between any of the modes, add bots, restrict content, modify the Pick 10 system so you can choose as few as three or as many as 17 items, and more. If you want to create your own take on Capture the Flag or Kill Confirmed and then play with your buddies then Treyarch wants you to do so. With Custom Games it’s like Treyarch is trying to tell you that they don’t care how you play, just that you’re playing.

If all you want to do is play team deathmatch you can do that, but for people looking for something new you can check out the new Hardpoint mode, as well as multi-team battles. Hardpoint is essentially Halo’s Crazy King, with capture points that bounce around the level, forcing each team to see who can hold it the longest before it up and moves again. It’s nothing revolutionary, but it’s a great addition to Black Ops 2’s multiplayer suite.

The multi-team battles, though, they really change up the dynamic of a multiplayer match. You can play three teams of four or four teams of three, with up to 18 players in a Custom Game match. The only modes currently available in multi-team battles are team deathmatch, Hardpoint and the returning Kill Confirmed, but even with the limited list this mode makes for a great alternative to standard matches. Each team essentially turns into a roving pack, with teamplay and communication becoming crucial. Multi-team battles end up having the frantic pacing of a free-for-all match with the teamplay of TDM. It’s a weird mix that just works, and is a hell of a lot of fun.

If you decide to spend the time to level up you’ll have the option to Prestige in Black Ops 2, only now you don’t lose your Challenge and weapon progress. Let me restate that, because it’s a big deal: You don’t lose your progress when you Prestige in Black Ops 2. Instead, Prestiging earns you a token you can use to ignore level requirements and unlock an item permanently, as well as one of three additional options: an extra slot for Custom Class slot; reset your stats just like you would in previous versions of Prestige; a refund that you can use at any point during your Prestige level allowing you to get all your unlock tokens back and spend them how you see fit. The reset option is there for the hardcore players who liked the challenge of starting over, but the other choices exist because they want more people to participate in Prestiging, which previously the studio found people avoided. With 10 levels of Prestige available, and emblems available for each that showcase just how much of a badass you are, the hope is that Black Ops 2 Prestige system will draw people in like never before.

Once Treyarch has all of us playing hours and hours of Black Ops 2 multiplayer, they want us to get involved with the community. One part of this strategy is the built-in shout cast capabilities, which Treyarch hopes will build up a whole new wave of Call of Duty personalities. The other part of this is improved Theater. Just like before you can cut together your games, editing short films that showcase your skills or maybe show a hilarious failure. For some people, though, the system was too complicated and time consuming, thus they avoided it altogether. To better serve these parts of the audience, Treyarch has created a one-button system where you can take any match you’ve played and have the editor pick out the highlights and cut it together in seconds. After that it’s easy to upload it to the internet and spread it around, or go in with the editing tools and tweak it to your liking. On the flipside the Theater mode also has even more tools to let ambitious film makers create elaborate scenes, such as the “attach to object” tool that lets you stick the camera to parts of the world, including things like rockets as they fly out of an RPG. The goal is to cater to both extremes: the lazy or less-interested players who don’t want to take the time to create a film, as well as the future Martin Scorceses of the world.

Call of Duty: Black Ops 2’s multiplayer probably won’t change your mind if you dislike the franchise already, but with so many smart changes to previously established systems it just might manage to win over a few new fans, as well as surprise the hardcore with it's twists on the formula. The tagline for Black Ops 2 is “The future is black,” but with what I’ve seen so far I’d say it’s better written as “The future is bright.”


Source : ign[dot]com

Wednesday, 26 September 2012

Flood Confirmed for Halo 4

343 Industries has confirmed that The Flood will return in Halo 4. In a massive set of screenshots released today (which may contain campaign spoilers), Microsoft showed off The Flood in action, as well as a new map. The Flood will return in a new multiplayer mode called Flood.

Separately, during an event at the London Film Museum in Covent Garden last night, 343’s Frank O’Connor confirmed that Halo 4 is complete and ready for certification. According to Videogamer, O’Connor reported that "We had a big piece of news yesterday back in the office, which is that the game is literally finished at this point. They are handing it off through the various certification processes and that, and we're done. It's been three years of incredibly hard work by about 300 people." Developing story…

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Monday, 17 September 2012

Amazon Outs Black Ops 2 Zombies Campaign

A product listing for Call of Duty: Black Ops II has revealed that Zombies will be included as an option in the game’s campaign. A rundown of key features on Amazon listed “The inclusion of Zombies in gameplay, both as an option in multiplayer, and as a campaign option.”

The section related to Zombies has since been removed, but was captured in a screenshot by Kotaku. While Activision has never detailed Black Ops II’s Zombie functionality, zombies were teased shortly after the game’s announcement, and later revealed to be involved with the game’s Nuketown map.

Call of Duty: Black Ops II hits stores on November 13th. We don’t know much else about Zombies yet, but Activision has already has already revealed the first details about Black Ops II multiplayer. We’ve reached out to Activision for comment about Zombies and will update with any additional info we receive. Until then, read about how Black Ops II reboots Call of Duty’s multiplayer as well as the game’s eSports initiative.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : ign[dot]com

Saturday, 1 September 2012

PAX: Tim Schafer and The Making of Double Fine Adventure

Double Fine Productions has a problem. Well, more like 3.3 million of them.

Since launching arguably the most well-known and successful video game campaign in Kickstarter history, the quirky developers of beloved games like Grim Fandango, Psychonauts, and Brutal Legend, are on the hook to make Double Fine Adventure (DFA), quite possibly the most talked about adventure game in the last decade. The real trick will be making it the most played, and Double Fine briantrust Tim Schafer knows it.

Discussing the making of DFA at the Double Fine Adventure Adventure panel at PAX 2012, the President and CEO, alongside Double Fine producer Greg Rice, laid his process bare, making a hall-full of friends in the process.

That's a 834% fund rate right there, folks.

If you've ever put something off, changed your idea in the middle of a thought (because you lost it), or considered tossing out plans wholesale for fear that no one will like them, you probably have a lot in common with the self-deprecating developer. Turns out the studio didn't have everything ready to go when the seconds counted down to zero and corks popped. $3.3 million dollars funded, now it was time to make a game. That's actually when that process began - by design - explained Schafer, onstage and throughout the 25-minute showing of the Double Fine Adventure Documentary that filmakers 2 Player Productions have begun shooting for their throng of Kickstaer backers.

His process is as fascinating as it is overwhelming. Thumbing a stack of notebooks evoking John Doe's journals from Se7en, Schafer shows how his games spend their infancy slow-cooking in the deep pages of his scrawled manuscripts, alongside non-sequitur ramblings and complaints about his poor memory or girls he'd loved and lost from the sixth grade. This is not a senselessly scatter-brained man, just proof that extremely-functional attention deficit disorder pairs well with game design. Once his ideas take form, Schafer talks himself into doing what sounds like the part of the process he like least: telling someone about the idea for the first time.

Pitching his good friend and partner in Double Fine crime, Ron Gilbert (best known for Maniac Mansion and the first two Monkey Island games), the industry vet speaks adorably in fits and starts, flush like a boy talking himself into asking a girl for a first dance. Schafer's not lacking for confidence, but he wants to hear that his ideas are good, naturally. And if they'er not, he wants to find better ideas. Because he cares so much, nothing matters to him more than getting it right.

And getting it right means uncertainty, and not having all the answers all at once. But he's okay with that. Walls pasted with sticky notes, "art jams" - long sessions that bring all the artists together to concept the art direction - and asking hard questions about story continuity alongside Rice; each is an inexcahngeable part of a vulnerable but self-assured process. That and the pizza orgies.

Once a Double Fine game is playable, schafer traditionally gathers a group of people to marathon of game testing and crowd-noshing by the slice. If the art jam is how the team finds out how the game should look, the pizza orgies are where they find out how the game should play.

By the end of their PAX panel, Rice simplifies all of this with a rosy-scheeked Cheshire aside, affirming the core "how-to" of good game making. "Look for good ideas, ignore bad ideas." Ricean megascience.

If Double Fine Adventure Adventure doesn't work out, perhaps they'll create  Pizza Orgy: The Game, one attendee offered during a lively question and answer session as the panel wrapped.

When asked if Pizza Orgy: The Game would be a "party game" in genre by another guest, Schaefer simplay said, "That depends on who you invite. Sometimes its really sad."

Casey Lynch is Editor-in-Chief of IGN.com. Hear about his love for PAX , metal, and Dark Souls on IGN and Twitter.


Source : ign[dot]com

Magic the Gathering 2013 Expansion Details

If you clicked on that headline I assume you already know how awesome the Magic the Gathering: Duels of the Planeswalkers games are. You've finished the campaign and unlocked all the decks in the 2013 edition, and now you're ready for more. Well, let's get right to the details of the upcoming expansion, then.

What's new in the Magic: the Gathering -- Duels of the Planeswalker 2013 expansion?

  • Five new two-color decks
  • Ten new campaign challenges
  • Five new puzzle challenges

Okay, how much will it cost, Daemon?
$5, dear reader.

When can we play it?
This fall. Look for a simultaneous release on all platforms (360, PS3, PC, and iPad).

These are some screens of the new content:

e13-campaign-ladder-copyjpg

Ten new campaign challenges.

deck-manager-copyjpg

Five new two-color decks.

Daemon is IGN's Senior Editor and his love of Magic is probably the nerdiest thing about him. You should follow him on Twitter.


Source : ign[dot]com

Thursday, 30 August 2012

Borderlands 2 Will Have Four Add-on Campaigns

Gearbox has announced that upcoming shooter Borderlands 2 will get four brand new add-on content campaigns following the game's launch.

Though specific details are scarce, each campaign is slated to contain several hours of gameplay with new adventures, allies, enemies and environments in each.

While each pack can be purchased individually for $9.99 (on PC/PS3) or for 800 MS points (Xbox 360), Gearbox has also revealed that it will be offering a Borderlands 2 Season Pass which will allow gamers to download each expansion as soon as it's released for no extra charge. The pass will cost 2400 MS points and $29.99 on both PS3 and PC (in the UK it will cost £19.69 on PS3 and £19.99 on PC).

All four DLC add-ons will apparently be released by June 2013. While we don't know what each one will involve, as the upcoming Mechromancer class apparently won't be covered by the Season Pass, it's a fairly safe bet that it isn't being counted as one of the four pieces of DLC.

Borderlands 2 will release on Xbox 360, PS3 and PC on September 18 in the US and September 21 in the UK.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Tuesday, 21 August 2012

No Single-Player for Command & Conquer: Generals 2 at Release

Command & Conquer: Generals 2 will apparently launch without a single-player campaign, according to developer Bioware Victory.

In an interview with PC Gamer, the company's general manager John Van Caneghem explained that “co-operative and competitive” skirmishes would be the main focus of the title initially, with other modes being added later based on community feedback.

We decided to choose Generals as the first set of games we build under the universe, but we’ll be expanding after that, like Tiberium and Red Alert as well as some others as well.

Speaking about the potential of a story campaign being one such mode, Van Caneghem said, "It is something we haven’t announced yet how we’re going to do it." He explained that one of the main benefits of the game being online was that it facilitated the easy testing of new play styles, claiming, "As a live service I think the exciting part is you can try things. You can see what the community wants, you can give it a shot, you can put it up for a weekend and see how it goes, develop towards what the fans like."

While he didn't comment on EA's decision to make the game free-to-play, he did reveal that Command & Conquer: Generals 2 will be the first in a new series of online C&C games that explore the series' history.

"We decided to choose Generals as the first set of games we build under the universe, but we’ll be expanding after that, like Tiberium and Red Alert as well as some others as well," he said. "Generals 2 was the first one, and it was one of the biggest sellers, as well as the fanbase has been asking for it for some time."

He rounded up the interview by explaining that Bioware Victory is keen for the upcoming RTS game to break onto the e-sports scene. To this end, alongside multiplayer deathmatch and co-operative modes, Van Caneghem claimed that, "We’re really going to run the gambit of what people enjoy in a multiplayer environment.

"I don’t think we’re making a list of the features yet, but I think you can basically make a list of the assumed ones that you’d need to be an e-sports game, and it’s definitely part of the plan," he added.

Command & Conquer: Generals 2 will release as a free-to-play title on PC sometime in 2013, but you can register your interest for the beta now.

Luke Karmali is IGN's UK Editorial Assistant and once almost died trying to build a home-made Tesla Coil. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Thursday, 9 August 2012

Ouya Kickstarter Closes With $8,596,475 Pledged

Ouya's Kickstarter funding campaign closed earlier this morning, with the project successfully having received $8,596,475 worth of funding from 63,416 backers.

The open source console's quest for funding launched back on July 10 with a funding goal of $950,000. Within seven hours it smashed through this target to have the most successful Kickstarter launch day ever.

It took us seven months to raise a little bit of investment from generous friends and family, and we raised the rest on Kickstarter in seven hours. We are just floored.

Speaking to IGN at the time, Ouya founder and CEO Julie Urhman said, "It took us seven months to raise a little bit of investment from generous friends and family, and we raised the rest on Kickstarter in seven hours. We are just floored.

"The next 29 days are about raising the bar: how much can we change things?  We're going to hang on tight for the ride!"

While the Kickstarter may be over, a number of developments in the last two weeks suggests that Ouya's wild ride isn't over yet. We told you last week that Square Enix became the first major published to support the console by releasing Final Fantasy III as a launch title, while also promising to provide more content in the future.

Then we found out that cloud gaming service OnLive would be available on Ouya from launch, alongside Vevo content, the XBMC media player and digital radio service TuneIn. Yesterday, Namco Bandai revealed it is in "active discussions" to become the second major publisher to support the console, which would bring Pac-Man, Galaga, Ridge Racer, and Tekken to the new platform.

Ouya is expected to release in March 2013, so expect even more news and partnerships to materialise before then; just yesterday we discovered the console will support four controllers.

The first Ouya exclusive title, a prequel to Robert Bowling’s Human Element, is currently in development.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com