Showing posts with label subscription. Show all posts
Showing posts with label subscription. Show all posts

Thursday, 8 November 2012

Star Wars: The Old Republic Goes Free Next Week

If you never bothered with BioWare’s Star Wars: The Old Republic MMO because you didn’t feel like paying a subscription fee, starting Thursday November 15 you can play for free. Without signing up for a subscription you’ll be able to play as any class and experience all the base game’s level 1 through 50 story content.

Naturally there are plenty of restrictions if you’re a free user. You can only join a few Warzones per week, for example, which are The Old Republic’s player versus player arenas. If, while leveling from 1 to 50, you feel like participating in more Warzones, you don’t need to subscribe. Passes to access content like this more frequently can be purchased individually. These passes can be gifted or sold to other players for in-game currency, so directly purchasing from BioWare isn’t the only method of acquisition.

Microtransactions like this can be made for a number of things, including mini pets, cosmetic items, bags of special items and Legacy system bonuses. Free players will also have their number of available character slots, item storage space, and ability to equip rarer gear restricted, and BioWare will implement ways to bypass those restrictions with paid purchases.

You’ll make these purchases with a virtual currency called Cartel Coins. These can be purchased with real money in packs from $4.99 for 450 Coins to $39.99 for 5500 Coins. If you already have an account, you can see if you’ve accumulated any free Coins so far by logging in on the official SWTOR site, clicking over to ‘My Account’ and then clicking ‘Cartel Coins’.

If you’re still paying a subscription fee for The Old Republic, BioWare says you shouldn’t expect much of a change on November 15 aside from a likely increase in the number of players running around on your server. If at some point you decide to stop paying a subscription fee, you’ll still retain ‘Preferred Status’, which means you’ll keep some of your subscription perks, including cargo hold storage access, access to chat, the ability to sprint and more ways to trade.

Also on November 15 BioWare will launch additional content in update 1.5, which among other features includes a new level 50 quest area called Sector X on Belsavis with a storyline that involves the Dread Masters. You’ll also be able to complete a series of quests that begins in Sector X to acquire the snarky assassin droid HK-51. While this content will be available to subscribers, free-to-play players will need to pay to see it.

Overall it seems free-to-play players will get access to a lot of content without paying anything, though the restrictions on equippable items and storage space seem pretty severe. We’ll have to wait until the full free system goes live next week to determine if free-to-play in SWTOR is actually fun or just an irritating series of reminders that you should pay real money to keep playing.


Source : ign[dot]com

Friday, 19 October 2012

PlanetSide 2 Release Date Announced

Sony has announced that PlanetSide2 will launch worldwide on November 20.

The sci-fi FPS MMO doesn't require any subscription fee and will support hundreds of players in continuous large scale conflict.

Additionally, when the game goes live it will do so with three available continents; so far, only Indar and Esamir have been available in the closed beta. The new continent, called Amerish, will be a dark and swampy locale, with more continents planned for release after launch.

You can get a first glimpse at Amerish in the video below.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : ign[dot]com

Wednesday, 15 August 2012

Star Wars: The Old Republic’s Free Future

BioWare and EA recently made the announcement that Star Wars: The Old Republic would shift from a subscription-only model to free-to-play. The adjusted model, which will take affect this November or December, will let anyone start up TOR and play to level 50 with a character class without having to sign up for a monthly fee.

“The market is clearly becoming a free-to-play market in the MMO space,” said Matthew Bromberg, general manager of BioWare Austin. “It appears that’s the direction the whole industry is going. Our own research told us that a significant percentage of the folks who have left the game, left because of the commitment to the subscription model. It’s not that surprising if you think about it because the dynamic in an MMO is essentially one in which you subscribe and then you’re waiting for new content, and people don’t feel good about waiting.”

The Old Republic started out very strong when it launched late last year, accumulating as many as 1.7 million subscribers. But then players started to leave in big numbers, so the number of active subscribers dropped below one million, though according to EA, is still “well over” 500,000. That’s still a lot of players, far more than most MMOs ever attract, but also a lot of players lost in under one year, and a trend that could have potentially continued without a change to the payment model.

EA is promising more frequent content updates from this point on, which will be free to those who decide to stay subscribed, but must be purchased by players leveling for free. Bromberg says the updates will introduce content that’s more social in nature. “Group content, Operations, Warzones, Flashpoints, events as opposed to focusing primarily cinematic story-driven single-player content.” Bromberg also teased a different style of space mission, saying, “we think there’s an opportunity beyond space on rails to do something really cool.” It sounds like that new style of space mission wouldn’t be ready until sometime next year.

The more solo-play-focused content is still on the way, with a level cap raise and new quests on the planet of Makeb scheduled to be released at some point in 2012, but this type of content isn’t exactly easy to produce. “The power and strength of the game, a lot of it was in this epic story. In fact it was so engaging that people played through it much more quickly than we’d imagined. The biggest strength of the game can also be a challenge as people get to the end. They got to the end much more quickly and we weren’t prepared for that. And so there was this lag time. That created some issues for us, clearly.”

One of the issues was development cost. “It’s hugely expensive. It’s cinematic, it’s lush, there’s voice over, it’s unbelievable. The amount of content available at launch was extraordinary. You have folks who’ve played through the levels, and what an online service has to provide is grouping. All of our research shows that people who have friends in game and play with people in social content, love the game and stay. If you remain a single player, you won’t stay. Our focus, in addition to extending the story which we will continue doing, is giving those players who want to play in groups with other people something fresh and new to do all the time.”

Bromberg said the behavior of a typical TOR player was to pick a class and stick with it through the story before branching out and setting up new characters. “That’s what drove the focused consumption of all that content. I think we’re still continuing to see that. Which is why I think it will be interesting in the free to play model, there are so many more people that we can open up to the story.”

Because The Old Republic wasn’t initially designed as a free-to-play game, it’s been an especially complicated process for EA and BioWare to figure what to charge for and what to keep free. “You try to find a balance whereby the limitations don’t impact the fun of the game. When you hit a certain level of engagement you’re going to naturally make that calculus in your head that it makes more sense to subscribe.”

Subscribers get unlimited access, while players without subscriptions won’t have unlimited access to PvP Warzones, will have fewer inventory and bank slots, as well as other limitations. “Ultimately you’ll be able to buy everything individually. But in the first phase, not everything will be purchaseable. But we’ll get there over time.” A microtransaction-driven Cartel Market will also be implemented, which will offer up cosmetic items, boosts and convenience items and tiered treasure chests that could contain rare vanity items.

As developers and publishers continue to experiment with pricing models, it’s not rare to hear some say pricing model design these days is game design. Bromberg pointed out the potential flaws in equating the two. “You don’t define a game by how people pay for it. I don’t think people who design games think about it that way. All the principles of game design, it has to be fun, it has to be engaging, it has to be social, all those things are true. And when you’re designing with free-to-play in mind, it does impact how you’re designing the game. I do think there’s been a little bit of an overemphasis on it, especially with the business model. Game designers don’t design games because of the business model is, they design because they love doing it. [The Old Republic] being free doesn’t really mean anything, you have to want to play. Especially in a crowded world. Especially with all these options. People don’t play something just because it’s free.”

Moving forward, Bromberg said a key factor in The Old Republic’s future will be an ongoing willingness to be flexible with the payment structure. “You never know how precisely it’s going to work until you begin interacting with consumers. You have to tweak as you go, and you have to tweak every day. That’s a very different discipline than a subscription model where you’re watching over time and it’s a bit slower. We’ve got to get in and look at the data every day and make sure we’ve got that balance right. I wouldn’t be shocked at all to see it change a lot. How much is too much, how much is too little? You can only figure that out by looking at data. You design by looking at data to begin with, but especially for us, this will be new. I’d expect there to be a lot of changes.”


Source : ign[dot]com