Respawn's Vince Zampella has explained why the upcoming Titanfall won't have a traditional single-player campaign.
Speaking to GamesIndustry, the former Infinity Ward co-founder explained that the decision was partly made due to Respawn being "a small startup studio" consisting of just "60-some developers."
"We make these single-player missions that take up all the focus of the studio, that take a huge team six months to make, and players run through it in 8 minutes," he said. "And how many people finish the single-player game? It's a small percentage. It's like, everyone plays through the first level, but 5 percent of people finish the game.
"Really, you split the team. They're two different games. They're balanced differently, they're scoped differently. But people spend hundreds of hours in the multiplayer experience versus 'as little time as possible rushing to the end' [in single-player]. So why do all the resources go there? To us it made sense to put it here. Now everybody sees all those resources, and multiplayer is better. For us it made sense."
Zampella goes on to explain there will be some narrative in the game, but it'll all be accessed through the multiplayer modes. Additionally, he asserted that the single-player/multiplayer blend could work if studios have enough resources, and cited the Assassin's Creed franchise as one which had got it right.
Titanfall will release on Xbox One, Xbox 360 and PC early next year.
Luke Karmali is IGN's UK Junior Editor. You too can revel in mediocrity by following him on IGN and on Twitter.
Source : ign[dot]com
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