Wednesday 10 October 2012

Team 7 #1 Review

Two issues in and Team 7 isn't doing much to justify its existence. It's not a bad book, there are funny beats here and there, some nice action moments, but it feels kinda pointless. Honestly, there are better DC books out there for your money. Team 7 just treads water, pretending to be important but never being anything more than “oh, that's was okay.”

Justin Jordan is at least having some fun. The highlights of this issue are the characters' quips and dialogue. Most of it is pretty light-hearted and funny. The story itself is not particularly interesting so far, though. Maybe, once this “Secret history of the New 52” finally rears its head, this book will be worth its cover price. Right now, three bucks for a few giggles is not exactly a great trade off.

Jesus Merino's art is all over the place in this issue. Some panels are finely detailed and look great. Others look rushed and lacking a polish. Overall, it gives the book a lackluster feel. The biggest art problem, however, is the overall design and look of the book. The characters look silly; the furthest thing from cool. Everything is battle armor and pouches. Seriously, if you didn't know better, you could easily mistake this book for a lousy title from the 90s. It has the all bad hallmarks, but none of the over-the-top fun. None of the heart. In short, the only thing that Team 7 has revealed about the history of the New 52 is that it's a time that is better off forgotten.

Remember that time on the beach when there was only one set of footprints? That was because Benjamin carried you. Follow Benjamin on Twitter @616Earth, or find him on IGN.


Source : ign[dot]com

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