The game engine behind Naughty Dog's The Last of Us and Uncharted series will power the studio's next-generation games. Game director Bruce Straley told Digital Spy that the existing development framework will help Naughty Dog avoid the struggles of creating an entirely new engine. "We could have started with something there and then built off of it and only changed the pieces and parts as we needed, when we needed," Straley said. "And that really caused a lot of turmoil."
In the transition from PlayStation 2 to PlayStation 3, "We learned our lesson in saying, as we move into development into next-gen, we want to take our current engine, port it immediately over as is and say, 'Okay, we have a great AI system, we have a good rendering system'. We have all these things that already work. Only when we hit a wall will we say, 'When do we need to change something? When do we need to scale it?"
In the coming years, Naughty Dog will iterate and improve on its current proprietary engine to make the most out of the PlayStation 4.
Recently, Electronic Arts announced it would use the new Frostbite Engine 3 for its upcoming action games, and the Ignite Engine for sports titles. Square-Enix, meanwhile, will use its new Luminous Engine to create next-gen software.
Mitch Dyer is an Associate Editor at IGN. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.
Source : ign[dot]com
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