Tuesday, 28 May 2013

What We Want From the Diablo III Expansion

Last year's release of Diablo 3 was rough. Think the SimCity debut raised some flags? Child's play. Diablo 3 sold 3.5 million copies in 24 hours, crashed servers, thrilled players, and got more people angry than any reasonable person could have predicted. World governments got involved when Diablo 3 came out. Seriously! The Korean Fair Trade Commission actually raided Blizzard's offices in Seoul because of reports that the studio refused to give refunds to players that couldn't sign on to the game as it was buried in the deluge of new players.

The tumult didn't slow down either. Complaints about the game's Auction House-based economy, its end-game story content, and many other features plagued Blizzard as it released updates across the year. By November 2012, when the big story should have been the release of World of Warcraft: Mysts of Pandaria, Blizzard was getting slammed with lawsuits over Diablo 3. In short: People love their Diablo, but after a decade and more of waiting for a sequel, they were not happy.

One year later, things are different. Diablo 3 is plugging away and entering a new life. For the first time since EA ported the original to PlayStation, Diablo 3's coming to consoles. Not only that, but Blizzard continues to tweak and refine the PC game to try and chisel away those features that catastrophically failed to connect with gamers. It is, like its beloved predecessor Diablo 2, a living game that continues to change and grow.

This may seem insignificant from the outside but improved co-op and changes to the game's crafting system have had significant effects on the game, even more so than expansion-style features like the player-versus-player Brawls introduced in February and boss fight events like Infernal Machine. Even bigger changes are on the horizon. Blizzard CEO Mike Morhaime confirmed last fall that Diablo 3 would receive a real, old style expansion a la Diablo: Hellfire and Diablo 2: Lord of Destruction. “We do have a plan, an expansion plan for Diablo,” teased Morhaime, tantalizing fans with the prospect of what could be an entirely different game.

That's no exaggeration based on past Diablo expansions. Lord of Destruction brought two new character classes to the game as well as an entirely new concluding chapter culminating in a fight against the vicious boss Baal. Diablo 3 has plenty of hints buried in the game at whole new locales that could be used for an additional act, like the kingdom of Westmarch. Home of the Knights of Westmarch order that the Paladin character in Diablo 2 came from, the follower character Lydon in Diablo 3 says it's a place where things can get a little rowdy. “Angry naked women are attacking me! This is my summer in Westmarch all over again!” he says at one point. Not a bad set up for a new setting.

There's also a set up for a new big boss right in Diablo 3. The Archangel Imperius, the fella with the fiery temper and the fiery sword, lives through the climactic fight in the battle in High Heavens in act 4 but it's unknown what happens to him after that. As a character who's seemingly always on the edge of completely losing his mind and who's terribly powerful, what better way to add a new big bad to what's mostly a finished story?

As the updates to Diablo 3 already released have shown, though, smaller foundational changes are more meaningful to the exact nature of the game and a full expansion will likely be no different. Lords of Destruction's biggest change to Diablo 2 wasn't the addition of Assassin and Druid classes, but how it overhauled  the gameplay. An expansion could conceivably remove Diablo 3's most divisive features, particularly the need for a persistent Internet connection and the game's Auction Houses.

An Auction House-free Diablo 3 on PC certainly sounds like the dream version of the game. Rather than a delicious, engaging adventure that yielded the best rewards as its difficulty scaled, the biggest problem with Diablo 3 was how the Auction House drove all of the game's long-term systems. The very best loot didn't drop regularly enough for even the most diligent player, so they were forced to farm gold or pay out actual cash for the gear they wanted. This reliance on the Auction House even crippled the game's campaign, and Blizzard's known it since the game released. While the new crafting system was brought in to “refocus players away from farming the Auction House and onto farming monsters,” it's still only a half step.

According to Blizzard, even though the upcoming PlayStation 3/4 version will skip the Auction House, it's staying in the PC game. Director Jay Wilson, who left the game to work on other projects in January, said at GDC that Auction House was a bad call all along. “It's not good for a game like Diablo,” said Wilson, “It doesn't feel good to get items for money, it feels good to get items by killing monsters.” But it can't do it since roughly a million players are still playing the game every day and there's no easy way to completely excise the Auction House from the game. An expansion like Lords of Destruction, essentially being a whole new version of the game, could fix the problem.

The same is true of removing Internet connection requirements. Sony actually confirmed back in February that its version of the game can be played offline and Blizzard backed up the claim shortly thereafter. Since the game won't be played via Blizzard's Battle.net network and won't have the Auction Houses to go along with it, it make sense that the consolized Diablo 3 can be played offline. There are plenty of unofficial ways to trick Diablo 3 into letting PC players take on the campaign offline as well. Solutions were showing up in the official forums within weeks of its release.

As with the Auction Houses, though, it seem that only a completely different version will bring offline play to Diablo 3 on PC. A message from Morhaime delivered to players last July put the kibosh on an offline solo mode through patch updates. “I fully understand the desire to play Diablo III offline,” said Morhaime, “However, Diablo III was designed from the beginning to be an online game that can be enjoyed with friends, and the always-online requirement is the best way for us to support that design.”

Expanded player-versus-player options are another prime candidate for an expansion. While the game did finally get PvP dueling in February, the game's long lost Team Deathmatch mode from the beta was cancelled last December because, according to Wilson, it “gets old relatively quickly.” He did say at the time, though, that Team Deathmatch would be replaced with something more “appropriate for Diablo 3.” What that may be remains a tantalizing prospect for the future.

One year later, Blizzard has the twin luxuries of an industry with its attention elsewhere and a devoted audience still playing its highly divisive game. It can continue to tinker away, refining the game. People will have to wait longer for the big changes a major expansion can bring, though. “We do have a plan, an expansion plan for Diablo," said Morhaime in November, "I don't have any timeline to talk about. I think that the most important thing for us always comes down to the quality of the expansion, of the gameplay, and so that will be a big factor in terms of driving our schedule." Both Hellfire and Lords of Destruction came out approximately one year after Diablo and Diablo 2, so a Diablo 3 expansion is already behind historical schedule. This is a game people had to wait four years for between announcement and release. The expansion may be coming, but the wait will likely be long.

Anthony Agnello is a freelance writer for IGN.


Source : ign[dot]com

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